[Room_Info]
set_script = Scripts\Bases\ci_10_pad_hardpoint.thn
scene = all, ambient, Scripts\Bases\ci_10_pad_ambi_day.thn
scene = all, ambient, Scripts\Bases\ci_10_pad_traffic.thn, TRAFFIC_PRIORITY

[Room_Sound]
ambient = ambience_planetscape_rocky

[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand

[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_07_pad_land_01.thn
launching_script = scripts\bases\Pl_07_pad_launch_01.thn

[ForSaleShipPlacement]
name = X/Shipcentre/02

[ForSaleShipPlacement]
name = X/Shipcentre/03

[Camera]
name = Camera_0

[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment

[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE03

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE04

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE05

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE06

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE07

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE08

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE09

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE10

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE11

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE12

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE13

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE15

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE16

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE17

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE18

[FlashlightSet]
icolor = 255, 62, 62
scale = 2
blink = 1.000000
endpause = 2.000000
hardpoint = HPLightE19

[FlashlightSet]
icolor = 220, 240, 240
scale = 1
gap = 0
blink = 100000000376832.000000
endpause = 0
hardpoint = HPLightK01
hardpoint = HPLightK02
hardpoint = HPLightK03
hardpoint = HPLightK04
hardpoint = HPLightK05
hardpoint = HPLightK06
hardpoint = HPLightK07
hardpoint = HPLightK08

[FlashlightSet]
icolor = 220, 240, 240
scale = 1
gap = 0
blink = 100000000376832.000000
endpause = 0
numlights = 8
hardpoint = HPLightK09
hardpoint = HPLightK10
hardpoint = HPLightK11
hardpoint = HPLightK12
hardpoint = HPLightK13
hardpoint = HPLightK14
hardpoint = HPLightK15
hardpoint = HPLightK16

[FlashlightSet]
icolor = 240, 220, 60
scale = 1
blink = 0.500000
endpause = 1.000000
hardpoint = HPLightL01

[FlashlightSet]
icolor = 240, 220, 60
scale = 1
blink = 0.500000
endpause = 1.000000
hardpoint = HPLightL02

[FlashlightSet]
icolor = 240, 220, 60
scale = 1
blink = 0.500000
endpause = 1.000000
hardpoint = HPLightL03

[FlashlightSet]
icolor = 240, 220, 60
scale = 1
blink = 0.500000
endpause = 1.000000
hardpoint = HPLightL04

[FlashlightSet]
icolor = 240, 220, 60
scale = 1
blink = 0.500000
endpause = 1.000000
hardpoint = HPLightL07

[FlashlightSet]
icolor = 240, 220, 60
scale = 1
blink = 0.500000
endpause = 1.000000
hardpoint = HPLightL08

[FlashlightSet]
icolor = 240, 220, 60
scale = 1
blink = 0.500000
endpause = 1.000000
hardpoint = HPLightL09

[FlashlightSet]
icolor = 235, 155, 80
scale = 1
blink = 100000000376832.000000
endpause = 1
hardpoint = HPLightN01
hardpoint = HPLightN02
hardpoint = HPLightN03
hardpoint = HPLightN04
hardpoint = HPLightN05
hardpoint = HPLightN06

[FlashlightSet]
icolor = 220, 225, 67
scale = 1.500000
blink = 9999999827968.000000
endpause = 1
hardpoint = HPLightO01
hardpoint = HPLightO02
hardpoint = HPLightO03
hardpoint = HPLightO04
hardpoint = HPLightO05
hardpoint = HPLightO06
hardpoint = HPLightO07
hardpoint = HPLightO08

[FlashlightSet]
icolor = 235, 155, 80
scale = 2
blink = 9999999827968.000000
endpause = 0
hardpoint = HPLightP01
hardpoint = HPLightP02
hardpoint = HPLightP03
hardpoint = HPLightP04
hardpoint = HPLightP05
hardpoint = HPLightP06
hardpoint = HPLightP07
hardpoint = HPLightP08
hardpoint = HPLightP09
hardpoint = HPLightP10
hardpoint = HPLightP11
hardpoint = HPLightP12
hardpoint = HPLightP13
hardpoint = HPLightP14
hardpoint = HPLightP15
hardpoint = HPLightP16

[FlashlightSet]
icolor = 235, 125, 35
scale = 1.500000
gap = 0.250000
blink = 0.200000
endpause = 2
hardpoint = HPLightQ01
hardpoint = HPLightQ02
hardpoint = HPLightQ03
hardpoint = HPLightQ04

[FlashlightSet]
icolor = 235, 125, 35
scale = 1.500000
gap = 0.250000
blink = 0.200000
endpause = 2
hardpoint = HPLightQ05
hardpoint = HPLightQ06
hardpoint = HPLightQ07
hardpoint = HPLightQ08

[FlashlightSet]
icolor = 235, 125, 35
scale = 1.500000
gap = 0.250000
blink = 0.200000
endpause = 2
hardpoint = HPLightQ09
hardpoint = HPLightQ10
hardpoint = HPLightQ11
hardpoint = HPLightQ12

[FlashlightSet]
icolor = 235, 125, 35
scale = 1.500000
gap = 0.250000
blink = 0.200000
endpause = 2
hardpoint = HPLightQ13
hardpoint = HPLightQ14
hardpoint = HPLightQ15
hardpoint = HPLightQ16

[FlashlightSet]
icolor = 240, 60, 60
scale = 1.500000
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR05
hardpoint = HPLightR06

[FlashlightSet]
icolor = 240, 60, 60
scale = 1.500000
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR07
hardpoint = HPLightR08

[FlashlightSet]
icolor = 240, 60, 60
scale = 1.500000
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR13
hardpoint = HPLightR14

[FlashlightSet]
icolor = 240, 60, 60
scale = 1.500000
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR19
hardpoint = HPLightR20

[FlashlightSet]
icolor = 220, 240, 240
scale = 1
gap = 0
blink = 100000000376832.000000
endpause = 0
hardpoint = HPLightS01
hardpoint = HPLightS02
hardpoint = HPLightS05
hardpoint = HPLightS06
hardpoint = HPLightS07
hardpoint = HPLightS08
hardpoint = HPLightS09
hardpoint = HPLightS10
hardpoint = HPLightS11
hardpoint = HPLightS12
hardpoint = HPLightS13
hardpoint = HPLightS14
hardpoint = HPLightS15
hardpoint = HPLightS16
hardpoint = HPLightS17
hardpoint = HPLightS18
hardpoint = HPLightS19
hardpoint = HPLightS20
hardpoint = HPLightS21
hardpoint = HPLightS22
hardpoint = HPLightS25
hardpoint = HPLightS26
hardpoint = HPLightS27
hardpoint = HPLightS28
hardpoint = HPLightS29
hardpoint = HPLightS30
hardpoint = HPLightS31
hardpoint = HPLightS32
hardpoint = HPLightS38
hardpoint = HPLightS39
hardpoint = HPLightS40