[LootCrate]
nickname = ammo_crate
DA_archetype = Equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 25
mass = 10
explosion_arch = debris_normal

[CloakingDevice]
nickname = cloak_fighter
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01

[CloakingDevice]
nickname = cloak_nomad
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05

[CloakingDevice]
nickname = cloak_nomad_srtc
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect05srtc
cloakout_fx = no_cloakeffect05srtc

[CloakingDevice]
nickname = cloak_gunboat
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02

[CloakingDevice]
nickname = cloak_cruiser
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = cloak_battleship
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = cloak_nomad_gunboat
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat

[CloakingDevice]
nickname = cloak_nomad_battleship
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[CloakingDevice]
nickname = cloak_osiris
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[Motor]
nickname = missile01_mark01_rtc_motor
lifetime = 1.250000
accel = 106.666702
delay = 0

[Explosion]
nickname = missile01_mark01_rtc_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 489
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark01_rtc_ammo
explosion_arch = missile01_mark01_rtc_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 6.250000
Motor = missile01_mark01_rtc_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 3.9
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265146
ids_info = 266146
mass = 1
volume = 0.000000

[Gun]
nickname = missile01_mark01_rtc
ids_name = 263146
ids_info = 264146
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = missile01_mark01_rtc_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 489
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark01_ammo
explosion_arch = missile01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 3.9
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265147
ids_info = 266147
mass = 1
volume = 0.000000

[Gun]
nickname = missile01_mark01
ids_name = 263147
ids_info = 264147
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.400000
projectile_archetype = missile01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark02_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 747
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark02_ammo
explosion_arch = missile01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 3.9
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265148
ids_info = 266148
mass = 1
volume = 0.000000

[Gun]
nickname = missile01_mark02
ids_name = 263148
ids_info = 264148
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 3.700000
projectile_archetype = missile01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark03_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark03_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1212
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark03_ammo
explosion_arch = missile01_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 3.9
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265149
ids_info = 266149
mass = 1
volume = 0.000000
ammo_limit = 45

[Gun]
nickname = missile01_mark03
ids_name = 263149
ids_info = 264149
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 6.100000
projectile_archetype = missile01_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark04_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark04_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2091
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark04_ammo
explosion_arch = missile01_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark04_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 3.9
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265150
ids_info = 266150
mass = 1
volume = 0.000000
ammo_limit = 30

[Gun]
nickname = missile01_mark04
ids_name = 263150
ids_info = 264150
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 10.500000
projectile_archetype = missile01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark05_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark05_explosion
effect = cannonboll_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 4890
energy_damage = 565
impulse = 0

[Munition]
nickname = missile01_mark05_ammo
explosion_arch = missile01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark05_motor
force_gun_ori = false
const_effect = cannonboll_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 3.6
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265151
ids_info = 266151
mass = 1
volume = 0.000000
ammo_limit = 22

[Gun]
nickname = missile01_mark05
ids_name = 263151
ids_info = 264151
DA_archetype = equipment\models\weapons\cen_launcher.cmp
material_library = equipment\models\weapons\liga_launcher.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 244.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark01_ammo
explosion_arch = missile02_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark01_motor
force_gun_ori = false
const_effect = li_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 4.8
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265152
ids_info = 266152
mass = 1
volume = 0.000000

[Gun]
nickname = missile02_mark01
ids_name = 263152
ids_info = 264152
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 33.299999
toughness = 2.400000
projectile_archetype = missile02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 373.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark02_ammo
explosion_arch = missile02_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark02_motor
force_gun_ori = false
const_effect = br_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 4.8
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265153
ids_info = 266153
mass = 1
volume = 0.000000

[Gun]
nickname = missile02_mark02
ids_name = 263153
ids_info = 264153
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 33.299999
toughness = 3.700000
projectile_archetype = missile02_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark03_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 606
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark03_ammo
explosion_arch = missile02_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark03_motor
force_gun_ori = false
const_effect = ku_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 4.8
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265154
ids_info = 266154
mass = 1
volume = 0.000000
ammo_limit = 45

[Gun]
nickname = missile02_mark03
ids_name = 263154
ids_info = 264154
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 33.299999
toughness = 6.100000
projectile_archetype = missile02_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark04_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark04_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1045.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark04_ammo
explosion_arch = missile02_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark04_motor
force_gun_ori = false
const_effect = rh_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 4.8
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265155
ids_info = 266155
mass = 1
volume = 0.000000
ammo_limit = 30

[Gun]
nickname = missile02_mark04
ids_name = 263155
ids_info = 264155
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 33.299999
toughness = 10.500000
projectile_archetype = missile02_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark05_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark05_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2445
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark05_ammo
explosion_arch = missile02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark05_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 4.8
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265156
ids_info = 266156
mass = 1
volume = 0.000000
ammo_limit = 24

[Gun]
nickname = missile02_mark05
ids_name = 263156
ids_info = 264156
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = missile02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 16.299999
energy_damage = 652
impulse = 0

[Munition]
nickname = missile03_mark01_ammo
explosion_arch = missile03_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark01_motor
force_gun_ori = false
const_effect = li_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 3.9
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265157
ids_info = 266157
mass = 1
volume = 0.000000

[Gun]
nickname = missile03_mark01
ids_name = 263157
ids_info = 264157
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 30.299999
toughness = 0.200000
projectile_archetype = missile03_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark02_explosion
effect = br_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 31.600000
energy_damage = 1264
impulse = 0

[Munition]
nickname = missile03_mark02_ammo
explosion_arch = missile03_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark02_motor
force_gun_ori = false
const_effect = br_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 3.9
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265158
ids_info = 266158
mass = 1
volume = 0.000000

[Gun]
nickname = missile03_mark02
ids_name = 263158
ids_info = 264158
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 30.299999
toughness = 0.300000
projectile_archetype = missile03_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark03_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark03_explosion
effect = ku_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 69.699997
energy_damage = 2788
impulse = 0

[Munition]
nickname = missile03_mark03_ammo
explosion_arch = missile03_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark03_motor
force_gun_ori = false
const_effect = ku_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 3.2
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265159
ids_info = 266159
mass = 1
volume = 0.000000
ammo_limit = 30

[Gun]
nickname = missile03_mark03
ids_name = 263159
ids_info = 264159
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 30.299999
toughness = 0.700000
projectile_archetype = missile03_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark04_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark04_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 196
energy_damage = 8070
impulse = 0

[Munition]
nickname = missile03_mark04_ammo
explosion_arch = missile03_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark04_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 3.2
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265160
ids_info = 266160
mass = 1
volume = 0.000000
ammo_limit = 20

[Gun]
nickname = missile03_mark04
ids_name = 263160
ids_info = 264160
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = missile03_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor01_mark01_motor
lifetime = 0.892500
accel = 523.085083
delay = 0

[Explosion]
nickname = cruise_disruptor01_mark01_explosion
effect = li_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 37.400002
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor01_mark01_ammo
explosion_arch = cruise_disruptor01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.462500
Motor = cruise_disruptor01_mark01_motor
force_gun_ori = false
const_effect = li_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 9.7
cruise_disruptor = true
DA_archetype = equipment\models\weapons\cd_missile.3db
material_library = equipment\models\weapons\cd_missile.mat
ids_name = 265161
ids_info = 266161
mass = 1
volume = 0.000000
ammo_limit = 34

[Gun]
nickname = cruise_disruptor01_mark01
ids_name = 263161
ids_info = 264161
DA_archetype = equipment\models\weapons\cd_launcher.cmp
material_library = equipment\models\weapons\cd_launcher.mat
HP_child = HPConnect
hit_pts = 1320
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 233.5
toughness = 0.400000
projectile_archetype = cruise_disruptor01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor01_mark02_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor01_mark02_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 159
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor01_mark02_ammo
explosion_arch = cruise_disruptor01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor01_mark02_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 9.7
cruise_disruptor = true
DA_archetype = equipment\models\weapons\cd_missile.3db
material_library = equipment\models\weapons\cd_missile.mat
ids_name = 265162
ids_info = 266162
mass = 1
volume = 0.000000
ammo_limit = 30

[Gun]
nickname = cruise_disruptor01_mark02
ids_name = 263162
ids_info = 264162
DA_archetype = equipment\models\weapons\cd_launcher.cmp
material_library = equipment\models\weapons\cd_launcher.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Gun]
nickname = cruise_disruptor01_mark03
ids_name = 264010
ids_info = 266891
DA_archetype = equipment\models\weapons\cd_launcher.cmp
material_library = equipment\models\weapons\cd_launcher.mat
HP_child = HPConnect
hit_pts = 6950
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 310.000000
toughness = 1.200000
projectile_archetype = cruise_disruptor01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor01_mark04_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor01_mark04_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 80
hull_damage = 162
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor01_mark04_ammo
explosion_arch = cruise_disruptor01_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor01_mark04_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 120
max_angular_velocity = 9.7
cruise_disruptor = true
DA_archetype = equipment\models\weapons\cd_missile.3db
material_library = equipment\models\weapons\cd_missile.mat
ids_name = 265550
ids_info = 264911
mass = 1
volume = 0.000000
ammo_limit = 24

[Gun]
nickname = cruise_disruptor01_mark04
ids_name = 265549
ids_info = 264910
DA_archetype = equipment\models\weapons\cd_launcher.cmp
material_library = equipment\models\weapons\cd_launcher.mat
HP_child = HPConnect
hit_pts = 4820
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 260
toughness = 1.600000
projectile_archetype = cruise_disruptor01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = torpedo01_mark01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 52
hull_damage = 2424
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo01_mark01_ammo
explosion_arch = torpedo01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = torpedo01_mark01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 0.9
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo01_mark01
ids_name = 263163
ids_info = 264163
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = torpedo01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo01_mark02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 52
hull_damage = 11736
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo01_mark02_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo01_mark02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 35
max_angular_velocity = 0.9
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265164
ids_info = 266164
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo01_mark02
ids_name = 263164
ids_info = 264164
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark01_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 326
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark01_ammo
explosion_arch = mine01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265165
ids_info = 266165
mass = 0.100000
volume = 0.000000
owner_safe_time = 6
linear_drag = 0.400000
seek_dist = 700
top_speed = 160
acceleration = 1800
const_effect = li_mine01

[MineDropper]
nickname = mine01_mark01
ids_name = 263165
ids_info = 264165
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 3.300000
projectile_archetype = mine01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark02_explosion
effect = br_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 498
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark02_ammo
explosion_arch = mine01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265166
ids_info = 266166
mass = 0.100000
volume = 0.000000
owner_safe_time = 6
linear_drag = 0.400000
seek_dist = 700
top_speed = 160
acceleration = 1800
const_effect = br_mine01

[MineDropper]
nickname = mine01_mark02
ids_name = 263166
ids_info = 264166
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 5.000000
projectile_archetype = mine01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark03_explosion
effect = ku_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 808
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark03_ammo
explosion_arch = mine01_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265167
ids_info = 266167
mass = 0.100000
volume = 0.000000
owner_safe_time = 8
linear_drag = 0.400000
seek_dist = 700
top_speed = 160
acceleration = 1800
const_effect = ku_mine01

[MineDropper]
nickname = mine01_mark03
ids_name = 263167
ids_info = 264167
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 8.100000
projectile_archetype = mine01_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark04_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 1394
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark04_ammo
explosion_arch = mine01_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265168
ids_info = 266168
mass = 0.100000
volume = 0.000000
owner_safe_time = 6
linear_drag = 0.400000
seek_dist = 700
top_speed = 160
acceleration = 1600
const_effect = rh_mine01

[MineDropper]
nickname = mine01_mark04
ids_name = 263168
ids_info = 264168
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 13.900000
projectile_archetype = mine01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark05_explosion
effect = pi_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 3260
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark05_ammo
explosion_arch = mine01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265169
ids_info = 266169
mass = 0.100000
volume = 0.000000
owner_safe_time = 6
linear_drag = 0.400000
seek_dist = 600
top_speed = 160
acceleration = 1600
const_effect = pi_mine01

[MineDropper]
nickname = mine01_mark05
ids_name = 263169
ids_info = 264169
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 30
toughness = 32.599998
projectile_archetype = mine01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark01_explosion
effect = li_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 408
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark01_ammo
explosion_arch = mine02_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265170
ids_info = 266170
mass = 0.100000
volume = 0.000000
owner_safe_time = 6
linear_drag = 0.400000
seek_dist = 800
top_speed = 200
acceleration = 1800
const_effect = li_mine02

[MineDropper]
nickname = mine02_mark01
ids_name = 263170
ids_info = 264170
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 4.100000
projectile_archetype = mine02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark02_explosion
effect = br_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 632
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark02_ammo
explosion_arch = mine02_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 12
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265171
ids_info = 266171
mass = 0.100000
volume = 0.000000
owner_safe_time = 6
linear_drag = 0.400000
seek_dist = 850
top_speed = 240
acceleration = 1800
const_effect = br_mine02

[MineDropper]
nickname = mine02_mark02
ids_name = 263171
ids_info = 264171
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 6.300000
projectile_archetype = mine02_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark03_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1054
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark03_ammo
explosion_arch = mine02_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265172
ids_info = 266172
mass = 0.100000
volume = 0.000000
owner_safe_time = 6
linear_drag = 0.400000
seek_dist = 850
top_speed = 200
acceleration = 1800
const_effect = ku_mine02

[MineDropper]
nickname = mine02_mark03
ids_name = 263172
ids_info = 264172
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 10.500000
projectile_archetype = mine02_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark04_explosion
effect = rh_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2120
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark04_ammo
explosion_arch = mine02_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265173
ids_info = 266173
mass = 0.100000
volume = 0.000000
owner_safe_time = 6
linear_drag = 0.400000
seek_dist = 600
top_speed = 200
acceleration = 1600
const_effect = rh_mine02

[MineDropper]
nickname = mine02_mark04
ids_name = 263173
ids_info = 264173
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 21.200001
projectile_archetype = mine02_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark05_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3912
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark05_ammo
explosion_arch = mine02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265174
ids_info = 266174
mass = 0.100000
volume = 0.000000
owner_safe_time = 6
linear_drag = 0.400000
seek_dist = 600
top_speed = 200
acceleration = 1600
const_effect = pi_mine02

[MineDropper]
nickname = mine02_mark05
ids_name = 263174
ids_info = 264174
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 40
toughness = 39.099998
projectile_archetype = mine02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark06_explosion
effect = explosion_large_mine
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 36
hull_damage = 8000
energy_damage = 0
impulse = 5000

[Mine]
nickname = mine02_mark06_ammo
explosion_arch = mine02_mark06_explosion
loot_appearance = ammo_crate
units_per_container = 2
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 2
lifetime = 18
force_gun_ori = true
DA_archetype = Equipment\models\mines\ge_explosive_mine.3db
material_library = Equipment\models\ge_equip.mat
ids_name = 265659
ids_info = 266799
mass = 0.100000
volume = 0.000000
owner_safe_time = 8
linear_drag = 0.400000
seek_dist = 600
top_speed = 170
acceleration = 1400
const_effect = pi_mine02
ammo_limit = 20

[MineDropper]
nickname = mine02_mark06
ids_name = 265658
ids_info = 266798
DA_archetype = equipment\models\weapons\s_dropper.cmp
material_library = equipment\models\weapons\s_dropper.mat
HP_child = HPConnect
hit_pts = 6900
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = mine02_mark06_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark07_explosion
effect = explosion_large_mine
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 2500
energy_damage = 2250
impulse = 1500

[Mine]
nickname = mine02_mark07_ammo
explosion_arch = mine02_mark07_explosion
loot_appearance = ammo_crate
units_per_container = 2
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 16
force_gun_ori = true
DA_archetype = Equipment\models\mines\co_beartrap.3db
material_library = Equipment\models\ge_equip.mat
ids_name = 264006
ids_info = 266882
mass = 0.100000
volume = 0.000000
owner_safe_time = 10
linear_drag = 0.40000
seek_dist = 650
top_speed = 275
acceleration = 3600
const_effect = pi_mine02
ammo_limit = 30

[MineDropper]
nickname = mine02_mark07
ids_name = 264005
ids_info = 266881
DA_archetype = equipment\models\weapons\ci_cm_dropper.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 7030
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = mine02_mark07_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine_hard_explosion
effect = explosion_wplatform
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 42
hull_damage = 3200
energy_damage = 3000
impulse = 3000

[Mine]
nickname = mine_hard_ammo
explosion_arch = mine_hard_explosion
ids_name = 263951
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 6
lifetime = 20
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
const_effect = pi_mine02
linear_drag = 0.40000
seek_dist = 950
top_speed = 300
acceleration = 2000
max_angular_velocity = 0.6
mass = 0.100000
volume = 0.000000
owner_safe_time = 20

[MineDropper]
nickname = mine_hard
ids_name = 263949
ids_info = 266834
DA_archetype = equipment\models\weapons\mine_rom.cmp
material_library = equipment\models\weapons\mine_rom.cmp
HP_child = HPConnect
hit_pts = 30000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 550.000000
mass = 10
damage_per_fire = 0
power_usage = 100
refire_delay = 2
muzzle_velocity = 60
toughness = 39.099998
projectile_archetype = mine_hard_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
;auto_turret = true
;turn_rate = 90
lootable = false
LODranges = 0, 900

[Munition]
nickname = fc_j_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30.600000
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1
force_gun_ori = false
mass = 0.75
volume = 0.000100

[Gun]
nickname = fc_j_gun01_mark01
ids_name = 263175
ids_info = 264175
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 9.180000
refire_delay = 0.120000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = fc_j_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 47.400002
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_gun01_mark02
ids_name = 263176
ids_info = 264176
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 14.220000
refire_delay = 0.120000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = fc_j_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79.099998
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_gun01_mark03
ids_name = 263177
ids_info = 264177
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 23.719999
refire_delay = 0.120000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = fc_j_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30.600000
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.933333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_turret01_mark01
ids_name = 263178
ids_info = 264178
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 9.180000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_j_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 47.400002
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.933333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_turret01_mark02
ids_name = 263179
ids_info = 264179
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 14.220000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_j_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79.099998
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.933333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_turret01_mark03
ids_name = 263180
ids_info = 264180
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 23.719999
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19.600000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_gun01_mark01
ids_name = 263181
ids_info = 264181
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 6.110000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29.900000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_gun01_mark02
ids_name = 263182
ids_info = 264182
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 9.340000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 37.900002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_gun01_mark03
ids_name = 263183
ids_info = 264183
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 11.850000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 48.500000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.736641
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_gun01_mark04
ids_name = 263184
ids_info = 264184
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 15.150000
refire_delay = 0.120000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 3.900000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 83.599998
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.736641
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_gun01_mark05
ids_name = 263185
ids_info = 264185
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 26.139999
refire_delay = 0.120000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19.600000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_turret01_mark01
ids_name = 263186
ids_info = 264186
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 6.110000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29.900000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_turret01_mark02
ids_name = 263187
ids_info = 264187
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 9.340000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 48.500000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_turret01_mark03
ids_name = 263188
ids_info = 264188
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 15.150000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.900000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 83.599998
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_turret01_mark04
ids_name = 263189
ids_info = 264189
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 26.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 126.400002
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark01
ids_name = 263190
ids_info = 264190
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 31.600000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 161.600006
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark02
ids_name = 263191
ids_info = 264191
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 40.400002
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 210.800003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark03
ids_name = 263192
ids_info = 264192
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 52.700001
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 424
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark04
ids_name = 263193
ids_info = 264193
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 106
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 652
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon5
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.593220
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark05
ids_name = 263194
ids_info = 264194
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 159
refire_delay = 0.330000
muzzle_velocity = 1180
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon5
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.583333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark06
ids_name = 265676
ids_info = 266780
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 171
refire_delay = 0.330033
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 113.800003
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun02_mark01
ids_name = 263195
ids_info = 264195
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 23.700001
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 4.600000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 145.399994
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle3
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun02_mark02
ids_name = 263196
ids_info = 264196
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 30.299999
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 5.800000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 189.699997
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle3
munition_hit_effect = pi_plasma_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun02_mark03
ids_name = 263197
ids_info = 264197
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 7.600000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 381.600006
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun02_mark04
ids_name = 263198
ids_info = 264198
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 79.500000
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 15.300000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 586
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun02_mark05
ids_name = 263199
ids_info = 264199
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 124
refire_delay = 0.25
muzzle_velocity = 1180
toughness = 23.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94.800003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.887172
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret01_mark01
ids_name = 263200
ids_info = 264200
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 23.700001
refire_delay = 0.250000
muzzle_velocity = 901.799988
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158.100006
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.887172
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret01_mark02
ids_name = 263201
ids_info = 264201
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 901.799988
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 318
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.887172
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret01_mark03
ids_name = 263202
ids_info = 264202
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 79.500000
refire_delay = 0.250000
muzzle_velocity = 901.799988
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 113.800003
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret02_mark01
ids_name = 263203
ids_info = 264203
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 23.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.600000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 189.699997
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle3
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret02_mark02
ids_name = 263204
ids_info = 264204
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 381.600006
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret02_mark03
ids_name = 263205
ids_info = 264205
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 79.500000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 15.300000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 80, 100

[Munition]
nickname = fc_c_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 121.199997
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark01
ids_name = 263206
ids_info = 264206
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 24.240000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 4.800000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158.100006
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark02
ids_name = 263207
ids_info = 264207
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 31.620001
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 6.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 209.100006
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark03
ids_name = 263208
ids_info = 264208
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 41.820000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 8.400000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 318
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_04_impact
const_effect = pi_neutron_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark04
ids_name = 263209
ids_info = 264209
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 63.599998
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 12.700000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 489
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_04_impact
const_effect = pi_neutron_04_proj
lifetime = 0.583333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark05
ids_name = 263210
ids_info = 264210
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 117
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 710
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_04_impact
const_effect = pi_neutron_04_proj
lifetime = 0.583333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark06
ids_name = 265677
ids_info = 266779
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 144
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10.100000
energy_damage = 303
weapon_type = W_Pulse
one_shot_sound = fire_pulse3
munition_hit_effect = pi_pulse_01_impact
const_effect = pi_pulse_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun02_mark01
ids_name = 263211
ids_info = 264211
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 24.240000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 0.400000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 17.400000
energy_damage = 522.799988
weapon_type = W_Pulse
one_shot_sound = fire_pulse4
munition_hit_effect = pi_pulse_02_impact
const_effect = pi_pulse_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun02_mark02
ids_name = 263212
ids_info = 264212
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 41.820000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 0.700000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 1242
weapon_type = W_Pulse
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.583333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun02_mark03
ids_name = 263213
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97
refire_delay = 0.25
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 10
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_turret01_mark01
ids_name = 263214
ids_info = 264214
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 24.240000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 209.100006
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_turret01_mark02
ids_name = 263215
ids_info = 264215
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 41.820000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 498
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.583333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_turret01_mark03
ids_name = 263216
ids_info = 264216
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 7000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 97.800003
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13
energy_damage = 396
weapon_type = W_Pulse
one_shot_sound = fire_pulse3
munition_hit_effect = pi_pulse_01_impact
const_effect = pi_pulse_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_turret02_mark01
ids_name = 263217
ids_info = 264217
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 31.620001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 0.500000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 26.500000
energy_damage = 795
weapon_type = W_Pulse
one_shot_sound = fire_pulse4
munition_hit_effect = pi_pulse_02_impact
const_effect = pi_pulse_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_turret02_mark02
ids_name = 263218
ids_info = 264218
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 63.599998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.100000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun01_mark01_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16.299999
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun01_mark01_m1
ids_name = 263219
ids_info = 264219
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark01_m1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.400002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun01_mark01
ids_name = 263220
ids_info = 264220
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 12.620000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52.700001
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun01_mark02
ids_name = 263221
ids_info = 264221
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 16.469999
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.699997
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun01_mark03
ids_name = 263222
ids_info = 264222
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 21.780001
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 101
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.652173
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun02_mark01
ids_name = 263223
ids_info = 264223
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 20.200001
refire_delay = 0.250000
muzzle_velocity = 920
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.652173
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun02_mark02
ids_name = 263224
ids_info = 264224
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 26.350000
refire_delay = 0.250000
muzzle_velocity = 920
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.300003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.652173
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun02_mark03
ids_name = 263225
ids_info = 264225
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 34.849998
refire_delay = 0.250000
muzzle_velocity = 920
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 542
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_ripper_nw
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun02_mark04
ids_name = 265661
ids_info = 266765
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 123
refire_delay = 0.25
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 720
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_ripper_nw
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun02_mark05
ids_name = 265746
ids_info = 266785
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 145
refire_delay = 0.25
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 9.000000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.400002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_turret01_mark01
ids_name = 263226
ids_info = 264226
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 12.620000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.699997
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_turret01_mark02
ids_name = 263227
ids_info = 264227
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 21.780001
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 101
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.764706
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_turret02_mark01
ids_name = 263228
ids_info = 264228
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 20.200001
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.300003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.764706
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_turret02_mark02
ids_name = 263229
ids_info = 264229
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 34.849998
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79.099998
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = ci_photon_01_impact
const_effect = ci_photon_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_gun01_mark01
ids_name = 263230
ids_info = 264230
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 19.760000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = ci_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104.599998
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon4
munition_hit_effect = ci_photon_02_impact
const_effect = ci_photon_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_gun01_mark02
ids_name = 263231
ids_info = 264231
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 26.139999
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = ci_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 159
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon4
munition_hit_effect = ci_photon_03_impact
const_effect = ci_photon_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_gun01_mark03
ids_name = 263232
ids_info = 264232
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 39.750000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = ci_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 244.500000
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_04_impact
const_effect = ci_photon_04_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_gun01_mark04
ids_name = 263233
ids_info = 264233
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 62
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 308
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_04_impact
const_effect = ci_photon_04_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_gun01_mark05
ids_name = 265678
ids_info = 266782
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 92
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79.099998
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = ci_photon_01_impact
const_effect = ci_photon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_turret01_mark01
ids_name = 263234
ids_info = 264234
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 19.760000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = ci_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 159
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon4
munition_hit_effect = ci_photon_02_impact
const_effect = ci_photon_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_turret01_mark02
ids_name = 263235
ids_info = 264235
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 39.750000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = ci_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 244.500000
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_03_impact
const_effect = ci_photon_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_turret01_mark03
ids_name = 263236
ids_info = 264236
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 61.119999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret01_mark01
ids_name = 263237
ids_info = 264237
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret01_mark02
ids_name = 263238
ids_info = 264238
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret01_mark03
ids_name = 263239
ids_info = 264239
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret02_mark01
ids_name = 263240
ids_info = 264240
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret02_mark02
ids_name = 263241
ids_info = 264241
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret02_mark03
ids_name = 263242
ids_info = 264242
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret01_mark01
ids_name = 263243
ids_info = 264243
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret01_mark02
ids_name = 263244
ids_info = 264244
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret01_mark03
ids_name = 263245
ids_info = 264245
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 26.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret02_mark01
ids_name = 263246
ids_info = 264246
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 33.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret02_mark02
ids_name = 263247
ids_info = 264247
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret02_mark03
ids_name = 263248
ids_info = 264248
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret03_mark01
ids_name = 263249
ids_info = 264249
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret03_mark02
ids_name = 263250
ids_info = 264250
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret03_mark03
ids_name = 263251
ids_info = 264251
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 49.799999
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_gun01_mark01
ids_name = 263252
ids_info = 264252
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 14.940000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = ci_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 63.200001
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_gun01_mark02
ids_name = 263253
ids_info = 264253
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 18.959999
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105.400002
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = ci_tachyon_03_impact
const_effect = ci_tachyon_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_gun01_mark03
ids_name = 263254
ids_info = 264254
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 31.620001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = ci_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 139.399994
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = ci_tachyon_04_impact
const_effect = ci_tachyon_04_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_gun01_mark04
ids_name = 263255
ids_info = 264255
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 41.820000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = ci_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 212
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = ci_tachyon_04_impact
const_effect = ci_tachyon_04_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_gun01_mark05
ids_name = 263256
ids_info = 264256
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 63.599998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = ci_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 49.799999
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.887172
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_turret01_mark01
ids_name = 263257
ids_info = 264257
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 14.940000
refire_delay = 0.250000
muzzle_velocity = 901.799988
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = ci_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105.400002
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.887172
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_turret01_mark02
ids_name = 263258
ids_info = 264258
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 31.620001
refire_delay = 0.250000
muzzle_velocity = 901.799988
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 212
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = ci_tachyon_03_impact
const_effect = ci_tachyon_03_proj
lifetime = 0.887172
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_turret01_mark03
ids_name = 263259
ids_info = 264259
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 63.599998
refire_delay = 0.250000
muzzle_velocity = 901.799988
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = ci_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret01_mark01
ids_name = 263260
ids_info = 264260
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret01_mark02
ids_name = 263261
ids_info = 264261
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret01_mark03
ids_name = 263262
ids_info = 264262
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret02_mark01
ids_name = 263263
ids_info = 264263
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret02_mark02
ids_name = 263264
ids_info = 264264
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret02_mark03
ids_name = 263265
ids_info = 264265
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret01_mark01
ids_name = 263266
ids_info = 264266
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret01_mark02
ids_name = 263267
ids_info = 264267
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret01_mark03
ids_name = 263268
ids_info = 264268
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 26.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret02_mark01
ids_name = 263269
ids_info = 264269
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 33.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret02_mark02
ids_name = 263270
ids_info = 264270
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret02_mark03
ids_name = 263271
ids_info = 264271
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret03_mark01
ids_name = 263272
ids_info = 264272
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret03_mark02
ids_name = 263273
ids_info = 264273
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret03_mark03
ids_name = 263274
ids_info = 264274
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_miner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_miner_turret01
ids_name = 263275
ids_info = 264275
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_miner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_miner_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_miner_turret02
ids_name = 263276
ids_info = 264276
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_miner_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_miner_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_miner_turret03
ids_name = 263277
ids_info = 264277
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_miner_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_bh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.770833
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark01
ids_name = 263278
ids_info = 264278
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 8
refire_delay = 0.120000
muzzle_velocity = 960
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 32
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.770833
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark02
ids_name = 263279
ids_info = 264279
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 12
refire_delay = 0.120000
muzzle_velocity = 960
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.770833
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark03
ids_name = 263280
ids_info = 264280
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 20
refire_delay = 0.120000
muzzle_velocity = 960
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.770833
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark04
ids_name = 263281
ids_info = 264281
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 26
refire_delay = 0.120000
muzzle_velocity = 960
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 106
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.770833
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark05
ids_name = 263282
ids_info = 264282
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 40
refire_delay = 0.120000
muzzle_velocity = 960
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 164
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.770833
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark06
ids_name = 263283
ids_info = 264283
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 62
refire_delay = 0.120000
muzzle_velocity = 960
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 49
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle1
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.842696
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark01
ids_name = 263284
ids_info = 264284
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 15
refire_delay = 0.250000
muzzle_velocity = 890
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 76
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.842696
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark02
ids_name = 263285
ids_info = 264285
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 24
refire_delay = 0.250000
muzzle_velocity = 890
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 126
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle3
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark03
ids_name = 263286
ids_info = 264286
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 40
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.100000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 168
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark04
ids_name = 263287
ids_info = 264287
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 53
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.718181
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark05
ids_name = 263288
ids_info = 264288
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 122
refire_delay = 0.2
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 592
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.916666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark06
ids_name = 265675
ids_info = 266781
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 124
refire_delay = 0.2
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.770833
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret01_mark01
ids_name = 263289
ids_info = 264289
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 7
refire_delay = 0.120000
muzzle_velocity = 960
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 32
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.770833
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret01_mark02
ids_name = 263290
ids_info = 264290
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 12
refire_delay = 0.120000
muzzle_velocity = 960
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.770833
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret01_mark03
ids_name = 263291
ids_info = 264291
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 20
refire_delay = 0.120000
muzzle_velocity = 960
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 106
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.770833
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret01_mark04
ids_name = 263292
ids_info = 264292
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 40
refire_delay = 0.120000
muzzle_velocity = 960
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 76
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.842696
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret02_mark01
ids_name = 263293
ids_info = 264293
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 24
refire_delay = 0.250000
muzzle_velocity = 890
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 168
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret02_mark02
ids_name = 263294
ids_info = 264294
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 52
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.718181
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret02_mark03
ids_name = 263295
ids_info = 264295
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 122
refire_delay = 0.2
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 53.900002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark01
ids_name = 263296
ids_info = 264296
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 16.830000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70.300003
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark02
ids_name = 263297
ids_info = 264297
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 21.959999
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 92.900002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark03
ids_name = 263298
ids_info = 264298
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 29.040001
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 141.300003
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark04
ids_name = 263299
ids_info = 264299
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 44.169998
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 288
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.710526
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark05
ids_name = 265679
ids_info = 266783
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 54
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 53.900002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_turret01_mark01
ids_name = 263300
ids_info = 264300
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 16.830000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 92.900002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_turret01_mark02
ids_name = 263301
ids_info = 264301
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 29.040001
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.400002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_gun01_mark01
ids_name = 263302
ids_info = 264302
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 12.620000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52.700001
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_gun01_mark02
ids_name = 263303
ids_info = 264303
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 16.469999
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.699997
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_gun01_mark03
ids_name = 263304
ids_info = 264304
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 21.780001
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 106
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_gun01_mark04
ids_name = 263305
ids_info = 264305
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 33.119999
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1520
energy_damage = 220
weapon_type = W_Laser
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_05_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_gun01_mark05
ids_name = 265522
ids_info = 266802
DA_archetype = equipment\models\weapons\ku_gun.cmp
material_library = equipment\models\weapons\Liga_gun.mat
HP_child = HPConnect
hit_pts = 8000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 355
refire_delay = 0.75
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 4.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 150

[Munition]
nickname = fc_bd_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52.700001
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_turret01_mark01
ids_name = 263306
ids_info = 264306
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 16.469999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 106
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_turret01_mark02
ids_name = 263307
ids_info = 264307
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 33.119999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 210.800003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_gun01_mark01
ids_name = 263308
ids_info = 264308
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 52.700001
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 278.799988
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_gun01_mark02
ids_name = 263309
ids_info = 264309
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 69.699997
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 424
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_gun01_mark03
ids_name = 263310
ids_info = 264310
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 106
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 210.800003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.887172
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_turret01_mark01
ids_name = 263311
ids_info = 264311
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 52.700001
refire_delay = 0.330000
muzzle_velocity = 901.799988
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 424
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.887172
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_turret01_mark02
ids_name = 263312
ids_info = 264312
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 106
refire_delay = 0.330000
muzzle_velocity = 901.799988
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.500000
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.721869
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_gun01_mark01
ids_name = 263313
ids_info = 264313
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 12.450000
refire_delay = 0.170000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52.700001
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.721869
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_gun01_mark02
ids_name = 263314
ids_info = 264314
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 15.800000
refire_delay = 0.170000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87.800003
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.721869
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_gun01_mark03
ids_name = 263315
ids_info = 264315
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 26.350000
refire_delay = 0.170000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 116.199997
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.721869
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_gun01_mark04
ids_name = 263316
ids_info = 264316
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 34.849998
refire_delay = 0.170000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 176.699997
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.721869
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_gun01_mark05
ids_name = 263317
ids_info = 264317
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 53
refire_delay = 0.170000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52.700001
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.789474
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_turret01_mark01
ids_name = 263318
ids_info = 264318
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 15.800000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87.800003
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.789474
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_turret01_mark02
ids_name = 263319
ids_info = 264319
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 26.350000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 176.699997
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.789474
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_turret01_mark03
ids_name = 263320
ids_info = 264320
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 53
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_gun01_mark01
ids_name = 263321
ids_info = 264321
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 23.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 101
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_gun01_mark02
ids_name = 263322
ids_info = 264322
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 30.299999
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_gun01_mark03
ids_name = 263323
ids_info = 264323
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.887172
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_turret01_mark01
ids_name = 263324
ids_info = 264324
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 23.700001
refire_delay = 0.250000
muzzle_velocity = 901.799988
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.887172
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_turret01_mark02
ids_name = 263325
ids_info = 264325
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 901.799988
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158.100006
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma3
munition_hit_effect = pi_plasma_01_impact
const_effect = pi_plasma_01_proj
lifetime = 0.733333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_h_gun01_mark01
ids_name = 263326
ids_info = 264326
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 32.939999
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 209.100006
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma4
munition_hit_effect = pi_plasma_02_impact
const_effect = pi_plasma_02_proj
lifetime = 0.733333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_h_gun01_mark02
ids_name = 263327
ids_info = 264327
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 43.560001
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = pi_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 318
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma4
munition_hit_effect = pi_plasma_03_impact
const_effect = pi_plasma_03_proj
lifetime = 0.733333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_h_gun01_mark03
ids_name = 263328
ids_info = 264328
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 66.250000
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158.100006
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma3
munition_hit_effect = pi_plasma_01_impact
const_effect = pi_plasma_01_proj
lifetime = 0.764706
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_h_turret01_mark01
ids_name = 263329
ids_info = 264329
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 32.939999
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 318
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma4
munition_hit_effect = pi_plasma_02_impact
const_effect = pi_plasma_02_proj
lifetime = 0.764706
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_h_turret01_mark02
ids_name = 263330
ids_info = 264330
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 66.250000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 101
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.687114
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_m_gun01_mark01
ids_name = 263331
ids_info = 264331
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 20.200001
refire_delay = 0.250000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.687114
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_m_gun01_mark02
ids_name = 263332
ids_info = 264332
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 26.350000
refire_delay = 0.250000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.300003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.687114
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_m_gun01_mark03
ids_name = 263333
ids_info = 264333
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 34.849998
refire_delay = 0.250000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 101
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.764706
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_m_turret01_mark01
ids_name = 263334
ids_info = 264334
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 20.200001
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.300003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.764706
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_m_turret01_mark02
ids_name = 263335
ids_info = 264335
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 34.849998
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.500000
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark01
ids_name = 263336
ids_info = 264336
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 9.960000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52.700001
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark02
ids_name = 263337
ids_info = 264337
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 12.640000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 67.300003
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark03
ids_name = 263338
ids_info = 264338
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 16.160000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87.800003
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark04
ids_name = 263339
ids_info = 264339
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 21.080000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_u_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.7
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_u_gun01_mark01
ids_name = 263340
ids_info = 264340
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 16
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_u_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 132
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron2
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.7
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_u_gun01_mark02
ids_name = 263341
ids_info = 264341
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 26
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_u_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.7
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_u_gun01_mark03
ids_name = 263342
ids_info = 264342
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 53
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_u_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 418
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.7
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_u_gun01_mark04
ids_name = 265669
ids_info = 266770
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 186
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_gc_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52.700001
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_gc_gun01_mark01
ids_name = 263343
ids_info = 264343
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 15.800000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_gc_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_gc_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87.800003
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_gc_gun01_mark02
ids_name = 263344
ids_info = 264344
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 26.350000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_gc_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_gc_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 176.699997
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_gc_gun01_mark03
ids_name = 263345
ids_info = 264345
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 53
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_gc_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 134.699997
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lwb_gun01_mark01
ids_name = 263346
ids_info = 264346
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 32.320000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 175.699997
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lwb_gun01_mark02
ids_name = 263347
ids_info = 264347
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 42.160000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 232.300003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lwb_gun01_mark03
ids_name = 263348
ids_info = 264348
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 55.759998
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 353.299988
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lwb_gun01_mark04
ids_name = 263349
ids_info = 264349
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 84.800003
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_fa_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 126.400002
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.687114
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_fa_gun01_mark01
ids_name = 263350
ids_info = 264350
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 21.070000
refire_delay = 0.330000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_fa_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_fa_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 161.600006
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.687114
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_fa_gun01_mark02
ids_name = 263351
ids_info = 264351
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 26.930000
refire_delay = 0.330000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_fa_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_fa_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 210.800003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.687114
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_fa_gun01_mark03
ids_name = 263352
ids_info = 264352
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 35.130001
refire_delay = 0.330000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_fa_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 73.400002
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.611275
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_x_gun01_mark01
ids_name = 263353
ids_info = 264353
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 15.300000
refire_delay = 0.250000
muzzle_velocity = 899.700012
use_animation = Sc_fire
toughness = 2.900000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 89.599998
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.611275
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_x_gun01_mark02
ids_name = 263354
ids_info = 264354
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 18.680000
refire_delay = 0.250000
muzzle_velocity = 899.700012
use_animation = Sc_fire
toughness = 3.600000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 145.399994
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.611275
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_x_gun01_mark03
ids_name = 263355
ids_info = 264355
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 30.299999
refire_delay = 0.250000
muzzle_velocity = 899.700012
use_animation = Sc_fire
toughness = 5.800000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 189.699997
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.611275
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_x_gun01_mark04
ids_name = 263356
ids_info = 264356
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 899.700012
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16.299999
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark01
ids_name = 263357
ids_info = 264357
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20.400000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark02
ids_name = 263358
ids_info = 264358
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 6.380000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 24.900000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark03
ids_name = 263359
ids_info = 264359
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 7.780000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 31.600000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark04
ids_name = 263360
ids_info = 264360
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 9.880000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.400002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark05
ids_name = 263361
ids_info = 264361
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 12.620000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52.700001
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark06
ids_name = 263362
ids_info = 264362
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 16.469999
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark06_m11_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 106
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark06_m11
ids_name = 263363
ids_info = 264363
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 33.119999
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark06_m11_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 97.800003
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma1
munition_hit_effect = li_plasma_01_impact
const_effect = li_plasma_01_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark01
ids_name = 263364
ids_info = 264364
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 20.379999
refire_delay = 0.500000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 122.400002
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma1
munition_hit_effect = li_plasma_02_impact
const_effect = li_plasma_02_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark02
ids_name = 263365
ids_info = 264365
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 25.500000
refire_delay = 0.500000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 149.399994
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_plasma_02_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark03
ids_name = 263366
ids_info = 264366
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 31.120001
refire_delay = 0.500000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 189.600006
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_03_impact
const_effect = li_plasma_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark04
ids_name = 263367
ids_info = 264367
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 39.500000
refire_delay = 0.500000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 242.399994
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_03_impact
const_effect = li_plasma_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark05
ids_name = 263368
ids_info = 264368
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.500000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 316.200012
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_04_impact
const_effect = li_plasma_04_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark06
ids_name = 263369
ids_info = 264369
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 65.879997
refire_delay = 0.500000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = li_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16.299999
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret01_mark01
ids_name = 263370
ids_info = 264370
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 24.900000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret01_mark02
ids_name = 263371
ids_info = 264371
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 7.780000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.400002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret01_mark03
ids_name = 263372
ids_info = 264372
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 12.620000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 97.800003
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma1
munition_hit_effect = li_plasma_01_impact
const_effect = li_plasma_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret02_mark01
ids_name = 263373
ids_info = 264373
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 20.379999
refire_delay = 0.500000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 149.399994
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_plasma_02_proj
lifetime = 0.933333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret02_mark02
ids_name = 263374
ids_info = 264374
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 31.120001
refire_delay = 0.500000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 242.399994
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_03_impact
const_effect = li_plasma_03_proj
lifetime = 0.933333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret02_mark03
ids_name = 263375
ids_info = 264375
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.500000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_cruiser_turret01
ids_name = 263376
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 700

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = li_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 202
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 1.428571
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = li_cruiser_forward_gun01
ids_name = 263377
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 16860
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 700
toughness = 4.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = li_cruiser_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_cruiser_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 81.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_cruiser_missile_turret01_ammo
explosion_arch = li_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = li_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_cruiser_missile_turret01
ids_name = 263378
ids_info = 264378
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 1.600000
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = li_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret01
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret02
ids_name = 263380
ids_info = 264380
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret03
ids_name = 263381
ids_info = 264381
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = li_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret04
ids_name = 263382
ids_info = 264382
DA_archetype = equipment\models\turret\li_turret04.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = li_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = li_battleship_flak_turret01_explosion
effect = li_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 81.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_battleship_flak_turret01_ammo
explosion_arch = li_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 5
Motor = li_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = li_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_flak_turret01
ids_name = 263383
ids_info = 264383
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 1.600000
flash_particle_name = li_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = li_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_battleship_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 81.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_battleship_missile_turret01_ammo
explosion_arch = li_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = li_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_missile_turret01
ids_name = 263384
ids_info = 264384
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 1.600000
light_anim = l_gun01_flash
projectile_archetype = li_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = li_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_prison_turret01
ids_name = 263385
ids_info = 264385
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon2
munition_hit_effect = br_tachyon_01_impact
const_effect = br_tachyon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun01_mark01
ids_name = 263386
ids_info = 264386
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 23.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = br_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 101
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_02_impact
const_effect = br_tachyon_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun01_mark02
ids_name = 263387
ids_info = 264387
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 30.299999
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = br_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_03_impact
const_effect = br_tachyon_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun01_mark03
ids_name = 263388
ids_info = 264388
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = br_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.300003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = br_tachyon_04_impact
const_effect = br_tachyon_04_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun01_mark04
ids_name = 263389
ids_info = 264389
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 52.279999
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = br_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94.800003
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle2
munition_hit_effect = br_particle_01_impact
const_effect = br_particle_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun02_mark01
ids_name = 263390
ids_info = 264390
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 23.700001
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = br_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 121.199997
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_02_impact
const_effect = br_particle_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun02_mark02
ids_name = 263391
ids_info = 264391
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 30.299999
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = br_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158.100006
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_03_impact
const_effect = br_particle_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun02_mark03
ids_name = 263392
ids_info = 264392
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = br_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 209.100006
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle4
munition_hit_effect = br_particle_04_impact
const_effect = br_particle_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun02_mark04
ids_name = 263393
ids_info = 264393
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 52.279999
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = br_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon2
munition_hit_effect = br_tachyon_01_impact
const_effect = br_tachyon_01_proj
lifetime = 0.888972
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret01_mark01
ids_name = 263394
ids_info = 264394
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 23.700001
refire_delay = 0.250000
muzzle_velocity = 899.900024
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = br_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 101
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_02_impact
const_effect = br_tachyon_02_proj
lifetime = 0.888972
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret01_mark02
ids_name = 263395
ids_info = 264395
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 30.299999
refire_delay = 0.250000
muzzle_velocity = 899.900024
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = br_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_03_impact
const_effect = br_tachyon_03_proj
lifetime = 0.888972
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret01_mark03
ids_name = 263396
ids_info = 264396
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 899.900024
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = br_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94.800003
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle2
munition_hit_effect = br_particle_01_impact
const_effect = br_particle_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret02_mark01
ids_name = 263397
ids_info = 264397
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 23.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = br_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 121.199997
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_02_impact
const_effect = br_particle_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret02_mark02
ids_name = 263398
ids_info = 264398
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 30.299999
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = br_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158.100006
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_03_impact
const_effect = br_particle_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret02_mark03
ids_name = 263399
ids_info = 264399
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = br_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_turret01
ids_name = 263400
ids_info = 264400
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_turret02
ids_name = 263401
ids_info = 264401
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = br_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_turret03
ids_name = 263402
ids_info = 264402
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_destroyer_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_turret04
ids_name = 263403
ids_info = 264403
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = br_destroyer_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_destroyer_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_destroyer_missile_turret01_ammo
explosion_arch = br_destroyer_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_destroyer_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_missile_turret01
ids_name = 263404
ids_info = 264404
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_turret01
ids_name = 263405
ids_info = 264405
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_turret02
ids_name = 263406
ids_info = 264406
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 1.428571
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_forward_gun01
ids_name = 263407
ids_info = 264407
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 700
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = br_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_gunboat_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_gunboat_missile_turret01_ammo
explosion_arch = br_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_missile_turret01
ids_name = 263408
ids_info = 264408
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret01
ids_name = 263409
ids_info = 264409
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret02
ids_name = 263410
ids_info = 264410
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = br_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret03
ids_name = 263411
ids_info = 264411
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret04
ids_name = 263412
ids_info = 264412
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = br_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = br_battleship_flak_turret01_explosion
effect = br_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_battleship_flak_turret01_ammo
explosion_arch = br_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = br_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_flak_turret01
ids_name = 263413
ids_info = 264413
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 2.000000
flash_particle_name = br_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = br_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_battleship_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_battleship_missile_turret01_ammo
explosion_arch = br_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_missile_turret01
ids_name = 263414
ids_info = 264414
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_prison_turret01
ids_name = 263415
ids_info = 264415
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 550

[Munition]
nickname = ku_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 101
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_01_impact
const_effect = ku_neutron_01_proj
lifetime = 0.687114
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun01_mark01
ids_name = 263416
ids_info = 264416
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 20.200001
refire_delay = 0.250000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_02_impact
const_effect = ku_neutron_02_proj
lifetime = 0.687114
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun01_mark02
ids_name = 263417
ids_info = 264417
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 26.350000
refire_delay = 0.250000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.300003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron4
munition_hit_effect = ku_neutron_03_impact
const_effect = ku_neutron_03_proj
lifetime = 0.687114
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun01_mark03
ids_name = 263418
ids_info = 264418
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 34.849998
refire_delay = 0.250000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron4
munition_hit_effect = ku_neutron_04_impact
const_effect = ku_neutron_04_proj
lifetime = 0.687114
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun01_mark04
ids_name = 263419
ids_info = 264419
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 53
refire_delay = 0.250000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ku_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50.500000
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_01_impact
const_effect = ku_photon_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun02_mark01
ids_name = 263420
ids_info = 264420
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 15.150000
refire_delay = 0.120000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 65.900002
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_02_impact
const_effect = ku_photon_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun02_mark02
ids_name = 263421
ids_info = 264421
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 19.760000
refire_delay = 0.120000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87.099998
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_03_impact
const_effect = ku_photon_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun02_mark03
ids_name = 263422
ids_info = 264422
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 26.139999
refire_delay = 0.120000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 132.500000
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_04_impact
const_effect = ku_photon_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun02_mark04
ids_name = 263423
ids_info = 264423
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 39.750000
refire_delay = 0.120000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ku_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1240
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_04_impact
const_effect = ku_photon_04_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun02_mark05
ids_name = 265523
ids_info = 266803
DA_archetype = equipment\models\weapons\ku_gun.cmp
material_library = equipment\models\weapons\Liga_gun.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 198
refire_delay = 0.5
muzzle_velocity = 1800
use_animation = Sc_fire
toughness = 5.0
flash_particle_name = ku_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 150

[Munition]
nickname = ku_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 101
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_01_impact
const_effect = ku_neutron_01_proj
lifetime = 0.764706
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret01_mark01
ids_name = 263424
ids_info = 264424
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 20.200001
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_02_impact
const_effect = ku_neutron_02_proj
lifetime = 0.764706
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret01_mark02
ids_name = 263425
ids_info = 264425
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 26.350000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.300003
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_03_impact
const_effect = ku_neutron_03_proj
lifetime = 0.764706
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret01_mark03
ids_name = 263426
ids_info = 264426
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 34.849998
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50.500000
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_01_impact
const_effect = ku_photon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret02_mark01
ids_name = 263427
ids_info = 264427
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 15.150000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 65.900002
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_02_impact
const_effect = ku_photon_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret02_mark02
ids_name = 263428
ids_info = 264428
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 19.760000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87.099998
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_03_impact
const_effect = ku_photon_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret02_mark03
ids_name = 263429
ids_info = 264429
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 26.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_destroyer_turret01
ids_name = 263430
ids_info = 264430
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ku_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_destroyer_turret02
ids_name = 263431
ids_info = 264431
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = ku_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_destroyer_turret03
ids_name = 263432
ids_info = 264432
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = ku_destroyer_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_destroyer_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 263.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_destroyer_missile_turret01_ammo
explosion_arch = ku_destroyer_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = ku_destroyer_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_destroyer_missile_turret01
ids_name = 263433
ids_info = 264433
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 5.300000
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = ku_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gunboat_turret01
ids_name = 263434
ids_info = 264434
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = ku_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 815
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 1.428571
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gunboat_forward_gun01
ids_name = 263435
ids_info = 264435
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 81024
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 700
toughness = 16.299999
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = ku_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_gunboat_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 263.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_gunboat_missile_turret01_ammo
explosion_arch = ku_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = ku_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gunboat_missile_turret01
ids_name = 263436
ids_info = 264436
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 5.300000
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = ku_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret01
ids_name = 263437
ids_info = 264437
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ku_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret02
ids_name = 263438
ids_info = 264438
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = ku_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret03
ids_name = 263439
ids_info = 264439
DA_archetype = equipment\models\turret\ku_turret03.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ku_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret04
ids_name = 263440
ids_info = 264440
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = ku_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = ku_battleship_flak_turret01_explosion
effect = ku_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 263.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_battleship_flak_turret01_ammo
explosion_arch = ku_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = ku_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_flak_turret01
ids_name = 263441
ids_info = 264441
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 5.300000
flash_particle_name = ku_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = ku_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_battleship_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1264
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_battleship_missile_turret01_ammo
explosion_arch = ku_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = ku_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_missile_turret01
ids_name = 263442
ids_info = 264442
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 66.699997
toughness = 3.200000
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = ku_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_prison_turret01
ids_name = 263443
ids_info = 264443
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 550

[Munition]
nickname = rh_gun01_mark01_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21.700001
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark01_m1
ids_name = 263444
ids_info = 264444
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 8.150000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark01_m3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 33.200001
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark01_m3
ids_name = 263445
ids_info = 264445
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 12.450000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70.300003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark01
ids_name = 263446
ids_info = 264446
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 26.350000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 92.900002
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect = rh_tachyon_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark02
ids_name = 263447
ids_info = 264447
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 34.849998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 141.300003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark03
ids_name = 263448
ids_info = 264448
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 53
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 217.300003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_04_impact
const_effect = rh_tachyon_04_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark04
ids_name = 263449
ids_info = 264449
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 81.500000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = rh_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 316.200012
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma3
munition_hit_effect = rh_plasma_01_impact
const_effect = rh_plasma_01_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun02_mark01
ids_name = 263450
ids_info = 264450
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 65.879997
refire_delay = 0.500000
muzzle_velocity = 720
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 418.200012
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_02_impact
const_effect = rh_plasma_02_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun02_mark02
ids_name = 263451
ids_info = 264451
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 87.120003
refire_delay = 0.500000
muzzle_velocity = 720
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = rh_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 636
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun02_mark03
ids_name = 263452
ids_info = 264452
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 132.500000
refire_delay = 0.500000
muzzle_velocity = 720
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = rh_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 978
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma5
munition_hit_effect = rh_plasma_04_impact
const_effect = rh_plasma_04_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun02_mark04
ids_name = 263453
ids_info = 264453
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 203.750000
refire_delay = 0.500000
muzzle_velocity = 720
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70.300003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret01_mark01
ids_name = 263454
ids_info = 264454
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 26.350000
refire_delay = 0.170000
muzzle_velocity = 720
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 92.900002
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect = rh_tachyon_02_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret01_mark02
ids_name = 263455
ids_info = 264455
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 34.849998
refire_delay = 0.170000
muzzle_velocity = 720
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 141.300003
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret01_mark03
ids_name = 263456
ids_info = 264456
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 53
refire_delay = 0.170000
muzzle_velocity = 720
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 316.200012
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma3
munition_hit_effect = rh_plasma_01_impact
const_effect = rh_plasma_01_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret02_mark01
ids_name = 263457
ids_info = 264457
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 65.879997
refire_delay = 0.500000
muzzle_velocity = 720
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 418.200012
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_02_impact
const_effect = rh_plasma_02_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret02_mark02
ids_name = 263458
ids_info = 264458
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 87.120003
refire_delay = 0.500000
muzzle_velocity = 720
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = rh_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 636
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 0.972222
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret02_mark03
ids_name = 263459
ids_info = 264459
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 132.500000
refire_delay = 0.500000
muzzle_velocity = 720
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = rh_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52.099998
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret01
ids_name = 263460
ids_info = 264460
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_cruiser_turret01_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5.400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret01_rtc
ids_name = 263461
ids_info = 264461
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 0.400000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret02
ids_name = 263462
ids_info = 264462
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_cruiser_turret02_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8.200000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret02_rtc
ids_name = 263463
ids_info = 264463
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret03
ids_name = 263464
ids_info = 264464
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_cruiser_turret03_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8.200000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret03_rtc
ids_name = 263465
ids_info = 264465
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_cruiser_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret04
ids_name = 263466
ids_info = 264466
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = rh_cruiser_turret04_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret04_rtc
ids_name = 263467
ids_info = 264467
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 1.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_cruiser_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_cruiser_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 202
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_cruiser_missile_turret01_ammo
explosion_arch = rh_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_missile_turret01
ids_name = 263468
ids_info = 264468
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 16860
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 4.000000
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gunboat_turret01
ids_name = 263469
ids_info = 264469
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gunboat_turret02
ids_name = 263470
ids_info = 264470
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = rh_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 1.428571
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gunboat_forward_gun01
ids_name = 263471
ids_info = 264471
DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 700
toughness = 10.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = rh_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_gunboat_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 202
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_gunboat_missile_turret01_ammo
explosion_arch = rh_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gunboat_missile_turret01
ids_name = 263472
ids_info = 264472
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 16860
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 4.000000
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52.099998
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret01
ids_name = 263473
ids_info = 264473
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret02
ids_name = 263474
ids_info = 264474
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret03
ids_name = 263475
ids_info = 264475
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret04
ids_name = 263476
ids_info = 264476
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = rh_battleship_flak_turret01_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 158
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_flak_turret01_ammo
explosion_arch = rh_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = rh_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_flak_turret01
ids_name = 263477
ids_info = 264477
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 3.200000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_battleship_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 348.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_missile_turret01_ammo
explosion_arch = rh_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_missile_turret01
ids_name = 263478
ids_info = 264478
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 31584
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 7.000000
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret01_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.899994
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret01_a
ids_name = 263479
ids_info = 264479
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.500000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_battleship_turret02_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret02_a
ids_name = 263480
ids_info = 264480
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret02_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_battleship_turret03_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret03_a
ids_name = 263481
ids_info = 264481
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret04_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret04_a
ids_name = 263482
ids_info = 264482
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret04_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_flak_turret01_a_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = rh_battleship_flak_turret01_a_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 530
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_flak_turret01_a_ammo
explosion_arch = rh_battleship_flak_turret01_a_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = rh_battleship_flak_turret01_a_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_flak_turret01_a
ids_name = 263483
ids_info = 264483
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 10.600000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_missile_turret01_a_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_battleship_missile_turret01_a_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 815
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_missile_turret01_a_ammo
explosion_arch = rh_battleship_missile_turret01_a_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_battleship_missile_turret01_a_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_missile_turret01_a
ids_name = 263484
ids_info = 264484
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 81024
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 16.299999
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_prison_turret01
ids_name = 263485
ids_info = 264485
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 550

[Munition]
nickname = co_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14.700000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = ci_laser_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark01
ids_name = 263486
ids_info = 264486
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 4.580000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18.400000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark02
ids_name = 263487
ids_info = 264487
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 5.740000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.500000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22.400000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark03
ids_name = 263488
ids_info = 264488
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 7
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 47.400002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser3
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark04
ids_name = 263489
ids_info = 264489
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 14.820000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.700001
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark05
ids_name = 263490
ids_info = 264490
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 19.600000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 95.400002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_04_impact
const_effect = ci_laser_04_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark06
ids_name = 263491
ids_info = 264491
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 29.809999
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4.600000
energy_damage = 153
weapon_type = W_Pulse
one_shot_sound = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun02_mark01
ids_name = 263492
ids_info = 264492
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 9.180000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5.600000
energy_damage = 186.800003
weapon_type = W_Pulse
one_shot_sound = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun02_mark02
ids_name = 263493
ids_info = 264493
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 11.210000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.200000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15.700000
energy_damage = 522.799988
weapon_type = W_Pulse
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun02_mark03
ids_name = 263494
ids_info = 264494
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 31.360001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.600000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 795
weapon_type = W_Pulse
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.631579
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun02_mark04
ids_name = 263495
ids_info = 264495
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.700001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14.700000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = ci_laser_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret01_mark01
ids_name = 263496
ids_info = 264496
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 4.580000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22.400000
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret01_mark02
ids_name = 263497
ids_info = 264497
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 7
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.700001
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret01_mark03
ids_name = 263498
ids_info = 264498
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 19.600000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4.600000
energy_damage = 153
weapon_type = W_Pulse
one_shot_sound = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret02_mark01
ids_name = 263499
ids_info = 264499
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 9.180000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 0.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11.900000
energy_damage = 395.299988
weapon_type = W_Pulse
one_shot_sound = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret02_mark02
ids_name = 263500
ids_info = 264500
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 23.719999
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 0.500000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 795
weapon_type = W_Pulse
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret02_mark03
ids_name = 263501
ids_info = 264501
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 47.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 98
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret01_mark01
ids_name = 263502
ids_info = 264502
DA_archetype = equipment\models\turret\tr_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 96
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret01_mark02
ids_name = 263503
ids_info = 264503
DA_archetype = equipment\models\turret\tr_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 122
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 192
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret01_mark03
ids_name = 263504
ids_info = 264504
DA_archetype = equipment\models\turret\tr_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 184
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104
energy_damage = 52
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret02_mark01
ids_name = 263505
ids_info = 264505
DA_archetype = equipment\models\turret\tr_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 108
refire_delay = 0.333333
muzzle_velocity = 1200
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 320
energy_damage = 160
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret02_mark02
ids_name = 263506
ids_info = 264506
DA_archetype = equipment\models\turret\tr_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 198
refire_delay = 0.333333
muzzle_velocity = 1200
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480
energy_damage = 240
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret02_mark03
ids_name = 263507
ids_info = 264507
DA_archetype = equipment\models\turret\tr_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 267
refire_delay = 0.333333
muzzle_velocity = 1200
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124
energy_damage = 20
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret01_mark01
ids_name = 263508
ids_info = 264508
DA_archetype = equipment\models\turret\tr_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 98
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 198
energy_damage = 20
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret01_mark02
ids_name = 263509
ids_info = 264509
DA_archetype = equipment\models\turret\tr_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 120
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 296
energy_damage = 20
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret01_mark03
ids_name = 263510
ids_info = 264510
DA_archetype = equipment\models\turret\tr_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 8600
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 144
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 370
energy_damage = 20
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret01_mark04
ids_name = 265534
ids_info = 266790
DA_archetype = equipment\models\turret\tr_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 178
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 26.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret02_mark01
ids_name = 263511
ids_info = 264511
DA_archetype = equipment\models\turret\tr_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 33.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret02_mark02
ids_name = 263512
ids_info = 264512
DA_archetype = equipment\models\turret\tr_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret02_mark03
ids_name = 263513
ids_info = 264513
DA_archetype = equipment\models\turret\tr_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret03_mark01
ids_name = 263514
ids_info = 264514
DA_archetype = equipment\models\turret\tr_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret03_mark02
ids_name = 263515
ids_info = 264515
DA_archetype = equipment\models\turret\tr_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret03_mark03
ids_name = 263516
ids_info = 264516
DA_archetype = equipment\models\turret\tr_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_train_turret03_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 580
energy_damage = 290
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret03_mark04
ids_name = 263965
ids_info = 266855
DA_archetype = equipment\models\turret\tr_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 289
refire_delay = 0.333333
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 1200

[Munition]
nickname = co_miner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_miner_turret01
ids_name = 263517
ids_info = 264517
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_miner_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_miner_turret02
ids_name = 263518
ids_info = 264518
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_miner_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_miner_turret03
ids_name = 263519
ids_info = 264519
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = spetial_miner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = spetial_miner_turret01
ids_name = 263519
ids_info = 264519
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 430000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 120
refire_delay = 0.250000
muzzle_velocity = 1380
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spetial_miner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_lifter_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_lifter_turret01
ids_name = 263520
ids_info = 264520
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_lifter_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_lifter_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_lifter_turret02
ids_name = 263520
ids_info = 264520
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.5
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_lifter_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_repair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_repair_turret01
ids_name = 263521
ids_info = 264521
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_repair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_liner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_liner_turret01
ids_name = 263522
ids_info = 264522
DA_archetype = equipment\models\turret\liner_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_liner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = nomad_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 232.300003
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_gun01_mark01
ids_name = 263523
ids_info = 264523
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 950
toughness = 7.000000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1630
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_gun01_mark02
ids_name = 263524
ids_info = 264524
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 950
toughness = 16.299999
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1956
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_gun01_mark03
ids_name = 263525
ids_info = 264525
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 950
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Motor]
nickname = nomad_cruise_disruptor01_motor
lifetime = 0.625000
accel = 1152.000000
delay = 0

[Explosion]
nickname = nomad_cruise_disruptor01_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 530
energy_damage = 0
impulse = 0

[Munition]
nickname = nomad_cruise_disruptor01_ammo
explosion_arch = nomad_cruise_disruptor01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 6.250000
lifetime = 3.125000
Motor = nomad_cruise_disruptor01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\cd_missile.3db
material_library = equipment\models\weapons\cd_missile.mat
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_cruise_disruptor01
ids_name = 263526
ids_info = 264526
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 132.500000
refire_delay = 0.500000
muzzle_velocity = 360
toughness = 10.600000
projectile_archetype = nomad_cruise_disruptor01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_torpedo01_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 163
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = rtc_nomadtorpedo_impact
const_effect = rtc_nomadtorpedo_proj
lifetime = 15
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_torpedo01_rtc
ids_name = 263527
ids_info = 264527
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 109
toughness = 1.600000
flash_particle_name = rtc_nomadtorpedo_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_torpedo01_rtc_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 697
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_turret01_mark01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 1200
toughness = 7.000000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = nomad_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 1000
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_turret01_mark02
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 2400
toughness = 7.000000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = nomad_dyson_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_dyson_turret01
ids_name = 263529
ids_info = 264529
DA_archetype = Equipment\models\turret\dyson_turret01.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_dyson_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Munition]
nickname = nomad_dyson_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200
energy_damage = 200
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_dyson_turret02
ids_name = 263529
ids_info = 264529
DA_archetype = Equipment\models\turret\dyson_turret01.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_dyson_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Munition]
nickname = nomad_lair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_lair_turret01
ids_name = 263530
ids_info = 264530
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_lair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Munition]
nickname = nomad_lair_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 0.900000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_lair_turret02
ids_name = 263531
ids_info = 264531
DA_archetype = Solar\dockable\nomad_lair_turret02.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_lair_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Munition]
nickname = special_nomad_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 635.700012
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 0.99
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun01
ids_name = 263532
ids_info = 264532
DA_archetype = Equipment\models\weapons\special_no_gun.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 847.599976
energy_damage = 0
one_shot_sound = fire_no1
weapon_type = W_None
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 0.99
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun02
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\special_no_gun.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302
energy_damage = 0
one_shot_sound = fire_no1
weapon_type = W_None
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 0.99
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun03
ids_name = 263534
ids_info = 264534
DA_archetype = Equipment\models\weapons\special_no_gun.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880
energy_damage = 0
one_shot_sound = fire_no1
weapon_type = W_None
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 0.99
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun04
ids_name = 263967
ids_info = 267011
DA_archetype = Equipment\models\weapons\special_no_gun.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = loot_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 37.400002
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 0.777778
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = loot_turret01
ids_name = 263535
ids_info = 264535
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 7.780000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = loot_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1098
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun01
ids_name = 263536
ids_info = 264536
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 291
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_02_impact
const_effect = sp_annihilator_02_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun02
ids_name = 263537
ids_info = 264537
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 239
refire_delay = 0.434782
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 698
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_03_impact
const_effect = sp_annihilator_03_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun03
ids_name = 263538
ids_info = 264538
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 183
refire_delay = 0.330000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_annihilator_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1190
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_01_impact
const_effect = sp_bloodhound_01_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun04
ids_name = 263539
ids_info = 264539
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 310
refire_delay = 0.526315
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_02_impact
const_effect = sp_bloodhound_02_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun05
ids_name = 263540
ids_info = 264540
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 271
refire_delay = 0.454545
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 740
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_03_impact
const_effect = sp_bloodhound_03_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun06
ids_name = 263541
ids_info = 264541
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 204
refire_delay = 0.330000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_bloodhound_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 812
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun07
ids_name = 263542
ids_info = 264542
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 216
refire_delay = 0.400000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = sp_destabilizer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_02_impact
const_effect = sp_destabilizer_02_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun08
ids_name = 263543
ids_info = 264543
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 280
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_destabilizer_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun08_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 996
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_03_impact
const_effect = sp_destabilizer_03_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun09
ids_name = 263544
ids_info = 264544
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 245
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_destabilizer_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun09_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1102
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun10
ids_name = 263545
ids_info = 264545
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 294
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun10_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun11_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_02_impact
const_effect = sp_distortion_02_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun11
ids_name = 263546
ids_info = 264546
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 250
refire_delay = 0.454545
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_distortion_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun11_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun12_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 608
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_03_impact
const_effect = sp_distortion_03_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun12
ids_name = 263547
ids_info = 264547
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 153
refire_delay = 0.3125
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_distortion_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun12_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun13_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1098
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_01_impact
const_effect = sp_doomsday_01_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun13
ids_name = 263548
ids_info = 264548
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 285
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun13_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun14_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_02_impact
const_effect = sp_doomsday_02_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun14
ids_name = 263549
ids_info = 264549
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 311
refire_delay = 0.555555
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_doomsday_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun14_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun15_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 998
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 0.98
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun15
ids_name = 263550
ids_info = 264550
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 248
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun15_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = small_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = small_station_turret
ids_name = 263551
ids_info = 264551
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = small_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = large_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = large_station_turret
ids_name = 263552
ids_info = 264552
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_small_station_turret01_mark01
ids_name = 263553
ids_info = 264553
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_large_station_turret01_mark01
ids_name = 263554
ids_info = 264554
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_small_station_turret01_mark02
ids_name = 263555
ids_info = 264555
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_large_station_turret01_mark02
ids_name = 263556
ids_info = 264556
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_small_station_turret01_mark03
ids_name = 263557
ids_info = 264557
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_large_station_turret01_mark03
ids_name = 263558
ids_info = 264558
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_small_station_turret01_mark01
ids_name = 263559
ids_info = 264559
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_large_station_turret01_mark01
ids_name = 263560
ids_info = 264560
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_small_station_turret01_mark02
ids_name = 263561
ids_info = 264561
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_large_station_turret01_mark02
ids_name = 263562
ids_info = 264562
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_small_station_turret01_mark03
ids_name = 263563
ids_info = 264563
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_large_station_turret01_mark03
ids_name = 263564
ids_info = 264564
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_small_station_turret01_mark01
ids_name = 263565
ids_info = 264565
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_large_station_turret01_mark01
ids_name = 263566
ids_info = 264566
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_small_station_turret01_mark02
ids_name = 263567
ids_info = 264567
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_large_station_turret01_mark02
ids_name = 263568
ids_info = 264568
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_small_station_turret01_mark03
ids_name = 263569
ids_info = 264569
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_large_station_turret01_mark03
ids_name = 263570
ids_info = 264570
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_small_station_turret01_mark01
ids_name = 263571
ids_info = 264571
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_large_station_turret01_mark01
ids_name = 263572
ids_info = 264572
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_small_station_turret01_mark02
ids_name = 263573
ids_info = 264573
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_large_station_turret01_mark02
ids_name = 263574
ids_info = 264574
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_small_station_turret01_mark03
ids_name = 263575
ids_info = 264575
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_large_station_turret01_mark03
ids_name = 263576
ids_info = 264576
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_small_station_turret01_mark01
ids_name = 263577
ids_info = 264577
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_large_station_turret01_mark01
ids_name = 263578
ids_info = 264578
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_small_station_turret01_mark02
ids_name = 263579
ids_info = 264579
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_large_station_turret01_mark02
ids_name = 263580
ids_info = 264580
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_small_station_turret01_mark03
ids_name = 263581
ids_info = 264581
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_large_station_turret01_mark03
ids_name = 263582
ids_info = 264582
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_small_station_turret01_mark01
ids_name = 263583
ids_info = 264583
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_large_station_turret01_mark01
ids_name = 263584
ids_info = 264584
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_small_station_turret01_mark02
ids_name = 263585
ids_info = 264585
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_large_station_turret01_mark02
ids_name = 263586
ids_info = 264586
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_small_station_turret01_mark03
ids_name = 263587
ids_info = 264587
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_large_station_turret01_mark03
ids_name = 263588
ids_info = 264588
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_wp_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret01
ids_name = 263589
ids_info = 264589
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = li_wp_turret02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_ammo
explosion_arch = li_wp_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02
ids_name = 263590
ids_info = 264590
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = li_wp_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = li_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret01_mark01
ids_name = 263591
ids_info = 264591
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret01_mark02
ids_name = 263592
ids_info = 264592
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret01_mark03
ids_name = 263593
ids_info = 264593
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_wp_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret01_mark04
ids_name = 263594
ids_info = 264594
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = li_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark01_ammo
explosion_arch = li_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02_mark01
ids_name = 263595
ids_info = 264595
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = li_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 474
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark02_ammo
explosion_arch = li_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02_mark02
ids_name = 263596
ids_info = 264596
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = li_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 790.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark03_ammo
explosion_arch = li_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02_mark03
ids_name = 263597
ids_info = 264597
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark04_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark04_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 790.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark04_ammo
explosion_arch = li_wp_turret02_mark04_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark04_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02_mark04
ids_name = 263598
ids_info = 264598
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark05_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark05_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 1900
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark05_ammo
explosion_arch = li_wp_turret02_mark05_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = li_wp_turret02_mark05_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.2
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02_mark05
ids_name = 263414
ids_info = 264414
DA_archetype = equipment\models\turret\wp_turret.cmp
material_library = equipment\models\turret\wp_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 3600
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 30
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 800

[Motor]
nickname = li_wp_turret02_mark06_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark06_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 1400
energy_damage = 1700
impulse = 0

[Munition]
nickname = li_wp_turret02_mark06_ammo
explosion_arch = li_wp_turret02_mark06_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = li_wp_turret02_mark06_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.2
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02_mark06
ids_name = 263414
ids_info = 264414
DA_archetype = equipment\models\turret\wp_turret.cmp
material_library = equipment\models\turret\wp_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 3600
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 40
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 800

[Munition]
nickname = br_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret01_mark01
ids_name = 263599
ids_info = 264599
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret01_mark02
ids_name = 263600
ids_info = 264600
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret01_mark03
ids_name = 263601
ids_info = 264601
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = br_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wp_turret02_mark01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wp_turret02_mark01_ammo
explosion_arch = br_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret02_mark01
ids_name = 263602
ids_info = 264602
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = br_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = br_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wp_turret02_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 474
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wp_turret02_mark02_ammo
explosion_arch = br_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret02_mark02
ids_name = 263603
ids_info = 264603
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = br_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = br_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wp_turret02_mark03_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 790.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wp_turret02_mark03_ammo
explosion_arch = br_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret02_mark03
ids_name = 263604
ids_info = 264604
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = br_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ku_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret01_mark01
ids_name = 263605
ids_info = 264605
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = ku_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret01_mark02
ids_name = 263606
ids_info = 264606
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = ku_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret01_mark03
ids_name = 263607
ids_info = 264607
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = ku_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wp_turret02_mark01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wp_turret02_mark01_ammo
explosion_arch = ku_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret02_mark01
ids_name = 263608
ids_info = 264608
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = ku_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = ku_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wp_turret02_mark02_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 474
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wp_turret02_mark02_ammo
explosion_arch = ku_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret02_mark02
ids_name = 263609
ids_info = 264609
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = ku_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = ku_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wp_turret02_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 790.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wp_turret02_mark03_ammo
explosion_arch = ku_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret02_mark03
ids_name = 263610
ids_info = 264610
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = ku_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret01_mark01
ids_name = 263611
ids_info = 264611
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret01_mark02
ids_name = 263612
ids_info = 264612
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret01_mark03
ids_name = 263613
ids_info = 264613
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = rh_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wp_turret02_mark01_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wp_turret02_mark01_ammo
explosion_arch = rh_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret02_mark01
ids_name = 263614
ids_info = 264614
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = rh_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = rh_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wp_turret02_mark02_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 474
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wp_turret02_mark02_ammo
explosion_arch = rh_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret02_mark02
ids_name = 263615
ids_info = 264615
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = rh_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = rh_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wp_turret02_mark03_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 790.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wp_turret02_mark03_ammo
explosion_arch = rh_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret02_mark03
ids_name = 263616
ids_info = 264616
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = rh_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = co_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret01_mark01
ids_name = 263617
ids_info = 264617
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = co_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret01_mark02
ids_name = 263618
ids_info = 264618
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = co_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret01_mark03
ids_name = 263619
ids_info = 264619
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = co_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wp_turret02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wp_turret02_mark01_ammo
explosion_arch = co_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret02_mark01
ids_name = 263620
ids_info = 264620
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = co_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = co_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wp_turret02_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 474
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wp_turret02_mark02_ammo
explosion_arch = co_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret02_mark02
ids_name = 263621
ids_info = 264621
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = co_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = co_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wp_turret02_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 790.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wp_turret02_mark03_ammo
explosion_arch = co_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret02_mark03
ids_name = 263622
ids_info = 264622
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = co_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = pi_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret01_mark01
ids_name = 263623
ids_info = 264623
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = pi_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret01_mark02
ids_name = 263624
ids_info = 264624
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = pi_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret01_mark03
ids_name = 263625
ids_info = 264625
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = pi_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wp_turret02_mark01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wp_turret02_mark01_ammo
explosion_arch = pi_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret02_mark01
ids_name = 263626
ids_info = 264626
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = pi_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = pi_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wp_turret02_mark02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 474
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wp_turret02_mark02_ammo
explosion_arch = pi_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret02_mark02
ids_name = 263627
ids_info = 264627
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = pi_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = pi_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wp_turret02_mark03_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 790.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wp_turret02_mark03_ammo
explosion_arch = pi_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret02_mark03
ids_name = 263628
ids_info = 264628
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = pi_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ge_wps_gun_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 82
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.982
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ge_wps_gun_01
ids_name = 263629
ids_info = 264629
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_wps_gun_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ge_wps_gun_02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 142
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.982
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ge_wps_gun_02
ids_name = 263629
ids_info = 264629
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_wps_gun_02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ge_wps_gun_03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.982
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ge_wps_gun_03
ids_name = 263629
ids_info = 264629
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.333333
muzzle_velocity = 1222
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_wps_gun_03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ge_wps_mlauncher_01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ge_wps_mlauncher_01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ge_wps_mlauncher_01_ammo
explosion_arch = ge_wps_mlauncher_01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ge_wps_mlauncher_01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ge_wps_mlauncher_01
ids_name = 263630
ids_info = 264630
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = ge_wps_mlauncher_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = li_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_gun01_mark01
ids_name = 263631
ids_info = 264631
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = li_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_gun01_mark02
ids_name = 263632
ids_info = 264632
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = li_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_gun01_mark03
ids_name = 263633
ids_info = 264633
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wps_mlauncher01_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wps_mlauncher01_mark01_ammo
explosion_arch = li_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_mlauncher01_mark01
ids_name = 263634
ids_info = 264634
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = li_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wps_mlauncher01_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wps_mlauncher01_mark02_ammo
explosion_arch = li_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_mlauncher01_mark02
ids_name = 263635
ids_info = 264635
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = li_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wps_mlauncher01_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wps_mlauncher01_mark03_ammo
explosion_arch = li_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_mlauncher01_mark03
ids_name = 263636
ids_info = 264636
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = li_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = br_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_gun01_mark01
ids_name = 263637
ids_info = 264637
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = br_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_gun01_mark02
ids_name = 263638
ids_info = 264638
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = br_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_gun01_mark03
ids_name = 263639
ids_info = 264639
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wps_mlauncher01_mark01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wps_mlauncher01_mark01_ammo
explosion_arch = br_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_mlauncher01_mark01
ids_name = 263640
ids_info = 264640
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = br_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wps_mlauncher01_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wps_mlauncher01_mark02_ammo
explosion_arch = br_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_mlauncher01_mark02
ids_name = 263641
ids_info = 264641
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = br_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wps_mlauncher01_mark03_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wps_mlauncher01_mark03_ammo
explosion_arch = br_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_mlauncher01_mark03
ids_name = 263642
ids_info = 264642
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = br_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ku_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_gun01_mark01
ids_name = 263643
ids_info = 264643
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ku_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_gun01_mark02
ids_name = 263644
ids_info = 264644
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ku_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_gun01_mark03
ids_name = 263645
ids_info = 264645
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wps_mlauncher01_mark01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wps_mlauncher01_mark01_ammo
explosion_arch = ku_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_mlauncher01_mark01
ids_name = 263646
ids_info = 264646
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = ku_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wps_mlauncher01_mark02_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wps_mlauncher01_mark02_ammo
explosion_arch = ku_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_mlauncher01_mark02
ids_name = 263647
ids_info = 264647
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = ku_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wps_mlauncher01_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wps_mlauncher01_mark03_ammo
explosion_arch = ku_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_mlauncher01_mark03
ids_name = 263648
ids_info = 264648
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = ku_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark04_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wps_mlauncher01_mark04_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 680
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wps_mlauncher01_mark04_ammo
explosion_arch = ku_wps_mlauncher01_mark04_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wps_mlauncher01_mark04_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_mlauncher01_mark04
ids_name = 263648
ids_info = 264648
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = ku_wps_mlauncher01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = rh_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_gun01_mark01
ids_name = 263649
ids_info = 264649
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = rh_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_gun01_mark02
ids_name = 263650
ids_info = 264650
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = rh_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_gun01_mark03
ids_name = 263651
ids_info = 264651
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wps_mlauncher01_mark01_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wps_mlauncher01_mark01_ammo
explosion_arch = rh_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_mlauncher01_mark01
ids_name = 263652
ids_info = 264652
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = rh_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wps_mlauncher01_mark02_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wps_mlauncher01_mark02_ammo
explosion_arch = rh_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_mlauncher01_mark02
ids_name = 263653
ids_info = 264653
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = rh_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wps_mlauncher01_mark03_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wps_mlauncher01_mark03_ammo
explosion_arch = rh_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_mlauncher01_mark03
ids_name = 263654
ids_info = 264654
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = rh_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = co_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_gun01_mark01
ids_name = 263655
ids_info = 264655
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = co_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_gun01_mark02
ids_name = 263656
ids_info = 264656
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = co_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_gun01_mark03
ids_name = 263657
ids_info = 264657
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wps_mlauncher01_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wps_mlauncher01_mark01_ammo
explosion_arch = co_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_mlauncher01_mark01
ids_name = 263658
ids_info = 264658
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = co_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wps_mlauncher01_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wps_mlauncher01_mark02_ammo
explosion_arch = co_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_mlauncher01_mark02
ids_name = 263659
ids_info = 264659
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = co_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wps_mlauncher01_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wps_mlauncher01_mark03_ammo
explosion_arch = co_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_mlauncher01_mark03
ids_name = 263660
ids_info = 264660
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = co_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = pi_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_gun01_mark01
ids_name = 263661
ids_info = 264661
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = pi_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_gun01_mark02
ids_name = 263662
ids_info = 264662
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = pi_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_gun01_mark03
ids_name = 263663
ids_info = 264663
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wps_mlauncher01_mark01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wps_mlauncher01_mark01_ammo
explosion_arch = pi_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_mlauncher01_mark01
ids_name = 263664
ids_info = 264664
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = pi_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wps_mlauncher01_mark02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wps_mlauncher01_mark02_ammo
explosion_arch = pi_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_mlauncher01_mark02
ids_name = 263665
ids_info = 264665
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = pi_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wps_mlauncher01_mark03_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wps_mlauncher01_mark03_ammo
explosion_arch = pi_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_mlauncher01_mark03
ids_name = 263666
ids_info = 264666
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = pi_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = lair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 176.699997
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.650000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = lair_turret01
ids_name = 263667
ids_info = 264667
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.170000
muzzle_velocity = 1509.400024
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = lair_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 88.300003
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.650000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = lair_turret02
ids_name = 263668
ids_info = 264668
DA_archetype = Solar\dockable\nomad_lair_turret02.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.170000
muzzle_velocity = 1509.400024
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = bh_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1720
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_bh_destroyer
munition_hit_effect = rh_capgun_01_impact
const_effect = bh_gunboat_maingun
lifetime = 0.727272
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bh_destroyer_turret01
ids_name = 263400
ids_info = 266804
DA_archetype = equipment\models\turret\bh_canon01.cmp
material_library = equipment\models\turret\big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 56000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 820
refire_delay = 0.416666
muzzle_velocity = 2200
toughness = 5.300000
flash_particle_name = bh_destroyer_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bh_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 2000

[Munition]
nickname = bh_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1280
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_bolt_med
munition_hit_effect = br_capgun_01_impact
const_effect = bh_gunboat_01_proj
lifetime = 0.590909
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bh_destroyer_turret02
ids_name = 263401
ids_info = 266805
DA_archetype = equipment\models\turret\bh_canon02.cmp
material_library = equipment\models\turret\big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 50000
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 620
refire_delay = 0.357142
muzzle_velocity = 2200
toughness = 4.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bh_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 2000

[Munition]
nickname = bh_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 920
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.45
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bh_destroyer_turret03
ids_name = 263402
ids_info = 266806
DA_archetype = equipment\models\turret\bh_canon03.cmp
material_library = equipment\models\turret\big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 40000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 390
refire_delay = 0.333333
muzzle_velocity = 2000
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bh_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 2000

[Munition]
nickname = bh_destroyer_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 640
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = bh_gunboat_02_proj
lifetime = 0.636363
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bh_destroyer_turret04
ids_name = 263403
ids_info = 266807
DA_archetype = equipment\models\turret\bh_canon04.cmp
material_library = equipment\models\turret\big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 36000
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 210
refire_delay = 0.25
muzzle_velocity = 1100
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bh_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 2000

[Munition]
nickname = or_station_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 0
one_shot_sound = fire_or_station_turret
munition_hit_effect = li_capgun_01_impact
const_effect = bh_destroyer_01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_station_turret01
ids_name = 263629
ids_info = 264629
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 26076
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5000.000000
mass = 10
damage_per_fire = 0
power_usage = 198
refire_delay = 0.250000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_station_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel_lod1
LODranges = 0, 600

[Munition]
nickname = or_station_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 512
energy_damage = 0
one_shot_sound = fire_or_station_turret
munition_hit_effect = li_capgun_01_impact
const_effect = bh_destroyer_01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_station_turret02
ids_name = 263629
ids_info = 264629
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 26076
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5000.000000
mass = 10
damage_per_fire = 0
power_usage = 198
refire_delay = 0.250000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_station_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel_lod1
LODranges = 0, 600

[Munition]
nickname = nw_c_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 378
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_turret_nw
munition_hit_effect = li_neutron_impact
const_effect = li_neutron_proj
lifetime = 0.916667
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nw_c_turret01_mark03
ids_name = 263145
ids_info = 264145
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 83
refire_delay = 0.125
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_neutron_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nw_c_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = vr_special_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348
energy_damage = 0
one_shot_sound = fire_big
munition_hit_effect = no_gun01_rank01_impact
const_effect = bigfire_proj
weapon_type = W_Proton
lifetime = 0.909091
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = vr_special_gun01_mark01
ids_name = 263144
ids_info = 264144
DA_archetype = equipment\models\weapons\Liga_gun.cmp
material_library = equipment\models\weapons\Liga_gun.mat
HP_child = HPConnect
hit_pts = 7800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 70
refire_delay = 0.100000
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = li_laser_03_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vr_special_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 150

[Munition]
nickname = vr_special_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 700
one_shot_sound = fire_impact
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Proton
lifetime = 0.909091
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = vr_special_gun01_mark02
ids_name = 265745
ids_info = 266766
DA_archetype = equipment\models\weapons\Liga_impact.cmp
material_library = equipment\models\weapons\Liga_impact.mat
HP_child = HPConnect
hit_pts = 7800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 242
refire_delay = 0.5
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vr_special_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ot_special_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 304
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_clener
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.909091
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ot_special_gun01_mark01
ids_name = 265747
ids_info = 264142
DA_archetype = equipment\models\weapons\clean_gun.cmp
material_library = equipment\models\weapons\xen_turret.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60
refire_delay = 0.125
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ot_special_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ot_special_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 342
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_clener
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.909091
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ot_special_gun01_mark02
ids_name = 265748
ids_info = 264143
DA_archetype = equipment\models\weapons\clean_gun.cmp
material_library = equipment\models\weapons\xen_turret.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74
refire_delay = 0.125
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ot_special_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ot_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 334
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_ot_turret
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.909091
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ot_turret01_mark01
ids_name = 265673
ids_info = 266776
DA_archetype = equipment\models\weapons\clean_turret.cmp
material_library = equipment\models\weapons\xen_turret.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 63
refire_delay = 0.125
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ot_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ot_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 374
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_ot_turret
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.909091
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ot_turret01_mark02
ids_name = 265674
ids_info = 266777
DA_archetype = equipment\models\weapons\clean_turret.cmp
material_library = equipment\models\weapons\xen_turret.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 79
refire_delay = 0.125
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ot_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile04_mark01_motor
lifetime = 2.500000
accel = 26.8
delay = 0

[Explosion]
nickname = missile04_mark01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 34
hull_damage = 8200
energy_damage = 2100
impulse = 0

[Munition]
nickname = missile04_mark01_ammo
explosion_arch = missile04_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_bulava
detonation_dist = 5
lifetime = 12.71
Motor = missile04_mark01_motor
force_gun_ori = false
const_effect = liga_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 40
max_angular_velocity = 3.9
DA_archetype = equipment\models\weapons\rh_seeker_missile.3db
material_library = equipment\models\rh_equip.mat
ids_name = 265668
ids_info = 266761
mass = 1
volume = 0.000000
ammo_limit = 20

[Gun]
nickname = missile04_mark01
ids_name = 265667
ids_info = 266760
DA_archetype = equipment\models\weapons\liga_launcher.cmp
material_library = equipment\models\weapons\liga_launcher.mat
HP_child = HPConnect
hit_pts = 6980
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2.0
muzzle_velocity = 34
toughness = 22.500000
projectile_archetype = missile04_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 200

[Motor]
nickname = missile04_mark02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile04_mark02_explosion
effect = ciclon_01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 4980
energy_damage = 1400
impulse = 400

[Munition]
nickname = missile04_mark02_ammo
explosion_arch = missile04_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile04_mark02_motor
force_gun_ori = false
const_effect = ciclon_01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1100
seeker_fov_deg = 35
max_angular_velocity = 4.3
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 264001
ids_info = 266869
mass = 1
volume = 0.000000
ammo_limit = 24

[Gun]
nickname = missile04_mark02
ids_name = 264000
ids_info = 266868
DA_archetype = equipment\models\weapons\ciklon_launcher.cmp
material_library = equipment\models\weapons\liga_launcher.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile04_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = my_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80
energy_damage = 1260
weapon_type = W_Pulse
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.818182
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = my_gun01_mark02
ids_name = 265648
ids_info = 266784
DA_archetype = equipment\models\weapons\moskit_gun.cmp
material_library = equipment\models\weapons\xid_gun.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 78
refire_delay = 0.25
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 10
light_anim = l_gun01_flash
projectile_archetype = my_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = my_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1360
energy_damage = 150
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 0.846154
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = my_gun01_mark03
ids_name = 265750
ids_info = 266767
DA_archetype = equipment\models\weapons\pls_turret.cmp
material_library = equipment\models\weapons\pls_turret.mat
HP_child = HPConnect
hit_pts = 7500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 360
refire_delay = 0.588235
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = my_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = my_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.818182
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = my_gun01_mark04
ids_name = 265757
ids_info = 266758
DA_archetype = equipment\models\weapons\perfor_gun.cmp
material_library = equipment\models\weapons\xid_gun.mat
HP_child = HPConnect
hit_pts = 7500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 68
refire_delay = 0.1
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = my_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = my_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 338
energy_damage = 0
weapon_type = W_Tachyon
one_shot_sound = fire_tachyon4
munition_hit_effect = ci_tachyon_04_impact
const_effect = ci_tachyon_04_proj
lifetime = 0.846154
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = my_gun01_mark05
ids_name = 265749
ids_info = 266768
DA_archetype = equipment\models\weapons\potr_gun.cmp
material_library = equipment\models\weapons\xid_gun.mat
HP_child = HPConnect
hit_pts = 7500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 87
refire_delay = 0.125000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = ci_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = my_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = my_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.818182
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = my_turret01_mark03
ids_name = 265758
ids_info = 266759
DA_archetype = equipment\models\weapons\perfor_turret.cmp
material_library = equipment\models\weapons\xid_gun.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 64
refire_delay = 0.1
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = my_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = or_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_station_turret01_mark01
ids_name = 263552
ids_info = 264552
DA_archetype = equipment\models\turret\or_turret.cmp
material_library = equipment\models\turret\or_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1400
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1600

[Munition]
nickname = or_destroyer_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship_mp
munition_hit_effect = rh_capgun_01_impact
const_effect = or_maingun
lifetime = 0.782608
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_destroyer_gun
ids_name = 263473
ids_info = 266818
DA_archetype = equipment\models\turret\Big_canon.cmp
material_library = equipment\models\turret\Big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 56000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 1360
refire_delay = 0.5
muzzle_velocity = 2300
toughness = 5.300000
flash_particle_name = bh_destroyer_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_destroyer_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 2000

[Munition]
nickname = li_u_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2700
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship_mp
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_u_battleship_turret01
ids_name = 263379
ids_info = 266813
DA_archetype = equipment\models\turret\li_turret01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 60000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1900
refire_delay = 0.833333
muzzle_velocity = 2200
toughness = 4.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_u_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_u_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1900
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.863636
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_u_battleship_turret02
ids_name = 263380
ids_info = 266814
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 54000
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1120
refire_delay = 0.500000
muzzle_velocity = 2200
toughness = 4.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_u_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_u_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_u_battleship_turret03
ids_name = 263381
ids_info = 266815
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 44000
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 730
refire_delay = 0.333333
muzzle_velocity = 2000
toughness = 5.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_u_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = li_u_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 680
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.666666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_u_battleship_turret04
ids_name = 263382
ids_info = 266816
DA_archetype = equipment\models\turret\li_turret04.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 39000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 360
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 5.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_u_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = barrel
LODranges = 0, 800

[Motor]
nickname = li_u_battleship_flak_turret01_motor
lifetime = 0.769230
accel = 130
delay = 0

[Explosion]
nickname = li_u_battleship_flak_turret01_explosion
effect = li_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 200
radius = 36
hull_damage = 700
energy_damage = 0
impulse = 0

[Munition]
nickname = li_u_battleship_flak_turret01_ammo
explosion_arch = li_u_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 3
Motor = li_u_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = li_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 950
seeker_fov_deg = 10
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_u_battleship_flak_turret01
ids_name = 263383
ids_info = 266817
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 14800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 80
refire_delay = 0.333333
muzzle_velocity = 380
toughness = 6.000000
flash_particle_name = li_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_u_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_u_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2800
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_u_battleship_turret01
ids_name = 263409
ids_info = 266808
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 60000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1980
refire_delay = 0.833333
muzzle_velocity = 2200
toughness = 3.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_u_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_u_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1940
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.863636
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_u_battleship_turret02
ids_name = 263410
ids_info = 266809
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 54000
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1186
refire_delay = 0.5
muzzle_velocity = 2200
toughness = 4.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_u_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_u_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_u_battleship_turret03
ids_name = 263411
ids_info = 266810
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 44000
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 740
refire_delay = 0.333
muzzle_velocity = 2000
toughness = 4.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_u_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_u_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 690
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_03_proj
lifetime = 0.666666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_u_battleship_turret04
ids_name = 263412
ids_info = 266811
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 39000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 370
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 4.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_u_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Motor]
nickname = br_u_battleship_flak_turret01_motor
lifetime = 0.909090
accel = 110
delay = 0

[Explosion]
nickname = br_u_battleship_flak_turret01_explosion
effect = br_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 36
hull_damage = 710
energy_damage = 0
impulse = 0

[Munition]
nickname = br_u_battleship_flak_turret01_ammo
explosion_arch = br_u_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 3
Motor = br_u_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 950
seeker_fov_deg = 10
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_u_battleship_flak_turret01
ids_name = 263413
ids_info = 266812
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 14800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 76
refire_delay = 0.333333
muzzle_velocity = 380
toughness = 6.000000
flash_particle_name = br_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_u_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Motor]
nickname = br_u_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_u_battleship_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 980
energy_damage = 0
impulse = 0

[Munition]
nickname = br_u_battleship_missile_turret01_ammo
explosion_arch = br_u_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_u_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.2
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_u_battleship_missile_turret01
ids_name = 263414
ids_info = 264414
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_u_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = rh_u_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3100
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_u_battleship_turret01
ids_name = 263473
ids_info = 266825
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 60000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 2200
refire_delay = 1
muzzle_velocity = 2200
toughness = 4.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_u_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = rh_u_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.909090
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_u_battleship_turret02
ids_name = 263474
ids_info = 266826
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 54000
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1224
refire_delay = 0.555555
muzzle_velocity = 2200
toughness = 4.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_u_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = rh_u_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1160
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_u_battleship_turret03
ids_name = 263475
ids_info = 266827
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 48000
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 840
refire_delay = 0.400000
muzzle_velocity = 2000
toughness = 5.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_u_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = rh_u_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 688
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.666666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_u_battleship_turret04
ids_name = 263476
ids_info = 266828
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 39000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 380
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 6.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_u_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Motor]
nickname = rh_u_battleship_flak_turret01_motor
lifetime = 1
accel = 100
delay = 0

[Explosion]
nickname = rh_u_battleship_flak_turret01_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 36
hull_damage = 728
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_u_battleship_flak_turret01_ammo
explosion_arch = rh_u_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 3
Motor = rh_u_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 950
seeker_fov_deg = 10
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 6

[Gun]
nickname = rh_u_battleship_flak_turret01
ids_name = 263477
ids_info = 266829
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 14900
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 80
refire_delay = 0.333333
muzzle_velocity = 380
toughness = 7.200000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_u_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = ku_u_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2600
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 1.083333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_u_battleship_turret01
ids_name = 263437
ids_info = 266820
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 60000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1940
refire_delay = 0.833333
muzzle_velocity = 2400
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_u_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ku_u_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1890
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.916666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_u_battleship_turret02
ids_name = 263438
ids_info = 266821
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 54000
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1168
refire_delay = 0.5
muzzle_velocity = 2400
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_u_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ku_u_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.5
mass = 1
volume = 0.000100

[Gun]
nickname = ku_u_battleship_turret03
ids_name = 263439
ids_info = 266822
DA_archetype = equipment\models\turret\ku_turret03.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 44000
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 730
refire_delay = 0.333333
muzzle_velocity = 2200
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_u_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ku_u_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 670
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_u_battleship_turret04
ids_name = 263440
ids_info = 266823
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 39000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 355
refire_delay = 0.250000
muzzle_velocity = 1200
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_u_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 800

[Motor]
nickname = ku_u_battleship_flak_turret01_motor
lifetime = 0.833333
accel = 120
delay = 0

[Explosion]
nickname = ku_u_battleship_flak_turret01_explosion
effect = ku_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 600
radius = 36
hull_damage = 720
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_u_battleship_flak_turret01_ammo
explosion_arch = ku_u_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 3
Motor = ku_u_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 950
seeker_fov_deg = 10
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 6

[Gun]
nickname = ku_u_battleship_flak_turret01
ids_name = 263441
ids_info = 266824
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 14800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 76
refire_delay = 0.333333
muzzle_velocity = 380
toughness = 6.300000
flash_particle_name = ku_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_u_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = fed_gun_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 108
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_particle1
munition_hit_effect = fed_laser_impact
const_effect = fed_laser_proj
lifetime = 0.669292
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fed_gun_mark01
ids_name = 263920
ids_info = 266667
DA_archetype = equipment\models\weapons\fed_gun.cmp
material_library = equipment\models\weapons\fed_gun.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 20
refire_delay = 0.1
muzzle_velocity = 1270
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = fed_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fed_gun_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fed_gun_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 148
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_particle1
munition_hit_effect = fed_laser_impact
const_effect = fed_laser_proj
lifetime = 0.669292
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fed_gun_mark02
ids_name = 263921
ids_info = 266668
DA_archetype = equipment\models\weapons\fed_gun.cmp
material_library = equipment\models\weapons\fed_gun.mat
HP_child = HPConnect
hit_pts = 4500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 32
refire_delay = 0.1
muzzle_velocity = 1270
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = fed_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fed_gun_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fed_gun_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 238
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_particle1
munition_hit_effect = fed_laser_impact
const_effect = fed_laser_proj
lifetime = 0.669292
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fed_gun_mark03
ids_name = 263922
ids_info = 266669
DA_archetype = equipment\models\weapons\fed_gun.cmp
material_library = equipment\models\weapons\fed_gun.mat
HP_child = HPConnect
hit_pts = 6900
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 49
refire_delay = 0.1
muzzle_velocity = 1270
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = fed_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fed_gun_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fed_gun_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_particle1
munition_hit_effect = fed_laser_impact
const_effect = fed_laser_proj
lifetime = 0.669292
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fed_gun_mark04
ids_name = 263923
ids_info = 266670
DA_archetype = equipment\models\weapons\fed_gun.cmp
material_library = equipment\models\weapons\fed_gun.mat
HP_child = HPConnect
hit_pts = 7600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61
refire_delay = 0.1
muzzle_velocity = 1270
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = fed_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fed_gun_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fed_gun_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1660
energy_damage = 200
weapon_type = W_Tachyon
one_shot_sound = fire_plasma4
munition_hit_effect = pi_plasma_02_impact
const_effect = pi_plasma_02_proj
lifetime = 1.157143
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fed_gun_mark05
ids_name = 263926
ids_info = 266789
DA_archetype = equipment\models\weapons\unic_gun.cmp
material_library = equipment\models\weapons\unic_gun.mat
HP_child = HPConnect
hit_pts = 7600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 441
refire_delay = 0.666667
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 2.600000
flash_particle_name = pi_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fed_gun_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fed_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 278
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_particle2
munition_hit_effect = fed_laser_impact
const_effect = fed_laser_proj
lifetime = 0.669292
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fed_turret01
ids_name = 263924
ids_info = 266671
DA_archetype = equipment\models\weapons\fed_turret.cmp
material_library = equipment\models\weapons\fed_gun.mat
HP_child = HPConnect
hit_pts = 6900
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 48
refire_delay = 0.1
muzzle_velocity = 1270
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = fed_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fed_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fed_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 306
energy_damage = 0
weapon_type = W_Photon
one_shot_sound = fire_particle2
munition_hit_effect = fed_laser_impact
const_effect = fed_laser_proj
lifetime = 0.669292
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fed_turret02
ids_name = 263925
ids_info = 266672
DA_archetype = equipment\models\weapons\fed_turret.cmp
material_library = equipment\models\weapons\fed_gun.mat
HP_child = HPConnect
hit_pts = 7600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 64
refire_delay = 0.1
muzzle_velocity = 1270
use_animation = Sc_fire
toughness = 6.000000
flash_particle_name = fed_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fed_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fed_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18000
energy_damage = 9000
weapon_type = W_None
one_shot_sound = fire_turret_dreadnought
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 1.555555
force_gun_ori = true
mass = 100
volume = 0.000100

[Gun]
nickname = fed_cruiser_forward_gun01
ids_name = 263377
ids_info = 266819
DA_archetype = equipment\models\turret\fed_cruiser_gun.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 120000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 8100.000000
mass = 10
damage_per_fire = 0
power_usage = 3200
refire_delay = 1
muzzle_velocity = 1800
toughness = 14.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fed_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = svd_gun_mark_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 2250
weapon_type = W_None
one_shot_sound = fire_plasma4
munition_hit_effect = sp_bloodhound_03_impact
const_effect = sp_bloodhound_03_proj
lifetime = 1
force_gun_ori = false
mass = 1.0
volume = 0.000100

[Gun]
nickname = svd_gun_mark
ids_name = 265649
ids_info = 266791
DA_archetype = equipment\models\weapons\svd_gun.cmp
material_library = equipment\models\weapons\fed_gun.mat
HP_child = HPConnect
hit_pts = 7800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 360
refire_delay = 1
muzzle_velocity = 1900
use_animation = Sc_fire
toughness = 3.600000
flash_particle_name = pi_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = svd_gun_mark_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark03_motor
lifetime = 10
accel = 4
delay = 0

[Explosion]
nickname = torpedo01_mark03_explosion
effect = bl_torpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
hull_damage = 160000
energy_damage = -74000
radius = 58
impulse = 8000

[Munition]
nickname = torpedo01_mark03_ammo
explosion_arch = torpedo01_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 2
lifetime = 40
Motor = torpedo01_mark03_motor
force_gun_ori = false
const_effect = b_torped_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2200
seeker_fov_deg = 40
max_angular_velocity = 0.9
DA_archetype = equipment\models\torpedoes\gs_torpeda.3db
material_library = equipment\models\torpedoes\gs_torpeda.mat
ids_name = 265663
ids_info = 266795
mass = 1
volume = 5.000000

[Gun]
nickname = torpedo01_mark03
ids_name = 265662
ids_info = 266794
DA_archetype = equipment\models\torpedoes\gs_torpeda_launcher.3db
material_library = equipment\models\torpedoes\gs_torpeda.mat
HP_child = HPConnect
hit_pts = 9100
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 22050
refire_delay = 2
muzzle_velocity = 24
toughness = 58
projectile_archetype = torpedo01_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1000

[Motor]
nickname = torpedo01_mark04_motor
lifetime = 8
accel = 5
delay = 0

[Explosion]
nickname = torpedo01_mark04_explosion
effect = rtc_nomadtorpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
hull_damage = 9200
energy_damage = 155400
radius = 38
impulse = 8000

[Munition]
nickname = torpedo01_mark04_ammo
explosion_arch = torpedo01_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 4
lifetime = 38
Motor = torpedo01_mark04_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2200
seeker_fov_deg = 40
max_angular_velocity = 0.9
DA_archetype = equipment\models\torpedoes\gs_torpeda.3db
material_library = equipment\models\torpedoes\gs_torpeda.mat
ids_name = 265665
ids_info = 266797
mass = 1
volume = 5.000000

[Gun]
nickname = torpedo01_mark04
ids_name = 265664
ids_info = 266796
DA_archetype = equipment\models\torpedoes\gs_torpeda_launcher.3db
material_library = equipment\models\torpedoes\gs_torpeda.mat
HP_child = HPConnect
hit_pts = 9100
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 22050
refire_delay = 2
muzzle_velocity = 28
toughness = 58
projectile_archetype = torpedo01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1000

[Motor]
nickname = torpedo01_mark05_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = torpedo01_mark05_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 58
hull_damage = 34500
energy_damage = 52950
impulse = 0

[Munition]
nickname = torpedo01_mark05_ammo
explosion_arch = torpedo01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 8.000000
lifetime = 42
Motor = torpedo01_mark05_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2300
seeker_fov_deg = 35
max_angular_velocity = 0.9
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265714
ids_info = 266933
mass = 1
volume = 0.000000
ammo_limit = 30

[Gun]
nickname = torpedo01_mark05
ids_name = 265713
ids_info = 266932
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts =7200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 5000
refire_delay = 2
muzzle_velocity = 15.5
toughness = 12.100000
projectile_archetype = torpedo01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = art_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1080
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = art_gun_01_impact
const_effect = art_gun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = art_gun01
ids_name = 263936
ids_info = 266800
DA_archetype = equipment\models\weapons\g01.cmp
material_library = equipment\models\weapons\ex_gun.mat
HP_child = HPConnect
hit_pts = 7900
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 186
refire_delay = 0.3125
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = art_gun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = art_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = art_gun02_ammo_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 20
energy_damage = 0
impulse = 0

[Munition]
nickname = art_gun02_ammo
explosion_arch = art_gun02_ammo_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
detonation_dist = 12
hull_damage = 2040
energy_damage = 400
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = art_gun_02_impact
const_effect = art_gun_02_proj
lifetime = 0.4
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = art_gun02
ids_name = 263937
ids_info = 266801
DA_archetype = equipment\models\weapons\exl_gun.cmp
material_library = equipment\models\weapons\ex_gun.mat
HP_child = HPConnect
hit_pts = 7800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200
refire_delay = 0.333
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 83.500000
flash_particle_name = art_gun_02_flash
flash_radius = 65
light_anim = l_gun01_flash
projectile_archetype = art_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dr_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 580
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = dr_laser_beam
lifetime = 0.916667
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dr_gun01
ids_name = 263945
ids_info = 266830
DA_archetype = equipment\models\weapons\dr_gun.cmp
material_library = equipment\models\weapons\dr_gun.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 121
refire_delay = 0.25
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 15
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dr_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dr_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 720
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = dr_laser_beam
lifetime = 0.916667
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dr_gun02
ids_name = 263946
ids_info = 266831
DA_archetype = equipment\models\weapons\dr_gun.cmp
material_library = equipment\models\weapons\dr_gun.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 152
refire_delay = 0.25
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 15
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dr_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = exo_turret_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16
energy_damage = 400
weapon_type = W_Pulse
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_04_impact
const_effect = exo_photon_proj
lifetime = 0.944445
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = exo_turret_mark01
ids_name = 263947
ids_info = 266832
DA_archetype = equipment\models\weapons\or_turret.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 4400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 95
refire_delay = 0.2
muzzle_velocity = 1800
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = exo_turret_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = exo_turret_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 42
energy_damage = 1026
weapon_type = W_Pulse
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_04_impact
const_effect = exo_photon_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = exo_turret_mark02
ids_name = 264015
ids_info = 266904
DA_archetype = equipment\models\weapons\or_turret.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 95
refire_delay = 0.5
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = exo_turret_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = korund_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 720
weapon_type = W_Energy
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = korund_gun
ids_name = 263950
ids_info = 266835
DA_archetype = equipment\models\weapons\ors_gun3.cmp
material_library = equipment\models\weapons\ors_gun.mat
HP_child = HPConnect
hit_pts = 6900
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 144
refire_delay = 0.303030
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = korund_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = ds_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 930
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_03_impact
const_effect = ku_photon_04_proj
lifetime = 0.814815
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ds_gun
ids_name = 263948
ids_info = 266833
DA_archetype = equipment\models\weapons\ds_gun.cmp
material_library = equipment\models\weapons\ds_gun.mat
HP_child = HPConnect
hit_pts = 7000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 176
refire_delay = 0.333333
muzzle_velocity = 1350
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ds_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = x_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1
hull_damage = 40
energy_damage = 640
weapon_type = W_Pulse
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.814814
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = x_gun
ids_name = 263957
ids_info = 266838
DA_archetype = equipment\models\weapons\x_cl_gun.cmp
material_library = equipment\models\weapons\xen_turret.mat
HP_child = HPConnect
hit_pts = 8000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 51
refire_delay = 0.125
muzzle_velocity = 1350
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = x_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = x_gun_proto_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1
hull_damage = 40
energy_damage = 640
weapon_type = W_Pulse
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = x_gun_proto
ids_name = 265709
ids_info = 266926
DA_archetype = equipment\models\weapons\x_cl_gun.cmp
material_library = equipment\models\weapons\xen_turret.mat
HP_child = HPConnect
hit_pts = 8000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.125
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = x_gun_proto_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fed_gun_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle4
munition_hit_effect = pi_laser_04_impact
const_effect = fed_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fed_gun_mark06
ids_name = 263959
ids_info = 266839
DA_archetype = equipment\models\weapons\fed_clan_gun.cmp
material_library = equipment\models\weapons\fed_gun.mat
HP_child = HPConnect
hit_pts = 6600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 120
refire_delay = 0.25
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 5.500000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fed_gun_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = rec_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 380
energy_damage = -190
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.814814
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rec_gun
ids_name = 263142
ids_info = 266840
DA_archetype = equipment\models\weapons\rec_gun.cmp
material_library = equipment\models\weapons\xen_turret.mat
HP_child = HPConnect
hit_pts = 8000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 1
muzzle_velocity = 1350
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rec_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sod_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 610
energy_damage = 0
weapon_type = W_Particle
one_shot_sound = fire_neutron4
munition_hit_effect = ku_neutron_04_impact
const_effect = ku_neutron_04_proj
lifetime = 0.814815
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sod_turret
ids_name = 263143
ids_info = 266841
DA_archetype = equipment\models\weapons\xen_turret.cmp
material_library = equipment\models\weapons\xen_turret.mat
HP_child = HPConnect
hit_pts = 8800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 118
refire_delay = 0.2
muzzle_velocity = 1350
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = ku_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sod_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = miner_loot_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = miner_turret_impact
const_effect = miner_turret_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = miner_loot_gun
ids_name = 263962
ids_info = 266844
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 680000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.500000
muzzle_velocity = 1380
toughness = 16.299999
flash_particle_name = miner_turret_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = miner_loot_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Motor]
nickname = nomad_flak_turret_motor
lifetime = 1
accel = 100
delay = 0

[Explosion]
nickname = nomad_flak_turret_explosion
effect = ku_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 36
hull_damage = 2800
energy_damage = 1400
impulse = 0

[Munition]
nickname = nomad_flak_turret_ammo
explosion_arch = nomad_flak_turret_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_capship
detonation_dist = 6
lifetime = 3
Motor = nomad_flak_turret_motor
force_gun_ori = false
const_effect = dr_laser_beam
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 25
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = nomad_flak_turret
ids_name = 263530
ids_info = 264530
DA_archetype = Equipment\models\turret\no_turret03.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 50800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 380
toughness = 6.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_flak_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Motor]
nickname = pi_flak_turret01_motor
lifetime = 1
accel = 100
delay = 0

[Explosion]
nickname = pi_flak_turret01_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 480
energy_damage = 0
impulse = 1000

[Munition]
nickname = pi_flak_turret01_ammo
explosion_arch = pi_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 6
lifetime = 3
Motor = pi_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 20
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = pi_flak_turret01
ids_name = 263963
ids_info = 266853
DA_archetype = equipment\models\weapons\pi_falk.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 8700
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 350
refire_delay = 0.333333
muzzle_velocity = 480
toughness = 7.200000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 200

[Motor]
nickname = pi_flak_turret02_motor
lifetime = 1
accel = 100
delay = 0

[Explosion]
nickname = pi_flak_turret02_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 680
energy_damage = 0
impulse = 1000

[Munition]
nickname = pi_flak_turret02_ammo
explosion_arch = pi_flak_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 6
lifetime = 3
Motor = pi_flak_turret02_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 20
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = pi_flak_turret02
ids_name = 263964
ids_info = 266854
DA_archetype = equipment\models\weapons\pi_falk.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 9100
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 490
refire_delay = 0.25
muzzle_velocity = 480
toughness = 7.200000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_flak_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 200

[Munition]
nickname = co_raz_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 720
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_raz_turret01
ids_name = 263981
ids_info = 266856
DA_archetype = equipment\models\turret\rv_turret.cmp
material_library = equipment\models\turret\rv_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 20000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 400
refire_delay = 0.250000
muzzle_velocity = 2000
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_raz_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 300, 1200

[Munition]
nickname = co_raz_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1760
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_raz_turret02
ids_name = 263982
ids_info = 266857
DA_archetype = equipment\models\turret\rv_turret.cmp
material_library = equipment\models\turret\rv_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 20000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 990
refire_delay = 0.625
muzzle_velocity = 2000
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_raz_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 300, 1200

[Munition]
nickname = tr_gun_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle4
munition_hit_effect = li_laser_04_impact
const_effect = tr_proj
lifetime = 0.784483
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = tr_gun_mark01
ids_name = 263983
ids_info = 266870
DA_archetype = equipment\models\weapons\lc_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 4500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 25
refire_delay = 0.117647
muzzle_velocity = 1160
use_animation = Sc_fire
toughness = 5.500000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tr_gun_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = tr_gun_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 248
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle4
munition_hit_effect = li_laser_04_impact
const_effect = tr_proj
lifetime = 0.784483
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = tr_gun_mark02
ids_name = 263984
ids_info = 266871
DA_archetype = equipment\models\weapons\lc_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 57
refire_delay = 0.117647
muzzle_velocity = 1160
use_animation = Sc_fire
toughness = 5.500000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tr_gun_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = tr_gun_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 360
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle4
munition_hit_effect = li_laser_04_impact
const_effect = tr_proj
lifetime = 0.784483
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = tr_gun_mark03
ids_name = 263985
ids_info = 266872
DA_archetype = equipment\models\weapons\lc_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 70
refire_delay = 0.117647
muzzle_velocity = 1160
use_animation = Sc_fire
toughness = 5.500000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tr_gun_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = tr_special_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 920
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_tachyon5
munition_hit_effect = tr_special_impact
const_effect = tr_special_proj
lifetime = 0.833334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = tr_special_gun
ids_name = 264007
ids_info = 266886
DA_archetype = equipment\models\weapons\lc_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 7800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 175
refire_delay = 0.333333
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 5.500000
flash_particle_name = tr_special_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tr_special_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = tr_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 240
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle2
munition_hit_effect = li_laser_04_impact
const_effect = tr_proj
lifetime = 0.769231
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = tr_turret01
ids_name = 263986
ids_info = 266873
DA_archetype = equipment\models\weapons\ci_turret.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 4300
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 40
refire_delay = 0.125
muzzle_velocity = 1170
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tr_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = tr_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle2
munition_hit_effect = li_laser_04_impact
const_effect = tr_proj
lifetime = 0.769231
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = tr_turret02
ids_name = 263987
ids_info = 266874
DA_archetype = equipment\models\weapons\ci_turret.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 67
refire_delay = 0.125
muzzle_velocity = 1170
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tr_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kr_gun_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 190
energy_damage = 0
weapon_type = W_Proton
one_shot_sound = fire_particle4
munition_hit_effect = kr_laser_impact
const_effect = kr_proj
lifetime = 0.769231
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kr_gun_mark01
ids_name = 263988
ids_info = 266875
DA_archetype = equipment\models\weapons\kr_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 27
refire_delay = 0.125
muzzle_velocity = 1170
use_animation = Sc_fire
toughness = 5.500000
flash_particle_name = kr_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kr_gun_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kr_gun_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 272
energy_damage = 0
weapon_type = W_Proton
one_shot_sound = fire_particle4
munition_hit_effect = kr_laser_impact
const_effect = kr_proj
lifetime = 0.769231
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kr_gun_mark02
ids_name = 263989
ids_info = 266876
DA_archetype = equipment\models\weapons\kr_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 57
refire_delay = 0.125
muzzle_velocity = 1170
use_animation = Sc_fire
toughness = 5.500000
flash_particle_name = kr_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kr_gun_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kr_gun_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 368
energy_damage = 0
weapon_type = W_Proton
one_shot_sound = fire_particle4
munition_hit_effect = kr_laser_impact
const_effect = kr_proj
lifetime = 0.769231
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kr_gun_mark03
ids_name = 263990
ids_info = 266877
DA_archetype = equipment\models\weapons\kr_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 75
refire_delay = 0.125
muzzle_velocity = 1170
use_animation = Sc_fire
toughness = 5.500000
flash_particle_name = kr_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kr_gun_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kr_special_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80
energy_damage = 1300
weapon_type = W_Pulse
one_shot_sound = fire_particle4
munition_hit_effect = kr_laser_impact
const_effect = kr_proj
lifetime = 0.833334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kr_special_gun
ids_name = 264008
ids_info = 266887
DA_archetype = equipment\models\weapons\kr_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 7100
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 107
refire_delay = 0.25
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 5.500000
flash_particle_name = kr_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kr_special_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hs_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362
energy_damage = 0
weapon_type = W_Kinetic
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.833334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hs_gun01
ids_name = 264002
ids_info = 266878
DA_archetype = equipment\models\weapons\hs_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70
refire_delay = 0.111111
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 3.500000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hs_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hs_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 436
energy_damage = 0
weapon_type = W_Kinetic
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.833334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hs_gun02
ids_name = 264003
ids_info = 266879
DA_archetype = equipment\models\weapons\hs_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 7500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90
refire_delay = 0.111111
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 3.500000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hs_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hs_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 182
energy_damage = 205
weapon_type = W_Energy
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = hs_proj
lifetime = 0.833334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hs_gun03
ids_name = 265548
ids_info = 264909
DA_archetype = equipment\models\weapons\hs_weapon.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 76
refire_delay = 0.111111
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 3.500000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hs_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hs_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 386
energy_damage = 0
weapon_type = W_Kinetic
one_shot_sound = fire_particle4
munition_hit_effect = pi_laser_04_impact
const_effect = hs_proj
lifetime = 0.833334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hs_turret01
ids_name = 265718
ids_info = 266939
DA_archetype = equipment\models\weapons\ci_turret.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 74
refire_delay = 0.111111
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hs_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fly_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 0
weapon_type = W_Plasma
detonation_dist = 16
one_shot_sound = fire_no_capship
munition_hit_effect = sp_01_03_impact
const_effect = sp_01_03_proj
lifetime = 2.4
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = fly_gun
ids_name = 264004
ids_info = 266880
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 120000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.5
muzzle_velocity = 2500
use_animation = Sc_fire
toughness = 1.500000
flash_particle_name = sp_01_03_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = fly_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = ci_cruiser_forward_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 10000
weapon_type = W_None
one_shot_sound = fire_ci_forward_gun
munition_hit_effect = sp_01_03_impact
const_effect = ci_cruiser_forward_gun
lifetime = 1.555555
force_gun_ori = true
mass = 100
volume = 0.000100

[Gun]
nickname = ci_cruiser_forward_gun
ids_name = 263377
ids_info = 266819
DA_archetype = equipment\models\turret\fed_cruiser_gun.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 120000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 8100.000000
mass = 10
damage_per_fire = 0
power_usage = 3200
refire_delay = 1
muzzle_velocity = 1800
toughness = 14.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ci_cruiser_forward_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = ci_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2600
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = tr_beam_b_proj
lifetime = 1.083333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ci_battleship_turret01
ids_name = 263437
ids_info = 266883
DA_archetype = equipment\models\turret\ci_canon01.cmp
material_library = equipment\models\turret\Big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 62000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 1900
refire_delay = 0.833333
muzzle_velocity = 2400
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ci_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = ci_barrel_lod1
LODranges = 0, 1000

[Munition]
nickname = ci_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1930
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = tr_beam_b_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ci_battleship_turret02
ids_name = 263438
ids_info = 266884
DA_archetype = equipment\models\turret\ci_canon02.cmp
material_library = equipment\models\turret\Big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 56000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 1140
refire_delay = 0.5
muzzle_velocity = 2400
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ci_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = ci_barrel_01_lod1
LODranges = 0, 1000

[Munition]
nickname = ci_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 984
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = tr_beam_b_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ci_battleship_turret03
ids_name = 263439
ids_info = 266885
DA_archetype = equipment\models\turret\ci_canon03.cmp
material_library = equipment\models\turret\Big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 55000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 734
refire_delay = 0.333333
muzzle_velocity = 2200
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ci_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = ci_barrel_03_lod1
LODranges = 0, 1000

[Munition]
nickname = wild_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 400
weapon_type = W_None
one_shot_sound = fire_particle4
munition_hit_effect = ku_plasma_04_impact
const_effect = ku_plasma_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = wild_gun01
ids_name = 263141
ids_info = 266890
DA_archetype = equipment\models\weapons\wild_gun.cmp
material_library = equipment\models\weapons\wild_gun.mat
HP_child = HPConnect
hit_pts = 8200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200
refire_delay = 0.25
muzzle_velocity = 1700
use_animation = Sc_fire
toughness = 3.500000
flash_particle_name = ku_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = wild_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = ku_gun03_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 10
energy_damage = 5
impulse = 0

[Munition]
nickname = ku_gun03_mark01_ammo
explosion_arch = ku_gun03_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 370
energy_damage = 185
weapon_type = W_None
detonation_dist = 8
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_04_impact
const_effect = ku_photon_04_proj
lifetime = 0.972222
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun03_mark01
ids_name = 263140
ids_info = 266892
DA_archetype = equipment\models\weapons\Prototip.cmp
material_library = equipment\models\weapons\Prototip.mat
HP_child = HPConnect
hit_pts = 6900
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93
refire_delay = 0.188679
muzzle_velocity = 1800
use_animation = Sc_fire
toughness = 1.0
flash_particle_name = ku_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 150

[Munition]
nickname = rh_special_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 850
weapon_type = W_None
one_shot_sound = fire_plasma5
munition_hit_effect = rh_plasma_04_impact
const_effect = rh_plasma_04_proj
lifetime = 1.142858
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_special_gun
ids_name = 265680
ids_info = 266893
DA_archetype = equipment\models\weapons\rhe_gun.cmp
material_library = equipment\models\weapons\ex_gun.mat
HP_child = HPConnect
hit_pts = 7600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 393
refire_delay = 0.606060
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 1.900000
flash_particle_name = rh_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_special_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_special_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 780
energy_damage = 390
weapon_type = W_None
one_shot_sound = fire_particle4
munition_hit_effect = br_particle_04_impact
const_effect = br_particle_04_proj
lifetime = 1.142858
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_special_gun
ids_name = 265681
ids_info = 266894
DA_archetype = equipment\models\weapons\br_special_gun.cmp
material_library = equipment\models\weapons\br_special_gun.mat
HP_child = HPConnect
hit_pts = 7600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 155
refire_delay = 0.277778
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 1.900000
flash_particle_name = br_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_special_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = en_cannon_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2600
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = en_capgun_impact
const_effect = en_cruiser_gun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = en_cannon
ids_name = 264011
ids_info = 266895
DA_archetype = equipment\models\turret\en_cannon.cmp
material_library = SHIPS\en_cruiser\en_cruiser.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 60000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 1900
refire_delay = 0.833333
muzzle_velocity = 2400
toughness = 5.300000
flash_particle_name = en_capgun_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = en_cannon_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = en_barrel_lod1
LODranges = 0, 1000

[Munition]
nickname = sed_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 202
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_laser5
munition_hit_effect = li_laser_04_impact
const_effect = sed_laser_proj
lifetime = 0.669422
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sed_gun01
ids_name = 265682
ids_info = 266896
DA_archetype = equipment\models\weapons\ors_gun.cmp
material_library = equipment\models\weapons\ors_gun.mat
HP_child = HPConnect
hit_pts = 4300
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 49
refire_delay = 0.121951
muzzle_velocity = 1210
use_animation = Sc_fire
toughness = 10.700000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sed_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = sed_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 310
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_laser5
munition_hit_effect = li_laser_04_impact
const_effect = sed_laser_proj
lifetime = 0.669422
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sed_gun02
ids_name = 265683
ids_info = 266897
DA_archetype = equipment\models\weapons\ors_gun.cmp
material_library = equipment\models\weapons\ors_gun.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60
refire_delay = 0.121951
muzzle_velocity = 1210
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sed_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = sed_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 368
energy_damage = 0
weapon_type = W_Neutron
one_shot_sound = fire_laser5
munition_hit_effect = li_laser_04_impact
const_effect = sed_laser_proj
lifetime = 0.669422
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sed_gun03
ids_name = 265684
ids_info = 266898
DA_archetype = equipment\models\weapons\ors_gun.cmp
material_library = equipment\models\weapons\ors_gun.mat
HP_child = HPConnect
hit_pts = 7500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 77
refire_delay = 0.121951
muzzle_velocity = 1210
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sed_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = sed_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 234
energy_damage = 40
weapon_type = W_Neutron
one_shot_sound = fire_laser5
munition_hit_effect = li_laser_04_impact
const_effect = sed_laser_proj
lifetime = 0.669422
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sed_turret01
ids_name = 265685
ids_info = 266899
DA_archetype = equipment\models\weapons\ci_turret.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 4300
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 50
refire_delay = 0.121951
muzzle_velocity = 1210
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sed_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = sed_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 342
energy_damage = 40
weapon_type = W_Neutron
one_shot_sound = fire_laser5
munition_hit_effect = li_laser_04_impact
const_effect = sed_laser_proj
lifetime = 0.669422
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sed_turret02
ids_name = 265686
ids_info = 266900
DA_archetype = equipment\models\weapons\ci_turret.cmp
material_library = equipment\models\weapons\lc_weapon.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 66
refire_delay = 0.121951
muzzle_velocity = 1210
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sed_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile04_mark03_motor
lifetime = 0.8
accel = 38
delay = 0

[Explosion]
nickname = missile04_mark03_explosion
effect = ciclon_01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 18
hull_damage = 4200
energy_damage = 1900
impulse = 400

[Munition]
nickname = missile04_mark03_ammo
explosion_arch = missile04_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 14
Motor = missile04_mark03_motor
force_gun_ori = false
const_effect = ciclon_01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 40
max_angular_velocity = 4.95
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 264013
ids_info = 266902
mass = 1
volume = 0.000000
ammo_limit = 24

[Gun]
nickname = missile04_mark03
ids_name = 264012
ids_info = 266901
DA_archetype = equipment\models\weapons\garpun_launcher.cmp
material_library = equipment\models\weapons\liga_launcher.mat
HP_child = HPConnect
hit_pts = 7080
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 70
toughness = 24.500000
projectile_archetype = missile04_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = pred_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 388
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_04_impact
const_effect = pred_laser_proj
lifetime = 0.3125
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pred_gun
ids_name = 264014
ids_info = 266903
DA_archetype = equipment\models\weapons\pred_gun.cmp
material_library = ships\pred_fighter\pred_fighter.mat
HP_child = HPConnect
hit_pts = 8900
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 340
refire_delay = 0.125000
muzzle_velocity = 3200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pred_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 200

[Munition]
nickname = ptop_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880
energy_damage = 0
one_shot_sound = fire_potop
munition_hit_effect = potop_gun_impact
const_effect = potop_gun_proj
lifetime = 0.947368
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ptop_gun
ids_name = 263967
ids_info = 266905
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = potop_gun_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ptop_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = potop_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = potop_maingun
lifetime = 1.666666
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = potop_turret
ids_name = 265699
ids_info = 264528
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 18000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 1200
toughness = 4.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = potop_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = cry_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle4
munition_hit_effect = pi_laser_04_impact
const_effect = crypton_laser_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cry_gun01
ids_name = 265693
ids_info = 266913
DA_archetype = equipment\models\weapons\cry_gun.cmp
material_library = ships\crypton\crypton.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 73
refire_delay = 0.2
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 3.500000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cry_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cry_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 406
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle4
munition_hit_effect = pi_laser_04_impact
const_effect = crypton_laser_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cry_gun02
ids_name = 265694
ids_info = 266914
DA_archetype = equipment\models\weapons\cry_gun.cmp
material_library = ships\crypton\crypton.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 100
refire_delay = 0.2
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 3.500000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cry_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cry_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 560
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle4
munition_hit_effect = pi_laser_04_impact
const_effect = crypton_laser_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cry_gun03
ids_name = 265695
ids_info = 266915
DA_archetype = equipment\models\weapons\cry_gun.cmp
material_library = ships\crypton\crypton.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 120
refire_delay = 0.2
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 3.500000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cry_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cry_gun_exl_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 630
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle4
munition_hit_effect = pi_laser_04_impact
const_effect = crypton_laser_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cry_gun_exl
ids_name = 265696
ids_info = 266916
DA_archetype = equipment\models\weapons\cry_gun.cmp
material_library = ships\crypton\crypton.mat
HP_child = HPConnect
hit_pts = 7600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 122
refire_delay = 0.2
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 3.500000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cry_gun_exl_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = cry_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_particle4
munition_hit_effect = pi_laser_04_impact
const_effect = crypton_laser_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cry_turret01
ids_name = 265719
ids_info = 266940
DA_archetype = equipment\models\weapons\cry_turret.cmp
material_library = ships\crypton\crypton.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 100
refire_delay = 0.2
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cry_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cry_cannon_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2300
energy_damage = 0
weapon_type = W_None
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = en_capgun_impact
const_effect = en_cruiser_gun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cry_cannon
ids_name = 265697
ids_info = 266912
DA_archetype = equipment\models\turret\cry_cannon.cmp
material_library = ships\crypton\crypton.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 60000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 1900
refire_delay = 0.555555
muzzle_velocity = 2500
toughness = 5.300000
flash_particle_name = en_capgun_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cry_cannon_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = cry_barrel_lod1
LODranges = 0, 1000

[Munition]
nickname = fp8_cannon_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2300
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = en_capgun_impact
const_effect = en_cruiser_gun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fp8_cannon
ids_name = 263586
ids_info = 264586
DA_archetype = equipment\models\turret\fp8_cannon.cmp
material_library = solar\dockable\civ_FP.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 60000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 1900
refire_delay = 0.555555
muzzle_velocity = 2500
toughness = 5.300000
flash_particle_name = en_capgun_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fp8_cannon_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = fp8_cannon_barrel_lod1
LODranges = 0, 1000

[Munition]
nickname = fc_ou_gun_special_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 680
energy_damage = 120
weapon_type = W_Particle
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.814814
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun_special
ids_name = 265698
ids_info = 266917
DA_archetype = equipment\models\weapons\ors_gun2.cmp
material_library = equipment\models\weapons\ors_gun.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 129
refire_delay = 0.25
muzzle_velocity = 1350
toughness = 10.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun_special_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = or_sp_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 250
weapon_type = W_None
one_shot_sound = fire_plasma5
munition_hit_effect = rh_plasma_04_impact
const_effect = rh_plasma_04_proj
lifetime = 1.142858
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_sp_turret
ids_name = 265700
ids_info = 266918
DA_archetype = equipment\models\weapons\orsp_turret.cmp
material_library = equipment\models\weapons\orsp_turret.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 127
refire_delay = 0.277778
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 1.900000
flash_particle_name = rh_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_sp_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = g025_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = potop_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = g025_turret
ids_name = 263669
ids_info = 267008
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 26000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.333333
muzzle_velocity = 1500
toughness = 4.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 50
light_anim = l_gun01_flash
projectile_archetype = g025_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = strage_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_pred_beam
munition_hit_effect = pred_beam_impact
const_effect = pred_beam_proj
lifetime = 0.916667
weapon_type = W_Energy
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = strage_gun
ids_name = 265702
ids_info = 266919
DA_archetype = equipment\models\weapons\strage_gun.cmp
material_library = equipment\models\weapons\strage_gun.mat
HP_child = HPConnect
hit_pts = 8600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 88
refire_delay = 0.166666
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = pred_beam_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = strage_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 100, 1000

[Munition]
nickname = p_corvet_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600
energy_damage = 0
one_shot_sound = fire_pred_corvet
munition_hit_effect = pred_plasma_impact
const_effect = pred_plasma_proj
weapon_type = W_Energy
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = p_corvet_turret
ids_name = 265705
ids_info = 266921
DA_archetype = equipment\models\turret\p_cor_gun.cmp
material_library = ships\p_corvet\p_corvet.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 56000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 880
refire_delay = 0.357142
muzzle_velocity = 2800
toughness = 5.300000
flash_particle_name = pred_plasma_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = p_corvet_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 2000

[Munition]
nickname = strage_sp_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 0
one_shot_sound = fire_pred_beam
munition_hit_effect = pred_beam_impact
const_effect = pred_beam_proj
weapon_type = W_Energy
lifetime = 0.916667
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = strage_sp_gun
ids_name = 265706
ids_info = 266922
DA_archetype = equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 46000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 150
refire_delay = 0.333333
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = pred_beam_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = strage_sp_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = quest_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = sp_bloodhound_03_impact
const_effect = sp_bloodhound_03_proj
lifetime = 0.1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = quest_gun
ids_name = 265708
ids_info = 266925
DA_archetype = equipment\models\weapons\obrazez.cmp
material_library = equipment\models\weapons\fed_gun.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 20
refire_delay = 0.333333
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = pi_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = quest_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 100

[Munition]
nickname = li_elite_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 740
energy_damage = 0
weapon_type = W_Plasma
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_04_impact
const_effect = li_plasma_04_proj
lifetime = 0.916668
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_elite_gun01
ids_name = 265546
ids_info = 266928
DA_archetype = equipment\models\weapons\li_elit_gun.cmp
material_library = equipment\models\weapons\li_elit_gun.mat
HP_child = HPConnect
hit_pts = 7600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 130
refire_delay = 0.25
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_elite_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = gekkon_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 7000
weapon_type = W_Plasma
one_shot_sound = fire_plasma4
munition_hit_effect = tr_plasma_impact
const_effect = tr_plasma_proj
lifetime = 0.833333
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gekkon_gun
ids_name = 265547
ids_info = 266929
DA_archetype = equipment\models\weapons\gekkon_gun.cmp
material_library = equipment\models\weapons\gekkon_gun.mat
HP_child = HPConnect
hit_pts = 150000
explosion_resistance = 1.200000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4800
refire_delay = 0.333333
muzzle_velocity = 1800
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = tr_plasma_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gekkon_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 120

[Munition]
nickname = fc_or_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun01_mark04
ids_name = 265711
ids_info = 266930
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 54
refire_delay = 0.111111
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 340
energy_damage = 0
weapon_type = W_Laser
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun01_mark05
ids_name = 265712
ids_info = 266931
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 67
refire_delay = 0.111111
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bl_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50
energy_damage = 1410
weapon_type = W_Pulse
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bl_gun01
ids_name = 265716
ids_info = 266936
DA_archetype = equipment\models\weapons\bsind_gun.cmp
material_library = equipment\models\weapons\bsind_gun.mat
HP_child = HPConnect
hit_pts = 6800
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 188
refire_delay = 0.333333
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 10
light_anim = l_gun01_flash
projectile_archetype = fc_bl_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 120

[Munition]
nickname = or_prototype_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460
energy_damage = 0
weapon_type = W_Energy
one_shot_sound = fire_no1
munition_hit_effect = or_prototype_impact
const_effect = or_prototype_proj
lifetime = 0.955555
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_prototype_gun01
ids_name = 265717
ids_info = 266938
DA_archetype = equipment\models\weapons\or_prototyp.cmp
material_library = equipment\models\weapons\or_prototyp.mat
HP_child = HPConnect
hit_pts = 7400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 96
refire_delay = 0.2
muzzle_velocity = 1800
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = or_prototype_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_prototype_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = shuriken_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 590
energy_damage = 0
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
weapon_type = W_Kinetic
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = shuriken_gun
ids_name = 265720
ids_info = 264912
DA_archetype = equipment\models\weapons\suriken_gun.cmp
HP_child = HPConnect
hit_pts = 46000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 175
refire_delay = 0.142857
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = pi_photon_03_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = shuriken_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = art_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10
energy_damage = 580
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.875
weapon_type = W_pulse
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = art_gun03
ids_name = 265551
ids_info = 267009
DA_archetype = equipment\models\weapons\sredder_gun.cmp
material_library = equipment\models\weapons\sredder_gun.mat
HP_child = HPConnect
hit_pts = 8600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 41
refire_delay = 0.142857
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = pred_beam_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = art_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 100, 1000

[Munition]
nickname = clan_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 418
energy_damage = 209
weapon_type = W_None
one_shot_sound = fire_clan_gun
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_05_proj
lifetime = 0.785714
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = clan_gun
ids_name = 265552
ids_info = 267010
DA_archetype = equipment\models\weapons\Hellscream.cmp
material_library = equipment\models\weapons\Hellscream.mat
HP_child = HPConnect
hit_pts = 8900
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 70
refire_delay = 0.142857
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = clan_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 100, 1000

[Munition]
nickname = Ku_nom_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2640
energy_damage = 0
one_shot_sound = fire_ku_no_gun
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Ku_nom_turret
ids_name = 265524
ids_info = 267012
DA_archetype = equipment\models\turret\Ku_nom_turret.cmp
material_library = equipment\models\turret\Ku_nom_turret.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 80000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 200
refire_delay = 0.8
muzzle_velocity = 2400
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ku_nom_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = Ku_nom_turret_stvol_lod1
LODranges = 0, 1000

[Munition]
nickname = explorer_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3998
energy_damage = 0
weapon_type = W_Anomal
one_shot_sound = fire_plasma4
munition_hit_effect = md_volcan_impact
const_effect = md_volcan_proj
lifetime = 0.785715
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = explorer_gun
ids_name = 265553
ids_info = 267013
DA_archetype = equipment\models\weapons\explorer_gun.cmp
material_library = ships\md_explorer\md_explorer.mat
HP_child = HPConnect
hit_pts = 14000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 140
refire_delay = 1
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = md_volcan_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = explorer_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 100, 1000