[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 2200
fill_dist = 4500
diffuse_color = 250, 250, 250
ambient_color = 50, 40, 30
ambient_increase = 50, 50, 50
empty_cube_frequency = 0.200000

[properties]
flag = rock_objects
flag = Object_density_med

[Cube]
asteroid = SeaofSorrow_90, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = SeaofSorrow_140, 0.400000, -0.700000, -0.200000, 15, 90, 120
asteroid = SeaofSorrow_300, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = SeaofSorrow_90, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = SeaofSorrow_140, -0.700000, 0.400000, -0.400000, 75, 30, 70

[AsteroidBillboards]
count = 30
start_dist = 2000
fade_dist_percent = 0.500000
shape = asteroid_planet_frag
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1
size = 280, 280

[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 1000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1
vert_increase = 2

[DynamicAsteroids]
asteroid = DAsteroid_SeaOfSorrow
count = 5
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 0.7, 0.7, 0.7

[LootableZone]
zone = Zone_Ew15_radiation
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_regangalit
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_regangalit
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 5