[NPCShipArch]
nickname = MSN01a_Liberty_Rogue
loadout = MSN01a_Liberty_Rogue
level = d1
ship_archetype = pi_fighter
pilot = MSN01a_Liberty_Rogue
state_graph = FIGHTER
npc_class = unlawful, FIGHTER

[NPCShipArch]
nickname = MSN06_Nomad_Rhienland_Heavy_Fighter
loadout = MSN06_Nomad_Rhienland_Heavy_Fighter
level = d6
ship_archetype = rh_elite
pilot = MSN06_Nomad_Rhienland_Heavy_Fighter
state_graph = FIGHTER
npc_class = unlawful, elite_fighter

[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Light_Fighter
loadout = MSN11_Nomad_Liberty_Light_Fighter
level = d11
ship_archetype = li_fighter
pilot = MSN11_Nomad_Liberty_Light_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER

[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter
loadout = MSN11_Nomad_Liberty_Heavy_Fighter
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter
state_graph = FIGHTER
npc_class = unlawful, elite_fighter

[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
state_graph = FIGHTER
npc_class = unlawful, elite_fighter

[NPCShipArch]
nickname = MSN13_Nomad_Fighter_Populator
loadout = MSN13_Nomad_Fighter_Pop
level = d10
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = fauxplayer
loadout = msn_playerloadout_faux
level = d1
ship_archetype = msn_playership
state_graph = FIGHTER
npc_class = lawful, FIGHTER

[NPCShipArch]
nickname = SETSCENE_Nomad_Fighter
loadout = SETSCENE_Nomad_Fighter
level = d1
ship_archetype = no_fighter
pilot = setscene_nomad_fighter_FP7
state_graph = FIGHTER
npc_class = lawful, FIGHTER

[NPCShipArch]
nickname = SETSCENE_M03_Navy_Fighter
loadout = SETSCENE_M03_Navy_Fighter
level = d6
ship_archetype = li_elite
pilot = SETSCENE_M03_Navy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter

[NPCShipArch]
nickname = SETSCENE_M03_Liberty_Freighter
loadout = SETSCENE_M03_Liberty_Freighter
level = d1
ship_archetype = li_freighter
pilot = SETSCENE_M03_Liberty_Freighter
state_graph = FIGHTER
npc_class = lawful, freighter

[NPCShipArch]
nickname = li_n_li_elite_d1-3
loadout = li_n_li_elite_loadout01
level = d3
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3

[NPCShipArch]
nickname = li_n_li_elite_d4
loadout = li_n_li_elite_loadout01
level = d4
ship_archetype = li_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4

[NPCShipArch]
nickname = li_n_li_elite_d5
loadout = li_n_li_elite_loadout01
level = d5
ship_archetype = li_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5

[NPCShipArch]
nickname = li_n_li_elite_d6
loadout = li_n_li_elite_loadout02
level = d6
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6

[NPCShipArch]
nickname = li_n_li_elite_d7
loadout = li_n_li_elite_loadout02
level = d7
ship_archetype = li_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = li_n_li_elite_d8
loadout = li_n_li_elite_loadout02
level = d8
ship_archetype = li_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = li_n_li_elite_d9
loadout = li_n_li_elite_loadout03
level = d9
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = li_n_li_elite_d10
loadout = li_n_li_elite_loadout03
level = d10
ship_archetype = li_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = li_n_li_elite_d11-15
loadout = li_n_li_elite_loadout03
level = d11
ship_archetype = li_elite2
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15

[NPCShipArch]
nickname = li_n_li_elite_d16-19
loadout = li_n_li_elite_loadout04
level = d16
ship_archetype = li_elite3
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18, d19

[NPCShipArch]
nickname = li_n_li_elite_d20
loadout = li_n_li_elite_loadout05
level = d20
ship_archetype = li_elite3
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = li_n_cruiser_d22
loadout = li_n_li_cruiser
level = d22
ship_archetype = li_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, CRUISER, d22

[NPCShipArch]
nickname = li_n_dreadnought_d25
loadout = li_n_li_dreadnought
level = d25
ship_archetype = li_dreadnought
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, battleship, d25

[NPCShipArch]
nickname = li_p_li_fighter_d1-2
loadout = li_p_li_fighter_loadout01
level = d2
ship_archetype = li_fighter
pilot = pilot_police_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2

[NPCShipArch]
nickname = li_p_li_fighter_d3
loadout = li_p_li_fighter_loadout01
level = d3
ship_archetype = li_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3

[NPCShipArch]
nickname = li_p_li_fighter_d4-9
loadout = li_p_li_fighter_loadout01
level = d4
ship_archetype = li_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = li_p_li_fighter_d10-20
loadout = li_p_li_fighter_loadout02
level = d10
ship_archetype = li_fighter2
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = li_p_ge_armored_d2
loadout = li_p_ge_armored_loadout01
level = d2
ship_archetype = ge_armored
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2

[NPCShipArch]
nickname = li_p_ge_armored_d3
loadout = li_p_ge_armored_loadout02
level = d3
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d3

[NPCShipArch]
nickname = li_p_ge_armored_d4
loadout = li_p_ge_armored_loadout03
level = d4
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = ku_n_ku_elite_d1-8
loadout = ku_n_ku_elite_loadout01
level = d8
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = ku_n_ku_elite_d9
loadout = ku_n_ku_elite_loadout01
level = d9
ship_archetype = ku_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = ku_n_ku_elite_d10
loadout = ku_n_ku_elite_loadout01
level = d10
ship_archetype = ku_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = ku_n_ku_elite_d11
loadout = ku_n_ku_elite_loadout01
level = d11
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = ku_n_ku_elite_d12-15
loadout = ku_n_ku_elite_loadout02
level = d12
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12, d13, d14, d15

[NPCShipArch]
nickname = ku_n_ku_elite_d16-18
loadout = ku_n_ku_elite_loadout03
level = d16
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18

[NPCShipArch]
nickname = ku_n_ku_elite_d19
loadout = ku_n_ku_elite_loadout04
level = d19
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = ku_n_ku_elite_d20
loadout = ku_n_ku_elite_loadout05
level = d20
ship_archetype = ku_elite
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = fc_kn_elite_d19
loadout = fc_ku_elite_loadout
level = d19
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = fc_kn_elite_d20
loadout = fc_ku_elite_loadout
level = d20
ship_archetype = ku_elite
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = ku_n_ku_gunboat_d1-9
loadout = ku_n_ku_gunboat_loadout01
level = d9
ship_archetype = ku_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = ku_n_ku_gunboat_d10-19
loadout = ku_n_ku_gunboat_loadout02
level = d10
ship_archetype = ku_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = ku_n_destroyer_d22
loadout = ku_destroyer
level = d22
ship_archetype = ku_destroyer
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, CRUISER, d22

[NPCShipArch]
nickname = ku_n_battleship_d25
loadout = ku_battleship
level = d25
ship_archetype = ku_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, battleship, d25

[NPCShipArch]
nickname = fc_j_ge_csv_d1
loadout = fc_j_ge_csv_loadout01
level = d1
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1

[NPCShipArch]
nickname = fc_j_ge_csv_d2-3
loadout = fc_j_ge_csv_loadout01
level = d2
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2, d3

[NPCShipArch]
nickname = fc_j_ge_csv_d4
loadout = fc_j_ge_csv_loadout02
level = d4
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4

[NPCShipArch]
nickname = fc_j_ge_csv_d5-9
loadout = fc_j_ge_csv_loadout02
level = d5
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = fc_j_ge_csv_d10
loadout = fc_j_ge_csv_loadout03
level = d10
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_j_ge_csv_d11-13
loadout = fc_j_ge_csv_loadout03
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13

[NPCShipArch]
nickname = fc_j_ge_csv_d14-17
loadout = fc_j_ge_csv_loadout04
level = d14
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_j_ge_csv_d18-20
loadout = fc_j_ge_csv_loadout05
level = d18
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18, d19, d20

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d1
loadout = fc_j_ge_csv_loadout01s
level = d1
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d1

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d2-3
loadout = fc_j_ge_csv_loadout01s
level = d2
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d2, d3

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d4
loadout = fc_j_ge_csv_loadout02s
level = d4
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d4

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d5-9
loadout = fc_j_ge_csv_loadout02s
level = d5
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d10
loadout = fc_j_ge_csv_loadout03s
level = d10
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d10

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d11-19
loadout = fc_j_ge_csv_loadout03s
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_lh_bw_fighter_d1-3
loadout = fc_lh_bw_fighter_loadout01
level = d3
ship_archetype = bw_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3

[NPCShipArch]
nickname = fc_lh_bw_fighter_d4
loadout = fc_lh_bw_fighter_loadout01
level = d4
ship_archetype = bw_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4

[NPCShipArch]
nickname = fc_lh_bw_fighter_d5
loadout = fc_lh_bw_fighter_loadout01
level = d5
ship_archetype = bw_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5

[NPCShipArch]
nickname = fc_lh_bw_fighter_d6
loadout = fc_lh_bw_fighter_loadout02
level = d6
ship_archetype = bw_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6

[NPCShipArch]
nickname = fc_lh_bw_fighter_d7
loadout = fc_lh_bw_fighter_loadout02
level = d7
ship_archetype = bw_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_lh_bw_fighter_d8
loadout = fc_lh_bw_fighter_loadout02
level = d8
ship_archetype = bw_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_lh_bw_elite_d9
loadout = fc_lh_bw_elite_loadout01
level = d9
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_lh_bw_elite_d10-20
loadout = fc_lh_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_lr_pi_fighter_d1
loadout = fc_lr_pi_fighter_loadout01
level = d1
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1

[NPCShipArch]
nickname = fc_lr_pi_fighter_d2
loadout = fc_lr_pi_fighter_loadout01
level = d2
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2

[NPCShipArch]
nickname = fc_lr_pi_fighter_d3
loadout = fc_lr_pi_fighter_loadout01
level = d3
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3

[NPCShipArch]
nickname = fc_lr_pi_fighter_d4
loadout = fc_lr_pi_fighter_loadout02
level = d4
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4

[NPCShipArch]
nickname = fc_lr_pi_fighter_d5
loadout = fc_lr_pi_fighter_loadout02
level = d5
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5

[NPCShipArch]
nickname = fc_lr_pi_fighter_d6
loadout = fc_lr_pi_fighter_loadout02
level = d6
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6

[NPCShipArch]
nickname = fc_lr_pi_elite_d7
loadout = fc_lr_pi_elite_loadout01
level = d7
ship_archetype = pi_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_lr_pi_elite_d8
loadout = fc_lr_pi_elite_loadout01
level = d8
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_lr_pi_elite_d9
loadout = fc_lr_pi_elite_loadout01
level = d9
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_lr_pi_elite_d10
loadout = fc_lr_pi_elite_loadout02
level = d10
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_lr_pi_elite_d11-20
loadout = fc_lr_pi_elite_loadout02
level = d11
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d1
loadout = fc_lr_pi_fighter_loadout01s
level = d1
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d1

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d2
loadout = fc_lr_pi_fighter_loadout01s
level = d2
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d2

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d3
loadout = fc_lr_pi_fighter_loadout01s
level = d3
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d3

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d4
loadout = fc_lr_pi_fighter_loadout02s
level = d4
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d4

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d5
loadout = fc_lr_pi_fighter_loadout02s
level = d5
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d5

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d6
loadout = fc_lr_pi_fighter_loadout02s
level = d6
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d6

[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d7
loadout = fc_lr_pi_elite_loadout01s
level = d7
ship_archetype = pi_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d7

[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d8
loadout = fc_lr_pi_elite_loadout01s
level = d8
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d8

[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d9
loadout = fc_lr_pi_elite_loadout01s
level = d9
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d9

[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d10
loadout = fc_lr_pi_elite_loadout02s
level = d10
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d10

[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d11-19
loadout = fc_lr_pi_elite_loadout02s
level = d11
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_lr_pi_freighter_d1
loadout = fc_lr_pi_freighter_loadout01
level = d1
ship_archetype = pi_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d1

[NPCShipArch]
nickname = fc_lr_pi_freighter_d2
loadout = fc_lr_pi_freighter_loadout01
level = d2
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d2

[NPCShipArch]
nickname = fc_lr_pi_freighter_d3
loadout = fc_lr_pi_freighter_loadout01
level = d3
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d3

[NPCShipArch]
nickname = fc_lr_pi_freighter_d4-6
loadout = fc_lr_pi_freighter_loadout01
level = d4
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d4, d5, d6

[NPCShipArch]
nickname = fc_lr_pi_freighter_d7
loadout = fc_lr_pi_freighter_loadout02
level = d7
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d7

[NPCShipArch]
nickname = fc_lr_pi_freighter_d8
loadout = fc_lr_pi_freighter_loadout02
level = d8
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d8

[NPCShipArch]
nickname = fc_lr_pi_freighter_d9-10
loadout = fc_lr_pi_freighter_loadout02
level = d9
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d9, d10

[NPCShipArch]
nickname = fc_lr_pi_freighter_d11-19
loadout = fc_lr_pi_freighter_loadout03
level = d11
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d1
loadout = fc_lr_pi_freighter_loadout01
level = d1
ship_archetype = pi_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d1

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d2
loadout = fc_lr_pi_freighter_loadout01
level = d2
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d2

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d3
loadout = fc_lr_pi_freighter_loadout01
level = d3
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d3

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d4-6
loadout = fc_lr_pi_freighter_loadout01
level = d4
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d4, d5, d6

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d7
loadout = fc_lr_pi_freighter_loadout02
level = d7
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d7

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d8
loadout = fc_lr_pi_freighter_loadout02
level = d8
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d8

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d9-10
loadout = fc_lr_pi_freighter_loadout02
level = d9
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d9, d10

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d11-19
loadout = fc_lr_pi_freighter_loadout03
level = d11
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_ou_bw_fighter_d1-4
loadout = fc_ou_bw_fighter_loadout01
level = d4
ship_archetype = bw_fighter
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4

[NPCShipArch]
nickname = fc_ou_bw_fighter_d5
loadout = fc_ou_bw_fighter_loadout01
level = d5
ship_archetype = bw_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5

[NPCShipArch]
nickname = fc_ou_bw_fighter_d6
loadout = fc_ou_bw_fighter_loadout02
level = d6
ship_archetype = bw_fighter
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6

[NPCShipArch]
nickname = fc_ou_bw_fighter_d7
loadout = fc_ou_bw_fighter_loadout02
level = d7
ship_archetype = bw_fighter
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_ou_bw_fighter_d8
loadout = fc_ou_bw_fighter_loadout02
level = d8
ship_archetype = bw_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_ou_bw_elite_d9
loadout = fc_ou_bw_elite_loadout01
level = d9
ship_archetype = bw_elite
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_ou_bw_elite_d10
loadout = fc_ou_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_ou_bw_elite_d11
loadout = fc_ou_bw_elite_loadout01
level = d11
ship_archetype = bw_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_ou_bw_elite_d12
loadout = fc_ou_bw_elite_loadout02
level = d12
ship_archetype = bw_elite
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12

[NPCShipArch]
nickname = fc_ou_bw_elite_d13
loadout = fc_ou_bw_elite_loadout02
level = d13
ship_archetype = bw_elite
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13

[NPCShipArch]
nickname = fc_ou_bw_elite_d14
loadout = fc_ou_bw_elite_loadout02
level = d14
ship_archetype = bw_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14

[NPCShipArch]
nickname = fc_ou_bw_elite2_d15
loadout = fc_ou_bw_elite2_loadout01
level = d15
ship_archetype = bw_elite2
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15

[NPCShipArch]
nickname = fc_ou_bw_elite2_d16
loadout = fc_ou_bw_elite2_loadout01
level = d16
ship_archetype = bw_elite2
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16

[NPCShipArch]
nickname = fc_ou_bw_elite2_d17
loadout = fc_ou_bw_elite2_loadout01
level = d17
ship_archetype = bw_elite2
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17

[NPCShipArch]
nickname = fc_ou_bw_elite2_d18
loadout = fc_ou_bw_elite2_loadout02
level = d18
ship_archetype = bw_elite2
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18

[NPCShipArch]
nickname = fc_ou_bw_elite2_d19
loadout = fc_ou_bw_elite2_loadout03
level = d19
ship_archetype = bw_elite2
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = fc_ou_blade_d20
loadout = fc_ou_blade_loadout
level = d20
ship_archetype = blade
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = fc_ou_rd_d21
loadout = fc_ou_rd_loadout
level = d21
ship_archetype = Rd_fighter
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d21

[NPCShipArch]
nickname = fc_x_ge_fighter_d1-2
loadout = fc_x_ge_fighter_loadout01
level = d2
ship_archetype = ge_fighter
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2

[NPCShipArch]
nickname = fc_x_ge_fighter_d3
loadout = fc_x_ge_fighter_loadout01
level = d3
ship_archetype = ge_fighter
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3

[NPCShipArch]
nickname = fc_x_ge_fighter2_d4-7
loadout = fc_x_ge_fighter2_loadout01
level = d4
ship_archetype = ge_fighter2
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4, d5, d6, d7

[NPCShipArch]
nickname = fc_x_ge_fighter4_d8
loadout = fc_x_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_x_ge_fighter4_d9
loadout = fc_x_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_x_ge_fighter4_d10
loadout = fc_x_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_x_ge_fighter4_d11-19
loadout = fc_x_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_xenos_ace_d20
loadout = fc_xenos_ace_loadout
level = d20
ship_archetype = Executor
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = gd_bh_bh_fighter_d1
loadout = gd_bh_bh_fighter_loadout01
level = d1
ship_archetype = bh_fighter
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1

[NPCShipArch]
nickname = gd_bh_bh_fighter_d2
loadout = gd_bh_bh_fighter_loadout01
level = d2
ship_archetype = bh_fighter
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2

[NPCShipArch]
nickname = gd_bh_bh_fighter_d3
loadout = gd_bh_bh_fighter_loadout01
level = d3
ship_archetype = bh_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3

[NPCShipArch]
nickname = gd_bh_bh_fighter_d4
loadout = gd_bh_bh_fighter_loadout02
level = d4
ship_archetype = bh_fighter
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4

[NPCShipArch]
nickname = gd_bh_bh_fighter_d5
loadout = gd_bh_bh_fighter_loadout02
level = d5
ship_archetype = bh_fighter
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5

[NPCShipArch]
nickname = gd_bh_bh_fighter_d6
loadout = gd_bh_bh_fighter_loadout02
level = d6
ship_archetype = bh_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6

[NPCShipArch]
nickname = gd_bh_bh_elite_d7
loadout = gd_bh_bh_elite_loadout01
level = d7
ship_archetype = bh_elite
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = gd_bh_bh_elite_d8
loadout = gd_bh_bh_elite_loadout01
level = d8
ship_archetype = bh_elite
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = gd_bh_bh_elite_d9
loadout = gd_bh_bh_elite_loadout01
level = d9
ship_archetype = bh_elite
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = gd_bh_bh_elite_d10
loadout = gd_bh_bh_elite_loadout02
level = d10
ship_archetype = bh_elite
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = gd_bh_bh_elite_d11
loadout = gd_bh_bh_elite_loadout02
level = d11
ship_archetype = bh_elite
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = gd_bh_bh_elite_d12
loadout = gd_bh_bh_elite_loadout02
level = d12
ship_archetype = bh_elite
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12

[NPCShipArch]
nickname = gd_bh_bh_elite2_d13
loadout = gd_bh_bh_elite2_loadout01
level = d13
ship_archetype = bh_elite2
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = gd_bh_bh_elite2_d14
loadout = gd_bh_bh_elite2_loadout01
level = d14
ship_archetype = bh_elite2
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14

[NPCShipArch]
nickname = gd_bh_bh_elite2_d15
loadout = gd_bh_bh_elite2_loadout01
level = d15
ship_archetype = bh_elite2
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15

[NPCShipArch]
nickname = gd_bh_bh_elite2_d16
loadout = gd_bh_bh_elite2_loadout02
level = d16
ship_archetype = bh_elite2
pilot = pilot_bh_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16

[NPCShipArch]
nickname = gd_bh_bh_elite2_d17
loadout = gd_bh_bh_elite2_loadout02
level = d17
ship_archetype = bh_elite2
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17

[NPCShipArch]
nickname = gd_bh_bh_elite2_d18
loadout = gd_bh_bh_elite2_loadout02
level = d18
ship_archetype = bh_elite2
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18

[NPCShipArch]
nickname = gd_bh_bh_elite2_d19
loadout = gd_bh_bh_elite2_loadout02
level = d19
ship_archetype = bh_elite2
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = gd_bh_bh_elite3_d20
loadout = gd_bh_bh_elite2_loadout03
level = d20
ship_archetype = bh_elite3
pilot = pilot_bh_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = fc_bh_bh_elite2_d18-19
loadout = gd_bh_bh_elite2_loadout02
level = d19
ship_archetype = bh_elite2
pilot = pilot_fc_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18, d19

[NPCShipArch]
nickname = fc_bh_bh_elite3_d20
loadout = gd_bh_bh_elite2_loadout03
level = d20
ship_archetype = bh_elite3
pilot = pilot_fc_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = fc_gc_ge_fighter_d1-2
loadout = fc_gc_ge_fighter_loadout01
level = d2
ship_archetype = ge_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2

[NPCShipArch]
nickname = fc_gc_ge_fighter_d3
loadout = fc_gc_ge_fighter_loadout01
level = d3
ship_archetype = ge_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3

[NPCShipArch]
nickname = fc_gc_ge_fighter2_d4-8
loadout = fc_gc_ge_fighter2_loadout01
level = d4
ship_archetype = ge_fighter2
pilot = pilot_pirate_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = fc_gc_ge_fighter4_d9
loadout = fc_gc_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = fc_gc_ge_fighter4_d10
loadout = fc_gc_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_gc_ge_fighter4_d11
loadout = fc_gc_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_gc_ge_fighter4_d12-13
loadout = fc_gc_ge_fighter4_loadout02
level = d12
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13

[NPCShipArch]
nickname = fc_gc_ge_fighter5_d14-15
loadout = fc_gc_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14, d15

[NPCShipArch]
nickname = fc_gc_ge_fighter5_d16-17
loadout = fc_gc_ge_fighter5_loadout02
level = d16
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16, d17

[NPCShipArch]
nickname = fc_gc_ge_fighter5_d18-20
loadout = fc_gc_ge_fighter5_loadout03
level = d18
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18, d20

[NPCShipArch]
nickname = fc_h_ge_csv_d1-7
loadout = fc_h_ge_csv_loadout01
level = d7
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = fc_h_ge_csv_d8
loadout = fc_h_ge_csv_loadout01
level = d8
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_h_ge_csv_d9
loadout = fc_h_ge_csv_loadout01
level = d9
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_h_ge_csv_d10
loadout = fc_h_ge_csv_loadout02
level = d10
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_h_ge_csv_d11
loadout = fc_h_ge_csv_loadout02
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_h_ge_csv_d12-20
loadout = fc_h_ge_csv_loadout02
level = d12
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_u_ge_fighter4_d1-10
loadout = fc_u_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = fc_u_ge_fighter4_d11
loadout = fc_u_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_u_ge_fighter4_d12-15
loadout = fc_u_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13, d14, d15

[NPCShipArch]
nickname = fc_u_Hogan_fighter_d16-18
loadout = fc_u_Hogan_loadout01
level = d16
ship_archetype = Hogan
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16, d17, d18

[NPCShipArch]
nickname = fc_u_Hogan_fighter_d19
loadout = fc_u_Hogan_loadout02
level = d19
ship_archetype = Hogan
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = fc_u_Hogan_fighter_d20
loadout = fc_u_Hogan_loadout03
level = d20
ship_archetype = Hogan
pilot = pilot_pirate_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = gd_im_ge_fighter2_d1-4
loadout = gd_im_ge_fighter2_loadout01
level = d4
ship_archetype = ge_fighter2
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4

[NPCShipArch]
nickname = gd_im_ge_fighter2_d5
loadout = gd_im_ge_fighter2_loadout01
level = d5
ship_archetype = ge_fighter2
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5

[NPCShipArch]
nickname = gd_im_ge_fighter2_d6
loadout = gd_im_ge_fighter2_loadout01
level = d6
ship_archetype = ge_fighter2
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6

[NPCShipArch]
nickname = gd_im_ge_fighter2_d7
loadout = gd_im_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = gd_im_ge_fighter4_d8
loadout = gd_im_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = gd_im_ge_fighter4_d9
loadout = gd_im_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = gd_im_ge_fighter4_d10
loadout = gd_im_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = gd_im_ge_fighter4_d11
loadout = gd_im_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = gd_im_ge_fighter5_d12
loadout = gd_im_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12

[NPCShipArch]
nickname = gd_im_ge_fighter5_d13
loadout = gd_im_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = gd_im_ge_fighter5_d14
loadout = gd_im_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14

[NPCShipArch]
nickname = gd_im_ge_fighter6_d15
loadout = gd_im_ge_fighter6_loadout01
level = d15
ship_archetype = ge_fighter6
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15

[NPCShipArch]
nickname = gd_im_ge_fighter6_d16-20
loadout = gd_im_ge_fighter6_loadout02
level = d16
ship_archetype = ge_fighter6
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = gd_im_br_freighter_d1-4
loadout = gd_im_br_freighter_loadout01
level = d4
ship_archetype = br_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4

[NPCShipArch]
nickname = gd_im_br_freighter_d5
loadout = gd_im_br_freighter_loadout01
level = d5
ship_archetype = br_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d5

[NPCShipArch]
nickname = gd_im_br_freighter_d6-19
loadout = gd_im_br_freighter_loadout01
level = d6
ship_archetype = br_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_im_ge_transport_d1-4
loadout = gd_im_ge_transport_loadout01
level = d4
ship_archetype = ge_transport
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d1, d2, d3, d4

[NPCShipArch]
nickname = gd_im_ge_transport_d5
loadout = gd_im_ge_transport_loadout01
level = d5
ship_archetype = ge_transport
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d5

[NPCShipArch]
nickname = gd_im_ge_large_transport_d5
loadout = gd_im_ge_large_transport_loadout01
level = d5
ship_archetype = ge_large_transport
pilot = transport_easiest
state_graph = TRANSPORT
npc_class = lawful, class_transport, d5

[NPCShipArch]
nickname = gd_im_ge_large_transport_d6
loadout = gd_im_ge_large_transport_loadout01
level = d6
ship_archetype = ge_large_transport
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d6

[NPCShipArch]
nickname = gd_im_ge_large_transport_d7
loadout = gd_im_ge_large_transport_loadout01
level = d7
ship_archetype = ge_large_transport
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d7

[NPCShipArch]
nickname = gd_im_ge_large_transport_d8
loadout = gd_im_ge_large_transport_loadout01
level = d8
ship_archetype = ge_large_transport
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d8

[NPCShipArch]
nickname = gd_im_ge_large_transport_d9
loadout = gd_im_ge_large_transport_loadout01
level = d9
ship_archetype = ge_large_transport
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9

[NPCShipArch]
nickname = gd_im_ge_train_d9
loadout = gd_im_ge_train_loadout01
level = d9
ship_archetype = ge_train
pilot = transport_easiest
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9

[NPCShipArch]
nickname = gd_im_ge_train_d10
loadout = gd_im_ge_train_loadout02
level = d10
ship_archetype = ge_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d10

[NPCShipArch]
nickname = gd_im_ge_train_d11
loadout = gd_im_ge_train_loadout02
level = d11
ship_archetype = ge_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d11

[NPCShipArch]
nickname = gd_im_ge_train_d12
loadout = gd_im_ge_train_loadout02
level = d12
ship_archetype = ge_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12

[NPCShipArch]
nickname = gd_im_ge_train_d13
loadout = gd_im_ge_train_loadout02
level = d13
ship_archetype = ge_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13

[NPCShipArch]
nickname = gd_im_ge_large_train_d12
loadout = gd_im_ge_large_train_loadout01
level = d12
ship_archetype = ge_large_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12

[NPCShipArch]
nickname = gd_im_ge_large_train_d13
loadout = gd_im_ge_large_train_loadout01
level = d13
ship_archetype = ge_large_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13

[NPCShipArch]
nickname = gd_im_ge_large_train_d14-19
loadout = gd_im_ge_large_train_loadout01
level = d15
ship_archetype = ge_large_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_im_ge_armored_d1-12
loadout = gd_im_ge_armored_loadout01
level = d12
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = gd_im_ge_armored_d13-19
loadout = gd_im_ge_armored_loadout02
level = d13
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_im_ge_miner_d10-19
loadout = ge_miner_co_03
level = d16
ship_archetype = ge_miner_mp
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_miner, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_z_ge_fighter2_d1-6
loadout = gd_z_ge_fighter2_loadout01
level = d6
ship_archetype = ge_fighter2
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = gd_z_ge_fighter2_d7
loadout = gd_z_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = gd_z_ge_fighter4_d8
loadout = gd_z_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_pirate_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = gd_z_ge_fighter4_d9
loadout = gd_z_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = gd_z_ge_fighter4_d10
loadout = gd_z_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = gd_z_ge_fighter4_d11
loadout = gd_z_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = gd_z_ge_fighter5_d12
loadout = gd_z_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12

[NPCShipArch]
nickname = gd_z_ge_fighter5_d13
loadout = gd_z_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = gd_z_ge_fighter5_d14
loadout = gd_z_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14

[NPCShipArch]
nickname = gd_z_ge_fighter6_d15
loadout = gd_z_ge_fighter6_loadout01
level = d15
ship_archetype = ge_fighter6
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15

[NPCShipArch]
nickname = gd_z_ge_fighter6_d16-20
loadout = gd_z_ge_fighter6_loadout01
level = d16
ship_archetype = ge_fighter6
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = gd_z_bw_freighter_d1-6
loadout = gd_z_bw_freighter_loadout01
level = d6
ship_archetype = bw_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = gd_z_bw_freighter_d7
loadout = gd_z_bw_freighter_loadout01
level = d7
ship_archetype = bw_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d7

[NPCShipArch]
nickname = gd_z_bw_freighter_d8
loadout = gd_z_bw_freighter_loadout01
level = d8
ship_archetype = bw_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d8

[NPCShipArch]
nickname = gd_z_bw_freighter_d9
loadout = gd_z_bw_freighter_loadout02
level = d9
ship_archetype = bw_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = lawful, class_freighter, d9

[NPCShipArch]
nickname = gd_z_bw_freighter_d10
loadout = gd_z_bw_freighter_loadout02
level = d10
ship_archetype = bw_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d10

[NPCShipArch]
nickname = gd_z_bw_freighter_d11
loadout = gd_z_bw_freighter_loadout02
level = d11
ship_archetype = bw_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d11

[NPCShipArch]
nickname = gd_z_bw_freighter_d12
loadout = gd_z_bw_freighter_loadout02
level = d12
ship_archetype = bw_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d12

[NPCShipArch]
nickname = gd_z_bw_freighter_d13
loadout = gd_z_bw_freighter_loadout03
level = d13
ship_archetype = bw_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = lawful, class_freighter, d13

[NPCShipArch]
nickname = gd_z_bw_freighter_d14
loadout = gd_z_bw_freighter_loadout03
level = d14
ship_archetype = bw_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d14

[NPCShipArch]
nickname = gd_z_bw_freighter_d15
loadout = gd_z_bw_freighter_loadout03
level = d15
ship_archetype = bw_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d15

[NPCShipArch]
nickname = gd_z_bw_freighter_d16-19
loadout = gd_z_bw_freighter_loadout03
level = d16
ship_archetype = bw_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d16, d17, d18, d19

[NPCShipArch]
nickname = br_n_br_elite_d1-6
loadout = br_n_br_elite_loadout01
level = d6
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = br_n_br_elite_d7
loadout = br_n_br_elite_loadout01
level = d7
ship_archetype = br_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = br_n_br_elite_d8
loadout = br_n_br_elite_loadout01
level = d8
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = br_n_br_elite_d9
loadout = br_n_br_elite_loadout02
level = d9
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = br_n_br_elite_d10
loadout = br_n_br_elite_loadout02
level = d10
ship_archetype = br_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = br_n_br_elite_d11-15
loadout = br_n_br_elite_loadout02
level = d11
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15

[NPCShipArch]
nickname = br_n_br_elite_d16-17
loadout = br_n_br_elite_loadout04
level = d16
ship_archetype = br_elite2
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17

[NPCShipArch]
nickname = br_n_br_elite_d18-20
loadout = br_n_br_elite_loadout05
level = d18
ship_archetype = br_elite2
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18, d19, d20

[NPCShipArch]
nickname = br_n_br_gunboat_d1-7
loadout = br_n_br_gunboat_loadout01
level = d6
ship_archetype = br_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = br_n_br_gunboat_d8-19
loadout = br_n_br_gunboat_loadout02
level = d10
ship_archetype = br_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = br_n_destroyer_d22
loadout = br_n_br_destroyer
level = d22
ship_archetype = br_destroyer
pilot = destroyer_default
state_graph = CRUISER
npc_class = lawful, CRUISER, d22

[NPCShipArch]
nickname = br_n_battleship_d25
loadout = br_n_br_battleship
level = d25
ship_archetype = br_battleship
pilot = destroyer_default
state_graph = CRUISER
npc_class = lawful, battleship, d25

[NPCShipArch]
nickname = br_p_br_fighter_d1-5
loadout = br_p_br_fighter_loadout01
level = d5
ship_archetype = br_fighter
pilot = pilot_police_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5

[NPCShipArch]
nickname = br_p_br_fighter_d6
loadout = br_p_br_fighter_loadout01
level = d6
ship_archetype = br_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6

[NPCShipArch]
nickname = br_p_br_fighter_d7-20
loadout = br_p_br_fighter_loadout02
level = d7
ship_archetype = br_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = br_p_ge_armored_d1-10
loadout = br_p_ge_armored_loadout01
level = d7
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = br_p_ge_armored_d11-19
loadout = br_p_ge_armored_loadout02
level = d12
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = ku_p_ku_fighter_d1-7
loadout = ku_p_ku_fighter_loadout01
level = d7
ship_archetype = ku_fighter
pilot = pilot_police_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = ku_p_ku_fighter_d8
loadout = ku_p_ku_fighter_loadout01
level = d8
ship_archetype = ku_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = ku_p_ku_fighter_d9-20
loadout = ku_p_ku_fighter_loadout02
level = d9
ship_archetype = ku_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = ku_p_ge_armored_d1-10
loadout = ku_p_ge_armored_loadout01
level = d9
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = ku_p_ge_armored_d11-19
loadout = ku_p_ge_armored_loadout02
level = d12
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_n_rh_elite_d1-11
loadout = rh_n_rh_elite_loadout01
level = d11
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11

[NPCShipArch]
nickname = rh_n_rh_elite_d12-15
loadout = rh_n_rh_elite_loadout01
level = d12
ship_archetype = rh_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12, d13, d14, d15

[NPCShipArch]
nickname = rh_n_rh_elite_d16-18
loadout = rh_n_rh_elite_loadout02
level = d16
ship_archetype = rh_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18

[NPCShipArch]
nickname = rh_n_rh_elite_d19-20
loadout = rh_n_rh_elite_loadout03
level = d19
ship_archetype = rh_elite2
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19, d20

[NPCShipArch]
nickname = rh_n_rh_gunboat_d1-19
loadout = rh_n_rh_gunboat_loadout01
level = d13
ship_archetype = rh_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_n_cruiser_d22
loadout = rh_cruiser
level = d22
ship_archetype = rh_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, CRUISER, d22

[NPCShipArch]
nickname = rh_n_battleship_d25
loadout = rh_battleship
level = d25
ship_archetype = rh_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, battleship, d25

[NPCShipArch]
nickname = rh_p_rh_fighter_d1-10
loadout = rh_p_rh_fighter_loadout01
level = d10
ship_archetype = rh_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = rh_p_rh_fighter_d11-20
loadout = rh_p_rh_fighter_loadout01
level = d11
ship_archetype = rh_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = rh_p_ge_armored_d1-11
loadout = rh_p_ge_armored_loadout01
level = d11
ship_archetype = ge_armored
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11

[NPCShipArch]
nickname = rh_p_ge_armored_d12-19
loadout = rh_p_ge_armored_loadout02
level = d13
ship_archetype = ge_armored
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_bd_ku_dragon_d1-7
loadout = fc_bd_ku_dragon_loadout01
level = d7
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = fc_bd_ku_dragon_d8
loadout = fc_bd_ku_dragon_loadout01
level = d8
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_bd_ku_dragon_d9
loadout = fc_bd_ku_dragon_loadout02
level = d9
ship_archetype = ku_dragon
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_bd_ku_dragon_d10
loadout = fc_bd_ku_dragon_loadout02
level = d10
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_bd_ku_dragon_d11
loadout = fc_bd_ku_dragon_loadout02
level = d11
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_bd_ku_dragon_d12-15
loadout = fc_bd_ku_dragon_loadout03
level = d12
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13, d14, d15

[NPCShipArch]
nickname = fc_bd_ku_dragon_d16-18
loadout = fc_bd_ku_dragon_loadout04
level = d16
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16, d17, d18

[NPCShipArch]
nickname = fc_bd_ku_dragon_d19
loadout = fc_bd_ku_dragon_loadout05
level = d19
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = fc_bd_ku_dragon_d20
loadout = fc_bd_ku_dragon_loadout06
level = d20
ship_archetype = ku_dragon
pilot = pilot_pirate_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = fc_b_bw_elite_d1-10
loadout = fc_b_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = fc_b_bw_elite_d11
loadout = fc_b_bw_elite_loadout01
level = d11
ship_archetype = bw_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_b_bw_elite_d12-20
loadout = fc_b_bw_elite_loadout02
level = d12
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_c_co_fighter_d1-6
loadout = fc_c_co_fighter_loadout01
level = d6
ship_archetype = co_fighter
pilot = pilot_corsair_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = fc_c_co_fighter_d7
loadout = fc_c_co_fighter_loadout01
level = d7
ship_archetype = co_fighter
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_c_co_fighter_d8
loadout = fc_c_co_fighter_loadout01
level = d8
ship_archetype = co_fighter
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_c_co_fighter_d9
loadout = fc_c_co_fighter_loadout02
level = d9
ship_archetype = co_fighter
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_c_co_fighter_d10
loadout = fc_c_co_fighter_loadout02
level = d10
ship_archetype = co_fighter
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_c_co_elite_d11
loadout = fc_c_co_elite_loadout01
level = d11
ship_archetype = co_elite
pilot = pilot_corsair_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_c_co_elite_d12
loadout = fc_c_co_elite_loadout01
level = d12
ship_archetype = co_elite
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12

[NPCShipArch]
nickname = fc_c_co_elite_d13
loadout = fc_c_co_elite_loadout01
level = d13
ship_archetype = co_elite
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13

[NPCShipArch]
nickname = fc_c_co_elite_d14
loadout = fc_c_co_elite_loadout02
level = d14
ship_archetype = co_elite
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14

[NPCShipArch]
nickname = fc_c_co_elite_d15
loadout = fc_c_co_elite_loadout02
level = d15
ship_archetype = co_elite
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15

[NPCShipArch]
nickname = fc_c_co_elite2_d16
loadout = fc_c_co_elite2_loadout01
level = d16
ship_archetype = co_elite2
pilot = pilot_corsair_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16

[NPCShipArch]
nickname = fc_c_co_elite2_d17
loadout = fc_c_co_elite2_loadout01
level = d17
ship_archetype = co_elite2
pilot = pilot_corsair_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17

[NPCShipArch]
nickname = fc_c_co_elite2_d18
loadout = fc_c_co_elite2_loadout01
level = d18
ship_archetype = co_elite2
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18

[NPCShipArch]
nickname = fc_c_co_elite2_d19
loadout = fc_c_co_elite2_loadout02
level = d19
ship_archetype = co_elite2
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = fc_c_co_elite3_d20
loadout = fc_c_co_elite2_loadout03
level = d20
ship_archetype = co_elite3
pilot = pilot_corsair_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = fc_fa_ge_fighter2_d1-7
loadout = fc_fa_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = fc_fa_ge_fighter4_d8
loadout = fc_fa_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_fa_ge_fighter4_d9-20
loadout = fc_fa_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_g_ge_fighter2_d1-5
loadout = fc_g_ge_fighter2_loadout01
level = d5
ship_archetype = ge_fighter2
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5

[NPCShipArch]
nickname = fc_g_ge_fighter2_d6
loadout = fc_g_ge_fighter2_loadout01
level = d6
ship_archetype = ge_fighter2
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6

[NPCShipArch]
nickname = fc_g_ge_fighter2_d7
loadout = fc_g_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_g_ge_fighter4_d8
loadout = fc_g_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_pirate_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_g_ge_fighter4_d9
loadout = fc_g_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_g_ge_fighter4_d10
loadout = fc_g_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_g_ge_fighter4_d11-20
loadout = fc_g_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_lwb_ge_fighter4_d1-10
loadout = fc_lwb_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = fc_lwb_ge_fighter4_d11
loadout = fc_lwb_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_lwb_ge_fighter4_d12
loadout = fc_lwb_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12

[NPCShipArch]
nickname = fc_lwb_ge_fighter5_d13-20
loadout = fc_lwb_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_m_pi_fighter_d1-5
loadout = fc_m_pi_fighter_loadout01
level = d5
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5

[NPCShipArch]
nickname = fc_m_pi_fighter_d6
loadout = fc_m_pi_fighter_loadout01
level = d6
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6

[NPCShipArch]
nickname = fc_m_pi_elite_d7
loadout = fc_m_pi_elite_loadout01
level = d7
ship_archetype = pi_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_m_pi_elite_d8-15
loadout = fc_m_pi_elite_loadout01
level = d8
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8, d9, d10, d11, d12, d13, d14, d15

[NPCShipArch]
nickname = fc_m_pi_elite_d16-20
loadout = fc_m_pi_elite_loadout02
level = d16
ship_archetype = pi_elite
pilot = pilot_pirate_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_rh_fighter_d1-8
loadout = fc_rh_bw_fighter_loadout01
level = d8
ship_archetype = hs_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = fc_rh_elite_d9
loadout = fc_rh_bw_elite_loadout01
level = d9
ship_archetype = hs_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_rh_elite_d10
loadout = fc_rh_bw_elite_loadout01
level = d10
ship_archetype = hs_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_rh_elite_d11
loadout = fc_rh_bw_elite_loadout01
level = d11
ship_archetype = hs_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_rh_elite_d12
loadout = fc_rh_bw_elite_loadout02
level = d12
ship_archetype = hs_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12

[NPCShipArch]
nickname = fc_rh_elite_d13
loadout = fc_rh_bw_elite_loadout02
level = d13
ship_archetype = hs_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13

[NPCShipArch]
nickname = fc_rh_elite_d14
loadout = fc_rh_bw_elite_loadout02
level = d14
ship_archetype = hs_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14

[NPCShipArch]
nickname = fc_rh_elite2_d15
loadout = fc_rh_bw_elite2_loadout01
level = d15
ship_archetype = hs_elite2
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15

[NPCShipArch]
nickname = fc_rh_elite2_d16
loadout = fc_rh_bw_elite2_loadout01
level = d16
ship_archetype = hs_elite2
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16

[NPCShipArch]
nickname = fc_rh_elite2_d17-18
loadout = fc_rh_bw_elite2_loadout02
level = d17
ship_archetype = hs_elite2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18

[NPCShipArch]
nickname = fc_rh_elite2_d19
loadout = fc_rh_bw_elite2_loadout03
level = d19
ship_archetype = hs_elite2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = fc_rh_elite2_d20
loadout = fc_rh_bw_elite2_loadout04
level = d20
ship_archetype = hs_elite2
pilot = pilot_pirate_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = gd_gm_ge_fighter4_d1-8
loadout = gd_gm_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = gd_gm_ge_fighter4_d9
loadout = gd_gm_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = gd_gm_ge_fighter4_d10
loadout = gd_gm_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = gd_gm_ge_fighter4_d11
loadout = gd_gm_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = gd_gm_ge_fighter5_d12
loadout = gd_gm_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12

[NPCShipArch]
nickname = gd_gm_ge_fighter5_d13
loadout = gd_gm_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = gd_gm_ge_fighter5_d14
loadout = gd_gm_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14

[NPCShipArch]
nickname = gd_gm_ge_fighter6_d15
loadout = gd_gm_ge_fighter6_loadout01
level = d15
ship_archetype = ge_fighter6
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15

[NPCShipArch]
nickname = gd_gm_ge_fighter6_d16
loadout = gd_gm_ge_fighter6_loadout01
level = d16
ship_archetype = ge_fighter6
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16

[NPCShipArch]
nickname = gd_gm_ge_fighter6_d17-20
loadout = gd_gm_ge_fighter6_loadout01
level = d17
ship_archetype = ge_fighter6
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17, d18, d19, d20

[NPCShipArch]
nickname = gd_gm_ge_large_transport_d1-8
loadout = gd_gm_ge_large_transport_loadout01
level = d8
ship_archetype = ge_large_transport
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = gd_gm_ge_large_transport_d9
loadout = gd_gm_ge_large_transport_loadout02
level = d9
ship_archetype = ge_large_transport
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9

[NPCShipArch]
nickname = gd_gm_ge_train_d9
loadout = gd_gm_ge_train_loadout01
level = d9
ship_archetype = ge_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9

[NPCShipArch]
nickname = gd_gm_ge_train_d10
loadout = gd_gm_ge_train_loadout01
level = d10
ship_archetype = ge_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d10

[NPCShipArch]
nickname = gd_gm_ge_train_d11
loadout = gd_gm_ge_train_loadout01
level = d11
ship_archetype = ge_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d11

[NPCShipArch]
nickname = gd_gm_ge_train_d12
loadout = gd_gm_ge_train_loadout01
level = d12
ship_archetype = ge_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12

[NPCShipArch]
nickname = gd_gm_ge_train_d13
loadout = gd_gm_ge_train_loadout01
level = d13
ship_archetype = ge_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13

[NPCShipArch]
nickname = gd_gm_ge_large_train_d12
loadout = gd_gm_ge_large_train_loadout01
level = d12
ship_archetype = ge_large_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12

[NPCShipArch]
nickname = gd_gm_ge_large_train_d13
loadout = gd_gm_ge_large_train_loadout02
level = d13
ship_archetype = ge_large_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13

[NPCShipArch]
nickname = gd_gm_ge_large_train_d14-19
loadout = gd_gm_ge_large_train_loadout02
level = d14
ship_archetype = ge_large_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_gm_ge_armored_d1-12
loadout = gd_gm_ge_armored_loadout01
level = d12
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = gd_gm_ge_armored_d13-19
loadout = gd_gm_ge_armored_loadout02
level = d13
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_gm_ku_freighter_d1-8
loadout = gd_gm_ku_freighter_loadout01
level = d8
ship_archetype = ku_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = gd_gm_ku_freighter_d9-10
loadout = gd_gm_ku_freighter_loadout01
level = d9
ship_archetype = ku_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d9, d10

[NPCShipArch]
nickname = gd_gm_ku_freighter_d11-19
loadout = gd_gm_ku_freighter_loadout02
level = d11
ship_archetype = ku_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_n_no_fighter_d13-17
loadout = no_fighter_loadout01
level = d17
ship_archetype = no_fighter2
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13, d14, d15, d16, d17

[NPCShipArch]
nickname = fc_n_no_fighter_d18
loadout = no_fighter_loadout01_s
level = d18
ship_archetype = no_fighter2
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18

[NPCShipArch]
nickname = fc_n_no_fighter_d19
loadout = no_fighter_loadout02
level = d19
ship_archetype = no_fighter2
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = fc_n_no_fighter_d20
loadout = no_fighter_loadout03
level = d20
ship_archetype = no_fighter2
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = fc_n_no_sp_fighter_d21
loadout = no_fighter_loadout04
level = d21
ship_archetype = no_fighter2
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d21

[NPCShipArch]
nickname = fc_n_battleships_d20
loadout = fc_n_battleships_loadout
level = d20
ship_archetype = no_battleship
pilot = pilot_battleship
state_graph = CRUISER
npc_class = unlawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = co_alg_ge_fighter_d1
level = d1
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d1

[NPCShipArch]
nickname = co_alg_ge_fighter_d2
level = d2
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d2

[NPCShipArch]
nickname = co_alg_ge_fighter_d3
level = d3
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d3

[NPCShipArch]
nickname = co_alg_ge_fighter2_d4
level = d4
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_easy
npc_class = lawful, class_fighter, d4

[NPCShipArch]
nickname = co_alg_ge_fighter2_d5
level = d5
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d5

[NPCShipArch]
nickname = co_alg_ge_fighter2_d6
level = d6
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d6

[NPCShipArch]
nickname = co_alg_ge_fighter2_d7
level = d7
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = co_alg_ge_fighter4_d8
level = d8
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_easy
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = co_alg_ge_fighter4_d9
level = d9
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = co_alg_ge_fighter4_d10
level = d10
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = co_alg_ge_fighter4_d11
level = d11
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = co_alg_ge_fighter5_d12-20
level = d12
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = co_alg_rh_freighter_d1-19
level = d10
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_alg_ge_transport_d1
level = d1
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easiest
npc_class = lawful, class_transport, d1

[NPCShipArch]
nickname = co_alg_ge_transport_d2
level = d2
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d2

[NPCShipArch]
nickname = co_alg_ge_transport_d3
level = d3
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d3

[NPCShipArch]
nickname = co_alg_ge_transport_d4
level = d4
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d4

[NPCShipArch]
nickname = co_alg_ge_transport_d5
level = d5
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = co_alg_ge_large_transport_d5
level = d5
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_easiest
npc_class = lawful, class_transport, d5

[NPCShipArch]
nickname = co_alg_ge_large_transport_d6
level = d6
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d6

[NPCShipArch]
nickname = co_alg_ge_large_transport_d7
level = d7
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d7

[NPCShipArch]
nickname = co_alg_ge_large_transport_d8
level = d8
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d8

[NPCShipArch]
nickname = co_alg_ge_large_transport_d9
level = d9
loadout = co_ge_large_transport_loadout02
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d9

[NPCShipArch]
nickname = co_alg_ge_train_d9
level = d9
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_easiest
npc_class = lawful, class_transport, d9

[NPCShipArch]
nickname = co_alg_ge_train_d10
level = d10
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d10

[NPCShipArch]
nickname = co_alg_ge_train_d11-19
level = d11
loadout = co_ge_train_loadout02
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_be_ge_fighter4_d11-20
level = d11
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = co_be_br_freighter_d1-4
level = d4
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_easy
npc_class = lawful, class_freighter, d1, d2, d3, d4

[NPCShipArch]
nickname = co_be_br_freighter_d5
level = d5
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d5

[NPCShipArch]
nickname = co_be_br_freighter_d6
level = d6
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d6

[NPCShipArch]
nickname = co_be_br_freighter_d7-19
level = d7
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_be_ge_armored_d1-11
level = d11
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11

[NPCShipArch]
nickname = co_be_ge_armored_d12-19
level = d12
loadout = co_ge_armored_loadout05
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_hsp_ge_fighter2_d5-9
level = d5
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = co_hsp_ge_fighter5_d12
level = d12
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d12

[NPCShipArch]
nickname = co_hsp_ge_fighter5_d13
level = d13
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = co_hsp_ge_fighter5_d14-19
level = d14
loadout = co_ge_fighter5_loadout02
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_hsp_ge_fighter5_d20
level = d20
loadout = co_ge_fighter5_loadout03
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = co_khc_ge_fighter6_d19
level = d19
loadout = khc_ge_fighter6_loadout01
ship_archetype = ge_fighter6
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = co_khc_ge_fighter6_d20
level = d20
loadout = khc_ge_fighter6_loadout02
ship_archetype = ge_fighter6
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = co_hsp_li_freighter_d1
level = d1
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_easy
npc_class = lawful, class_freighter, d1

[NPCShipArch]
nickname = co_hsp_li_freighter_d2-9
level = d2
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d2, d3, d4, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = co_hsp_li_freighter_d10-13
level = d10
loadout = co_li_freighter2_loadout
ship_archetype = li_freighter2
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d10, d11, d12, d13

[NPCShipArch]
nickname = co_hsp_li_freighter_d14-19
level = d14
loadout = co_li_freighter2_loadout2
ship_archetype = li_freighter2
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_hsp_ge_transport_d5-9
level = d5
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = co_hsp_ge_train_d11
level = d11
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d11

[NPCShipArch]
nickname = co_hsp_ge_train_d12
level = d12
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d12

[NPCShipArch]
nickname = co_hsp_ge_train_d13-19
level = d13
loadout = co_ge_train_loadout02
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_kt_ku_freighter_d1-7
level = d7
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = co_kt_ku_freighter_d8
level = d8
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d8

[NPCShipArch]
nickname = co_kt_ku_freighter_d9
level = d9
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d9

[NPCShipArch]
nickname = co_kt_ku_freighter_d10-19
level = d10
loadout = co_ku_freighter_loadout02
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_kt_ge_lifter_d1-19
level = d7
loadout = co_ge_lifter_loadout03
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_kt_ge_repair_d1-19
level = d7
loadout = co_ge_repair_loadout03
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_me_li_freighter_d2
level = d2
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d2

[NPCShipArch]
nickname = co_me_li_freighter_d3
level = d3
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d3

[NPCShipArch]
nickname = co_me_li_freighter_d4-9
level = d4
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d4, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = co_me_li_freighter_d10-19
level = d10
loadout = co_li_freighter2_loadout
ship_archetype = li_freighter2
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_me_ge_lifter_d1-19
level = d1
loadout = co_ge_lifter_loadout01
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_me_ge_repair_d1-19
level = d1
loadout = co_ge_repair_loadout01
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_nws_br_freighter_d6-19
level = d6
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_os_ge_armored_d1
level = d1
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_armored, d1

[NPCShipArch]
nickname = co_os_ge_armored_d2
level = d2
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d2

[NPCShipArch]
nickname = co_os_ge_armored_d3
level = d3
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d3

[NPCShipArch]
nickname = co_os_ge_armored_d4
level = d4
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d4

[NPCShipArch]
nickname = co_os_ge_armored_d5
level = d5
loadout = co_ge_armored_loadout02
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d5

[NPCShipArch]
nickname = co_os_ge_armored_d6
level = d6
loadout = co_ge_armored_loadout02
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d6

[NPCShipArch]
nickname = co_os_ge_armored_d7
level = d7
loadout = co_ge_armored_loadout02
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d7

[NPCShipArch]
nickname = co_os_ge_armored_d8
level = d8
loadout = co_ge_armored_loadout03
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d8

[NPCShipArch]
nickname = co_os_ge_armored_d9
level = d9
loadout = co_ge_armored_loadout03
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d9

[NPCShipArch]
nickname = co_os_ge_armored_d10
level = d10
loadout = co_ge_armored_loadout03
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d10

[NPCShipArch]
nickname = co_os_ge_armored_d11
level = d11
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d11

[NPCShipArch]
nickname = co_os_ge_armored_d12-19
level = d12
loadout = co_ge_armored_loadout05
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_rs_ge_lifter_d1-19
level = d8
loadout = co_ge_lifter_loadout03
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_rs_ge_repair_d1-19
level = d8
loadout = co_ge_repair_loadout03
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_shi_ge_fighter5_d13
level = d13
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = co_shi_ge_fighter5_d14-20
level = d14
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = co_shi_ku_freighter_d9-10
level = d9
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d9, d10

[NPCShipArch]
nickname = co_shi_ku_freighter_d11-19
level = d11
loadout = co_ku_freighter_loadout02
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_shi_ge_armored_d1-12
level = d12
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = co_shi_ge_armored_d13-19
level = d13
loadout = co_ge_armored_loadout05
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_ti_ge_fighter_d1-2
level = d2
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d1, d2

[NPCShipArch]
nickname = co_ti_ge_fighter4_d9-20
level = d9
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = co_ti_ge_transport_d1-2
level = d2
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d1, d2

[NPCShipArch]
nickname = co_ti_ge_large_transport_d9-19
level = d9
loadout = co_ti_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_ti_ge_lifter_d1-19
level = d4
loadout = co_ge_lifter_loadout02
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_ti_ge_repair_d1-19
level = d4
loadout = co_ge_repair_loadout02
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_vr_ge_fighter_d2-3
level = d2
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d2, d3

[NPCShipArch]
nickname = co_vr_ge_fighter2_d4-7
level = d4
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d4, d5, d6, d7

[NPCShipArch]
nickname = co_vr_ge_fighter3_d8-20
level = d8
loadout = co_ge_fighter3_loadout01
ship_archetype = ge_fighter3
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = co_vr_ge_transport_d2-7
level = d2
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = co_vr_ge_transport_d8-19
level = d8
loadout = co_ge_transport_loadout02
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = br_m_ge_fighter2_d1-4
level = d4
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_easy
npc_class = lawful, class_fighter, d1, d2, d3, d4

[NPCShipArch]
nickname = br_m_ge_transport_d1-4
level = d4
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d1, d2, d3, d4

[NPCShipArch]
nickname = br_m_ge_train_d13
level = d13
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d13

[NPCShipArch]
nickname = br_m_ge_large_train_d12
level = d12
loadout = co_ge_large_train_loadout01
ship_archetype = ge_large_train
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d12

[NPCShipArch]
nickname = br_m_ge_large_train_d13-19
level = d13
loadout = co_ge_large_train_loadout01
ship_archetype = ge_large_train
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_khc_ge_fighter2_d1-6
level = d6
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = co_khc_ge_large_transport_d1-6
level = d6
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = co_khc_rh_freighter_d1-10
level = d10
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = co_khc_rh_freighter_d11
level = d11
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d11

[NPCShipArch]
nickname = co_khc_rh_freighter_d12-13
level = d12
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d12, d13

[NPCShipArch]
nickname = co_khc_rh_freighter_d14-19
level = d14
loadout = co_rh_freighter_loadout02
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_m_freighter_d1-10
level = d10
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = rh_m_freighter_d11-14
level = d14
loadout = co_rh_freighter_loadout02
ship_archetype = rh_freighter2
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d11, d12, d13, d14

[NPCShipArch]
nickname = rh_m_freighter_d15-19
level = d16
loadout = co_rh_freighter_loadout03
ship_archetype = rh_freighter2
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_m_ge_fighter4_d1-10
level = d10
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = rh_m_ge_fighter5_d12-15
level = d12
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d12, d13, d14, d15

[NPCShipArch]
nickname = rh_m_ge_fighter5_d16-20
level = d16
loadout = co_ge_fighter5_loadout02
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = rh_m_ge_train_d1-10
level = d10
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = rh_m_ge_train_d12-19
level = d12
loadout = co_ge_train_loadout02
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_m_ge_armored_d1-12
level = d12
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = rh_m_ge_armored_d13-19
level = d13
loadout = co_ge_armored_loadout05
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_m_ge_lifter_d1-19
level = d10
loadout = co_ge_lifter_loadout03
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_m_ge_repair_d1-19
level = d10
loadout = co_ge_repair_loadout03
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = li_lsf_or_elite_d1-17
loadout = li_lsf_li_or_elite_loadout01
level = d12
ship_archetype = or_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17

[NPCShipArch]
nickname = li_lsf_s_elite_d18-19
loadout = li_lsf_li_s_elite_loadout02
level = d18
ship_archetype = ge_super
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18, d19

[NPCShipArch]
nickname = li_lsf_s_elite_d20
loadout = li_lsf_li_s_elite_loadout03
level = d20
ship_archetype = ge_super
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = bh_destroyer_d8-19
loadout = bh_destroyer
level = d14
ship_archetype = bh_destroyer
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = li_lsf_l_armored_d1-19
loadout = lsf_armored_loadout01
level = d10
ship_archetype = lsf_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = vr_s_Hornet_d1-8
loadout = Hornet_loadout01
level = d8
ship_archetype = Hornet
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = vr_s_Hornet_d9-12
loadout = Hornet_loadout02
level = d10
ship_archetype = Hornet
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9, d10, d11, d12

[NPCShipArch]
nickname = vr_s_Hunter_d13-15
loadout = Hunter_loadout01
level = d14
ship_archetype = Hunter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13, d14, d15

[NPCShipArch]
nickname = vr_s_Hunter_d16
loadout = Hunter_loadout02
level = d16
ship_archetype = Hunter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16

[NPCShipArch]
nickname = vr_s_Hunter_d17
loadout = Hunter_loadout02
level = d17
ship_archetype = Hunter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17

[NPCShipArch]
nickname = vr_s_Hunter_d18
loadout = Hunter_loadout03
level = d18
ship_archetype = Hunter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18

[NPCShipArch]
nickname = vr_s_Hunter_d19
loadout = Hunter_loadout04
level = d19
ship_archetype = Hunter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = vr_s_Hunter_d20
loadout = Hunter_loadout05
level = d20
ship_archetype = Hunter
pilot = pilot_bh_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = ot_s_Luttig_d1-7
loadout = Luttig_loadout01
ship_archetype = Luttig
level = d6
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = ot_s_Luttig_d8
loadout = Luttig_loadout01
ship_archetype = Luttig
level = d8
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = ot_s_Luttig_d9
loadout = Luttig_loadout01
ship_archetype = Luttig
level = d9
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = ot_s_Luttig_d10
loadout = Luttig_loadout02
ship_archetype = Luttig
level = d10
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = ot_s_Luttig_d11
loadout = Luttig_loadout02
ship_archetype = Luttig
level = d11
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = ot_s_Luttig_d12-15
loadout = Luttig_loadout02
ship_archetype = Luttig
level = d12
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12, d13, d14, d15

[NPCShipArch]
nickname = ot_s_Luttig_d16-18
loadout = Luttig_loadout03
ship_archetype = Luttig
level = d16
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18

[NPCShipArch]
nickname = ot_s_Luttig_d19
loadout = Luttig_loadout04
ship_archetype = Luttig
level = d19
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = ot_s_Luttig_d20
loadout = Luttig_loadout05
ship_archetype = Luttig
level = d20
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = ot_s_Cow_d1-19
loadout = Cow_loadout01
level = d10
ship_archetype = Cow
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_xid_Scorpion_d1-10
loadout = xid_fighter_loadout01
level = d10
ship_archetype = Scorpion
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = fc_xid_Scorpion_d11-13
loadout = xid_fighter_loadout02
level = d13
ship_archetype = Scorpion
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13

[NPCShipArch]
nickname = fc_xid_Raptor_d14-15
loadout = xid_fighter_loadout03
level = d15
ship_archetype = Raptor
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14, d15

[NPCShipArch]
nickname = fc_xid_Raptor_d16-17
loadout = xid_fighter_loadout04
level = d17
ship_archetype = Raptor
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16, d17

[NPCShipArch]
nickname = fc_xid_Raptor_d18-19
loadout = xid_fighter_loadout05
level = d19
ship_archetype = Raptor
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18, d19

[NPCShipArch]
nickname = fc_xid_Raptor_d20
loadout = xid_fighter_loadout06
level = d20
ship_archetype = Raptor
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = fc_xid_Raptor_d21
loadout = xid_fighter_loadout_urt
level = d21
ship_archetype = Raptor
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d21

[NPCShipArch]
nickname = fc_or_fighter_d1-10
loadout = fc_or_elite_loadout
level = d10
ship_archetype = or_elite
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = fc_or_fighter_d11-12
loadout = fc_or_fighter_loadout01
level = d12
ship_archetype = or_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12

[NPCShipArch]
nickname = fc_or_fighter_d13-17
loadout = fc_or_fighter_loadout02
level = d17
ship_archetype = or_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13, d14, d15, d16, d17

[NPCShipArch]
nickname = fc_or_fighter_d18-19
loadout = fc_or_fighter_loadout03
level = d19
ship_archetype = or_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18, d19

[NPCShipArch]
nickname = fc_or_fighter_d20
loadout = fc_or_fighter_loadout04
level = d20
ship_archetype = nemezid
pilot = pilot_order_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = fc_oi_ge_train_d1-8
loadout = fc_oi_ge_train_loadout01
level = d8
ship_archetype = ge_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d5, d6, d7, d8

[NPCShipArch]
nickname = fc_oi_ge_train_d9-10
loadout = fc_oi_ge_train_loadout02
level = d10
ship_archetype = ge_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9, d10

[NPCShipArch]
nickname = fc_oi_ge_large_train_d11-15
loadout = fc_oi_ge_large_train_loadout01
level = d12
ship_archetype = ge_large_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d11, d12, d13, d14, d15

[NPCShipArch]
nickname = fc_oi_ge_large_train_d16-20
loadout = fc_oi_ge_large_train_loadout02
level = d16
ship_archetype = ge_large_train_big
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_oi_ge_armored_d1-10
loadout = fc_oi_ge_armored_loadout01
level = d10
ship_archetype = lsf_armored
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d5, d6, d7, d8, d10

[NPCShipArch]
nickname = fc_oi_ge_armored_d11-15
loadout = fc_oi_ge_armored_loadout02
level = d12
ship_archetype = lsf_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d11, d12, d13, d14, d15

[NPCShipArch]
nickname = fc_oi_ge_armored_d16-19
loadout = fc_oi_ge_armored_loadout03
level = d16
ship_archetype = lsf_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_oi_or_freighter_d1-10
loadout = fc_oi_or_freighter_loadout01
level = d10
ship_archetype = or_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d5, d6, d7, d8, d10

[NPCShipArch]
nickname = fc_oi_or_freighter_d11-15
loadout = fc_oi_or_freighter_loadout02
level = d12
ship_archetype = or_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d11, d12, d13, d14, d15

[NPCShipArch]
nickname = fc_oi_or_freighter_d16-19
loadout = fc_oi_or_freighter_loadout03
level = d16
ship_archetype = or_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d16, d17, d18, d19

[NPCShipArch]
nickname = mg_a_elite_d1-10
loadout = mg_a_elite_loadout01
level = d10
ship_archetype = Mga_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = mg_a_elite_d11-12
loadout = mg_a_elite_loadout02
level = d12
ship_archetype = Mga_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12

[NPCShipArch]
nickname = mg_a_elite_d13-17
loadout = mg_a_elite_loadout03
level = d16
ship_archetype = Xwing
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13, d14, d15, d16, d17

[NPCShipArch]
nickname = mg_a_elite_d18
loadout = mg_a_elite_loadout04
level = d18
ship_archetype = Xwing
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18

[NPCShipArch]
nickname = mg_a_elite_d19
loadout = mg_a_elite_loadout04
level = d19
ship_archetype = Xwing
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = mg_a_elite_d20
loadout = mg_a_elite_loadout05
level = d20
ship_archetype = Xwing
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = fc_clan_MR1_d1-20
loadout = MR1_loadout01
level = d12
ship_archetype = MR1
pilot = pilot_robot_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = li_n_battleships_d6-20
loadout = li_dreadnought_patrol
level = d20
ship_archetype = li_dreadnought
pilot = pilot_battleship
state_graph = CRUISER
npc_class = lawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = br_n_battleships_d6-d20
loadout = br_battleship_patrol
level = d20
ship_archetype = br_battleship
pilot = pilot_battleship
state_graph = CRUISER
npc_class = lawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = ku_n_battleships_d6-20
loadout = ku_battleship_patrol
level = d20
ship_archetype = ku_battleship
pilot = pilot_battleship
state_graph = CRUISER
npc_class = lawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = rh_n_battleships_d6-20
loadout = rh_battleship_patrol
level = d20
ship_archetype = rh_battleship
pilot = pilot_battleship
state_graph = CRUISER
npc_class = lawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_or_battleships_d6-20
loadout = fc_or_battleship_patrol
level = d20
ship_archetype = npc_or_osiris
pilot = pilot_battleship
state_graph = CRUISER
npc_class = lawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fed_fighter_d1-12
loadout = fed_fighter_loadout01
level = d12
ship_archetype = fed_fighter
pilot = pilot_fed_fighter
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = fed_elite_d13-15
loadout = fed_elite_loadout01
level = d14
ship_archetype = fed_elite
pilot = pilot_fed_fighter
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13, d14, d15

[NPCShipArch]
nickname = fed_elite_d16
loadout = fed_elite_loadout01
level = d16
ship_archetype = fed_elite
pilot = pilot_fed_fighter
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16

[NPCShipArch]
nickname = fed_elite_d17
loadout = fed_elite_loadout02
level = d17
ship_archetype = fed_elite
pilot = pilot_fed_fighter
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17

[NPCShipArch]
nickname = fed_elite_d18
loadout = fed_elite_loadout03
level = d18
ship_archetype = fed_elite
pilot = pilot_fed_fighter
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18

[NPCShipArch]
nickname = fed_elite_d19
loadout = fed_elite_loadout04
level = d19
ship_archetype = fed_elite
pilot = pilot_fed_fighter
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = fed_elite_d20
loadout = fed_elite_loadout05
level = d20
ship_archetype = fed_elite
pilot = pilot_fed_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = fed_battleships_d6-20
loadout = fed_battleship_loadout
level = d20
ship_archetype = npc_fed_battleship
pilot = pilot_battleship
state_graph = CRUISER
npc_class = lawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = sf_fed_fighter_d1-15
loadout = sf_fed_loadout01
level = d12
ship_archetype = fed_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15

[NPCShipArch]
nickname = sf_fed_fighter_d16-18
loadout = sf_fed_loadout02
level = d16
ship_archetype = fed_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18

[NPCShipArch]
nickname = sf_fed_fighter_d19
loadout = sf_fed_loadout03
level = d19
ship_archetype = fed_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = sf_fed_fighter_d20
loadout = sf_fed_loadout04
level = d20
ship_archetype = fed_fighter
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = sf_armored_d1-19
loadout = lsf_armored_loadout01
level = d10
ship_archetype = lsf_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = t_fed_fighter_d1-10
loadout = t_fed_loadout01
level = d10
ship_archetype = fed_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = t_fed_fighter_d11-13
loadout = t_fed_loadout01
level = d12
ship_archetype = fed_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13

[NPCShipArch]
nickname = t_fed_fighter_d14-16
loadout = t_fed_loadout02
level = d14
ship_archetype = fed_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14, d15, d16

[NPCShipArch]
nickname = t_fed_fighter_d17
loadout = t_fed_loadout02
level = d17
ship_archetype = fed_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17

[NPCShipArch]
nickname = t_fed_fighter_d18
loadout = t_fed_loadout03
level = d18
ship_archetype = fed_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18

[NPCShipArch]
nickname = t_fed_fighter_d19
loadout = t_fed_loadout04
level = d19
ship_archetype = fed_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = t_fed_fighter_d20
loadout = t_fed_loadout06
level = d20
ship_archetype = fed_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = t_fed_freighter_d1-10
loadout = fed_freighter_loadout01
level = d10
ship_archetype = fed_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d5, d6, d7, d8, d10

[NPCShipArch]
nickname = t_fed_freighter_d11-15
loadout = fed_freighter_loadout02
level = d12
ship_archetype = fed_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d11, d12, d13, d14, d15

[NPCShipArch]
nickname = t_fed_freighter_d16-19
loadout = fed_freighter_loadout03
level = d16
ship_archetype = fed_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d16, d17, d18, d19

[NPCShipArch]
nickname = t_fed_ge_large_train_d10-14
loadout = fc_oi_ge_large_train_loadout01
level = d12
ship_archetype = ge_large_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d10, d11, d12, d13, d14

[NPCShipArch]
nickname = t_fed_ge_large_train_d15-19
loadout = fc_oi_ge_large_train_loadout02
level = d16
ship_archetype = ge_large_train_big
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = t_fed_ge_miner_d10-20
loadout = Min_stat_co_01
level = d18
ship_archetype = Min_stat_mp
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_miner, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_fed_hs_fighter_d1-6
loadout = fc_fed_hs_fighter_loadout01
level = d6
ship_archetype = hs_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = fc_fed_hs_fighter_d7-8
loadout = fc_fed_hs_fighter_loadout02
level = d8
ship_archetype = hs_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7, d8

[NPCShipArch]
nickname = fc_fed_hs_elite_d10-11
loadout = fc_fed_hs_elite_loadout01
level = d10
ship_archetype = hs_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10, d11

[NPCShipArch]
nickname = fc_fed_hs_elite_d12-13
loadout = fc_fed_hs_elite_loadout01
level = d12
ship_archetype = hs_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13

[NPCShipArch]
nickname = fc_fed_hs_elite_d14
loadout = fc_fed_hs_elite_loadout02
level = d14
ship_archetype = hs_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14

[NPCShipArch]
nickname = fc_fed_hs_elite2_d15-16
loadout = fc_fed_hs_elite2_loadout01
level = d16
ship_archetype = hs_elite2
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15, d16

[NPCShipArch]
nickname = fc_fed_hs_elite2_d17-18
loadout = fc_fed_hs_elite2_loadout02
level = d17
ship_archetype = hs_elite2
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18

[NPCShipArch]
nickname = fc_fed_hs_elite2_d19
loadout = fc_fed_hs_elite2_loadout02
level = d19
ship_archetype = hs_elite2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = fc_fed_hs_elite2_d20
loadout = fc_fed_hs_elite2_loadout03
level = d20
ship_archetype = hs_elite2
pilot = pilot_pirate_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = ds_elite_d17
loadout = ds_elite_loadout
level = d17
ship_archetype = demon
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17

[NPCShipArch]
nickname = ds_elite_d18
loadout = ds_elite_sp_loadout
level = d18
ship_archetype = demon
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18

[NPCShipArch]
nickname = ds_elite_d1-20
loadout = ds_elite_loadout
level = d20
ship_archetype = demon
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d19, d20

[NPCShipArch]
nickname = dyn_elite_d1-16
loadout = dyn_elite_loadout01
level = d16
ship_archetype = star_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16

[NPCShipArch]
nickname = dyn_elite_d17-18
loadout = dyn_elite_loadout02
level = d18
ship_archetype = star_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17, d18

[NPCShipArch]
nickname = dyn_elite_d19
loadout = dyn_elite_loadout03
level = d19
ship_archetype = star_fighter
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = dyn_elite_d20
loadout = dyn_elite_loadout04
level = d20
ship_archetype = star_fighter
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = dyn_explorer_d10-19
loadout = md_explorer_loadout
level = d18
ship_archetype = md_explorer_npc
pilot = pilot_military_ace2
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = dyn_armored_d1-20
loadout = gd_im_ge_armored_loadout02
level = d12
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = dyn_ge_lifter_d1-20
level = d10
loadout = co_ge_lifter_loadout06
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_dr_elite_d1-16
loadout = dr_loadout01
level = d16
ship_archetype = sin_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16

[NPCShipArch]
nickname = fc_dr_elite_d17-18
loadout = dr_loadout02
level = d18
ship_archetype = sin_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18

[NPCShipArch]
nickname = fc_dr_elite_d19
loadout = dr_loadout03
level = d19
ship_archetype = sin_fighter
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = fc_dr_elite_d20
loadout = dr_loadout04
level = d20
ship_archetype = sin_fighter
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = kab_elite_d1-20
loadout = kab_elite_loadout
level = d20
ship_archetype = trident
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = tw_elite_d1-20
loadout = tw_elite_loadout
level = d20
ship_archetype = Tu16
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = fc_bl_fighter_d1-14
loadout = frog_fighter_loadout01
level = d14
ship_archetype = frog
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14

[NPCShipArch]
nickname = fc_bl_fighter_d15-17
loadout = frog_fighter_loadout02
level = d16
ship_archetype = frog
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15, d16, d17

[NPCShipArch]
nickname = fc_bl_fighter_d18-19
loadout = frog_fighter_loadout03
level = d19
ship_archetype = frog
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18, d19

[NPCShipArch]
nickname = fc_bl_fighter_d20
loadout = eclipse_fighter_loadout
level = d20
ship_archetype = eclipse
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = fc_bl_battleships_d6-20
loadout = galeon_loadout
level = d20
ship_archetype = npc_galeon
pilot = pilot_battleship
state_graph = CRUISER
npc_class = unlawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = tr_l_fighter_d1-10
loadout = tr_l_fighter_loadout01
level = d10
ship_archetype = t_l_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = tr_l_fighter_d11-12
loadout = tr_l_fighter_loadout02
level = d12
ship_archetype = t_l_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12

[NPCShipArch]
nickname = tr_l_fighter_d13-15
loadout = tr_l_fighter_loadout03
level = d15
ship_archetype = t_l_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13, d14, d15

[NPCShipArch]
nickname = tr_elite_d16-18
loadout = tr_elite_loadout01
level = d17
ship_archetype = tr_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18

[NPCShipArch]
nickname = tr_elite_d19
loadout = tr_elite_loadout02
level = d19
ship_archetype = tr_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = tr_elite_d20
loadout = tr_elite_loadout03
level = d20
ship_archetype = tr_elite
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = tr_armored_d10-20
loadout = ci_transport_loadout01
level = d12
ship_archetype = ci_transport_npc
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = kr_l_fighter_d1-10
loadout = kr_l_fighter_loadout01
level = d10
ship_archetype = kr_l_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = kr_l_fighter_d11-12
loadout = kr_l_fighter_loadout02
level = d12
ship_archetype = kr_l_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12

[NPCShipArch]
nickname = kr_l_fighter_d13-15
loadout = kr_l_fighter_loadout03
level = d15
ship_archetype = kr_l_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13, d14, d15

[NPCShipArch]
nickname = kr_elite_d16-18
loadout = kr_elite_loadout01
level = d17
ship_archetype = kr_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18

[NPCShipArch]
nickname = kr_elite_d19
loadout = kr_elite_loadout02
level = d19
ship_archetype = kr_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = kr_elite_d20
loadout = kr_elite_loadout03
level = d20
ship_archetype = kr_elite
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = kr_battleships_d6-20
loadout = kr_battleships_loadout
level = d20
ship_archetype = ci_battleship_npc
pilot = pilot_battleship
state_graph = CRUISER
npc_class = lawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = tr_freighter_d1-19
loadout = tr_freighter_loadout
level = d10
ship_archetype = ci_frighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = kr_freighter_d1-19
loadout = kr_freighter_loadout
level = d10
ship_archetype = ci_frighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = haks_fighter_d1-10
loadout = haks_fighter_loadout01
level = d10
ship_archetype = haks_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = haks_fighter_d11-12
loadout = haks_fighter_loadout02
level = d12
ship_archetype = haks_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12

[NPCShipArch]
nickname = haks_fighter_d13-14
loadout = haks_fighter_loadout03
level = d14
ship_archetype = haks_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13, d14

[NPCShipArch]
nickname = haks_elite_d15-16
loadout = haks_elite_loadout01
level = d16
ship_archetype = haks_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15, d16

[NPCShipArch]
nickname = haks_elite_d17-18
loadout = haks_elite_loadout02
level = d18
ship_archetype = haks_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18

[NPCShipArch]
nickname = haks_elite_d19
loadout = haks_elite_loadout03
level = d19
ship_archetype = haks_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = haks_elite_d20
loadout = haks_elite_loadout04
level = d20
ship_archetype = haks_elite
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = wd_elite_d10-20
loadout = wd_elite_loadout
level = d19
ship_archetype = wd_ship
pilot = pilot_wg_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = sed_fighter_d1-10
loadout = sed_loadout01
level = d10
ship_archetype = kos_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = sed_fighter_d11-13
loadout = sed_loadout01
level = d12
ship_archetype = kos_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13

[NPCShipArch]
nickname = sed_fighter_d14-17
loadout = sed_loadout02
level = d14
ship_archetype = kos_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14, d15, d16, d17

[NPCShipArch]
nickname = sed_fighter_d18
loadout = sed_loadout02
level = d18
ship_archetype = kos_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18

[NPCShipArch]
nickname = sed_fighter_d19
loadout = sed_loadout03
level = d19
ship_archetype = kos_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = sed_fighter_d20
loadout = sed_loadout04
level = d20
ship_archetype = Pelican
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = sed_freighter_d1-10
loadout = sed_loadout01
level = d10
ship_archetype = kos_fighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d5, d6, d7, d8, d10

[NPCShipArch]
nickname = sed_freighter_d11-19
loadout = sed_loadout01
level = d14
ship_archetype = kos_fighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = sed_transport_d1-19
loadout = sed_transport_loadout01
level = d12
ship_archetype = sc_transport_npc
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = kos_fighter_d1-10
loadout = sed_loadout02
level = d10
ship_archetype = kos_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = kos_fighter_d11-15
loadout = sed_loadout03
level = d14
ship_archetype = kos_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15

[NPCShipArch]
nickname = kos_elite_d16-18
loadout = kos_loadout01
level = d16
ship_archetype = Pelican
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18

[NPCShipArch]
nickname = kos_elite_d19
loadout = kos_loadout02
level = d19
ship_archetype = Pelican
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = kos_elite_d20
loadout = kos_loadout03
level = d20
ship_archetype = Pelican
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20

[NPCShipArch]
nickname = kos_battleships_d6-20
loadout = kos_battleships_loadout
level = d20
ship_archetype = en_cruiser_npc
pilot = pilot_battleship
state_graph = CRUISER
npc_class = lawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = er_fighter_d1-12
loadout = er_loadout01
level = d12
ship_archetype = maroder
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = er_fighter_d13-14
loadout = er_loadout02
level = d14
ship_archetype = maroder
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13, d14

[NPCShipArch]
nickname = er_fighter_d15-16
loadout = er_loadout03
level = d16
ship_archetype = maroder
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15, d16

[NPCShipArch]
nickname = er_fighter_d17-18
loadout = er_loadout04
level = d18
ship_archetype = maroder
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18

[NPCShipArch]
nickname = er_fighter_d19
loadout = er_loadout05
level = d19
ship_archetype = maroder
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = er_fighter_d20
loadout = er_loadout06
level = d20
ship_archetype = maroder
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = er_freighter_d1-12
loadout = er_loadout01
level = d12
ship_archetype = maroder
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = er_freighter_d13-19
loadout = er_loadout02
level = d14
ship_archetype = maroder
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = potop_fighter_d1-12
loadout = potop_fighter_loadout01
level = d12
ship_archetype = potop_fighter
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = potop_fighter_d13-16
loadout = potop_fighter_loadout02
level = d16
ship_archetype = potop_fighter
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13, d14, d15, d16

[NPCShipArch]
nickname = potop_fighter_d17-18
loadout = potop_fighter_loadout03
level = d18
ship_archetype = potop_fighter
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18

[NPCShipArch]
nickname = potop_fighter_d19
loadout = potop_fighter_loadout03
level = d19
ship_archetype = potop_fighter
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = potop_fighter_d20
loadout = potop_fighter_loadout04
level = d20
ship_archetype = potop_fighter
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = cry_elite_d1-12
loadout = cry_loadout01
level = d12
ship_archetype = cry_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = cry_elite_d13-15
loadout = cry_loadout02
level = d14
ship_archetype = cry_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13, d14, d16

[NPCShipArch]
nickname = cry_elite_d16-17
loadout = cry_loadout03
level = d16
ship_archetype = cry_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16, d17

[NPCShipArch]
nickname = cry_elite_d18
loadout = cry_loadout04
level = d18
ship_archetype = cry_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18

[NPCShipArch]
nickname = cry_elite_d19
loadout = cry_loadout05
level = d19
ship_archetype = cry_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = cry_elite_d20
loadout = cry_loadout06
level = d20
ship_archetype = cry_elite
pilot = pilot_outcast_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = cry_transport_d1-19
loadout = cry_transport_loadout01
level = d12
ship_archetype = cry_transport_npc
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = cry_battleships_d6-20
loadout = cry_battleship_loadout
level = d20
ship_archetype = npc_cry_battleship
pilot = pilot_battleship
state_graph = CRUISER
npc_class = lawful, class_battleship, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d20

[NPCShipArch]
nickname = strg_fighter_d1-16
loadout = strg_fighter_loadout01
level = d16
ship_archetype = strag
pilot = pilot_wg_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16

[NPCShipArch]
nickname = strg_fighter_d17-19
loadout = strg_fighter_loadout02
level = d19
ship_archetype = strag
pilot = pilot_wg_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18, d19

[NPCShipArch]
nickname = strg_fighter_d20
loadout = strg_fighter_loadout03
level = d20
ship_archetype = strag
pilot = pilot_wg_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = lnsf_elite_d1-16
loadout = Eagle_loadout
level = d16
ship_archetype = Eagle
pilot = pilot_wg_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16

[NPCShipArch]
nickname = lnsf_elite_d17-19
loadout = Eagle_loadout
level = d19
ship_archetype = Eagle
pilot = pilot_wg_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18, d19

[NPCShipArch]
nickname = lnsf_elite_d20
loadout = Eagle_loadout
level = d20
ship_archetype = Eagle
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = freel_ships_d1-6
loadout = gd_im_ge_fighter2_loadout01
level = d5
ship_archetype = ge_fighter2
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = freel_ships_d7-11
loadout = gd_im_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7, d8, d9, d10, d11

[NPCShipArch]
nickname = freel_ships_d12-15
loadout = gd_im_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12, d13, d14, d15

[NPCShipArch]
nickname = freel_ships_d16-18
loadout = gd_im_ge_fighter6_loadout01
level = d16
ship_archetype = ge_fighter6
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18

[NPCShipArch]
nickname = freel_ships_d19
loadout = Striker_loadout01
level = d19
ship_archetype = Striker
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = conv_ship_d1-16
loadout = conv_loadout01
level = d16
ship_archetype = conver_ship
pilot = pilot_conv
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16

[NPCShipArch]
nickname = conv_ship_d17-18
loadout = conv_loadout02
level = d17
ship_archetype = conver_ship
pilot = pilot_conv
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18

[NPCShipArch]
nickname = conv_ship_d19
loadout = conv_loadout03
level = d19
ship_archetype = conver_ship
pilot = pilot_conv
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = conv_ship_d20
loadout = conv_loadout04
level = d20
ship_archetype = conver_ship
pilot = pilot_conv
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20

[NPCShipArch]
nickname = nks_fighter_d1-14
loadout = sed_loadout02
level = d14
ship_archetype = kos_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14

[NPCShipArch]
nickname = nks_elite_d15-18
loadout = nks_loadout01
level = d16
ship_archetype = ag_glad
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15, d16, d17, d18

[NPCShipArch]
nickname = nks_elite_d19
loadout = nks_loadout02
level = d19
ship_archetype = ag_glad
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = nks_elite_d20
loadout = nks_loadout03
level = d20
ship_archetype = ag_glad
pilot = pilot_military_ace2
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20