[Simple]
nickname = generic_pilot
DA_archetype = equipment\models\pilot\ship_pilot.3db
material_library = Equipment\models\pilots.mat
LODranges = 0, 200
MinSpecLOD = 2

[Ship]
ids_name = 237034
ids_info = 66570
ids_info1 = 66571
ids_info2 = 66608
ids_info3 = 66572
ship_class = 0
nickname = li_fighter
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 25
linear_drag = 1
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.0
nanobot_limit = 12
shield_battery_limit = 12
hit_pts = 1300
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 163
root_health_proxy = true

[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 163
root_health_proxy = true

[Simple]
nickname = li_fighter_dmg_portfin_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_portfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = li_fighter_dmg_starboardfin_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_starboardfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = li_fighter_dmg_engine_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_engine.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237062
ids_info = 66730
ids_info1 = 66731
ids_info2 = 66608
ids_info3 = 66732
ship_class = 0
nickname = li_fighter2
LODranges = 0, 3000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 22
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1437
fuse = intermed_damage_smallship02, 0.000000, 718
fuse = intermed_damage_smallship03, 0.000000, 386
max_bank_angle = 35
camera_offset = 6, 27
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.0
nanobot_limit = 24
shield_battery_limit = 24
hit_pts = 5750
DA_archetype = ships\liberty\li_fighter2\li_fighter2.cmp
material_library = ships\liberty\new_liberty.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpCloak01
HP_bay_external = HpMount
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02,
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237033
ids_info = 66567
ids_info1 = 66568
ids_info2 = 66608
ids_info3 = 66569
ship_class = 1
nickname = li_elite
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 14
shield_battery_limit = 14
mass = 150
hold_size = 30
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1600
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 230000
angular_drag = 40000, 40000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 267
root_health_proxy = true

[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 267
root_health_proxy = true

[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Spoiler
hit_pts = 400
root_health_proxy = true

[Simple]
nickname = li_elite_dmg_star_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_starboardwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_port_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_portwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 700

[Simple]
nickname = li_elite2_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite2\li_elite2_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_Engine01_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine01.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_Engine02_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine02.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Ship]
ids_name = 237068
ids_info = 66786
ids_info1 = 66787
ids_info2 = 66608
ids_info3 = 66788
ship_class = 1
nickname = li_elite2
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 24
shield_battery_limit = 24
mass = 120
hold_size = 40
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3900
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 230000
angular_drag = 40000, 40000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_bydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 267
root_health_proxy = true

[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 267
root_health_proxy = true

[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite2_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 400
root_health_proxy = true

[Ship]
ids_name = 237061
ids_info = 66727
ids_info1 = 66728
ids_info2 = 66608
ids_info3 = 66729
ship_class = 1
nickname = li_elite3
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 3000
type = FIGHTER
DA_archetype = ships\liberty\li_elite3\li_elite3.cmp
material_library = ships\liberty\new_liberty.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 110
hold_size = 50
linear_drag = 1
nanobot_limit = 52
shield_battery_limit = 52
fuse = intermed_damage_smallship01, 0.000000, 2225
fuse = intermed_damage_smallship02, 0.000000, 1113
fuse = intermed_damage_smallship03, 0.000000, 668
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8900
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000, 60000, 183000
angular_drag = 45000, 45000, 142000
rotation_inertia = 8900, 8900, 8900
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = L3_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237065
ids_info = 66746
ids_info1 = 66747
ids_info2 = 66608
ids_info3 = 66748
ship_class = 2
nickname = li_freighter2
LODranges = 0, 3000
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter2\li_freighter2.cmp
material_library = ships\liberty\new_liberty.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 40
shield_battery_limit = 40
mass = 250
linear_drag = 1
hold_size = 230
fuse = intermed_damage_smallship01, 0.000000, 1938
fuse = intermed_damage_smallship02, 0.000000, 969
fuse = intermed_damage_smallship03, 0.000000, 582
max_bank_angle = 15
camera_offset = 10, 48
camera_angular_acceleration = 0.035
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.0
hit_pts = 7750
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = Hpxx01
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06

[Ship]
ids_name = 237035
ids_info = 66573
ids_info1 = 66574
ids_info2 = 66608
ids_info3 = 66575
ship_class = 2
nickname = li_freighter
LODranges = 0, 80, 120, 200, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
mass = 300
linear_drag = 1
hold_size = 80
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 100
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.0
hit_pts = 1600
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800

[CollisionGroup]
obj = li_starboard_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardsidepanel
dmg_obj = li_freighter_dmg_starboard_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 267
root_health_proxy = true

[CollisionGroup]
obj = li_port_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortsidepanel
dmg_obj = li_freighter_dmg_port_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 267
root_health_proxy = true

[Simple]
nickname = li_freighter_dmg_starboard_sidepanel_cap
DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_starboard_sidepanel.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = li_freighter_dmg_port_sidepanel_cap
DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_port_sidepanel.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237031
ids_info = 66565
nickname = li_cruiser
LODranges = 0, 200, 400, 600, 1000, 6000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 5000
hold_size = 600
hit_pts = 43300
explosion_arch = explosion_instant
fuse = li_cruiser_body_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 40000000, 40000000, 40000000
nudge_force = 300000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4

[CollisionGroup]
obj = Li_cruiser_cntrltwr_lod1
separable = true
debris_type = debris_vanish
fuse = li_cruiser_body_fuse, 0.500000, 1
dmg_obj = l_cruiser_tower_cap
dmg_hp = DpCntrltwr
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_nose_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_fuse, 0.000000, 1
parent_impulse = 10.000000
child_impulse = 60.000000
group_dmg_hp = DpFront
group_dmg_obj = l_cruiser_front_cap
mass = 10.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine01_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine1_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine01_cap
dmg_hp = DpEngine01
group_dmg_hp = DpEng01
group_dmg_obj = l_cruiser_engine01_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 1000.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine02_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine2_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine02_cap
dmg_hp = DpEngine02
group_dmg_hp = DpEng02
group_dmg_obj = l_cruiser_engine02_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 3000.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine03_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine3_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine03_cap
dmg_hp = DpEngine03
group_dmg_hp = DpEng03
group_dmg_obj = l_cruiser_engine03_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 9000.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine04_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine4_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine04_cap
dmg_hp = DpEngine04
group_dmg_hp = DpEng04
group_dmg_obj = l_cruiser_engine04_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 5000.000000
hit_pts = 43300
root_health_proxy = true

[Simple]
nickname = l_cruiser_tower_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_front_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 200, 6000

[Simple]
nickname = l_cruiser_engine01_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine02_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine03_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine04_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Ship]
ids_name = 237032
ids_info = 66864
ids_info1 = 66566
ids_info2 = 67181
ids_info3 = 66865
nickname = li_mp_dreadnought
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
ship_class = 9
type = FREIGHTER
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought_mp.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\li_battleship.ini
;pilot_mesh = generic_pilot
nanobot_limit = 440
shield_battery_limit = 440
hold_size = 590
fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 69300
max_bank_angle = 10
camera_offset = 65, 480
camera_angular_acceleration = 0.02
camera_horizontal_turn_angle = 7
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 9
camera_turn_look_ahead_slerp_amount = 1.0
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1014000000, 1014000000, 1014000000
angular_drag = 2600000000, 2600000000, 2600000000
rotation_inertia = 270000000, 270000000, 270000000
linear_drag = 1
mass = 450000
nudge_force = 30000000
strafe_force = 4000000
strafe_power_usage = 4
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = li_dreadnought_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret_L4_08, HpTurret_L4_09
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[CollisionGroup]
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Li_bottom_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Li_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.750000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 17325
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Li_nose_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Li_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.250000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 17325
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_port_skid_fuse, 0.000000, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_star_skid_fuse, 0.000000, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Li_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Li_engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 69300
root_health_proxy = false

[Ship]
ids_name = 237032
ids_info = 66864
ids_info1 = 66566
ids_info2 = 67181
ids_info3 = 66865
nickname = li_dreadnought
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought_mp.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 500000
linear_drag = 1
hold_size = 620
nanobot_limit = 440
shield_battery_limit = 440
fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 69300
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = li_dreadnought_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_bottom_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.750000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 17325
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_nose_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.250000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 17325
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_port_skid_fuse, 0.000000, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_star_skid_fuse, 0.000000, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = li_dread_bottom_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_tower_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_engine_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_front_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_midsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_port_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_rearsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_starboard_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Ship]
ids_name = 237008
ids_info = 66508
ids_info1 = 66509
ids_info2 = 66608
ids_info3 = 66510
ship_class = 0
nickname = br_fighter
LODranges = 0, 60, 130, 1000
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 100
linear_drag = 1
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 263
max_bank_angle = 35
camera_offset = 9, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2100
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000

[CollisionGroup]
obj = br_fighter_tail_lod1
separable = true
parent_impulse = 20.000000
child_impulse = 8.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_fighter_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 665
root_health_proxy = true

[Simple]
nickname = br_fighter_dmg_tail_cap
DA_archetype = ships\bretonia\br_fighter\br_fighter_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237007
ids_info = 66505
ids_info1 = 66506
ids_info2 = 66608
ids_info3 = 66507
ship_class = 1
nickname = br_elite
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 80, 160, 1000
type = FIGHTER
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 650
fuse = intermed_damage_smallship02, 0.000000, 325
fuse = intermed_damage_smallship03, 0.000000, 217
max_bank_angle = 30
camera_offset = 9, 39
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 20
shield_battery_limit = 20
hit_pts = 2600
mass = 150
linear_drag = 1
hold_size = 35
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400

[CollisionGroup]
obj = br_port_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 20.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = br_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 433
root_health_proxy = true

[CollisionGroup]
obj = br_star_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 20.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = br_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 433
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 823
root_health_proxy = true

[Simple]
nickname = br_elite_dmg_port_wing_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_port_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = br_elite_dmg_star_wing_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_starboard_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = br_elite_dmg_tail_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 249613
ids_info = 67019
ids_info1 = 67020
ids_info2 = 66608
ids_info3 = 67021
ship_class = 3
nickname = br_elite2
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\bretonia\br_elite2\br_elite2.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2438
fuse = intermed_damage_smallship02, 0.000000, 1219
fuse = intermed_damage_smallship03, 0.000000, 731
max_bank_angle = 30
camera_offset = 10, 41
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 62
shield_battery_limit = 62
hit_pts = 10000
mass = 135
linear_drag = 1
hold_size = 66
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
steering_torque = 60000, 60000, 70000
angular_drag = 42000, 42000, 52000
rotation_inertia = 8600, 8600, 2000
bay_door_anim = Sc_open dock_cargo
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield02, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01

[Ship]
ids_name = 237009
ids_info = 66511
ids_info1 = 66512
ids_info2 = 66608
ids_info3 = 66513
ship_class = 2
nickname = br_freighter
msg_id_prefix = gcs_refer_shiparch_Bref
mission_property = can_use_berths
LODranges = 0, 150, 240, 1200
type = FREIGHTER
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 300
linear_drag = 1
hold_size = 125
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 15
camera_offset = 14, 54
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2200
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05

[CollisionGroup]
obj = br_freighter_port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = br_freighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 367
root_health_proxy = true

[CollisionGroup]
obj = br_freighter_star_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = br_freighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 367
root_health_proxy = true

[Simple]
nickname = br_freighter_dmg_port_wing_cap
DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_port_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = br_freighter_dmg_star_wing_cap
DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_starboard_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237010
ids_info = 66514
nickname = br_gunboat
LODranges = 0, 300, 600, 4000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_small_moors
type = GUNBOAT
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1000
hold_size = 200
hit_pts = 3500
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
debris_type = debris_vanish
parent_impulse = 500.000000
child_impulse = 10.000000
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 3500
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tail_cap
dmg_hp = DpTail
hit_pts = 3500
root_health_proxy = true

[CollisionGroup]
obj = br_port_eng_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 3500
root_health_proxy = true

[CollisionGroup]
obj = br_star_eng_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 3500
root_health_proxy = true

[CollisionGroup]
obj = br_port_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1500.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
group_dmg_hp = DpPortwing
group_dmg_obj = b_gunship_port_wing_cap
hit_pts = 3500
root_health_proxy = true

[CollisionGroup]
obj = br_star_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1800.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
group_dmg_hp = DpStarboardwing
group_dmg_obj = b_gunship_starboard_wing_cap
hit_pts = 3500
root_health_proxy = true

[Simple]
nickname = b_gunship_tower_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_tail_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_port_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_starboard_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_port_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_starboard_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Ship]
ids_name = 237006
ids_info = 66504
nickname = br_destroyer
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_small_moors
LODranges = 0, 350, 550, 6000
type = CRUISER
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 5000
hold_size = 210
hit_pts = 43300
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_destroyer_fuse, 1.000000, 1
fuse = br_destroyer_burning_fuse01, 0.000000, 10825
fuse = br_destroyer_burning_fuse02, 0.000000, 5413
steering_torque = 20000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 40000000, 40000000, 40000000
nudge_force = 360000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = Br_frnt_bdy_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10925
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Br_frnt_bdy_top_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_hp = DpFrnt_bdy_top
dmg_obj = b_destroyer_body_cap
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Br_wpn_platform_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_wplat_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_obj = b_destroyer_wplat_cap
dmg_hp = DpWpn_platform
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
dmg_obj = b_destroyer_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = br_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 1.000000, 1
dmg_obj = b_destroyer_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = br_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 1.000000, 1
dmg_obj = b_destroyer_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 43300
root_health_proxy = true

[Simple]
nickname = b_destroyer_tower_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_body_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_wplat_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_port_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_starboard_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Ship]
ids_name = 237005
ids_info = 66860
ids_info1 = 66503
ids_info2 = 67180
ids_info3 = 66861
nickname = br_mp_battleship
LODranges = 0, 500, 1000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_large_moors
ship_class = 11
type = FREIGHTER
DA_archetype = ships\bretonia\br_battleship\br_battleship_mp.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\br_battleship.ini
;pilot_mesh = generic_pilot
nanobot_limit = 520
shield_battery_limit = 520
hold_size = 670
hit_pts = 69300
max_bank_angle = 10
camera_offset = 65, 400
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1.000000
fuse = b_battleship_body_fuse, 0.500000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1100000000, 1100000000, 2000000000
angular_drag = 3080000000, 3080000000, 3080000000
rotation_inertia = 340000000, 340000000, 400000000
linear_drag = 1
mass = 500000
nudge_force = 30000000
strafe_force = 4000000
strafe_power_usage = 4
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpRunninglight15
HP_bay_external = HpRunninglight16
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = br_battleship_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_mine_dropper, HpMine01

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.100000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Br_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Br_main_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.300000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Br_port_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_port_gen_fuse, 0.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Br_starboard_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_star_gen_fuse, 0.000000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.750000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Br_thruster_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.900000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Br_engine_lod1
separable = true
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 1.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 69300
root_health_proxy = false

[Ship]
ids_name = 237005
ids_info = 66860
ids_info1 = 66503
ids_info2 = 67180
ids_info3 = 66861
nickname = br_battleship
LODranges = 0, 500, 1000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\bretonia\br_battleship\br_battleship_mp.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 100000
nanobot_limit = 500
shield_battery_limit = 500
hold_size = 670
hit_pts = 69300
fuse = b_battleship_body_fuse, 0.500000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpRunninglight15
HP_bay_external = HpRunninglight16
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = br_battleship_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_mine_dropper, HpMine01

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.100000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_main_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.300000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_port_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_port_gen_fuse, 0.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_starboard_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_star_gen_fuse, 0.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.750000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_thruster_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.900000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_engine_lod1
separable = true
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 1.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = b_battleship_head_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_neck_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_butt_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_tail_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_tower_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_port_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_starboard_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_engine_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Ship]
ids_name = 237028
ids_info = 66558
ids_info1 = 66559
ids_info2 = 66608
ids_info3 = 66560
ship_class = 0
nickname = ku_fighter
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 40, 80, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
mass = 100
linear_drag = 1
hold_size = 35
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 35
camera_offset = 6, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2800
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 3800, 3800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpWing_starboard
dmg_obj = ku_fighter_dmg_wing_starboard_cap
type = Starboard_Fin
hit_pts = 350
root_health_proxy = true

[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpWing_port
dmg_obj = ku_fighter_dmg_wing_port_cap
type = Port_Fin
hit_pts = 350
root_health_proxy = true

[Simple]
nickname = ku_fighter_dmg_wing_starboard_cap
DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_starboard.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_fighter_dmg_wing_port_cap
DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_port.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237027
ids_info = 66555
ids_info1 = 66556
ids_info2 = 66608
ids_info3 = 66557
ship_class = 1
nickname = ku_elite
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 40, 80, 180, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 26
shield_battery_limit = 26
mass = 150
linear_drag = 1
hold_size = 40
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 30
camera_offset = 6.5, 29
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.0
hit_pts = 3600
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = ku_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 300
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ku_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 300
root_health_proxy = true

[CollisionGroup]
obj = tail_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = ku_elite_dmg_port_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 1140
root_health_proxy = true

[CollisionGroup]
obj = starboard_spike_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard _arm rotator
dmg_obj = ku_elite_dmg_starboard_arm_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Arm
hit_pts = 600
root_health_proxy = true

[CollisionGroup]
obj = port_spike_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort _arm rotator
dmg_obj = ku_elite_dmg_port_arm_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Arm
hit_pts = 600
root_health_proxy = true

[Simple]
nickname = ku_elite_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_starboard_arm_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_arm_rotator.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_port_arm_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_arm_rotator.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237069
ids_info = 66789
ids_info1 = 66790
ids_info2 = 66608
ids_info3 = 66791
ship_class = 1
nickname = ku_dragon
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 40, 80, 180, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
material_library = ships\kusari\ku_blood_dragon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 30
mass = 140
linear_drag = 1
hold_size = 34
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 30
camera_offset = 7, 24
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3700
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 183000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = ku_dragon_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 300
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ku_dragon_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 300
root_health_proxy = true

[CollisionGroup]
obj = tail_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = ku_dragon_dmg_port_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 1140
root_health_proxy = true

[Simple]
nickname = ku_dragon_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_dragon_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_dragon_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237029
ids_info = 66561
ids_info1 = 66562
ids_info2 = 66608
ids_info3 = 66563
ship_class = 2
nickname = ku_freighter
LODranges = 0, 80, 160, 1200
msg_id_prefix = gcs_refer_shiparch_Kusf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
mass = 300
linear_drag = 1
hold_size = 175
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 9, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpStarboard_Wing
dmg_obj = ku_freighter_dmg_starboard_wing_cap
type = Starboard_Fin
hit_pts = 450
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = ku_freighter_dmg_port_wing_cap
type = Port_Fin
hit_pts = 450
root_health_proxy = true

[Simple]
nickname = ku_freighter_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = ku_freighter_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237030
ids_info = 66564
nickname = ku_gunboat
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_large_moors
LODranges = 0, 100, 300, 500, 3000
type = GUNBOAT
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1000
hold_size = 200
hit_pts = 9000
explosion_arch = explosion_instant
fuse = ku_gunship_body_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 2250
fuse = ku_gunship_burning_fuse01, 0.000000, 1125
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = ku_star_spike_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpSpkmnt_starboard
dmg_obj = ku_gunboat_dmg_star_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_port_spike_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpSpkMnt_Port
dmg_obj = ku_gunboat_dmg_port_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpWing_port
dmg_obj = ku_gunboat_dmg_port_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_star_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpWing_starboard
dmg_obj = ku_gunboat_dmg_star_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpEng_port
dmg_obj = ku_gunboat_dmg_port_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpEng_starboard
dmg_obj = ku_gunboat_dmg_star_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_gunboat_dmg_tower_cap
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_frnt_port_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 3000.000000
debris_type = cap_ship_piece
fuse = ku_gunship_body_fuse, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ku_gunboat_dmg_front_cap
mass = 200.000000
hit_pts = 9000
root_health_proxy = true

[Simple]
nickname = ku_gunboat_dmg_tower_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_port_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_star_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_front_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_port_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_star_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_star_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Ship]
ids_name = 237026
ids_info = 66554
nickname = ku_destroyer
LODranges = 0, 150, 300, 600, 6000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_small_moors
type = CRUISER
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 5000
hold_size = 200
hit_pts = 43300
explosion_arch = explosion_instant
fuse = ku_destroyer_body_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 40000000, 40000000, 40000000
nudge_force = 300000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3

[CollisionGroup]
obj = ku_front_lod1
mass = 200.000000
separable = true
parent_impulse = 0
child_impulse = 500.000000
fuse = ku_destroyer_body_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
group_dmg_hp = DpMain
group_dmg_obj = ku_destroyer_dmg_body_cap
debris_type = cap_ship_piece2
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_tower_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_destroyer_dmg_tower_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = ku_eng01_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng01
dmg_obj = ku_destroyer_dmg_top_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = ku_eng02_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng02
dmg_obj = ku_destroyer_dmg_mid_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = ku_eng03_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng03
dmg_obj = ku_destroyer_dmg_low_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true

[Simple]
nickname = ku_destroyer_dmg_tower_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_body_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_top_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_mid_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_low_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Ship]
ids_name = 237025
ids_info = 66862
ids_info1 = 66553
ids_info2 = 67180
ids_info3 = 66863
nickname = ku_mp_battleship
LODranges = 0, 900, 1500, 2500, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
ship_class = 11
type = FREIGHTER
DA_archetype = ships\kusari\ku_battleship\ku_battleship_mp.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\ku_battleship.ini
;pilot_mesh = generic_pilot
nanobot_limit = 480
shield_battery_limit = 480
hold_size = 600
hit_pts = 69300
max_bank_angle = 10
camera_offset = 120, 600
camera_angular_acceleration = 0.016
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 9
camera_turn_look_ahead_slerp_amount = 1.0
fuse = ku_battleship_body_fuse, 0.500000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1100000000, 1100000000, 3100000000
angular_drag = 3400000000, 3400000000, 5400000000
rotation_inertia = 360000000, 360000000, 360000000
linear_drag = 1
mass = 500000
nudge_force = 30000000
strafe_force = 4050000
strafe_power_usage = 4
bay_door_anim = Sc_open dock A
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = ku_battleship_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_mine_dropper, HpMine01

[CollisionGroup]
obj = ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = true
fuse = ku_battleship_body_fuse, 0.500000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 0.250000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 0.750100, 1
fuse = ku_battleship_burning_fuse03, 0.500000, 17325
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.900000, 1
fuse = ku_battleship_burning_fuse04, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_port_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.600000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_port_engine02_lod1
fuse = ku_battleship_engine_fuse, 0.700000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_port_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.800000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_port_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.300000, 1
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_star_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.800000, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_star_engine02_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.900000, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_star_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.800000, 1
mass = 2.000000
hit_pts = 69300
root_health_proxy = false

[CollisionGroup]
obj = Ku_star_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.300000, 1
mass = 4.000000
hit_pts = 69300
root_health_proxy = false

[Ship]
ids_name = 237025
ids_info = 66862
ids_info1 = 66553
ids_info2 = 67180
ids_info3 = 66863
nickname = ku_battleship
LODranges = 0, 900, 1500, 2500, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\kusari\ku_battleship\ku_battleship_mp.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 100000
nanobot_limit = 480
shield_battery_limit = 480
hold_size = 600
hit_pts = 69300
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
docking_sphere = berth, HpDockMountA, 2, Sc_open dock A
docking_camera = 0
fuse = ku_battleship_body_fuse, 0.500000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = ku_battleship_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_01, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_mine_dropper, HpMine01

[CollisionGroup]
obj = ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = true
fuse = ku_battleship_body_fuse, 0.500000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 0.250000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 0.750100, 1
fuse = ku_battleship_burning_fuse03, 0.500000, 17325
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.900000, 1
fuse = ku_battleship_burning_fuse04, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.600000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine02_lod1
fuse = ku_battleship_engine_fuse, 0.700000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.800000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.300000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.800000, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine02_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.900000, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.800000, 1
mass = 2.000000
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.300000, 1
mass = 4.000000
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = ku_battleship_dmg_tower_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_nose_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_front_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_rear_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_engine_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_port_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_starboard_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_starboard_engine02_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Ship]
ids_name = 237052
ids_info = 66601
ids_info1 = 66602
ids_info2 = 66608
ids_info3 = 66603
ship_class = 0
nickname = rh_fighter
LODranges = 0, 60, 140, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 33
shield_battery_limit = 33
mass = 100
linear_drag = 1
hold_size = 45
fuse = intermed_damage_smallship02, 0.000000, 1125
fuse = intermed_damage_smallship03, 0.000000, 563
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4500
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 750
root_health_proxy = true

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_fighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 750
root_health_proxy = true

[Simple]
nickname = rh_fighter_dmg_port_wing_cap
DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_port_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = rh_fighter_dmg_starboard_wing_cap
DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_starboard_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237051
ids_info = 66598
ids_info1 = 66599
ids_info2 = 66608
ids_info3 = 66600
ship_class = 1
nickname = rh_elite
LODranges = 0, 60, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 38
shield_battery_limit = 38
mass = 150
linear_drag = 1
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 1450
fuse = intermed_damage_smallship02, 0.000000, 725
fuse = intermed_damage_smallship03, 0.000000, 483
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5800
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = Rh_port_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 967
root_health_proxy = true

[CollisionGroup]
obj = Rh_starboard_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 967
root_health_proxy = true

[CollisionGroup]
obj = Rh_tail_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = rh_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 1837
root_health_proxy = true

[Simple]
nickname = rh_elite_dmg_port_wing_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_port_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = rh_elite_dmg_starboard_wing_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_starboard_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = rh_elite_dmg_tail_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_tail.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 249575
ids_info = 66962
ids_info1 = 66963
ids_info2 = 66608
ids_info3 = 66964
ship_class = 1
nickname = rh_elite2
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite2\rh_elite2.cmp
material_library = ships\rheinland\rh_elite2\rh_elite2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 46
shield_battery_limit = 46
mass = 120
linear_drag = 1
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 2300
fuse = intermed_damage_smallship02, 0.000000, 1150
fuse = intermed_damage_smallship03, 0.000000, 690
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9200
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 231000
angular_drag = 41000, 41000, 120000
rotation_inertia = 8800, 8800, 8800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[Ship]
ids_name = 237053
ids_info = 66604
ids_info1 = 66605
ids_info2 = 66608
ids_info3 = 66606
ship_class = 2
nickname = rh_freighter
LODranges = 0, 50, 150, 250, 1200
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 33
shield_battery_limit = 33
mass = 300
linear_drag = 1
hold_size = 250
fuse = intermed_damage_smallship01, 0.000000, 1450
fuse = intermed_damage_smallship02, 0.000000, 725
fuse = intermed_damage_smallship03, 0.000000, 483
hit_pts = 5800
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = rh_port_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpPort_side panel
dmg_obj = rh_freighter_dmg_port_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 967
root_health_proxy = true

[CollisionGroup]
obj = rh_star_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_side panel
dmg_obj = rh_freighter_dmg_starboard_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 967
root_health_proxy = true

[Simple]
nickname = rh_freighter_dmg_port_side_panel_cap
DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_port_side_panel.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = rh_freighter_dmg_starboard_side_panel_cap
DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_starboard_side_panel.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 216216
ids_info = 66765
ids_info1 = 66766
ids_info2 = 66608
ids_info3 = 66767
ship_class = 2
nickname = rh_freighter2
LODranges = 0, 50, 150, 250, 1200
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 44
shield_battery_limit = 44
mass = 260
linear_drag = 1
hold_size = 290
fuse = intermed_damage_smallship01, 0.000000, 2025
fuse = intermed_damage_smallship02, 0.000000, 1013
fuse = intermed_damage_smallship03, 0.000000, 608
hit_pts = 8100
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 28000, 28000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 17800, 17800, 17800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01,
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = rh_port_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpPort_side panel
dmg_obj = rh_freighter_dmg_port_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 967
root_health_proxy = true

[CollisionGroup]
obj = rh_star_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_side panel
dmg_obj = rh_freighter_dmg_starboard_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 967
root_health_proxy = true

[Ship]
ids_name = 237054
ids_info = 66607
nickname = rh_gunboat
LODranges = 0, 150, 300, 450, 4000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_small_moors
type = GUNBOAT
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 1000
hold_size = 200
hit_pts = 10500
fuse = rh_gunship_body_fuse, 0.000000, 1
fuse = rh_gunship_burning_fuse01, 0.000000, 2625
fuse = rh_gunship_burning_fuse02, 0.000000, 1313
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 60000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = Rh_front_lod1
separable = true
parent_impulse = 0
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 200.000000
group_dmg_hp = DpFront
group_dmg_obj = rh_gunship_dmg_front_cap
fuse = rh_gunship_body_fuse, 0.000000, 1
hit_pts = 10500
root_health_proxy = true

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = rh_gunship_dmg_engine_cap
mass = 5.000000
fuse = rh_gunship_body_fuse, 0.000000, 1
hit_pts = 10500
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
dmg_hp = DpCntrltwr
dmg_obj = rh_gunship_dmg_tower_cap
mass = 200.000000
fuse = rh_gunship_body_fuse, 0.000000, 1
hit_pts = 10500
root_health_proxy = true

[Simple]
nickname = rh_gunship_dmg_tower_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 4000

[Simple]
nickname = rh_gunship_dmg_front_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 150, 4000

[Simple]
nickname = rh_gunship_dmg_engine_cap
DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 150, 4000

[Ship]
ids_name = 237050
ids_info = 66597
nickname = rh_cruiser
LODranges = 0, 200, 400, 700, 6000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_small_moors
type = CRUISER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 5000
hold_size = 620
explosion_arch = explosion_instant
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 40000000, 40000000, 40000000
hit_pts = 43300
nudge_force = 300000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = Rh_front_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
group_dmg_hp = DpFront
group_dmg_obj = rh_cruiser_dmg_front_cap
mass = 500.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_tower_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_cruiser_dmg_control_tower_cap
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_engine_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse04, 0.000000, 10825
dmg_hp = DpEngine
dmg_obj = rh_cruiser_dmg_engine_cap
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Rh_starboard_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_starboard_tower_fuse, 0.000000, 1
dmg_hp = DpStarboard tower
dmg_obj = rh_cruiser_dmg_starboard_tower_cap
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_port_tower_fuse, 0.000000, 1
dmg_hp = DPPort tower
dmg_obj = rh_cruiser_dmg_port_tower_cap
hit_pts = 43300
root_health_proxy = true

[Simple]
nickname = rh_cruiser_dmg_control_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 6000

[Simple]
nickname = rh_cruiser_dmg_front_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_engine_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_port_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_starboard_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Ship]
ids_name = 237049
ids_info = 66858
ids_info1 = 66596
ids_info2 = 67180
ids_info3 = 66859
nickname = rh_mp_battleship
LODranges = 0, 900, 1200, 3500, 4000, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
ship_class = 11
type = FREIGHTER
DA_archetype = ships\rheinland\rh_battleship\rh_battleship_mp.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\rh_battleship.ini
;pilot_mesh = generic_pilot
nanobot_limit = 520
shield_battery_limit = 520
hold_size = 700
hit_pts = 69800
max_bank_angle = 10
camera_offset = 125, 700
camera_angular_acceleration = 0.006000
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1.000000
fuse = r_battleship_body_fuse, 0.500000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1255000000, 1255000000, 3255000000
angular_drag = 3900000000, 3900000000, 5900000000
rotation_inertia = 433400000, 433400000, 433400000
linear_drag = 1
mass = 500000
nudge_force = 30000000
strafe_force = 4050000
strafe_power_usage = 4
bay_door_anim = Sc_open dock A
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = rh_battleship_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R3_03, HpTurret_R3_04, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_06, HpTurret_R4_07
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[CollisionGroup]
obj = Rh_frnt_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 69800
root_health_proxy = false

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 69800
root_health_proxy = false

[CollisionGroup]
obj = Rh_thruster_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 69800
root_health_proxy = false

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 0.000000, 1
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 69800
root_health_proxy = false

[CollisionGroup]
obj = Rh_engine_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 69800
root_health_proxy = false

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 0.000000, 1
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 69800
root_health_proxy = false

[CollisionGroup]
obj = Rh_main_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.750000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 69800
root_health_proxy = false

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.400000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 69800
root_health_proxy = false

[Ship]
ids_name = 237049
ids_info = 66858
ids_info1 = 66596
ids_info2 = 67180
ids_info3 = 66859
nickname = rh_battleship
LODranges = 0, 900, 1200, 3500, 4000, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 520
shield_battery_limit = 520
hold_size = 700
hit_pts = 69800
fuse = r_battleship_body_fuse, 0.500000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1
mass = 100000
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
bay_door_anim = Sc_open dock A
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = rh_battleship_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R3_03, HpTurret_R3_04, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_06, HpTurret_R4_07
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[CollisionGroup]
obj = Rh_frnt_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 69800
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 69800
root_health_proxy = true

[CollisionGroup]
obj = Rh_thruster_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 69800
root_health_proxy = true

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 0.000000, 1
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 69800
root_health_proxy = true

[CollisionGroup]
obj = Rh_engine_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 69800
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 0.000000, 1
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 69800
root_health_proxy = true

[CollisionGroup]
obj = Rh_main_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.750000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 69800
root_health_proxy = true

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.400000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 69800
root_health_proxy = true

[Simple]
nickname = rh_battleship_control_tower_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_head_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_neck_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_butt_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_tail_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_engine_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_port_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_starboard_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Ship]
ids_name = 237004
ids_info = 66500
ids_info1 = 66501
ids_info2 = 66608
ids_info3 = 66502
ship_class = 0
nickname = bh_fighter
LODranges = 0, 80, 150, 3000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 35
linear_drag = 1
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 1800
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 225
root_health_proxy = true

[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 570
root_health_proxy = true

[Simple]
nickname = bh_fighter_dmg_topfin_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_topfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = bh_fighter_dmg_btmfin_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_btmfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = bh_fighter_dmg_port_wing_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_port_wing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = bh_fighter_dmg_star_wing_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_star_wing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237002
ids_info = 66497
ids_info1 = 66498
ids_info2 = 66608
ids_info3 = 66499
ship_class = 1
nickname = bh_elite
LODranges = 0, 80, 150, 3000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 26
shield_battery_limit = 26
mass = 150
hold_size = 45
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 20
camera_offset = 7, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237003
ids_info = 66494
ids_info1 = 66495
ids_info2 = 66608
ids_info3 = 66496
ship_class = 3
nickname = bh_elite2
LODranges = 0, 80, 150, 3000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 50
shield_battery_limit = 50
mass = 150
hold_size = 66
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1975
fuse = intermed_damage_smallship02, 0.000000, 988
fuse = intermed_damage_smallship03, 0.000000, 658
max_bank_angle = 30
camera_offset = 9, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7900
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 143000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237000
ids_info = 66784
ids_info1 = 66764
ids_info2 = 66608
ids_info3 = 66785
ship_class = 3
nickname = bh_elite3
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter2\bh_vheavy_fighter2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 58
shield_battery_limit = 58
mass = 135
hold_size = 66
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2488
fuse = intermed_damage_smallship02, 0.000000, 1244
fuse = intermed_damage_smallship03, 0.000000, 746
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9950
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 59000, 59000, 156000
angular_drag = 41000, 41000, 151000
rotation_inertia = 8700, 8700, 8700
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237045
ids_info = 66588
ids_info1 = 66589
ids_info2 = 66608
ids_info3 = 66590
ship_class = 0
nickname = pi_fighter
LODranges = 0, 80, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 14
shield_battery_limit = 14
hit_pts = 1900
fuse = intermed_damage_smallship01, 0.000000, 375
fuse = intermed_damage_smallship02, 0.000000, 188
fuse = intermed_damage_smallship03, 0.000000, 125
max_bank_angle = 25
camera_offset = 13, 52
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1
hold_size = 35
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = fins_mid_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
hit_pts = 188
root_health_proxy = true

[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 188
root_health_proxy = true

[Ship]
ids_name = 237044
ids_info = 66585
ids_info1 = 66586
ids_info2 = 66608
ids_info3 = 66587
ship_class = 1
nickname = pi_elite
LODranges = 0, 60, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 20
camera_offset = 10, 63
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 26
shield_battery_limit = 26
hit_pts = 3600
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
mass = 150
linear_drag = 1
hold_size = 40
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3

[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 225
root_health_proxy = true

[CollisionGroup]
obj = fin_starboard_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 225
root_health_proxy = true

[CollisionGroup]
obj = fin_port_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Fin
hit_pts = 255
root_health_proxy = true

[CollisionGroup]
obj = fins_lwr_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 225
root_health_proxy = true

[Ship]
ids_name = 237046
ids_info = 66591
ids_info1 = 66592
ids_info2 = 66608
ids_info3 = 66593
ship_class = 2
nickname = pi_freighter
LODranges = 0, 60, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 15
camera_offset = 10, 47
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 2200
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
mass = 300
linear_drag = 1
hold_size = 90
explosion_arch = explosion_co_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 15.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 183
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 15.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Fin
hit_pts = 183
root_health_proxy = true

[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 15.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 183
root_health_proxy = true

[Ship]
ids_name = 237022
ids_info = 66548
ids_info1 = 66549
ids_info2 = 66608
ids_info3 = 66550
ship_class = 0
nickname = co_fighter
LODranges = 0, 75, 120, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship01, 0.000000, 600
fuse = intermed_damage_smallship02, 0.000000, 300
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 20
shield_battery_limit = 20
hit_pts = 2400
pilot_mesh = generic_pilot
mass = 50
linear_drag = 1
hold_size = 35
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_wing_port_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 760
root_health_proxy = true

[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_wing_star_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 760
root_health_proxy = true

[Simple]
nickname = corsair_wing_port_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_wing_star_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_top_fin_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_topfin.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_btm_fin_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_btmfin.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_port_heavyeng_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavyeng.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_star_heavyeng_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavyeng.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_star_heavywing_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavywing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_port_heavywing_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavywing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237020
ids_info = 66545
ids_info1 = 66546
ids_info2 = 66608
ids_info3 = 66547
ship_class = 1
nickname = co_elite
LODranges = 0, 75, 200, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite.ini
fuse = intermed_damage_smallship01, 0.000000, 2300
fuse = intermed_damage_smallship02, 0.000000, 1150
fuse = intermed_damage_smallship03, 0.000000, 767
max_bank_angle = 30
camera_offset = 11, 35
camera_angular_slerp_multiplier = 0.040000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 55
shield_battery_limit = 55
hit_pts = 9200
pilot_mesh = generic_pilot
mass = 150
linear_drag = 1
hold_size = 45
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = co_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237021
ids_info = 66542
ids_info1 = 66543
ids_info2 = 66608
ids_info3 = 66544
ship_class = 3
nickname = co_elite2
LODranges = 0, 75, 150, 2000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 3150
fuse = intermed_damage_smallship02, 0.000000, 1575
fuse = intermed_damage_smallship03, 0.000000, 1050
max_bank_angle = 30
camera_offset = 11, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 70
shield_battery_limit = 70
hit_pts = 12600
pilot_mesh = generic_pilot
mass = 130
linear_drag = 1
hold_size = 70
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 143000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237015
ids_info = 66527
ids_info1 = 66528
ids_info2 = 66608
ids_info3 = 66529
ship_class = 0
nickname = ge_fighter
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 10
shield_battery_limit = 10
mass = 100
linear_drag = 1
hold_size = 20
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1100
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 3800, 3800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 237016
ids_info = 66530
ids_info1 = 66531
ids_info2 = 66608
ids_info3 = 66532
ship_class = 0
nickname = ge_fighter2
LODranges = 0, 60, 120, 250, 500, 3000
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 100
linear_drag = 1
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1800
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 15800, 15800, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237066
ids_info = 66530
ids_info1 = 66531
ids_info2 = 66608
ids_info3 = 66532
ship_class = 0
nickname = ge_fighter3
LODranges = 0, 75, 150, 350, 700, 3000
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 20
shield_battery_limit = 20
mass = 100
linear_drag = 1
hold_size = 32
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 15800, 15800, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 237017
ids_info = 66533
ids_info1 = 66534
ids_info2 = 66608
ids_info3 = 66535
ship_class = 0
nickname = ge_fighter4
LODranges = 0, 60, 100, 3000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 45
linear_drag = 1
fuse = intermed_damage_smallship02, 0.000000, 825
fuse = intermed_damage_smallship03, 0.000000, 413
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 26
shield_battery_limit = 26
hit_pts = 3300
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237018
ids_info = 66536
ids_info1 = 66537
ids_info2 = 66608
ids_info3 = 66538
ship_class = 1
nickname = ge_fighter5
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 75, 150, 3000
type = FIGHTER
DA_archetype = ships\civilian\cv_elite\cv_elite.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 43
shield_battery_limit = 43
mass = 150
hold_size = 60
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1550
fuse = intermed_damage_smallship02, 0.000000, 775
fuse = intermed_damage_smallship03, 0.000000, 517
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.0
hit_pts = 6200
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 48000
angular_drag = 41000, 41000, 35000
rotation_inertia = 8400, 8400, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237019
ids_info = 66539
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 66541
ship_class = 3
nickname = ge_fighter6
LODranges = 0, 60, 100, 3000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 60
shield_battery_limit = 60
mass = 120
hold_size = 68
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1237
fuse = intermed_damage_smallship03, 0.000000, 742
max_bank_angle = 30
camera_offset = 11, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9900
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 48000
angular_drag = 41000, 41000, 35000
rotation_inertia = 8400, 8400, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237013
ids_info = 66521
ids_info1 = 66522
ids_info2 = 66608
ids_info3 = 66523
ship_class = 0
nickname = bw_fighter
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 35
linear_drag = 1
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 1800
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 300
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 300
root_health_proxy = true

[Ship]
ids_name = 237011
ids_info = 66518
ids_info1 = 66519
ids_info2 = 66608
ids_info3 = 66520
ship_class = 1
nickname = bw_elite
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 33
shield_battery_limit = 33
mass = 150
hold_size = 45
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1225
fuse = intermed_damage_smallship02, 0.000000, 613
fuse = intermed_damage_smallship03, 0.000000, 408
max_bank_angle = 30
camera_offset = 7, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4900
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 817
root_health_proxy = true

[CollisionGroup]
obj = bw_port_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 817
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 817
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 817
root_health_proxy = true

[Simple]
nickname = ew_dmg_portwing01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_portwing02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_starwing01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_starwing02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_engine01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_engine01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_engine02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_engine02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237012
ids_info = 66515
ids_info1 = 66516
ids_info2 = 66608
ids_info3 = 66517
ship_class = 3
nickname = bw_elite2
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 64
shield_battery_limit = 64
mass = 120
hold_size = 70
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 896
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10800
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 63000
angular_drag = 41000, 41000, 41000
rotation_inertia = 8400, 8400, 2400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 2700
root_health_proxy = true

[CollisionGroup]
obj = bw_port_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 2700
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 1800
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 1800
root_health_proxy = true

[Ship]
ids_name = 237014
ids_info = 66524
ids_info1 = 66525
ids_info2 = 66608
ids_info3 = 66526
ship_class = 2
nickname = bw_freighter
LODranges = 0, 75, 150, 300, 1200
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
mass = 300
linear_drag = 1
hold_size = 275
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 10, 49
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 54000, 54000, 54000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800

[CollisionGroup]
obj = bw_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ew_freighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 600
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = dpstar_wing
dmg_obj = ew_freighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 600
root_health_proxy = true

[Simple]
nickname = ew_freighter_dmg_port_wing_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_port_wing.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = ew_freighter_dmg_starboard_wing_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_star_wing.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237041
ids_info = 66581
ids_info1 = 66582
ids_info2 = 66608
ids_info3 = 66583
ship_class = 1
nickname = or_elite
LODranges = 0, 75, 150, 1500
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 29
shield_battery_limit = 29
mass = 150
hold_size = 70
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4200
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = Or_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1050
root_health_proxy = true

[CollisionGroup]
obj = Or_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1050
root_health_proxy = true

[Simple]
nickname = or_elite_dmg_star_wing_cap
DA_archetype = ships\order\or_elite\or_elite_dmg_starboardwing.3db
material_library = Ships\order\or_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = or_elite_dmg_port_wing_cap
DA_archetype = ships\order\or_elite\or_elite_dmg_portwing.3db
material_library = Ships\order\or_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237042
ids_info = 66613
nickname = or_elite_msn01
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
mass = 100
hold_size = 600
linear_drag = 4.500000
fuse = intermed_damage_smallship01, 0.000000, 600
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4200
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 183000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 10000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[CollisionGroup]
obj = Or_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 525
root_health_proxy = true

[CollisionGroup]
obj = Or_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 525
root_health_proxy = true

[Ship]
ids_name = 237067
ids_info = 66866
ids_info1 = 66867
ids_info2 = 67181
ids_info3 = 66868
nickname = npc_or_osiris
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Ordb
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\order\or_osiris\or_osiris_mp.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 250000000, 250000000, 250000000
rotation_inertia = 2540999936, 25806999552, 638700032
angular_drag = 4000000000, 4000000000, 4000000000
linear_drag = 2
nudge_force = 3000000
mass = 100000
nanobot_limit = 500
shield_battery_limit = 500
hold_size = 580
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 70000
shield_link = or_osiris_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O3_01, HpTurret_O3_02, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_OM_01, HpTurret_OM_02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = Leaf01_d1_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
separable = true
debris_type = cap_ship_piece
mass = 5.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_nose_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 80.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_interior_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_front_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.250000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpFront
dmg_obj = or_osiris_neck_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_rear_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.750000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
dmg_hp = DpRear
dmg_obj = or_osiris_butt_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_cntrltwr_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpCntrltwr
dmg_obj = or_osiris_tower_cap
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_shield_generator_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpShieldgen
dmg_obj = or_osiris_shield_gen_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_reactor_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_reactor_core_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 300.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
group_dmg_hp = DpEngine
group_dmg_obj = or_osiris_engine_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_engine_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[Ship]
ids_name = 237067
ids_info = 66866
ids_info1 = 66867
ids_info2 = 67181
ids_info3 = 66868
nickname = or_mp_osiris
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Ordb
mission_property = can_use_large_moors
ship_class = 11
type = FREIGHTER
DA_archetype = ships\order\or_osiris\or_osiris_mp.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_battleship.ini
;pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 65, 440
camera_angular_acceleration = 0.015000
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 9
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_instant
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 936000000, 936000000, 946000000
angular_drag = 2600000000, 2600000000, 2700000000
rotation_inertia = 260000000, 260000000, 270000000
linear_drag = 1
mass = 500000
nudge_force = 30000000
strafe_force = 4000000
strafe_power_usage = 4
nanobot_limit = 500
shield_battery_limit = 500
hold_size = 580
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 70000
shield_link = or_osiris_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O3_01, HpTurret_O3_02, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_OM_01, HpTurret_OM_02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[CollisionGroup]
obj = Leaf01_d1_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
separable = true
debris_type = cap_ship_piece
mass = 5.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = osiris_nose_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 80.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = osiris_interior_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = osiris_front_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.250000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpFront
dmg_obj = or_osiris_neck_dmg_cap
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = osiris_rear_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.750000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
dmg_hp = DpRear
dmg_obj = or_osiris_butt_dmg_cap
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = osiris_cntrltwr_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpCntrltwr
dmg_obj = or_osiris_tower_cap
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = osiris_shield_generator_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpShieldgen
dmg_obj = or_osiris_shield_gen_cap
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = osiris_reactor_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = osiris_reactor_core_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 300.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
group_dmg_hp = DpEngine
group_dmg_obj = or_osiris_engine_cap
hit_pts = 70000
root_health_proxy = false

[CollisionGroup]
obj = osiris_engine_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 70000
root_health_proxy = false

[Ship]
ids_name = 237043
ids_info = 66584
nickname = or_osiris
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Ordb
mission_property = can_use_small_moors
type = CAPITAL
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 250000000, 250000000, 250000000
rotation_inertia = 2540999936, 25806999552, 638700032
angular_drag = 4000000000, 4000000000, 4000000000
linear_drag = 2
nudge_force = 360000
mass = 100000
hold_size = 580
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 69300

[CollisionGroup]
obj = Leaf01_d1_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
separable = true
debris_type = cap_ship_piece
mass = 5.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_nose_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 80.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_interior_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_front_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.250000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpFront
dmg_obj = or_osiris_neck_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_rear_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.750000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
dmg_hp = DpRear
dmg_obj = or_osiris_butt_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_cntrltwr_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpCntrltwr
dmg_obj = or_osiris_tower_cap
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_shield_generator_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpShieldgen
dmg_obj = or_osiris_shield_gen_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_reactor_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_reactor_core_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 300.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
group_dmg_hp = DpEngine
group_dmg_obj = or_osiris_engine_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_engine_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = or_osiris_head_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_neck_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_butt_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_tower_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_shield_gen_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_sheild_generator.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_engine_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Ship]
ids_name = 237039
ids_info = 66579
nickname = no_fighter
LODranges = 0, 4500
type = FIGHTER
DA_archetype = ships\nomad\no2_fighter\no2_fighter.3db
material_library = ships\nomad\no2_playerships.mat
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 150
hold_size = 800
linear_drag = 1
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 58000
angular_drag = 41000, 41000, 41000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 4000

[Ship]
ids_name = 237039
ids_info = 66579
nickname = no_fighter2
LODranges = 0, 4500
type = FIGHTER
DA_archetype = ships\nomad\no2_elite\no2_elite.3db
material_library = ships\nomad\no2_playerships.mat
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 150
hold_size = 800
linear_drag = 1
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 58000
angular_drag = 41000, 41000, 41000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 4000

[Ship]
ids_name = 237039
ids_info = 67025
ids_info1 = 66579
ids_info2 = 66608
ids_info3 = 67026
ship_class = 1
nickname = no_elite
LODranges = 0, 5000
type = FIGHTER
mission_property = can_use_berths
DA_archetype = ships\nomad\no_elite\no_elite.cmp
material_library = ships\nomad\no2_playerships.mat
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\liberty\no_elite.ini
pilot_mesh = generic_pilot
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 26
camera_vertical_turn_up_angle = 9
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 0.500000
hit_pts = 10000
nanobot_limit = 40
shield_battery_limit = 40
hold_size = 30
linear_drag = 1
mass = 100
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000, 48000, 235000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8500, 8500, 8500
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = no_cargo
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = no_elite_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 237040
ids_info = 66580
nickname = no_gunboat
LODranges = 0, 10000
type = GUNBOAT
DA_archetype = ships\nomad\no2_gunboat\no2_gunboat.3db
material_library = ships\nomad\no2_playerships.mat
material_library = ships\nomad\nomad_fx.txm
nomad = true
mass = 1000
hold_size = 800
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 10000

[Ship]
ids_name = 237038
ids_info = 66578
nickname = no_battleship
LODranges = 0, 15000
type = CAPITAL
DA_archetype = ships\nomad\no2_battleship\no2_battleship.3db
material_library = ships\nomad\no2_playerships.mat
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1
mass = 100000
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 69300

[Ship]
ids_name = 237036
ids_info = 66576
nickname = ge_liner
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 5000
hold_size = 1000000
hit_pts = 69300
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 40000000, 40000000, 40000000
nudge_force = 360000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = fuse_ge_liner_death, 0.000000, 1

[CollisionGroup]
obj = liner_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_luxury_frnt_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = liner_mid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpMid
dmg_obj = ge_luxury_mid_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = liner_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpRear
dmg_obj = ge_luxury_rear_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = liner_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_luxury_reactor_dmg_cap
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = ge_luxury_frnt_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_mid_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_reactor_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_rear_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Ship]
ids_name = 237047
ids_info = 66594
nickname = ge_prison
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
msg_id_prefix = gcs_refer_shiparch_pliner
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 5000
hold_size = 1000000
hit_pts = 69300
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 40000000, 40000000, 40000000
nudge_force = 1
bay_door_anim = Sc_prison_liner
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = prison_burning_fuse, 0.000000, -1
fuse = prison_m01b_damage_fuse, 0.000000, -1
fuse = fuse_ge_prison_death, 0.000000, 1

[CollisionGroup]
obj = prison_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_prison_frnt_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = prison_mid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpMid
dmg_obj = ge_prison_mid_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = prison_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpRear
dmg_obj = ge_prison_rear_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = prison_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_prison_reactor_dmg_cap
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = ge_prison_frnt_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_mid_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_reactor_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_rear_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Ship]
ids_name = 237037
ids_info = 66577
nickname = ge_miner
LODranges = 0, 200, 450, 1100, 10000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_large_moors
type = MINING
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 10000
mass = 50000
hold_size = 4000
hit_pts = 43300
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 9100000, 9100000, 9100000
angular_drag = 40000000, 40000000, 40000000
rotation_inertia = 2540999936, 25806999552, 638700032
nudge_force = 360000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = miner_death_fuse, 0.000000, 1

[Ship]
ids_name = 237037
ids_info = 66577
nickname = ge_miner_mp
LODranges = 0, 200, 450, 1100, 10000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\mining\mining_tuck.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 50000
hold_size = 4000
hit_pts = 43300
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 360000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
fuse = miner_death_fuse, 0.000000, 1

[Ship]
ids_name = 237048
ids_info = 66595
nickname = ge_repair
LODranges = 0, 150, 250, 400, 1200
msg_id_prefix = gcs_refer_shiparch_repair
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 184
mass = 400
hold_size = 1000000
hit_pts = 1600
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 25000
angular_drag = 100000, 100000, 100000
rotation_inertia = 48000, 48000, 48000
nudge_force = 3000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[Ship]
ids_name = 237024
ids_info = 66552
nickname = ge_lifter
LODranges = 0, 300, 600, 900, 4000
msg_id_prefix = gcs_refer_shiparch_hlifter
mission_property = can_use_med_moors
type = FIGHTER
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1000
hold_size = 1000000
hit_pts = 1600
explosion_arch = shatter_utility
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 25000
angular_drag = 100000, 100000, 100000
rotation_inertia = 48000, 48000, 48000
nudge_force = 100000
hp_type = hp_cargo_pod, HpCargo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = lifter_death_fuse, 0.000000, 1

[CollisionGroup]
obj = lifter_clamp01_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = lifter_death_fuse, 0.000000, 1
hit_pts = 400
root_health_proxy = true

[Ship]
ids_name = 237001
ids_info = 66921
ids_info1 = 66493
ids_info2 = 66608
ids_info3 = 66922
nickname = ge_armored
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = SHIPS\TRANSPORT_ARMORED\transport_armored.cmp
material_library = SHIPS\TRANSPORT_ARMORED\transport_armored.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 300
hold_size = 1200
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 50000
angular_drag = 100000, 100000, 100000
rotation_inertia = 60000, 60000, 60000
nudge_force = 150000
bay_door_anim = at_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 4600
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217
num_exhaust_nozzles = 1
shield_link = transport_armored_shield, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01

[Ship]
ids_name = 237001
ids_info = 66921
ids_info1 = 66493
ids_info2 = 66608
ids_info3 = 66922
ship_class = 4
nickname = ge_armored_mp
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = SHIPS\TRANSPORT_ARMORED\transport_armored.cmp
material_library = SHIPS\TRANSPORT_ARMORED\transport_armored.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\lsf_transport.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_armorship
nanobot_limit = 154
shield_battery_limit = 154
linear_drag = 1
mass = 600
hold_size = 1200
hit_pts = 26600
linear_drag = 1.75
fuse = intermed_atransport01, 0.000000, 6650
fuse = intermed_atransport01, 0.000000, 3325
fuse = intermed_atransport01, 0.000000, 1995
max_bank_angle = 15
camera_offset = 12, 80
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 59000, 59000, 59000
angular_drag = 68000, 68000, 68000
rotation_inertia = 20800, 20800, 20800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = at_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = transport_armored_shield, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01

[Ship]
ids_name = 237057
ids_info = 66871
ids_info1 = 66611
ids_info2 = 66608
ids_info3 = 66872
nickname = ge_transport_mp
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 300, 900, 4500
type = FREIGHTER
ship_class = 5
DA_archetype = ships\utility\transport_small\transport_small_mp.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\transport.ini
;pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 120
max_bank_angle = 10
camera_offset = 22, 186
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1.000000
hold_size = 2000
hit_pts = 7200
fuse = tr_drop_cargo, 0.000000, 80
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 1800
fuse = intermed_damage_transport02, 0.000000, 900
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 144000, 144000, 640000
angular_drag = 360000, 360000, 360000
rotation_inertia = 110000, 110000, 110000
mass = 800
nudge_force = 30000
strafe_force = 20000
linear_drag = 1
strafe_power_usage = 2
num_exhaust_nozzles = 3
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
shield_link = transport_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_fighter_shield_special_1, HpCargo01, HpCargo02
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03

[CollisionGroup]
obj = trans_frnt_lod1
mass = 80.000000
separable = true
parent_impulse = 60
child_impulse = 400
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
fuse = transport_port_eng_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
fuse = transport_star_eng_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = true
child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 350
root_health_proxy = true

[Ship]
ids_name = 237057
ids_info = 66871
ids_info1 = 66611
ids_info2 = 66608
ids_info3 = 66872
nickname = ge_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 300, 900, 4500
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 1800
fuse = intermed_damage_transport02, 0.000000, 900
linear_drag = 1
mass = 800
hold_size = 1000000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
steering_torque = 700000, 700000, 300000
angular_drag = 2500000, 2500000, 2500000
rotation_inertia = 1200000, 1200000, 1200000
nudge_force = 150000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
shield_link = transport_shield01, HpMount, HpShield01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
hp_type = hp_freighter_shield_special_1, HpShield01
num_exhaust_nozzles = 1
hit_pts = 7200

[CollisionGroup]
obj = trans_frnt_lod1
mass = 80.000000
separable = true
parent_impulse = 60
child_impulse = 400
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
fuse = transport_port_eng_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
fuse = transport_star_eng_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = true
child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 350
root_health_proxy = true

[Simple]
nickname = transport_dmg_twr_cap
DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_frnt_cap
DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_fin_cap
DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_main_cap
DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_port_eng_cap
DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_star_eng_cap
DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_eng_cap
DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Ship]
ids_name = 237058
ids_info = 66873
ids_info1 = 66612
ids_info2 = 66608
ids_info3 = 66874
nickname = ge_large_transport
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 1800
fuse = intermed_damage_transport02, 0.000000, 900
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000, 1000000, 500000
angular_drag = 5000000, 5000000, 5000000
rotation_inertia = 2424000, 2424000, 2424000
linear_drag = 1
nudge_force = 150000
mass = 1000
hold_size = 1000000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
shield_link = transport_shield02, HpMount, HpShield01
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_freighter_shield_special_1, HpShield01
num_exhaust_nozzles = 1
hit_pts = 7200

[CollisionGroup]
obj = trans_frnt_lod1
mass = 80.000000
separable = true
parent_impulse = 60.000000
child_impulse = 400.000000
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
root_health_proxy = true
hit_pts = 3000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = true
child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 350
root_health_proxy = true

[Ship]
ids_name = 237058
ids_info = 66873
ids_info1 = 66612
ids_info2 = 66608
ids_info3 = 66874
nickname = ge_large_transport_mp
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = FREIGHTER
ship_class = 5
DA_archetype = ships\utility\transport_large\transport_large_mp.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\large_transport.ini
;pilot_mesh = generic_pilot
nanobot_limit = 144
shield_battery_limit = 144
max_bank_angle = 10
camera_offset = 22, 220
camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1.0
mass = 900
hold_size = 4000
hit_pts = 9000
fuse = tr_drop_cargo, 0.000000, 80
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 2250
fuse = intermed_damage_transport02, 0.000000, 1125
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 144000, 144000, 640000
angular_drag = 360000, 360000, 360000
rotation_inertia = 110000, 110000, 110000
linear_drag = 1
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 3
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
shield_link = transport_shield02, HpMount, HpShield01
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_fighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03

[CollisionGroup]
obj = trans_frnt_lod1
mass = 80.000000
separable = true
parent_impulse = 60.000000
child_impulse = 400.000000
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
root_health_proxy = true
hit_pts = 3000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = true
child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 350
root_health_proxy = true

[Ship]
ids_name = 237055
ids_info = 66875
ids_info1 = 66609
ids_info2 = 66608
ids_info3 = 66876
nickname = ge_train_mp
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = FREIGHTER
ship_class = 6
DA_archetype = ships\utility\freight_train\freight_trainx2.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\transport.ini
;pilot_mesh = generic_pilot
nanobot_limit = 160
shield_battery_limit = 160
max_bank_angle = 10
camera_offset = 22, 186
camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1.0
hold_size = 4000
hit_pts = 11400
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 144000, 144000, 640000
angular_drag = 360000, 360000, 360000
rotation_inertia = 110000, 110000, 110000
nudge_force = 30000
strafe_force = 20000
linear_drag = 1
mass = 900
strafe_power_usage = 2
num_exhaust_nozzles = 2
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
fuse = tr_drop_cargo, 0.000000, 80
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2850
fuse = intermed_damage_train02, 0.000000, 1425
shield_link = train_shield01, HpMount, HpShield01
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_fighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03

[Ship]
ids_name = 237055
ids_info = 66609
nickname = ge_train
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx2.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 500
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 190000, 190000, 90000
angular_drag = 900000, 900000, 900000
rotation_inertia = 600000, 600000, 600000
nudge_force = 150000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2850
fuse = intermed_damage_train02, 0.000000, 1425
shield_link = train_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hit_pts = 11400

[Ship]
ids_name = 237056
ids_info = 66610
nickname = ge_large_train
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx3.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1000
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 190000, 190000, 90000
angular_drag = 900000, 900000, 900000
rotation_inertia = 600000, 600000, 600000
nudge_force = 150000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2850
fuse = intermed_damage_train02, 0.000000, 1425
shield_link = train_shield02, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
hit_pts = 11400

[Ship]
ids_name = 237056
ids_info = 66610
nickname = ge_large_train_big
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx4.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1500
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 190000, 190000, 90000
angular_drag = 900000, 900000, 900000
rotation_inertia = 600000, 600000, 600000
nudge_force = 150000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2850
fuse = intermed_damage_train02, 0.000000, 1425
shield_link = train_shield03, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08
hit_pts = 11400

[Ship]
ids_name = 237023
ids_info = 67003
ids_info1 = 66551
ids_info2 = 66608
ids_info3 = 67004
nickname = ge_csv
LODranges = 0, 60, 150, 250, 800, 1000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 150
hold_size = 90
fuse = intermed_damage_smallship02, 0.000000, 475
fuse = intermed_damage_smallship03, 0.000000, 238
hit_pts = 1900
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 33000, 33000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = csv_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03

[Ship]
ids_name = 237023
ids_info = 67003
ids_info1 = 66551
ids_info2 = 66608
ids_info3 = 67004
nickname = ge_csv_mp
ship_class = 12
LODranges = 0, 60, 150, 250, 800, 1000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\frog.ini
pilot_mesh = generic_pilot
linear_drag = 1
mass = 150
hold_size = 90
fuse = intermed_damage_smallship02, 0.000000, 475
fuse = intermed_damage_smallship03, 0.000000, 238
hit_pts = 3900
max_bank_angle = 35
camera_offset = 9, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 20
shield_battery_limit = 40
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 33000, 33000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = csv_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03

[Ship]
ids_name = 237015
ids_info = 66527
nickname = msn_playership
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1
hold_size = 150
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1100
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1800, 1800, 48000
angular_drag = 1500, 1500, 35000
rotation_inertia = 701.770813, 703.764893, 1000
nudge_force = 3000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 138
root_health_proxy = true

[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
type = Starboard_Wing
hit_pts = 138
root_health_proxy = true

[Simple]
nickname = cv_dmg_port_wing01_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_port_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500

[Simple]
nickname = cv_dmg_starboard_wing01_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_starboard_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500

[Simple]
nickname = cv_dmg_mid_wing_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_mid_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500

[Ship]
ids_name = 237034
ids_info = 66570
nickname = li_fighter_indestr
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 50
hold_size = 200
linear_drag = 7.500000
camera_offset = 6, 29
hit_pts = 10000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 18000
angular_drag = 15000, 15000, 15000
rotation_inertia = 2800, 2800, 2800
nudge_force = 2900
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 1600

[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 1600

[Ship]
ids_name = 237034
ids_info = 66570
nickname = li_fighter_King
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 200
linear_drag = 1
max_bank_angle = 30
camera_offset = 6, 29
hit_pts = 1600
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 18000
angular_drag = 15000, 15000, 15000
rotation_inertia = 2800, 2800, 2800
nudge_force = 30000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 200
root_health_proxy = true

[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 200
root_health_proxy = true

[Ship]
ids_name = 237058
ids_info = 66612
nickname = large_transport_m03
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1001900, 1001900, 701900
angular_drag = 3200000, 3200000, 3200000
rotation_inertia = 2424000, 2424000, 2424000
linear_drag = 16750
nudge_force = 240000
mass = 32000
hold_size = 100000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 10000
fuse = intermed_damage_transport02, 0.000000, 5000
hit_pts = 4000000

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_frnt_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_rear_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_tail_fin_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[Ship]
ids_name = 237033
ids_info = 66567
nickname = mission02_burning_l_elite
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
fuse = mission02_burning_fighter_fuse, 0.000000, 5000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1010, 1010, 455
angular_drag = 900, 900, 350
rotation_inertia = 576.964294, 551.207703, 163.893600
linear_drag = 4.010000
nudge_force = 5000
mass = 125
hold_size = 500
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hit_pts = 3600

[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 700
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = li_Engine01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine01
dmg_obj = li_elite_dmg_Engine01_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = li_Engine02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine02
dmg_obj = li_elite_dmg_Engine02_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[Ship]
ids_name = 237057
ids_info = 66611
nickname = mission02_burning_transport
LODranges = 0, 300, 900, 4500
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000000, 4800000, 6000000
angular_drag = 400000000, 400000000, 400000000
rotation_inertia = 144029968, 144004288, 14596292
linear_drag = 9850
nudge_force = 170000
mass = 20021
hold_size = 100000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 20000
fuse = mission02_burning_trasport_fuse, 0.000000, 20100

[CollisionGroup]
obj = trans_frnt_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_rear_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = cap_ship_piece
dmg_hp = DpMain
dmg_obj = transport_dmg_main_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_tail_fin_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
hit_pts = 15000

[Ship]
ids_name = 237034
ids_info = 66570
nickname = debris_tosser_200
LODranges = 0, 1, 2, 3, 4, 5
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
explosion_arch = explosion_toss_debris_200
fuse = instant_kill_fuse, 0.000000, 1000
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 800, 800, 372
angular_drag = 1250, 1250, 300
rotation_inertia = 571.770752, 573.764893, 74.587044
linear_drag = 7.420000
nudge_force = 1900
mass = 87.500000
hold_size = 200
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hit_pts = 900

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine
dmg_obj = li_fighter_dmg_engine_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 550

[Ship]
ids_name = 237001
ids_info = 66493
nickname = ge_armored_nobay
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 20000
mass = 4000
hold_size = 100000
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5000000, 5000000, 5000000
angular_drag = 100000, 100000, 100000
rotation_inertia = 60000, 60000, 60000
nudge_force = 300000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 10000

[Ship]
ids_name = 1
ids_info = 1
nickname = RTC_Lifeboat
LODranges = 10000
type = FREIGHTER
DA_archetype = Solar\misc\space_lifeboat.cmp
material_library = Solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 184
mass = 400
hold_size = 100000
hit_pts = 10000
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 25000
angular_drag = 100000, 100000, 100000
rotation_inertia = 48000, 48000, 48000
nudge_force = 3000
num_exhaust_nozzles = 1

[Ship]
nickname = bh_destroyer
ids_name = 261798
ids_info = 66779
ids_info1 = 66616
ids_info2 = 67180
ids_info3 = 66780
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
LODranges = 0, 15000
type = CRUISER
DA_archetype = ships\bh_destroyer\bh_destroyer.cmp
material_library = ships\bh_destroyer\bh_destroyer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 100000
hold_size = 600
hit_pts = 56000
nanobot_limit = 400
shield_battery_limit = 400
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 14000
steering_torque = 20000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 40000000, 40000000, 40000000
nudge_force = 900000
bay_door_anim = Sc_open dock
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = bh_destroyer_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R1_05, HpTurret_R1_06, HpTurret_R1_07, HpTurret_R1_08, HpTurret_R1_09
hp_type = hp_mine_dropper, HpMine01
num_exhaust_nozzles = 6

[Ship]
ids_name = 197146
ids_info = 66631
ids_info1 = 66632
ids_info2 = 66608
ids_info3 = 66633
ship_class = 0
nickname = Hornet
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = SHIPS\Hornet\Hornet.cmp
material_library = SHIPS\Hornet\Hornet.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\liga_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 50
shield_battery_limit = 50
mass = 100
hold_size = 48
hit_pts = 7600
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1900
fuse = intermed_damage_smallship02, 0.000000, 950
fuse = intermed_damage_smallship03, 0.000000, 570
max_bank_angle = 35
camera_offset = 9, 36
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 7
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 22000, 22000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
bay_door_anim = Sh_baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = Hornet_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249061
ids_info = 66634
ids_info1 = 66635
ids_info2 = 66608
ids_info3 = 66636
ship_class = 3
nickname = Hunter
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\Hunter\Hunter.cmp
material_library = ships\Hunter\Hunter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\Liga_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 70
shield_battery_limit = 70
mass = 130
hold_size = 74
hit_pts = 12000
linear_drag = 1
fuse = li_fighter_gas01, 0, -1
fuse = li_fighter_smoke01, 0, -1
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 1500
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 30
camera_offset = 10, 44
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 32
camera_turn_look_ahead_slerp_amount = 0.950000
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47000, 47000, 71000
angular_drag = 41000, 41000, 44000
rotation_inertia = 8400, 8400, 5400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = dur_baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = Hunter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 249132
ids_info = 66663
ids_info1 = 66664
ids_info2 = 66608
ids_info3 = 66665
ship_class = 0
nickname = Luttig
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\Luttig\Luttig.cmp
material_library = ships\Luttig\Luttig.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\Luttig.ini
pilot_mesh = generic_pilot
nanobot_limit = 48
shield_battery_limit = 48
hit_pts = 7900
mass = 105
hold_size = 58
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1975
fuse = intermed_damage_smallship02, 0.000000, 987
fuse = intermed_damage_smallship03, 0.000000, 592
max_bank_angle = 35
camera_offset = 9, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 26
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52000, 52000, 49000
angular_drag = 31000, 31000, 35000
rotation_inertia = 7000, 7000, 1200
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
bay_door_anim = lutt_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = Luttig_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 216213
ids_info = 66666
ids_info1 = 66667
ids_info2 = 66608
ids_info3 = 66668
nickname = Cow
ship_class = 2
type = FREIGHTER
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
DA_archetype = ships\Cow\Cow.cmp
material_library = ships\Cow\Cow.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\ot_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 68
shield_battery_limit = 68
mass = 290
hold_size = 320
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2238
fuse = intermed_damage_smallship02, 0.000000, 1119
fuse = intermed_damage_smallship03, 0.000000, 672
max_bank_angle = 15
camera_offset = 10, 52
camera_angular_acceleration = 0.027000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8950
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52000, 52000, 102000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = cow_bay_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = Cow_shield, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06

[Ship]
ids_name = 249150
ids_info = 66680
ids_info1 = 66681
ids_info2 = 66608
ids_info3 = 66682
ship_class = 3
nickname = Blade
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\Blade\Blade.cmp
material_library = ships\Blade\Blade.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 78
shield_battery_limit = 78
mass = 140
hold_size = 76
hit_pts = 11900
linear_drag = 1.200000
fuse = intermed_damage_smallship01, 0.000000, 2975
fuse = intermed_damage_smallship02, 0.000000, 1488
fuse = intermed_damage_smallship03, 0.000000, 892
max_bank_angle = 30
camera_offset = 9, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44500, 44500, 65000
angular_drag = 41200, 41200, 41000
rotation_inertia = 8400, 8400, 2400
nudge_force = 30000
strafe_force = 25000
strafe_power_usage = 50
bay_door_anim = n_bdoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBaydoor01
HP_bay_external = HpBaydoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = Blade_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02

[Ship]
ids_name = 216212
ids_info = 66709
ids_info1 = 66710
ids_info2 = 66608
ids_info3 = 66711
ship_class = 1
nickname = ge_super
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_super\li_super.cmp
material_library = ships\liberty\li_super\li_super.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\li_super.ini
pilot_mesh = generic_pilot
nanobot_limit = 48
shield_battery_limit = 48
mass = 115
hold_size = 46
linear_drag = 1.200000
fuse = intermed_damage_smallship01, 0.000000, 2112
fuse = intermed_damage_smallship02, 0.000000, 1056
fuse = intermed_damage_smallship03, 0.000000, 634
max_bank_angle = 25
camera_offset = 9, 40
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8450
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 48000
angular_drag = 38000, 38000, 33000
rotation_inertia = 8800, 8800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = li_sup_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = li_super_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 261921
ids_info = 66638
ids_info1 = 66618
ids_info2 = 66608
ids_info3 = 66637
ship_class = 4
nickname = l_armored
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\utility\transport_armored\lsf_armored_transport.cmp
material_library = ships\utility\transport_armored\lsf_armored_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\lsf_transport.ini
pilot_mesh = generic_pilot
nanobot_limit = 148
shield_battery_limit = 148
mass = 400
hold_size = 990
hit_pts = 19200
linear_drag = 1.75
explosion_arch = explosion_armorship
fuse = intermed_damage_smallship01, 0.000000, 4800
fuse = intermed_damage_smallship02, 0.000000, 2400
fuse = intermed_damage_smallship03, 0.000000, 1440
max_bank_angle = 15
camera_offset = 15, 100
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 62000, 62000, 62000
angular_drag = 68000, 68000, 68000
rotation_inertia = 20800, 20800, 20800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = fullm_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = lsf_armored_transport_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06

[Ship]
ids_name = 261921
ids_info = 66638
ids_info1 = 66618
ids_info2 = 66608
ids_info3 = 66637
nickname = lsf_armored
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\lsf_armored_transport.cmp
material_library = ships\utility\transport_armored\lsf_armored_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\lsf_transport.ini
pilot_mesh = generic_pilot
nanobot_limit = 148
shield_battery_limit = 148
mass = 400
hold_size = 990
linear_drag = 1.75
explosion_arch = explosion_armorship
fuse = intermed_damage_smallship01, 0.000000, 4800
fuse = intermed_damage_smallship02, 0.000000, 2400
fuse = intermed_damage_smallship03, 0.000000, 1440
max_bank_angle = 25
camera_offset = 12, 60
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 19200
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 58000, 58000, 58000
angular_drag = 64000, 64000, 64000
rotation_inertia = 19800, 19800, 19800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = fullm_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = lsf_armored_transport_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06

[Ship]
ids_name = 197148
ids_info = 66720
ids_info1 = 66721
ids_info2 = 66608
ids_info3 = 66722
ship_class = 1
nickname = or_fighter
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\or_fighter\or_fighter.cmp
material_library = ships\or_fighter\or_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\skif.ini
pilot_mesh = generic_pilot
nanobot_limit = 50
shield_battery_limit = 50
mass = 110
hold_size = 44
hit_pts = 8500
linear_drag = 1.20000
fuse = intermed_damage_smallship01, 0.000000, 2125
fuse = intermed_damage_smallship02, 0.000000, 1062
fuse = intermed_damage_smallship03, 0.000000, 638
max_bank_angle = 25
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 58000, 58000, 140000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8600, 8600, 8600
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = sk_bydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = or_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 249214
ids_info = 66734
ids_info1 = 66735
ids_info2 = 66608
ids_info3 = 66736
ship_class = 2
nickname = or_freighter
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\order\or_freighter\or_freighter.cmp
material_library = Ships\order\or_freighter\or_freighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2480
fuse = intermed_damage_smallship02, 0.000000, 1240
fuse = intermed_damage_smallship03, 0.000000, 744
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
max_bank_angle = 16
camera_offset = 12, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9920
nanobot_limit = 74
shield_battery_limit = 74
hold_size = 320
linear_drag = 1
mass = 290
steering_torque = 53000, 53000, 64000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Br_open_door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_freighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06

[Ship]
ids_name = 237063
ids_info = 66741
ids_info1 = 66742
ids_info2 = 66608
ids_info3 = 66743
ship_class = 0
nickname = Mga_fighter
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\Mga_fighter\Mga_fighter.cmp
material_library = Ships\Mga_fighter\Mga_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\mga_fighter.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 1780
fuse = intermed_damage_smallship02, 0.000000, 890
fuse = intermed_damage_smallship03, 0.000000, 534
max_bank_angle = 30
camera_offset = 9, 32
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7120
nanobot_limit = 40
shield_battery_limit = 40
hold_size = 38
linear_drag = 1
mass = 100
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 22000, 22000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 3
bay_door_anim = mga_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = Mga_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 237064
ids_info = 66737
ids_info1 = 66738
ids_info2 = 66608
ids_info3 = 66739
ship_class = 1
nickname = xwing
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\xwing\xwing.cmp
material_library = Ships\xwing\xwing.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\s_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2213
fuse = intermed_damage_smallship02, 0.000000, 1107
fuse = intermed_damage_smallship03, 0.000000, 664
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8900
nanobot_limit = 46
shield_battery_limit = 46
hold_size = 48
linear_drag = 1.200000
mass = 115
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 58500, 58500, 51000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = xw_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = Mga_elite_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02

[Ship]
ids_name = 237064
ids_info = 67283
ids_info1 = 67284
ids_info2 = 66608
ids_info3 = 67285
ship_class = 1
nickname = xwing_ev
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\xwing\xwing.cmp
material_library = Ships\xwing\xwing.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\s_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2300
fuse = intermed_damage_smallship02, 0.000000, 1150
fuse = intermed_damage_smallship03, 0.000000, 690
fuse = drop_cargo, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9200
nanobot_limit = 48
shield_battery_limit = 48
hold_size = 48
linear_drag = 1
mass = 105
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 58500, 58500, 51000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = xw_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02

[Ship]
ids_name = 237070
ids_info = 66848
ids_info1 = 66849
ids_info2 = 66608
ids_info3 = 66850
ship_class = 0
nickname = hs_fighter
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 105
hold_size = 12
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1700
fuse = intermed_damage_smallship02, 0.000000, 850
fuse = intermed_damage_smallship03, 0.000000, 510
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 30
shield_battery_limit = 30
hit_pts = 6800
DA_archetype = ships\Hesian\hs_fighter\hs_fighter.cmp
material_library = ships\Hesian\hs_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000, 20000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = hs_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237071
ids_info = 66851
ids_info1 = 66852
ids_info2 = 66608
ids_info3 = 66853
ship_class = 1
nickname = hs_elite
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\Hesian\hs_elite\hs_elite.cmp
material_library = ships\Hesian\hs_elite.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 48
shield_battery_limit = 48
mass = 115
hold_size = 45
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2175
fuse = intermed_damage_smallship02, 0.000000, 1088
fuse = intermed_damage_smallship03, 0.000000, 652
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.0
hit_pts = 8700
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000, 53000, 100000
angular_drag = 42000, 42000, 141000
rotation_inertia = 8500, 8500, 8500
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[CollisionGroup]
obj = hs_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = hs_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 817
root_health_proxy = true

[CollisionGroup]
obj = hs_port_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing02
dmg_obj = hs_dmg_portwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 817
root_health_proxy = true

[CollisionGroup]
obj = hs_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = hs_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 817
root_health_proxy = true

[CollisionGroup]
obj = hs_star_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing02
dmg_obj = hs_dmg_starwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 817
root_health_proxy = true

[Simple]
nickname = hs_dmg_portwing01_cap
DA_archetype = ships\Hesian\hs_elite\hs_dmg_port_wing01.3db
material_library = ships\Hesian\hs_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = hs_dmg_portwing02_cap
DA_archetype = ships\Hesian\hs_elite\hs_dmg_port_wing02.3db
material_library = ships\Hesian\hs_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = hs_dmg_starwing01_cap
DA_archetype = ships\Hesian\hs_elite\hs_dmg_star_wing01.3db
material_library = ships\Hesian\hs_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = hs_dmg_starwing02_cap
DA_archetype = ships\Hesian\hs_elite\hs_dmg_star_wing02.3db
material_library = ships\Hesian\hs_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = hs_dmg_engine01_cap
DA_archetype = ships\Hesian\hs_elite\hs_dmg_engine01.3db
material_library = ships\Hesian\hs_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = hs_dmg_engine02_cap
DA_archetype = ships\Hesian\hs_elite\hs_dmg_engine02.3db
material_library = ships\Hesian\hs_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237072
ids_info = 66854
ids_info1 = 66855
ids_info2 = 66608
ids_info3 = 66856
ship_class = 3
nickname = hs_elite2
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\Hesian\hs_elite2\hs_elite2.cmp
material_library = ships\Hesian\hs_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 72
shield_battery_limit = 72
mass = 130
hold_size = 50
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2850
fuse = intermed_damage_smallship02, 0.000000, 1425
fuse = intermed_damage_smallship03, 0.000000, 855
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11400
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 63000
angular_drag = 41000, 41000, 41000
rotation_inertia = 8600, 8600, 3400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = hs_elite2_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 216214
ids_info = 66757
ids_info1 = 66758
ids_info2 = 66608
ids_info3 = 66759
ship_class = 3
nickname = Hogan
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\Hogan\Hogan.cmp
material_library = ships\Hogan\Hogan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\hogan.ini
pilot_mesh = generic_pilot
nanobot_limit = 68
shield_battery_limit = 68
mass = 130
hold_size = 70
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2488
fuse = intermed_damage_smallship02, 0.000000, 1244
fuse = intermed_damage_smallship03, 0.000000, 746
max_bank_angle = 30
camera_offset = 10, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9950
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000, 53000, 142000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
bay_door_anim = human_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = Hogan_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 216215
ids_info = 66717
ids_info1 = 66718
ids_info2 = 66608
ids_info3 = 66719
ship_class = 0
nickname = Scorpion
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 90
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1862
fuse = intermed_damage_smallship02, 0.000000, 932
fuse = intermed_damage_smallship03, 0.000000, 558
max_bank_angle = 35
camera_offset = 10, 38
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 26
shield_battery_limit = 26
hit_pts = 7450
hold_size = 28
DA_archetype = ships\Scorpion\Scorpion.cmp
material_library = ships\Scorpion\Scorpion.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\Scorpion.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 22000, 22000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2700, 2700, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = scor_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = Scorpion_shield, HpMount, HpShield01
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05

[Ship]
ids_name = 197147
ids_info = 66760
ids_info1 = 66761
ids_info2 = 66608
ids_info3 = 66762
ship_class = 3
nickname = Raptor
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\Raptor\Raptor.cmp
material_library = ships\Raptor\Raptor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\Xid_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 82
shield_battery_limit = 82
hit_pts = 12650
mass = 135
hold_size = 104
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 3162
fuse = intermed_damage_smallship02, 0.000000, 1582
fuse = intermed_damage_smallship03, 0.000000, 948
max_bank_angle = 35
camera_offset = 10, 40
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 32
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 88000
angular_drag = 41000, 41000, 48000
rotation_inertia = 8400, 8400, 3400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
bay_door_anim = Srapt_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = Raptor_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02

[Ship]
nickname = destroyer
ids_name = 261798
ids_info = 66779
ids_info1 = 66616
ids_info2 = 67180
ids_info3 = 66780
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
LODranges = 0, 15000
ship_class = 8
type = FREIGHTER
DA_archetype = ships\bh_destroyer\bh_destroyer.cmp
material_library = ships\bh_destroyer\bh_destroyer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\destroyer.ini
pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
hold_size = 600
hit_pts = 56000
max_bank_angle = 15
camera_offset = 60, 480
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 9
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 14000
steering_torque = 159600000, 159600000, 200000000
angular_drag = 280000000, 280000000, 280000000
rotation_inertia = 33600000, 33600000, 33600000
linear_drag = 1
mass = 100000
nudge_force = 9000000
strafe_force = 1200000
strafe_power_usage = 3
bay_door_anim = Sc_open dock
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = bh_destroyer_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R1_05, HpTurret_R1_06, HpTurret_R1_07, HpTurret_R1_08, HpTurret_R1_09
hp_type = hp_mine_dropper, HpMine01

[Ship]
ids_name = 216217
ids_info = 66776
ids_info1 = 66777
ids_info2 = 66608
ids_info3 = 66778
ship_class = 3
nickname = Bercut
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\Bercut\Bercut.cmp
material_library = ships\Bercut\Bercut.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\Bercut.ini
pilot_mesh = generic_pilot
nanobot_limit = 74
shield_battery_limit = 74
mass = 120
hold_size = 76
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 3025
fuse = intermed_damage_smallship02, 0.000000, 1512
fuse = intermed_damage_smallship03, 0.000000, 907
max_bank_angle = 32
camera_offset = 11, 43
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12400
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56600, 56600, 48000
angular_drag = 41200, 41200, 35000
rotation_inertia = 8400, 8400, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = b_baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bercut_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 216218
ids_info = 67269
ids_info1 = 67270
ids_info2 = 66608
ids_info3 = 67271
ship_class = 0
nickname = MR1
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 5000
DA_archetype = ships\MR1\MR1.cmp
material_library = ships\MR1\MR1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_other_ships
mass = 100
hold_size = 20
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1725
fuse = intermed_damage_smallship02, 0.000000, 862
fuse = intermed_damage_smallship03, 0.000000, 517
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 14
shield_battery_limit = 14
hit_pts = 6900
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 3800, 3800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
bay_door_anim = mr_bydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = MR1_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 216218
ids_info = 67269
ids_info1 = 67270
ids_info2 = 66608
ids_info3 = 67271
ship_class = 0
nickname = MR1_ev
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 5000
DA_archetype = ships\MR1\MR1.cmp
material_library = ships\MR1\MR1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_other_ships
mass = 100
hold_size = 20
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1725
fuse = intermed_damage_smallship02, 0.000000, 862
fuse = intermed_damage_smallship03, 0.000000, 517
fuse = drop_cargo, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 14
shield_battery_limit = 14
hit_pts = 6900
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 3800, 3800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
bay_door_anim = mr_bydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = MR1_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 216222
ids_info = 66781
ids_info1 = 66782
ids_info2 = 66608
ids_info3 = 66783
ship_class = 3
nickname = co_elite3
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_vheavy_fighter2\pi_vheavy_fighter2.cmp
material_library = ships\pirate\pi_vheavy_fighter2\pi_vheavy_fighter2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 3312
fuse = intermed_damage_smallship02, 0.000000, 1656
fuse = intermed_damage_smallship03, 0.000000, 994
max_bank_angle = 30
camera_offset = 11, 41
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 74
shield_battery_limit = 74
hit_pts = 13250
pilot_mesh = generic_pilot
mass = 135
linear_drag = 1
hold_size = 70
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000, 48000, 147000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8550, 8550, 8700
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = sec_bdoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 249360
ids_info = 66799
ids_info1 = 66800
ids_info2 = 66608
ids_info3 = 66801
ship_class = 0
nickname = fed_fighter
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 40
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1925
fuse = intermed_damage_smallship02, 0.000000, 962
fuse = intermed_damage_smallship03, 0.000000, 577
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 42
shield_battery_limit = 42
hit_pts = 7700
DA_archetype = ships\federation\lf_ship\lf_ship.cmp
material_library = ships\federation\lf_ship\lf_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18500, 18500, 58000
angular_drag = 12000, 12000, 30000
rotation_inertia = 2800, 2800, 2000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = lfed_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = fed_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 249361
ids_info = 66802
ids_info1 = 66803
ids_info2 = 66608
ids_info3 = 66804
ship_class = 3
nickname = fed_elite
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\federation\hf_ship\hf_ship.cmp
material_library = ships\federation\hf_ship\hf_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 68
shield_battery_limit = 68
mass = 125
hold_size = 70
linear_drag = 1.200000
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 810
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10800
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 57500, 57500, 128000
angular_drag = 41000, 41000, 121000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = hfed_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = fed_elite_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249362
ids_info = 66820
ids_info1 = 66821
ids_info2 = 66608
ids_info3 = 66822
ship_class = 2
nickname = fed_freighter
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = SHIPS\FEDERATION\fed_freighter\fed_freighter.cmp
material_library = SHIPS\FEDERATION\fed_freighter\fed_freighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\ot_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 62
shield_battery_limit = 62
mass = 290
linear_drag = 1
hold_size = 340
fuse = intermed_damage_smallship01, 0.000000, 2200
fuse = intermed_damage_smallship02, 0.000000, 1100
fuse = intermed_damage_smallship03, 0.000000, 660
max_bank_angle = 15
camera_offset = 10, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8800
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52000, 52000, 82000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = ffr_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = Fed_freighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04

[Ship]
ids_name = 236999
ids_info = 66839
ids_info1 = 66840
ids_info2 = 67182
ids_info3 = 66841
nickname = npc_fed_battleship
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\federation\fed_battleship\fed_battleship.cmp
material_library = ships\federation\fed_battleship\fed_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 520
shield_battery_limit = 520
hold_size = 680
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 17750
hit_pts = 71000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
linear_drag = 1
mass = 100000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = fed_battleship_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R1_05, HpTurret_R1_06, HpTurret_R1_07, HpTurret_R1_08, HpTurret_R1_09, HpTurret_R1_10, HpTurret_R2_01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_mine_dropper, HpMine01

[Ship]
ids_name = 236999
ids_info = 66839
ids_info1 = 66840
ids_info2 = 67182
ids_info3 = 66841
nickname = fed_battleship
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
ship_class = 11
type = FREIGHTER
DA_archetype = ships\federation\fed_battleship\fed_battleship.cmp
material_library = ships\federation\fed_battleship\fed_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\fed_battleship.ini
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 17750
nanobot_limit = 520
shield_battery_limit = 520
hold_size = 680
hit_pts = 71000
max_bank_angle = 10
camera_offset = 65, 400
camera_angular_acceleration = 0.016000
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 9
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1020000000, 1020000000, 1320000000
angular_drag = 2920000000, 2920000000, 2920000000
rotation_inertia = 340000000, 340000000, 380000000
linear_drag = 1
mass = 500000
nudge_force = 30000000
strafe_force = 4000000
strafe_power_usage = 4
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = fed_battleship_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R1_05, HpTurret_R1_06, HpTurret_R1_07, HpTurret_R1_08, HpTurret_R1_09, HpTurret_R1_10, HpTurret_R2_01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_mine_dropper, HpMine01

[Ship]
ids_name = 249480
ids_info = 66879
ids_info1 = 66880
ids_info2 = 66608
ids_info3 = 66881
ship_class = 2
nickname = hamel
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\hamel\hamel.cmp
material_library = ships\hamel\hamel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 65
shield_battery_limit = 65
mass = 250
hold_size = 300
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2500
fuse = intermed_damage_smallship02, 0.000000, 1250
fuse = intermed_damage_smallship03, 0.000000, 750
fuse = drop_cargo, 0.000000, 1
max_bank_angle = 15
camera_offset = 10, 52
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10000
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 102000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = bank_bdoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = hamel_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 249480
ids_info = 66879
ids_info1 = 66880
ids_info2 = 66608
ids_info3 = 66881
ship_class = 2
nickname = gnom
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\hamel\hamel.cmp
material_library = ships\hamel\hamel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 65
shield_battery_limit = 65
mass = 250
hold_size = 240
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2225
fuse = intermed_damage_smallship02, 0.000000, 1113
fuse = intermed_damage_smallship03, 0.000000, 668
max_bank_angle = 15
camera_offset = 10, 52
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8900
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 102000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = bank_bdoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = hamel_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 249481
ids_info = 66883
ids_info1 = 66884
ids_info2 = 66608
ids_info3 = 66885
ship_class = 7
nickname = Tb_ship
LODranges = 0, 10000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\Tb_ship\Tb_ship.cmp
material_library = ships\Tb_ship\Tb_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\tb_ship.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_tb_ship
nanobot_limit = 100
shield_battery_limit = 100
mass = 500
hold_size = 585
hit_pts = 39600
linear_drag = 1.75
fuse = intermed_damage_smallship01, 0.000000, 8475
fuse = intermed_damage_smallship02, 0.000000, 4238
fuse = intermed_damage_smallship03, 0.000000, 2825
max_bank_angle = 15
camera_offset = 9, 43
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 59000, 59000, 59000
angular_drag = 68000, 68000, 68000
rotation_inertia = 19800, 19800, 19800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open_tbdoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = Tb_ship_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 249491
ids_info = 66893
ids_info1 = 66894
ids_info2 = 66608
ids_info3 = 66895
ship_class = 3
nickname = demon
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\demon\demon.cmp
material_library = ships\demon\demon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\Bercut.ini
pilot_mesh = generic_pilot
nanobot_limit = 76
shield_battery_limit = 76
mass = 130
hold_size = 78
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 3050
fuse = intermed_damage_smallship02, 0.000000, 1525
fuse = intermed_damage_smallship03, 0.000000, 915
max_bank_angle = 32
camera_offset = 11, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12200
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55600, 55600, 48000
angular_drag = 41200, 41200, 35000
rotation_inertia = 8400, 8400, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = Blade_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTurret02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTurret02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTurret02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTurret02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTurret02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 249492
ids_info = 66896
ids_info1 = 66897
ids_info2 = 66608
ids_info3 = 66898
ship_class = 0
nickname = Viper
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\Viper\Viper.cmp
material_library = Ships\Viper\Viper.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\mga_fighter.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 1780
fuse = intermed_damage_smallship02, 0.000000, 890
fuse = intermed_damage_smallship03, 0.000000, 534
max_bank_angle = 30
camera_offset = 9, 32
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7120
nanobot_limit = 40
shield_battery_limit = 40
hold_size = 38
linear_drag = 1
mass = 100
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 22000, 22000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 3
bay_door_anim = Vm_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = Mga_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02

[Ship]
ids_name = 249510
ids_info = 66901
ids_info1 = 66902
ids_info2 = 66608
ids_info3 = 66903
ship_class = 1
nickname = Proteus_M
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\Proteus\Proteus_M.cmp
material_library = Ships\Proteus\Proteus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\proteus.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2300
fuse = intermed_damage_smallship02, 0.000000, 1150
fuse = intermed_damage_smallship03, 0.000000, 690
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9200
nanobot_limit = 48
shield_battery_limit = 48
hold_size = 46
linear_drag = 1
mass = 115
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 57000, 57000, 50000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = PrM_bay_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = Proteus_shield02, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 249509
ids_info = 66904
ids_info1 = 66905
ids_info2 = 66608
ids_info3 = 66906
ship_class = 1
nickname = Proteus
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\Proteus\Proteus.cmp
material_library = Ships\Proteus\Proteus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\proteus.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2188
fuse = intermed_damage_smallship02, 0.000000, 1094
fuse = intermed_damage_smallship03, 0.000000, 656
max_bank_angle = 30
camera_offset = 11, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8750
nanobot_limit = 48
shield_battery_limit = 48
hold_size = 48
linear_drag = 1.200000
mass = 110
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 48000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Pro_bay_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = Proteus_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02

[Ship]
ids_name = 249529
ids_info = 66918
ids_info1 = 66919
ids_info2 = 66608
ids_info3 = 66920
ship_class = 1
nickname = Trident
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\Trident\Trident.cmp
material_library = Ships\Trident\Trident.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\proteus.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2225
fuse = intermed_damage_smallship02, 0.000000, 1112
fuse = intermed_damage_smallship03, 0.000000, 668
max_bank_angle = 30
camera_offset = 11, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8900
nanobot_limit = 48
shield_battery_limit = 48
hold_size = 48
linear_drag = 1.100000
mass = 105
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 140000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Trident_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = Trident_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02

[Ship]
ids_name = 237073
ids_info = 66940
ids_info1 = 66941
ids_info2 = 66608
ids_info3 = 66942
ship_class = 1
nickname = sfc_fighter
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\sfc_fighter\sfc_fighter.cmp
material_library = ships\sfc_fighter\sfc_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\Bercut.ini
pilot_mesh = generic_pilot
nanobot_limit = 52
shield_battery_limit = 52
mass = 125
hold_size = 58
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2462
fuse = intermed_damage_smallship02, 0.000000, 1232
fuse = intermed_damage_smallship03, 0.000000, 738
max_bank_angle = 32
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9850
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56400, 56400, 48200
angular_drag = 41200, 41200, 35000
rotation_inertia = 8600, 8600, 1200
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = sfc_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = sfc_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237074
ids_info = 66943
ids_info1 = 66944
ids_info2 = 66608
ids_info3 = 66945
ship_class = 0
nickname = sin_fighter
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 95
hold_size = 34
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1600
fuse = intermed_damage_smallship02, 0.000000, 800
fuse = intermed_damage_smallship03, 0.000000, 480
max_bank_angle = 36
camera_offset = 8, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 28
shield_battery_limit = 28
hit_pts = 6710
DA_archetype = ships\sin_fighter\sin_fighter.cmp
material_library = ships\sin_fighter\sin_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\sin_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = sin_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = sin_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237075
ids_info = 66946
ids_info1 = 66947
ids_info2 = 66608
ids_info3 = 66948
ship_class = 0
nickname = star_fighter
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\star_fighter\star_fighter.cmp
material_library = Ships\star_fighter\star_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\star_fighter.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 1850
fuse = intermed_damage_smallship02, 0.000000, 925
fuse = intermed_damage_smallship03, 0.000000, 555
max_bank_angle = 35
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 7
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7400
nanobot_limit = 38
shield_battery_limit = 38
hold_size = 40
linear_drag = 1
mass = 95
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 22000, 22000, 59000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sf_bydoor_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = star_fighter_sield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249574
ids_info = 66959
ids_info1 = 66960
ids_info2 = 66608
ids_info3 = 66961
ship_class = 0
nickname = Rec_fighter
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\Rec_fighter\Rec_fighter.cmp
material_library = Ships\Rec_fighter\Rec_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\rec_fighter.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 1800
fuse = intermed_damage_smallship02, 0.000000, 900
fuse = intermed_damage_smallship03, 0.000000, 540
max_bank_angle = 30
camera_offset = 9, 36
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7200
nanobot_limit = 46
shield_battery_limit = 46
hold_size = 36
linear_drag = 1
mass = 100
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 22000, 22000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
bay_door_anim = rec_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = Rec_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 249592
ids_info = 66973
ids_info1 = 66974
ids_info2 = 66608
ids_info3 = 66975
ship_class = 1
nickname = Executor
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\Executor\Executor.cmp
material_library = Ships\Executor\Executor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\executor.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2338
fuse = intermed_damage_smallship02, 0.000000, 1169
fuse = intermed_damage_smallship03, 0.000000, 702
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9350
nanobot_limit = 54
shield_battery_limit = 54
hold_size = 62
linear_drag = 1
mass = 120
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 57000, 57000, 48000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8600, 8600, 5800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
bay_door_anim = execut_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = Executor_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249593
ids_info = 66976
ids_info1 = 66977
ids_info2 = 66608
ids_info3 = 66978
ship_class = 1
nickname = Tu16
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\Tu16\Tu16.cmp
material_library = Ships\Tu16\Tu16.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\skif.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2163
fuse = intermed_damage_smallship02, 0.000000, 1082
fuse = intermed_damage_smallship03, 0.000000, 649
max_bank_angle = 28
camera_offset = 10, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 38
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8650
nanobot_limit = 48
shield_battery_limit = 48
hold_size = 50
linear_drag = 1.100000
mass = 110
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 58000, 58000, 140000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8600, 8600, 8600
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
bay_door_anim = tu_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = Tu16_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 249594
ids_info = 66979
ids_info1 = 66980
ids_info2 = 66608
ids_info3 = 66981
ship_class = 1
nickname = ufs
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\ufs\ufs.cmp
material_library = Ships\ufs\ufs.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\s_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2275
fuse = intermed_damage_smallship02, 0.000000, 1338
fuse = intermed_damage_smallship03, 0.000000, 682
max_bank_angle = 30
camera_offset = 9, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 0.500000
hit_pts = 9100
nanobot_limit = 58
shield_battery_limit = 58
hold_size = 52
linear_drag = 1.100000
mass = 120
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55500, 55500, 48000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = ufs_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = Ufs_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02

[Ship]
ids_name = 249600
ids_info = 66988
ids_info1 = 66989
ids_info2 = 66608
ids_info3 = 66990
ship_class = 1
nickname = Rd_fighter
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\Rd_fighter\Rd_fighter.cmp
material_library = Ships\Rd_fighter\Rd_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\rd.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2320
fuse = intermed_damage_smallship02, 0.000000, 1160
fuse = intermed_damage_smallship03, 0.000000, 696
max_bank_angle = 30
camera_offset = 11, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9280
nanobot_limit = 54
shield_battery_limit = 54
hold_size = 58
linear_drag = 1.100000
mass = 125
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56500, 56500, 48000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8700, 8700, 2100
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = rd_bdoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = Rd_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01

[Ship]
ids_name = 236998
ids_info = 66995
ids_info1 = 66996
ids_info2 = 67180
ids_info3 = 66997
nickname = npc_galeon
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\galeon\galeon.cmp
material_library = ships\galeon\galeon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 500
shield_battery_limit = 500
hold_size = 660
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 17250
hit_pts = 69000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
linear_drag = 1
mass = 100000
bay_door_anim = Sc_open_dock
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = galeon_shield, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R1_05, HpTurret_R1_06, HpTurret_R1_07, HpTurret_R1_08, HpTurret_R1_09, HpTurret_R1_10, HpTurret_R1_11, HpTurret_R1_12, HpTurret_R1_13, HpTurret_R1_14, HpTurret_R1_15, HpTurret_R1_16, HpTurret_R1_17, HpTurret_R1_18
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 236998
ids_info = 66995
ids_info1 = 66996
ids_info2 = 67180
ids_info3 = 66997
nickname = galeon
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
ship_class = 10
type = FREIGHTER
DA_archetype = ships\galeon\galeon.cmp
material_library = ships\galeon\galeon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\fed_battleship.ini
;pilot_mesh = generic_pilot
nanobot_limit = 500
shield_battery_limit = 500
hold_size = 660
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 17250
hit_pts = 69000
max_bank_angle = 10
camera_offset = 65, 400
camera_angular_acceleration = 0.016000
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 9
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 992800000, 992800000, 1050000000
angular_drag = 2920000000, 2920000000, 3020000000
rotation_inertia = 340000000, 340000000, 380000000
linear_drag = 1
mass = 450000
nudge_force = 30000000
strafe_force = 4000000
strafe_power_usage = 4
bay_door_anim = Sc_open_dock
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = galeon_shield, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R1_05, HpTurret_R1_06, HpTurret_R1_07, HpTurret_R1_08, HpTurret_R1_09, HpTurret_R1_10, HpTurret_R1_11, HpTurret_R1_12, HpTurret_R1_13, HpTurret_R1_14, HpTurret_R1_15, HpTurret_R1_16, HpTurret_R1_17, HpTurret_R1_18
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 236997
ids_info = 67000
ids_info1 = 67001
ids_info2 = 66608
ids_info3 = 67002
ship_class = 0
nickname = frog
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\frog\frog.cmp
material_library = ships\frog\frog.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\frog.ini
pilot_mesh = generic_pilot
mass = 90
hold_size = 22
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1587
fuse = intermed_damage_smallship02, 0.000000, 668
fuse = intermed_damage_smallship03, 0.000000, 476
max_bank_angle = 35
camera_offset = 8, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 22
shield_battery_limit = 22
hit_pts = 6540
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 58500
angular_drag = 15000, 15000, 35000
rotation_inertia = 2900, 2900, 1500
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = frog_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = frog_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 261159
ids_info = 66577
nickname = Min_stat_mp
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\Min_stat\Min_stat.cmp
material_library = ships\Min_stat\Min_stat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 50000
hold_size = 8000
hit_pts = 43000
explosion_arch = explosion_asteroid_miner
fuse = tr_drop_cargo, 0.000000, 80
fuse = miner_death_fuse, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 10750
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 360000
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
bay_door_anim = Sc_open dock2
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_06, HpTurret_R4_07, HpTurret_R4_08, HpTurret_R1_01, HpTurret_R1_02

[Ship]
ids_name = 261159
ids_info = 67007
ids_info1 = 67008
ids_info2 = 67006
ids_info3 = 67009
nickname = Min_stat
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_med_moors
ship_class = 12
type = FREIGHTER
DA_archetype = ships\Min_stat\Min_stat.cmp
material_library = ships\Min_stat\Min_stat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\miner.ini
pilot_mesh = generic_pilot
nanobot_limit = 600
shield_battery_limit = 0
hold_size = 8000
hit_pts = 43000
max_bank_angle = 15
camera_offset = 58, 300
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 9
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_asteroid_miner
fuse = tr_drop_cargo, 0.000000, 80
fuse = miner_death_fuse, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 10750
bay_door_anim = Sc_open dock2
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000000, 24000000, 104000000
angular_drag = 70000000, 70000000, 70000000
rotation_inertia = 16800000, 16800000, 16800000
linear_drag = 1
mass = 500000
nudge_force = 3000000
strafe_force = 4000000
strafe_power_usage = 3
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_06, HpTurret_R4_07, HpTurret_R4_08, HpTurret_R1_01, HpTurret_R1_02

[Ship]
ids_name = 237037
ids_info = 67017
ids_info1 = 66577
ids_info2 = 67006
ids_info3 = 67018
nickname = ge_miner_ply
LODranges = 0, 200, 450, 1100, 10000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_med_moors
ship_class = 12
type = FREIGHTER
DA_archetype = ships\utility\mining\mining_tuck.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\miner_ply.ini
pilot_mesh = generic_pilot
nanobot_limit = 600
shield_battery_limit = 0
hold_size = 6000
hit_pts = 40000
max_bank_angle = 15
camera_offset = 52, 280
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 9
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_asteroid_miner
fuse = tr_drop_cargo, 0.000000, 80
fuse = miner_death_fuse, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 10000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000000, 24000000, 104000000
angular_drag = 70000000, 70000000, 70000000
rotation_inertia = 16800000, 16800000, 16800000
linear_drag = 1
mass = 400000
nudge_force = 3000000
strafe_force = 4000000
strafe_power_usage = 3
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U2_01, HpTurret_U2_02, HpTurret_U2_03, HpTurret_U2_04, HpTurret_U3_01, HpTurret_U3_02

[Ship]
ids_name = 249614
ids_info = 67022
ids_info1 = 67023
ids_info2 = 66608
ids_info3 = 67024
ship_class = 4
nickname = buldog
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\buldog\buldog.cmp
material_library = SHIPS\buldog\buldog.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\pi_transport.ini
;pilot_mesh = generic_pilot
explosion_arch = explosion_asteroid_miner
nanobot_limit = 100
shield_battery_limit = 100
linear_drag = 1
mass = 800
hold_size = 1500
hit_pts = 12900
linear_drag = 1.75
fuse = intermed_atransport01, 0.000000, 8000
fuse = intermed_atransport01, 0.000000, 4000
fuse = intermed_atransport01, 0.000000, 2000
fuse = tr_drop_cargo, 0.000000, 80
max_bank_angle = 12
camera_offset = 12, 80
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 110000, 110000, 110000
angular_drag = 180000, 180000, 180000
rotation_inertia = 42000, 42000, 42000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = baydoor
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = buldog_shield, HpMount, HpShield01
hp_type = hp_fighter_shield_special_1, HpCargo01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_9, HpWeapon01
hp_type = hp_gun_special_8, HpWeapon01
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_gun_special_6, HpWeapon01
hp_type = hp_gun_special_5, HpWeapon01
hp_type = hp_gun_special_4, HpWeapon01
hp_type = hp_gun_special_3, HpWeapon01
hp_type = hp_gun_special_2, HpWeapon01
hp_type = hp_turret_special_10, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_shield_special_1, HpShield01

[Ship]
ids_name = 249618
ids_info = 67027
ids_info1 = 67028
ids_info2 = 67183
ids_info3 = 67029
nickname = ge_razved
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
ship_class = 8
type = FREIGHTER
DA_archetype = ships\razved\Uss_ship.cmp
material_library = ships\razved\Uss_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\razved.ini
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 680
hold_size = 320
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 12500
hit_pts = 40000
max_bank_angle = 12
camera_offset = 35, 206
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 14
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 7800000, 7800000, 15200000
angular_drag = 9000000, 9000000, 9000000
rotation_inertia = 2520000, 2520000, 2520000
linear_drag = 1
mass = 130000
nudge_force = 6000000
strafe_force = 2000000
strafe_power_usage = 4
bay_door_anim = uss_baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
shield_link = razved_shield, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R1_05, HpTurret_R1_06, HpTurret_R1_07, HpTurret_R1_08
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 249633
ids_info = 67075
ids_info1 = 67076
ids_info2 = 66608
ids_info3 = 67077
ship_class = 0
nickname = t_l_fighter
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\epsilon\t_l_fighter\t_l_fighter.cmp
material_library = Ships\epsilon\tr_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\tr_fighter.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 1762
fuse = intermed_damage_smallship02, 0.000000, 882
fuse = intermed_damage_smallship03, 0.000000, 528
max_bank_angle = 30
camera_offset = 9, 36
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7050
nanobot_limit = 42
shield_battery_limit = 42
hold_size = 39
linear_drag = 1
mass = 100
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 22000, 22000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
bay_door_anim = Sc_open_dock
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = t_l_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249630
ids_info = 67066
ids_info1 = 67067
ids_info2 = 66608
ids_info3 = 67068
ship_class = 0
nickname = kr_l_fighter
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\epsilon\kr_l_fighter\kr_l_fighter.cmp
material_library = Ships\epsilon\kr_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\kr_fighter.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 1830
fuse = intermed_damage_smallship02, 0.000000, 915
fuse = intermed_damage_smallship03, 0.000000, 549
max_bank_angle = 30
camera_offset = 6, 36
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7320
nanobot_limit = 42
shield_battery_limit = 42
hold_size = 40
linear_drag = 1.100000
mass = 90
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 22000, 22000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
bay_door_anim = bay_door_open
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = kr_l_fighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 249631
ids_info = 67069
ids_info1 = 67070
ids_info2 = 66608
ids_info3 = 67071
ship_class = 3
nickname = kr_elite
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\epsilon\kr_elite\kr_elite.cmp
material_library = Ships\epsilon\kr_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\rd.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2962
fuse = intermed_damage_smallship02, 0.000000, 1482
fuse = intermed_damage_smallship03, 0.000000, 889
max_bank_angle = 30
camera_offset = 9, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11850
nanobot_limit = 76
shield_battery_limit = 76
hold_size = 78
linear_drag = 1.100000
mass = 130
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54800, 54800, 50000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8800, 8800, 3800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = bay_door_open
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = kr_elite_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02

[Ship]
ids_name = 249629
ids_info = 67072
ids_info1 = 67073
ids_info2 = 66608
ids_info3 = 67074
ship_class = 7
nickname = kr_rap
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\epsilon\kr_rap\kr_rap.cmp
material_library = Ships\epsilon\kr_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\tb_ship.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_tb_ship
nanobot_limit = 100
shield_battery_limit = 100
mass = 500
hold_size = 500
hit_pts = 40800
linear_drag = 1.75
fuse = intermed_damage_smallship01, 0.000000, 8475
fuse = intermed_damage_smallship02, 0.000000, 4238
fuse = intermed_damage_smallship03, 0.000000, 2825
max_bank_angle = 15
camera_offset = 9, 43
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 59000, 59000, 59000
angular_drag = 68000, 68000, 68000
rotation_inertia = 19800, 19800, 19800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open_bydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = kr_rap_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01, HpMine02

[Ship]
ids_name = 249634
ids_info = 67078
ids_info1 = 67079
ids_info2 = 66608
ids_info3 = 67080
nickname = ci_transport_npc
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\epsilon\ci_transport\ci_transport.cmp
material_library = ships\epsilon\ci_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\lsf_transport.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 400
hold_size = 1200
linear_drag = 1.75
explosion_arch = explosion_armorship
fuse = intermed_damage_smallship01, 0.000000, 5700
fuse = intermed_damage_smallship02, 0.000000, 2850
fuse = intermed_damage_smallship03, 0.000000, 1710
max_bank_angle = 25
camera_offset = 9, 40
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22800
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 58000, 58000, 58000
angular_drag = 64000, 64000, 64000
rotation_inertia = 19800, 19800, 19800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = ci_tr_door
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = ci_transport_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05

[Ship]
ids_name = 249634
ids_info = 67078
ids_info1 = 67079
ids_info2 = 66608
ids_info3 = 67080
ship_class = 4
nickname = ci_transport
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\epsilon\ci_transport\ci_transport.cmp
material_library = ships\epsilon\ci_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\ci_transport.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 360
hold_size = 1200
hit_pts = 22800
linear_drag = 1.75
explosion_arch = explosion_armorship
fuse = intermed_damage_smallship01, 0.000000, 5700
fuse = intermed_damage_smallship02, 0.000000, 2850
fuse = intermed_damage_smallship03, 0.000000, 1710
max_bank_angle = 15
camera_offset = 12, 80
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 59000, 59000, 59000
angular_drag = 68000, 68000, 68000
rotation_inertia = 19800, 19800, 19800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = ci_tr_door
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = ci_transport_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05

[Ship]
ids_name = 249635
ids_info = 67081
ids_info1 = 67082
ids_info2 = 66608
ids_info3 = 67083
nickname = ci_frighter
ship_class = 2
type = FREIGHTER
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
DA_archetype = ships\epsilon\ci_frighter\ci_frighter.cmp
material_library = ships\epsilon\ci_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\ci_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 75
shield_battery_limit = 75
mass = 300
hold_size = 380
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2495
fuse = intermed_damage_smallship02, 0.000000, 1248
fuse = intermed_damage_smallship03, 0.000000, 748
max_bank_angle = 15
camera_offset = 10, 52
camera_angular_acceleration = 0.027000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9980
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52000, 52000, 102000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = ci_fr_door
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = ci_frighter_shield, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01
hp_type = hp_gun_special_8, HpWeapon01
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_gun_special_6, HpWeapon01
hp_type = hp_gun_special_5, HpWeapon01
hp_type = hp_gun_special_4, HpWeapon01
hp_type = hp_gun_special_3, HpWeapon01
hp_type = hp_gun_special_2, HpWeapon01
hp_type = hp_gun_special_1, HpWeapon01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05

[Ship]
ids_name = 249636
ids_info = 67084
ids_info1 = 67085
ids_info2 = 66608
ids_info3 = 67086
ship_class = 13
nickname = Fly_wp
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\epsilon\Fly_wp\Fly_wp.cmp
material_library = ships\epsilon\Fly_wp.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\fly_ship.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_tb_ship
nanobot_limit = 50
shield_battery_limit = 50
hold_size = 300
hit_pts = 38000
fuse = intermed_damage_smallship01, 0.000000, 9500
fuse = intermed_damage_smallship02, 0.000000, 4750
fuse = intermed_damage_smallship03, 0.000000, 1900
max_bank_angle = 15
camera_offset = 9, 60
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000, 48000, 108000
angular_drag = 80000, 80000, 80000
rotation_inertia = 16000, 16000, 16000
nudge_force = 30000
strafe_force = 20000
linear_drag = 1
mass = 600
strafe_power_usage = 2
bay_door_anim = fly_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
shield_link = Fly_wp_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret, HpTurret01
hp_type = hp_turret_special_10, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_8, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 249632
ids_info = 67087
ids_info1 = 67088
ids_info2 = 66608
ids_info3 = 67089
ship_class = 3
nickname = tr_elite
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\epsilon\tr_elite\tr_elite.cmp
material_library = ships\epsilon\tr_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\tr_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 3025
fuse = intermed_damage_smallship02, 0.000000, 1512
fuse = intermed_damage_smallship03, 0.000000, 908
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 0.500000
hit_pts = 12100
nanobot_limit = 72
shield_battery_limit = 72
hold_size = 72
linear_drag = 1
mass = 130
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55500, 55500, 48000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_bydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = tr_elite_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249638
ids_info = 67097
ids_info1 = 67098
ids_info2 = 66608
ids_info3 = 67099
ship_class = 0
nickname = haks_fighter
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\epsilon\haks_fighter\haks_lf.cmp
material_library = ships\epsilon\haks_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\haks_fighter.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 1750
fuse = intermed_damage_smallship02, 0.000000, 875
fuse = intermed_damage_smallship03, 0.000000, 525
max_bank_angle = 30
camera_offset = 9, 36
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.0
hit_pts = 7000
nanobot_limit = 38
shield_battery_limit = 38
hold_size = 30
linear_drag = 1
mass = 90
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 23000, 23000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
bay_door_anim = hs_bydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = haks_lf_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249639
ids_info = 67101
ids_info1 = 67102
ids_info2 = 66608
ids_info3 = 67103
ship_class = 3
nickname = haks_elite
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\epsilon\haks_elite\haks_elite.cmp
material_library = ships\epsilon\haks_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\haks_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 82
shield_battery_limit = 82
hit_pts = 13200
mass = 145
hold_size = 88
linear_drag = 1.200000
fuse = intermed_damage_smallship01, 0.000000, 3300
fuse = intermed_damage_smallship02, 0.000000, 1650
fuse = intermed_damage_smallship03, 0.000000, 990
max_bank_angle = 35
camera_offset = 10, 42
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 32
camera_turn_look_ahead_slerp_amount = 1.0
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 88000
angular_drag = 41000, 41000, 48000
rotation_inertia = 8400, 8400, 3400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
bay_door_anim = hsel_bydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = haks_elite_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249637
ids_info = 67090
ids_info1 = 67091
ids_info2 = 67182
ids_info3 = 67092
nickname = ci_battleship_npc
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\epsilon\tr_battleship\tr_battleship.cmp
material_library = ships\epsilon\Fly_wp.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 480
shield_battery_limit = 480
hold_size = 600
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 17250
hit_pts = 69000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
linear_drag = 1
mass = 100000
bay_door_anim = Sc_tr_dock
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = tr_battleship_shield, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_1, HpTurret_C1_01, HpTurret_C1_02, HpTurret_C1_03, HpTurret_C1_04, HpTurret_C1_05, HpTurret_C1_06, HpTurret_C1_07, HpTurret_C1_08, HpTurret_C1_09, HpTurret_C1_10, HpTurret_C1_11, HpTurret_C1_12
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 249637
ids_info = 67090
ids_info1 = 67091
ids_info2 = 67182
ids_info3 = 67092
nickname = ci_battleship
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
ship_class = 11
type = FREIGHTER
DA_archetype = ships\epsilon\tr_battleship\tr_battleship.cmp
material_library = ships\epsilon\Fly_wp.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\ci_battleship.ini
;pilot_mesh = generic_pilot
nanobot_limit = 480
shield_battery_limit = 480
hold_size = 600
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 17250
hit_pts = 69000
max_bank_angle = 10
camera_offset = 68, 505
camera_angular_acceleration = 0.016
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 9
camera_turn_look_ahead_slerp_amount = 1.0
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 992800000, 992800000, 1050000000
angular_drag = 2920000000, 2920000000, 3020000000
rotation_inertia = 340000000, 340000000, 340000000
linear_drag = 1.2
mass = 400000
nudge_force = 30000000
strafe_force = 4050000
strafe_power_usage = 4
bay_door_anim = Sc_tr_dock
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = tr_battleship_shield, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_1, HpTurret_C1_01, HpTurret_C1_02, HpTurret_C1_03, HpTurret_C1_04, HpTurret_C1_05, HpTurret_C1_06, HpTurret_C1_07, HpTurret_C1_08, HpTurret_C1_09, HpTurret_C1_10, HpTurret_C1_11, HpTurret_C1_12
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 249655
ids_info = 67115
ids_info1 = 67116
ids_info2 = 66608
ids_info3 = 67117
ship_class = 3
nickname = wd_ship
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\wds\wd_ship.cmp
material_library = ships\wds\wd_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\haks_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 90
shield_battery_limit = 90
hit_pts = 14200
mass = 135
hold_size = 102
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 1750
fuse = intermed_damage_smallship03, 0.000000, 1050
max_bank_angle = 35
camera_offset = 11, 41
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 32
camera_turn_look_ahead_slerp_amount = 1.0
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 89000
angular_drag = 41000, 41000, 48000
rotation_inertia = 8400, 8400, 3400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
bay_door_anim = wd_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = wd_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249657
ids_info = 67118
ids_info1 = 67119
ids_info2 = 66608
ids_info3 = 67120
ship_class = 3
nickname = Pelican
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\Sedra\pelican\pelican.cmp
material_library = ships\Sedra\sedra_mat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\haks_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 92
shield_battery_limit = 92
hit_pts = 13350
mass = 140
hold_size = 120
linear_drag = 1.200000
fuse = intermed_damage_smallship01, 0.000000, 3338
fuse = intermed_damage_smallship02, 0.000000, 1669
fuse = intermed_damage_smallship03, 0.000000, 1002
max_bank_angle = 35
camera_offset = 11, 42
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 32
camera_turn_look_ahead_slerp_amount = 1.0
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 46000, 46000, 92000
angular_drag = 41000, 41000, 48000
rotation_inertia = 8500, 8500, 3400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
bay_door_anim = pel_baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = pelican_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249659
ids_info = 67121
ids_info1 = 67122
ids_info2 = 66608
ids_info3 = 67123
ship_class = 0
nickname = kos_fighter
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 100
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1825
fuse = intermed_damage_smallship02, 0.000000, 912
fuse = intermed_damage_smallship03, 0.000000, 547
max_bank_angle = 35
camera_offset = 10, 38
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.0
nanobot_limit = 40
shield_battery_limit = 40
hit_pts = 7300
hold_size = 42
DA_archetype = ships\Sedra\kos_fighter\kos_fighter.cmp
material_library = ships\Sedra\sedra_mat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\Scorpion.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 21000, 21000, 58000
angular_drag = 16000, 16000, 35000
rotation_inertia = 2500, 2500, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = kos_bydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = kos_fighter_shield, HpMount, HpShield01
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05

[Ship]
ids_name = 249661
ids_info = 67124
ids_info1 = 67125
ids_info2 = 66608
ids_info3 = 67126
ship_class = 3
nickname = maroder
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = SHIPS\Sedra\maroder\maroder.cmp
material_library = SHIPS\Sedra\sedra_mat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\tr_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 3288
fuse = intermed_damage_smallship02, 0.000000, 1644
fuse = intermed_damage_smallship03, 0.000000, 986
max_bank_angle = 30
camera_offset = 11, 42
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 0.5
hit_pts = 13150
nanobot_limit = 78
shield_battery_limit = 78
hold_size = 88
linear_drag = 1
mass = 125
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56800, 56800, 50000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 6800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = mar_door
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = maroder_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249658
ids_info = 67127
ids_info1 = 67128
ids_info2 = 67180
ids_info3 = 67129
nickname = en_cruiser_npc
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\en_cruiser\en_cruiser.cmp
material_library = ships\en_cruiser\en_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\ci_battleship.ini
;pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
hold_size = 600
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 17250
hit_pts = 69000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
linear_drag = 1
mass = 100000
strafe_force = 4000000
strafe_power_usage = 4
bay_door_anim = en_open_door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = en_cruiser_shield, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R1_05, HpTurret_R1_06, HpTurret_R1_07, HpTurret_R1_08, HpTurret_R1_09, HpTurret_R1_10, HpTurret_R1_11, HpTurret_R1_12
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 249658
ids_info = 67127
ids_info1 = 67128
ids_info2 = 67180
ids_info3 = 67129
nickname = en_cruiser
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
ship_class = 10
type = FREIGHTER
DA_archetype = ships\en_cruiser\en_cruiser.cmp
material_library = ships\en_cruiser\en_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\ci_battleship.ini
;pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
hold_size = 600
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 17250
hit_pts = 69000
max_bank_angle = 10
camera_offset = 76, 505
camera_angular_acceleration = 0.016
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 9
camera_turn_look_ahead_slerp_amount = 1.0
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 995800000, 995800000, 1050000000
angular_drag = 2920000000, 2920000000, 3020000000
rotation_inertia = 340000000, 340000000, 340000000
linear_drag = 1
mass = 400000
nudge_force = 30000000
strafe_force = 4000000
strafe_power_usage = 4
bay_door_anim = en_open_door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = en_cruiser_shield, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R1_05, HpTurret_R1_06, HpTurret_R1_07, HpTurret_R1_08, HpTurret_R1_09, HpTurret_R1_10, HpTurret_R1_11, HpTurret_R1_12
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 249660
ids_info = 67130
ids_info1 = 67131
ids_info2 = 66608
ids_info3 = 67132
nickname = sc_transport_npc
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 5000
type = TRANSPORT
DA_archetype = ships\Sedra\sc_transport\sc_transport.cmp
material_library = ships\Sedra\sedra_mat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
pilot_mesh = generic_pilot
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 5225
fuse = intermed_damage_transport02, 0.000000, 2612
linear_drag = 1
mass = 800
hold_size = 3000
hit_pts = 20200
explosion_arch = explosion_armorship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 700000, 700000, 300000
angular_drag = 2500000, 2500000, 2500000
rotation_inertia = 1200000, 1200000, 1200000
nudge_force = 150000
bay_door_anim = sc_bay_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = sc_transport_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_gun_special_9, HpWeapon01
hp_type = hp_gun_special_8, HpWeapon01
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_gun_special_6, HpWeapon01
hp_type = hp_gun_special_5, HpWeapon01
hp_type = hp_gun_special_4, HpWeapon01
hp_type = hp_gun_special_3, HpWeapon01
hp_type = hp_gun_special_2, HpWeapon01
hp_type = hp_gun_special_1, HpWeapon01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06

[Ship]
ids_name = 249660
ids_info = 67130
ids_info1 = 67131
ids_info2 = 66608
ids_info3 = 67132
nickname = sc_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 5000
ship_class = 4
type = FREIGHTER
DA_archetype = ships\Sedra\sc_transport\sc_transport.cmp
material_library = ships\Sedra\sedra_mat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
pilot_mesh = generic_pilot
cockpit = cockpits\civilian\sc_transport.ini
nanobot_limit = 114
shield_battery_limit = 114
max_bank_angle = 10
camera_offset = 22, 135
camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1.0
linear_drag = 1
hold_size = 3000
hit_pts = 20200
fuse = transport_death_fuse, 0.000000, 10
fuse = intermed_damage_transport01, 0.000000, 5225
fuse = intermed_damage_transport02, 0.000000, 2612
explosion_arch = explosion_armorship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 144000, 144000, 640000
angular_drag = 360000, 360000, 360000
rotation_inertia = 110000, 110000, 110000
mass = 800
nudge_force = 30000
strafe_force = 20000
linear_drag = 1
strafe_power_usage = 2
num_exhaust_nozzles = 2
bay_door_anim = sc_bay_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = sc_transport_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_gun_special_9, HpWeapon01
hp_type = hp_gun_special_8, HpWeapon01
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_gun_special_6, HpWeapon01
hp_type = hp_gun_special_5, HpWeapon01
hp_type = hp_gun_special_4, HpWeapon01
hp_type = hp_gun_special_3, HpWeapon01
hp_type = hp_gun_special_2, HpWeapon01
hp_type = hp_gun_special_1, HpWeapon01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06

[Ship]
ids_name = 249663
ids_info = 67161
ids_info1 = 67162
ids_info2 = 66608
ids_info3 = 67163
ship_class = 0
nickname = pred_fighter
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 110
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1912
fuse = intermed_damage_smallship02, 0.000000, 956
fuse = intermed_damage_smallship03, 0.000000, 573
max_bank_angle = 35
camera_offset = 9, 38
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.0
nanobot_limit = 35
shield_battery_limit = 35
hit_pts = 7650
hold_size = 38
DA_archetype = ships\pred_fighter\pred_fighter.cmp
material_library = ships\pred_fighter\pred_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\Scorpion.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2500, 2500, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Pf_dock_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = pred_fighter_shield, HpMount, HpShield01
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05

[Ship]
ids_name = 236996
ids_info = 67169
nickname = potop_fighter
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\potop\potop_fg.cmp
material_library = ships\potop\potop_fg.mat
cockpit = cockpits\liberty\l_elite.ini
hold_size = 30
linear_drag = 1
mass = 120
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 20500

[Ship]
ids_name = 262041
ids_info = 67196
ids_info1 = 67197
ids_info2 = 66608
ids_info3 = 67198
ship_class = 0
nickname = cry_fighter
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\crypton\cry_fighter\cry_fighter.cmp
material_library = ships\crypton\crypton.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\Scorpion.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_other_ships
mass = 95
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1725
fuse = intermed_damage_smallship02, 0.000000, 862
fuse = intermed_damage_smallship03, 0.000000, 517
max_bank_angle = 35
camera_offset = 10, 38
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.0
nanobot_limit = 30
shield_battery_limit = 30
hit_pts = 6900
hold_size = 32
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 22000, 22000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2600, 2600, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = cry_fg_door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = cry_fighter_shield, HpMount, HpShield01
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05

[Ship]
ids_name = 262042
ids_info = 67199
ids_info1 = 67200
ids_info2 = 66608
ids_info3 = 67201
ship_class = 1
nickname = cry_elite
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\Crypton\cry_elite\cry_elite.cmp
material_library = Ships\Crypton\crypton.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\cry_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2275
fuse = intermed_damage_smallship02, 0.000000, 1138
fuse = intermed_damage_smallship03, 0.000000, 682
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9100
nanobot_limit = 50
shield_battery_limit = 50
hold_size = 48
linear_drag = 1.100000
mass = 110
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56000, 56000, 49000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = cry_eldoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cry_elite_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 262043
ids_info = 67202
ids_info1 = 67203
ids_info2 = 66608
ids_info3 = 67204
nickname = cry_transport_npc
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 8000
type = TRANSPORT
DA_archetype = Ships\Crypton\cry_transport\cry_transport.cmp
material_library = Ships\Crypton\crypton.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
pilot_mesh = generic_pilot
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 5225
fuse = intermed_damage_transport02, 0.000000, 2612
linear_drag = 1
mass = 900
hold_size = 3500
hit_pts = 11900
explosion_arch = explosion_armorship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 700000, 700000, 300000
angular_drag = 2500000, 2500000, 2500000
rotation_inertia = 1200000, 1200000, 1200000
nudge_force = 150000
bay_door_anim = cry_tr_door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cry_transport_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_gun_special_9, HpWeapon01
hp_type = hp_gun_special_8, HpWeapon01
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_gun_special_6, HpWeapon01
hp_type = hp_gun_special_5, HpWeapon01
hp_type = hp_gun_special_4, HpWeapon01
hp_type = hp_gun_special_3, HpWeapon01
hp_type = hp_gun_special_2, HpWeapon01
hp_type = hp_gun_special_1, HpWeapon01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06

[Ship]
ids_name = 262043
ids_info = 67202
ids_info1 = 67203
ids_info2 = 66608
ids_info3 = 67204
nickname = cry_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 8000
ship_class = 4
type = FREIGHTER
DA_archetype = Ships\Crypton\cry_transport\cry_transport.cmp
material_library = Ships\Crypton\crypton.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
pilot_mesh = generic_pilot
cockpit = cockpits\civilian\sc_transport.ini
nanobot_limit = 120
shield_battery_limit = 120
max_bank_angle = 10
camera_offset = 24, 140
camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1.0
linear_drag = 1
hold_size = 3500
hit_pts = 11900
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 5225
fuse = intermed_damage_transport02, 0.000000, 2612
explosion_arch = explosion_armorship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 144000, 144000, 640000
angular_drag = 360000, 360000, 360000
rotation_inertia = 110000, 110000, 110000
mass = 900
nudge_force = 30000
strafe_force = 20000
linear_drag = 1
strafe_power_usage = 2
num_exhaust_nozzles = 2
bay_door_anim = cry_tr_door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = cry_transport_shield, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_gun_special_9, HpWeapon01
hp_type = hp_gun_special_8, HpWeapon01
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_gun_special_6, HpWeapon01
hp_type = hp_gun_special_5, HpWeapon01
hp_type = hp_gun_special_4, HpWeapon01
hp_type = hp_gun_special_3, HpWeapon01
hp_type = hp_gun_special_2, HpWeapon01
hp_type = hp_gun_special_1, HpWeapon01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06

[Ship]
ids_name = 262044
ids_info = 67205
ids_info1 = 67206
ids_info2 = 67180
ids_info3 = 67207
nickname = npc_cry_battleship
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = Ships\Crypton\cry_battleship\cry_battleship.cmp
material_library = Ships\Crypton\crypton.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 400
shield_battery_limit = 400
hold_size = 600
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 17500
hit_pts = 70000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
linear_drag = 1
mass = 100000
bay_door_anim = cry_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cry_battleship_shield, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_C1_01, HpTurret_C1_02, HpTurret_C1_03, HpTurret_C1_04, HpTurret_C1_05, HpTurret_C1_06, HpTurret_C1_07, HpTurret_C1_08, HpTurret_C1_09, HpTurret_C1_10, HpTurret_C1_11, HpTurret_C1_12, HpTurret_C1_13, HpTurret_C1_14
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 262044
ids_info = 67205
ids_info1 = 67206
ids_info2 = 67180
ids_info3 = 67207
nickname = cry_battleship
LODranges = 0, 50000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
ship_class = 11
type = FREIGHTER
DA_archetype = Ships\Crypton\cry_battleship\cry_battleship.cmp
material_library = Ships\Crypton\crypton.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\cry_battleship.ini
;pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
hold_size = 600
explosion_arch = explosion_fed_battleship
fuse = fuse_fed_battleship, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 17500
hit_pts = 70000
max_bank_angle = 10
camera_offset = 78, 620
camera_angular_acceleration = 0.016
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 9
camera_turn_look_ahead_slerp_amount = 1.0
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 995800000, 995800000, 1050000000
angular_drag = 2920000000, 2920000000, 3020000000
rotation_inertia = 340000000, 340000000, 340000000
linear_drag = 1
mass = 400000
nudge_force = 30000000
strafe_force = 4000000
strafe_power_usage = 4
bay_door_anim = cry_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cry_battleship_shield, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_C1_01, HpTurret_C1_02, HpTurret_C1_03, HpTurret_C1_04, HpTurret_C1_05, HpTurret_C1_06, HpTurret_C1_07, HpTurret_C1_08, HpTurret_C1_09, HpTurret_C1_10, HpTurret_C1_11, HpTurret_C1_12, HpTurret_C1_13, HpTurret_C1_14
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 262094
ids_info = 67221
ids_info1 = 67222
ids_info2 = 66608
ids_info3 = 67223
ship_class = 0
nickname = nemezid
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nemezid\nemezid.cmp
material_library = ships\nemezid\nemezid.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\nemezid.ini
pilot_mesh = generic_pilot
mass = 105
hold_size = 38
linear_drag = 1
max_bank_angle = 36
camera_offset = 8, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 40
shield_battery_limit = 40
hit_pts = 7200
fuse = intermed_damage_smallship01, 0.000000, 1800
fuse = intermed_damage_smallship02, 0.000000, 900
fuse = intermed_damage_smallship03, 0.000000, 540
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = nm_open_cargo
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = nemezid_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_9, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_8, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_7, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_6, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_5, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_4, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_3, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_2, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_1, HpWeapon05, HpWeapon06

[Ship]
ids_name = 236992
ids_info = 67225
nickname = strag
LODranges = 0, 50000
msg_id_prefix = ignore
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\strag\strag.cmp
material_library = solar\dockable\pred_portal.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\Scorpion.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.0
nanobot_limit = 10
shield_battery_limit = 10
hit_pts = 8800
mass = 100
hold_size = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
linear_drag = 1
num_exhaust_nozzles = 2
bay_door_anim = strg_door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = strag_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 262119
ids_info = 67245
ids_info1 = 67246
ids_info2 = 66608
ids_info3 = 67247
nickname = p_corvet
LODranges = 0, 40000
msg_id_prefix = ignore
mission_property = can_use_large_moors
ship_class = 14
type = FREIGHTER
DA_archetype = ships\p_corvet\p_corvet.cmp
material_library = ships\p_corvet\p_corvet.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\p_corvet.ini
;pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
hold_size = 400
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 12500
hit_pts = 50000
max_bank_angle = 12
camera_offset = 70, 390
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 14
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_fed_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 159600000, 159600000, 200000000
angular_drag = 280000000, 280000000, 280000000
rotation_inertia = 33600000, 33600000, 33600000
linear_drag = 1
mass = 230000
nudge_force = 6000000
strafe_force = 2000000
strafe_power_usage = 4
bay_door_anim = Open_dock_cargo
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 26
shield_link = p_corvet_shield, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_turret, HpTurret_P01, HpTurret_P02, HpTurret_P03, HpTurret_P04, HpTurret_P05, HpTurret_P06, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo03

[Ship]
ids_name = 262120
ids_info = 67248
ids_info1 = 67249
ids_info2 = 66608
ids_info3 = 67250
ship_class = 1
nickname = pred_elit
msg_id_prefix = ignore
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\pred_elit\pred_elit.cmp
material_library = Ships\pred_elit\pred_elit.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\cry_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2200
fuse = intermed_damage_smallship02, 0.000000, 1100
fuse = intermed_damage_smallship03, 0.000000, 660
max_bank_angle = 30
camera_offset = 9, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 26
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 0.500000
hit_pts = 8800
nanobot_limit = 40
shield_battery_limit = 40
hold_size = 42
linear_drag = 1
mass = 110
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 48000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = pelit_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = pred_elit_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 262128
ids_info = 67277
ids_info1 = 67278
ids_info2 = 66608
ids_info3 = 67279
ship_class = 1
nickname = eclipse
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\Eclipse\Eclipse.cmp
material_library = Ships\Eclipse\Eclipse.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\eclipse_fighter.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2275
fuse = intermed_damage_smallship02, 0.000000, 1138
fuse = intermed_damage_smallship03, 0.000000, 682
max_bank_angle = 35
camera_offset = 10, 43
camera_angular_slerp_multiplier = 0.050000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 40
shield_battery_limit = 40
hold_size = 42
hit_pts = 9100
mass = 105
linear_drag = 1
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55500, 55500, 48000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8500, 8500, 1900
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = eclips_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = Eclipse_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 262129
ids_info = 67280
ids_info1 = 67281
ids_info2 = 66608
ids_info3 = 67282
ship_class = 1
nickname = Eagle
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\Eagle\Eagle.cmp
material_library = Ships\Eagle\Eagle.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\eagle.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2245
fuse = intermed_damage_smallship02, 0.000000, 1123
fuse = intermed_damage_smallship03, 0.000000, 674
max_bank_angle = 35
camera_offset = 10, 43
camera_angular_slerp_multiplier = 0.050000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 45
shield_battery_limit = 45
hold_size = 40
hit_pts = 8980
mass = 110
linear_drag = 1
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55500, 55500, 49000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Eagle_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = Eagle_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 237079
ids_info = 67297
ids_info1 = 67298
ids_info2 = 66608
ids_info3 = 67299
ship_class = 0
nickname = Shuriken
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\kusari\Shuriken\Shuriken.cmp
material_library = ships\kusari\Shuriken\Shuriken.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2245
fuse = intermed_damage_smallship02, 0.000000, 1123
fuse = intermed_damage_smallship03, 0.000000, 674
max_bank_angle = 35
camera_offset = 8, 39
camera_angular_slerp_multiplier = 0.050000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 30
shield_battery_limit = 30
hold_size = 32
hit_pts = 7000
mass = 100
linear_drag = 1
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = shur_door_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = Shuriken_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237098
ids_info = 67350
ids_info1 = 67351
ids_info2 = 66608
ids_info3 = 67352
ship_class = 3
nickname = md_explorer_npc
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 5000
type = CRUISER
DA_archetype = ships\md_explorer\md_explorer.cmp
material_library = ships\md_explorer\md_explorer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\haks_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 82
shield_battery_limit = 82
hit_pts = 13200
mass = 150
hold_size = 98
linear_drag = 1.200000
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 1750
fuse = intermed_damage_smallship03, 0.000000, 1050
max_bank_angle = 35
camera_offset = 10, 42
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 32
camera_turn_look_ahead_slerp_amount = 1.0
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 88000
angular_drag = 41000, 41000, 48000
rotation_inertia = 8400, 8400, 3400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
bay_door_anim = ex_cargo
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = md_explorer_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 237098
ids_info = 67350
ids_info1 = 67351
ids_info2 = 66608
ids_info3 = 67352
ship_class = 3
nickname = md_explorer
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\md_explorer\md_explorer.cmp
material_library = ships\md_explorer\md_explorer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\haks_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 84
shield_battery_limit = 84
hit_pts = 13210
mass = 145
hold_size = 102
linear_drag = 1.200000
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 1750
fuse = intermed_damage_smallship03, 0.000000, 1050
max_bank_angle = 35
camera_offset = 10, 42
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 32
camera_turn_look_ahead_slerp_amount = 1.0
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 88000
angular_drag = 41000, 41000, 48000
rotation_inertia = 8400, 8400, 3400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
bay_door_anim = ex_cargo
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = md_explorer_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 237099
ids_info = 67389
nickname = conver_ship
LODranges = 0, 4500
type = FIGHTER
DA_archetype = ships\Convergent\conver_ship.cmp
material_library = ships\Convergent\conver_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 120
hold_size = 80
linear_drag = 1
explosion_arch = explosion_con_ship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 58000
angular_drag = 41000, 41000, 41000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 9000

[Ship]
ids_name = 258777
ids_info = 67394
ids_info1 = 67395
ids_info2 = 66608
ids_info3 = 67396
ship_class = 1
nickname = Striker
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\Striker\Striker.cmp
material_library = ships\Striker\Striker.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\haks_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 58
shield_battery_limit = 58
hit_pts = 10000
mass = 135
hold_size = 68
linear_drag = 1.200000
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 1750
fuse = intermed_damage_smallship03, 0.000000, 1050
max_bank_angle = 35
camera_offset = 10, 42
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 32
camera_turn_look_ahead_slerp_amount = 1.0
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 88000
angular_drag = 41000, 41000, 48000
rotation_inertia = 8400, 8400, 3400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
bay_door_anim = Stk_Door_open
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = Striker_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249704
ids_info = 67432
ids_info1 = 67433
ids_info2 = 66608
ids_info3 = 67434
ship_class = 1
nickname = ag_glad
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\ag_glad\ag_glad.cmp
material_library = Ships\ag_glad\ag_glad.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\ag_glad.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2275
fuse = intermed_damage_smallship02, 0.000000, 1138
fuse = intermed_damage_smallship03, 0.000000, 682
max_bank_angle = 32
camera_offset = 10, 39
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9800
nanobot_limit = 50
shield_battery_limit = 50
hold_size = 48
linear_drag = 1.100000
mass = 110
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56000, 56000, 49000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8400, 8400, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = ag_baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = ag_glad_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[Ship]
ids_name = 249711
ids_info = 67441
ids_info1 = 67442
ids_info2 = 66608
ids_info3 = 67443
ship_class = 1
nickname = gladiator
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = Ships\gladiator\gladiator.cmp
material_library = Ships\gladiator\gladiator.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\gladiator.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 2275
fuse = intermed_damage_smallship02, 0.000000, 1138
fuse = intermed_damage_smallship03, 0.000000, 682
max_bank_angle = 32
camera_offset = 10, 40
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8920
nanobot_limit = 45
shield_battery_limit = 45
hold_size = 48
linear_drag = 1
mass = 110
explosion_arch = explosion_other_ships
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56000, 56000, 49000
angular_drag = 41500, 41500, 35000
rotation_inertia = 8300, 8300, 1800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = gladiator_shield, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01