[Thruster]
nickname = ge_s_thruster_01
ids_name = 263737
ids_info = 264737
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 165
lootable = true
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = ge_s_thruster_02
ids_name = 263738
ids_info = 264738
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 150
lootable = true
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = ge_s_thruster_03
ids_name = 263739
ids_info = 264739
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 135
lootable = true
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = ge_s_thruster_04
ids_name = 263740
ids_info = 264740
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 125
lootable = true
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = ge_s_thruster_05
ids_name = 263743
ids_info = 264743
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 75000
particles = liga_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = ge_s_thruster_06
ids_name = 263736
ids_info = 264908
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 9900000
particles = gf_ge_s_thruster_33
hp_particles = hpthrust
power_usage = 10000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = ge_s_thruster_07
ids_name = 263752
ids_info = 264908
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 29952000
particles = gf_ge_s_thruster_33
hp_particles = hpthrust
power_usage = 20000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = order_thruster
ids_name = 263741
ids_info = 264741
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 130
lootable = true
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = no_thruster
ids_name = 263742
ids_info = 264742
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = con_equip
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = nomad
hp_particles = hpthrust
power_usage = 125
lootable = true
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = ku_s_thruster
ids_name = 263958
ids_info = 266837
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 9000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 142000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 150
lootable = true
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = no_thruster2
ids_name = 263966
ids_info = 264742
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 145000
particles = nomad
hp_particles = hpthrust
power_usage = 150
lootable = false
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = p_thruster
ids_name = 265688
ids_info = 266907
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = con_equip
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = nomad
hp_particles = hpthrust
power_usage = 120
lootable = false
separation_explosion = sever_debris
LODranges = 0, 150

[Thruster]
nickname = mk_thruster
ids_name = 265690
ids_info = 266909
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 7500
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 73800
particles = gf_ge_mk_thruster_01
hp_particles = hpthrust
power_usage = 118
lootable = true
separation_explosion = sever_debris
LODranges = 0, 150

[ShieldGenerator]
nickname = light_fighter_invulnerable_shield
ids_name = 263757
ids_info = 264757
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 1000000
toughness = 10000.000000
hp_type = hp_fighter_shield_generator
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = heavy_fighter_invulnerable_shield
ids_name = 263758
ids_info = 264758
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 1000000
toughness = 10000.000000
hp_type = hp_elite_shield_generator
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark01
ids_name = 263759
ids_info = 264759
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6.000000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark02
ids_name = 263760
ids_info = 264760
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 821
toughness = 8.200000
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark03
ids_name = 263761
ids_info = 264761
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1124
toughness = 11.200000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark04
ids_name = 263762
ids_info = 264762
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1539
toughness = 15.400000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark05
ids_name = 263763
ids_info = 264763
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2107
toughness = 21.100000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark06
ids_name = 263764
ids_info = 264764
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2884
toughness = 28.799999
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark07
ids_name = 263765
ids_info = 264765
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 3948
toughness = 39.500000
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark08
ids_name = 263766
ids_info = 264766
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 5404
toughness = 54.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark09
ids_name = 263767
ids_info = 264767
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 7398
toughness = 74.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark10
ids_name = 263768
ids_info = 264768
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 10127
toughness = 101.300003
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark01
ids_name = 263769
ids_info = 264769
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6.000000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark02
ids_name = 263770
ids_info = 264770
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 821
toughness = 8.200000
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark03
ids_name = 263771
ids_info = 264771
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1124
toughness = 11.200000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark04
ids_name = 263772
ids_info = 264772
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1539
toughness = 15.400000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark05
ids_name = 263773
ids_info = 264773
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2107
toughness = 21.100000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark06
ids_name = 263774
ids_info = 264774
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2884
toughness = 28.799999
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark07
ids_name = 263775
ids_info = 264775
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 3948
toughness = 39.500000
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark08
ids_name = 263776
ids_info = 264776
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 5404
toughness = 54.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark09
ids_name = 263777
ids_info = 264777
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 7398
toughness = 74.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark10
ids_name = 263778
ids_info = 264778
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 10127
toughness = 101.300003
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark01
ids_name = 263779
ids_info = 264779
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6.000000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark02
ids_name = 263780
ids_info = 264780
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 821
toughness = 8.200000
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark03
ids_name = 263781
ids_info = 264781
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1124
toughness = 11.200000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark04
ids_name = 263782
ids_info = 264782
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1539
toughness = 15.400000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark05
ids_name = 263783
ids_info = 264783
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2107
toughness = 21.100000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark06
ids_name = 263784
ids_info = 264784
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2884
toughness = 28.799999
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark07
ids_name = 263785
ids_info = 264785
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 3948
toughness = 39.500000
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark08
ids_name = 263786
ids_info = 264786
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 5404
toughness = 54.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark09
ids_name = 263787
ids_info = 264787
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 7398
toughness = 74.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark10
ids_name = 263788
ids_info = 264788
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 10127
toughness = 101.300003
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = false

[ShieldGenerator]
nickname = shield01_mark01_lf
ids_name = 263789
ids_info = 264789
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 13.300000
max_capacity = 600
toughness = 6.000000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark02_lf
ids_name = 263790
ids_info = 264790
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 18.200001
max_capacity = 821
toughness = 8.200000
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark03_lf
ids_name = 263791
ids_info = 264791
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 1124
toughness = 11.200000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark04_lf
ids_name = 263792
ids_info = 264792
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 34.200001
max_capacity = 1539
toughness = 15.400000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark05_lf
ids_name = 263793
ids_info = 264793
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 46.799999
max_capacity = 2107
toughness = 21.100000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark06_lf
ids_name = 263794
ids_info = 264794
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 64.099998
max_capacity = 2884
toughness = 28.799999
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark07_lf
ids_name = 263795
ids_info = 264795
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 87.699997
max_capacity = 3948
toughness = 39.500000
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark08_lf
ids_name = 263796
ids_info = 264796
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 120.099998
max_capacity = 5404
toughness = 54.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark09_lf
ids_name = 263797
ids_info = 264797
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 164.399994
max_capacity = 7398
toughness = 74.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_lf
ids_name = 263798
ids_info = 264798
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 225
max_capacity = 10127
toughness = 101.300003
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark02_hf
ids_name = 263800
ids_info = 264800
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 19.900000
max_capacity = 894.890015
toughness = 8.900000
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark03_hf
ids_name = 263801
ids_info = 264801
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 27.200001
max_capacity = 1225.160034
toughness = 12.300000
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark04_hf
ids_name = 263802
ids_info = 264802
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 37.299999
max_capacity = 1677.510010
toughness = 16.799999
hp_type = hp_elite_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark05_hf
ids_name = 263803
ids_info = 264803
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 51
max_capacity = 2296.629883
toughness = 23.000000
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark06_hf
ids_name = 263804
ids_info = 264804
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 69.900002
max_capacity = 3143.560059
toughness = 31.400000
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark07_hf
ids_name = 263805
ids_info = 264805
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 95.599998
max_capacity = 4303.319824
toughness = 43.000000
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark08_hf
ids_name = 263806
ids_info = 264806
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 130.899994
max_capacity = 5890.359863
toughness = 58.900002
hp_type = hp_elite_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark09_hf
ids_name = 263807
ids_info = 264807
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 179.199997
max_capacity = 8063.819824
toughness = 80.599998
hp_type = hp_elite_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_hf
ids_name = 263808
ids_info = 264808
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 245.300003
max_capacity = 11038.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark01_fr
ids_name = 263809
ids_info = 264809
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 17
max_capacity = 765.179993
toughness = 7.700000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark02_fr
ids_name = 263810
ids_info = 264810
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 23.299999
max_capacity = 1047.021240
toughness = 10.500000
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark03_fr
ids_name = 263811
ids_info = 264811
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 31.900000
max_capacity = 1433.437256
toughness = 14.300000
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark04_fr
ids_name = 263812
ids_info = 264812
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 43.599998
max_capacity = 1962.686646
toughness = 19.600000
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark05_fr
ids_name = 263813
ids_info = 264813
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 59.700001
max_capacity = 2687.057129
toughness = 26.900000
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark06_fr
ids_name = 263814
ids_info = 264814
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 81.699997
max_capacity = 3677.965088
toughness = 36.799999
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark07_fr
ids_name = 263815
ids_info = 264815
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 111.900002
max_capacity = 5034.884277
toughness = 50.299999
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark08_fr
ids_name = 263816
ids_info = 264816
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 153.100006
max_capacity = 6891.721191
toughness = 68.900002
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark09_fr
ids_name = 263817
ids_info = 264817
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 209.699997
max_capacity = 9434.668945
toughness = 94.300003
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_fr
ids_name = 263818
ids_info = 264818
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 287
max_capacity = 12914.962891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark01_lf
ids_name = 263819
ids_info = 264819
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 450
toughness = 4.500000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark02_lf
ids_name = 263820
ids_info = 264820
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 13.800000
max_capacity = 620
toughness = 6.200000
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark03_lf
ids_name = 263821
ids_info = 264821
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 18.700001
max_capacity = 840
toughness = 8.400000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark04_lf
ids_name = 263822
ids_info = 264822
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25.600000
max_capacity = 1150
toughness = 11.500000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark05_lf
ids_name = 263823
ids_info = 264823
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 35.099998
max_capacity = 1580
toughness = 15.800000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark06_lf
ids_name = 263824
ids_info = 264824
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 48
max_capacity = 2160
toughness = 21.600000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark07_lf
ids_name = 263825
ids_info = 264825
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 65.800003
max_capacity = 2960
toughness = 29.600000
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark08_lf
ids_name = 263826
ids_info = 264826
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 90
max_capacity = 4050
toughness = 40.500000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark09_lf
ids_name = 263827
ids_info = 264827
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 123.300003
max_capacity = 5550
toughness = 55.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark10_lf
ids_name = 263828
ids_info = 264828
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 168.899994
max_capacity = 7600
toughness = 76.000000
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark02_hf
ids_name = 263830
ids_info = 264830
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 14.900000
max_capacity = 670
toughness = 6.700000
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark03_hf
ids_name = 263831
ids_info = 264831
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20.400000
max_capacity = 920
toughness = 9.200000
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark04_hf
ids_name = 263832
ids_info = 264832
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 28
max_capacity = 1260
toughness = 12.600000
hp_type = hp_elite_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark05_hf
ids_name = 263833
ids_info = 264833
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 38.200001
max_capacity = 1720
toughness = 17.200001
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark06_hf
ids_name = 263834
ids_info = 264834
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 52.400002
max_capacity = 2360
toughness = 23.600000
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark07_hf
ids_name = 263835
ids_info = 264835
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 71.800003
max_capacity = 3230
toughness = 32.299999
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark08_hf
ids_name = 263836
ids_info = 264836
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 98.199997
max_capacity = 4420
toughness = 44.200001
hp_type = hp_elite_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark09_hf
ids_name = 263837
ids_info = 264837
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 134.399994
max_capacity = 6050
toughness = 60.500000
hp_type = hp_elite_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark10_hf
ids_name = 263838
ids_info = 264838
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 184
max_capacity = 8280
toughness = 82.800003
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark01_fr
ids_name = 263839
ids_info = 264839
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 12.700000
max_capacity = 570
toughness = 5.700000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark02_fr
ids_name = 263840
ids_info = 264840
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 17.600000
max_capacity = 790
toughness = 7.900000
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark03_fr
ids_name = 263841
ids_info = 264841
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 24
max_capacity = 1080
toughness = 10.800000
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark04_fr
ids_name = 263842
ids_info = 264842
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 32.700001
max_capacity = 1470
toughness = 14.700000
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark05_fr
ids_name = 263843
ids_info = 264843
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 44.900002
max_capacity = 2020
toughness = 20.200001
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark06_fr
ids_name = 263844
ids_info = 264844
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 61.299999
max_capacity = 2760
toughness = 27.600000
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark07_fr
ids_name = 263845
ids_info = 264845
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 84
max_capacity = 3780
toughness = 37.799999
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark08_fr
ids_name = 263846
ids_info = 264846
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 114.900002
max_capacity = 5170
toughness = 51.700001
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark09_fr
ids_name = 263847
ids_info = 264847
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 157.300003
max_capacity = 7080
toughness = 70.800003
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield02_mark10_fr
ids_name = 263848
ids_info = 264848
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 215.300003
max_capacity = 9690
toughness = 96.900002
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark01_lf
ids_name = 263849
ids_info = 264849
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 450
toughness = 4.500000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark02_lf
ids_name = 263850
ids_info = 264850
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 13.800000
max_capacity = 620
toughness = 6.200000
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark03_lf
ids_name = 263851
ids_info = 264851
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 18.700001
max_capacity = 840
toughness = 8.400000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark04_lf
ids_name = 263852
ids_info = 264852
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25.600000
max_capacity = 1150
toughness = 11.500000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark05_lf
ids_name = 263853
ids_info = 264853
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 35.099998
max_capacity = 1580
toughness = 15.800000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark06_lf
ids_name = 263854
ids_info = 264854
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 48
max_capacity = 2160
toughness = 21.600000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark07_lf
ids_name = 263855
ids_info = 264855
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 65.800003
max_capacity = 2960
toughness = 29.600000
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark08_lf
ids_name = 263856
ids_info = 264856
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 90
max_capacity = 4050
toughness = 40.500000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark09_lf
ids_name = 263857
ids_info = 264857
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 123.300003
max_capacity = 5550
toughness = 55.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark10_lf
ids_name = 263858
ids_info = 264858
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 168.899994
max_capacity = 7600
toughness = 76.000000
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark02_hf
ids_name = 263860
ids_info = 264860
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 14.900000
max_capacity = 670
toughness = 6.700000
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark03_hf
ids_name = 263861
ids_info = 264861
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20.400000
max_capacity = 920
toughness = 9.200000
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark04_hf
ids_name = 263862
ids_info = 264862
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 28
max_capacity = 1260
toughness = 12.600000
hp_type = hp_elite_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark05_hf
ids_name = 263863
ids_info = 264863
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 38.200001
max_capacity = 1720
toughness = 17.200001
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark06_hf
ids_name = 263864
ids_info = 264864
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 52.400002
max_capacity = 2360
toughness = 23.600000
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark07_hf
ids_name = 263865
ids_info = 264865
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 71.800003
max_capacity = 3230
toughness = 32.299999
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark08_hf
ids_name = 263866
ids_info = 264866
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 98.199997
max_capacity = 4420
toughness = 44.200001
hp_type = hp_elite_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark09_hf
ids_name = 263867
ids_info = 264867
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 134.399994
max_capacity = 6050
toughness = 60.500000
hp_type = hp_elite_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark10_hf
ids_name = 263868
ids_info = 264868
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 184
max_capacity = 8280
toughness = 82.800003
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark01_fr
ids_name = 263869
ids_info = 264869
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 12.700000
max_capacity = 570
toughness = 5.700000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark02_fr
ids_name = 263870
ids_info = 264870
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 17.600000
max_capacity = 790
toughness = 7.900000
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark03_fr
ids_name = 263871
ids_info = 264871
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 24
max_capacity = 1080
toughness = 10.800000
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark04_fr
ids_name = 263872
ids_info = 264872
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 32.700001
max_capacity = 1470
toughness = 14.700000
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark05_fr
ids_name = 263873
ids_info = 264873
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 44.900002
max_capacity = 2020
toughness = 20.200001
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark06_fr
ids_name = 263874
ids_info = 264874
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 61.299999
max_capacity = 2760
toughness = 27.600000
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark07_fr
ids_name = 263875
ids_info = 264875
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 84
max_capacity = 3780
toughness = 37.799999
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark08_fr
ids_name = 263876
ids_info = 264876
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 114.900002
max_capacity = 5170
toughness = 51.700001
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark09_fr
ids_name = 263877
ids_info = 264877
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 157.300003
max_capacity = 7080
toughness = 70.800003
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = shield03_mark10_fr
ids_name = 263878
ids_info = 264878
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 215.300003
max_capacity = 9690
toughness = 96.900002
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = order_shield
ids_name = 263879
ids_info = 264879
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 69.900002
max_capacity = 3143.560059
toughness = 31.400000
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.100000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = my_shield01_mark10_hf
ids_name = 265759
ids_info = 266757
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 280
max_capacity = 12200
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0.090000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = liga_shield_lf
ids_name = 265752
ids_info = 266775
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 280
max_capacity = 10980
toughness = 110.400002
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0.100000
constant_power_draw = 0
rebuild_power_draw = 9
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_liga_shield01
shield_hit_effects = 100, gf_liga_shield02
shield_hit_effects = 500, gf_liga_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = liga_shield_hf
ids_name = 265751
ids_info = 266769
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 245.300003
max_capacity = 11980
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0.100000
constant_power_draw = 0
rebuild_power_draw = 9
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_liga_shield01
shield_hit_effects = 100, gf_liga_shield02
shield_hit_effects = 500, gf_liga_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = xidian_shield_hf
ids_name = 265744
ids_info = 266771
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 245.300003
max_capacity = 12100
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.120000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_xid_shield01
shield_hit_effects = 100, gf_xid_shield01
shield_hit_effects = 500, gf_xid_shield01
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = xidian_shield_lf
ids_name = 265756
ids_info = 266778
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 245.300003
max_capacity = 11200
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.120000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_xid_shield01
shield_hit_effects = 100, gf_xid_shield01
shield_hit_effects = 500, gf_xid_shield01
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = transport_shield_mark01
ids_name = 265670
ids_info = 266772
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 320
max_capacity = 8200
toughness = 80.599998
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0.080000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Trans
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = transport_shield_mark02
ids_name = 265671
ids_info = 266773
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 300
max_capacity = 14400
toughness = 80.599998
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0.080000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Trans
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = transport_shield_mark03
ids_name = 265672
ids_info = 266774
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 280
max_capacity = 28600
toughness = 80.599998
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0.080000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Trans
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = transport_shield_mark03m
ids_name = 265710
ids_info = 266927
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7600
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 300
max_capacity = 30000
toughness = 80.599998
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Trans
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = destroyer_shield_01
ids_name = 265655
ids_info = 266786
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 18200
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 600
max_capacity = 120000
toughness = 90
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0.010000
constant_power_draw = 0
rebuild_power_draw = 2000
shield_type = S_BS
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, nn_pi_shield01
shield_hit_effects = 100, nn_pi_shield01
shield_hit_effects = 500, nn_pi_shield01
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = destroyer_shield_02
ids_name = 265656
ids_info = 266787
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 18600
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 520
max_capacity = 190000
toughness = 90
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0.020000
constant_power_draw = 0
rebuild_power_draw = 2300
shield_type = S_BS
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, nn_pi_shield02
shield_hit_effects = 100, nn_pi_shield02
shield_hit_effects = 500, nn_pi_shield02
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = destroyer_shield_03
ids_name = 265657
ids_info = 266788
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 19200
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 480
max_capacity = 260000
toughness = 90
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0.020000
constant_power_draw = 0
rebuild_power_draw = 3000
shield_type = S_BS
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, nn_pi_shield03
shield_hit_effects = 100, nn_pi_shield03
shield_hit_effects = 500, nn_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = nomad_shield
ids_name = 263980
ids_info = 266858
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 250
max_capacity = 13000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, no_shield01
shield_hit_effects = 100, no_shield01
shield_hit_effects = 500, no_shield01
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = nomad_shield_con
ids_name = 264009
ids_info = 266889
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 250
max_capacity = 13000
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, no_shield01
shield_hit_effects = 100, no_shield01
shield_hit_effects = 500, no_shield01
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = ci_shield08_lf
ids_name = 263991
ids_info = 266859
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6700
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 5450
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 10
offline_threshold = 0.100000
constant_power_draw = 0
rebuild_power_draw = 6
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 100, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = ci_shield08_hf
ids_name = 263992
ids_info = 266860
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6700
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 5880
hp_type = hp_elite_shield_special_8
offline_rebuild_time = 10
offline_threshold = 0.100000
constant_power_draw = 0
rebuild_power_draw = 6
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 100, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = ci_shield08_fr
ids_name = 263993
ids_info = 266861
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6700
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 6900
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 10
offline_threshold = 0.100000
constant_power_draw = 0
rebuild_power_draw = 6
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 100, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = ci_shield09_lf
ids_name = 263994
ids_info = 266862
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6700
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 170
max_capacity = 7400
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0.100000
constant_power_draw = 0
rebuild_power_draw = 6
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 100, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = ci_shield09_hf
ids_name = 263995
ids_info = 266863
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6700
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 170
max_capacity = 8100
hp_type = hp_elite_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0.100000
constant_power_draw = 0
rebuild_power_draw = 6
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 100, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = ci_shield09_fr
ids_name = 263996
ids_info = 266864
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6700
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 170
max_capacity = 9500
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0.100000
constant_power_draw = 0
rebuild_power_draw = 6
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 100, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = ci_shield10_lf
ids_name = 263997
ids_info = 266865
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6700
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 285
max_capacity = 11190
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0.120000
constant_power_draw = 0
rebuild_power_draw = 6
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 100, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = ci_shield10_hf
ids_name = 263998
ids_info = 266866
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6700
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 285
max_capacity = 12190
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0.120000
constant_power_draw = 0
rebuild_power_draw = 6
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 100, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = ci_shield10_fr
ids_name = 263999
ids_info = 266867
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6700
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 285
max_capacity = 13200
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0.120000
constant_power_draw = 0
rebuild_power_draw = 6
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 100, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = pred_shield_lf
ids_name = 265689
ids_info = 266908
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 360
max_capacity = 9600
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 6
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 600
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_xid_shield01
shield_hit_effects = 100, gf_xid_shield01
shield_hit_effects = 500, gf_xid_shield01
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = str_shield_hf
ids_name = 265703
ids_info = 266920
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 9000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 375
max_capacity = 14000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 14
offline_threshold = 0.071429
constant_power_draw = 0
rebuild_power_draw = 160
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, pred_shield01
shield_hit_effects = 100, pred_shield02
shield_hit_effects = 500, pred_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = str_shield_temp
ids_name = 265707
ids_info = 266923
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 9000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 18000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 30
offline_threshold = 0.001000
constant_power_draw = 0
rebuild_power_draw = 1
shield_type = S_Energy
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, pred_shield01
shield_hit_effects = 100, pred_shield02
shield_hit_effects = 500, pred_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = conver_shield_L
ids_name = 265724
ids_info = 267017
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 248
max_capacity = 11900
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 14
offline_threshold = 0.001000
constant_power_draw = 0
rebuild_power_draw = 8
shield_type = S_Conver
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = conver_shield_H
ids_name = 265725
ids_info = 267018
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8200
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 248
max_capacity = 14300
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 14
offline_threshold = 0.001000
constant_power_draw = 0
rebuild_power_draw = 8
shield_type = S_Conver
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 150
lootable = true

[ShieldGenerator]
nickname = cargo_pod_blue
ids_name = 265535
ids_info = 266846
DA_archetype = Equipment\models\commodities\crates\pod_blue.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 3000
HP_child = HpConnect
hp_type = hp_fighter_shield_special_1
hit_pts = 6100
mass = 1000
volume = 5000
explosion_arch = explosion_pod_blue
debris_type = debris_pod_blue
lootable = false

[ShieldGenerator]
nickname = cargo_pod_green
ids_name = 265536
ids_info = 266847
DA_archetype = Equipment\models\commodities\crates\pod_green.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 3000
HP_child = HpConnect
hp_type = hp_fighter_shield_special_1
hit_pts = 6000
mass = 1000
volume = 5000
explosion_arch = explosion_pod_green
debris_type = debris_pod_green
lootable = false

[ShieldGenerator]
nickname = cargo_pod_yellow
ids_name = 265537
ids_info = 266848
DA_archetype = Equipment\models\commodities\crates\pod_yellow.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 3000
HP_child = HpConnect
hp_type = hp_fighter_shield_special_1
hit_pts = 6300
mass = 1000
volume = 5000
explosion_arch = explosion_pod_yellow
debris_type = debris_pod_yellow
lootable = false

[ShieldGenerator]
nickname = cargo_pod_red
ids_name = 265538
ids_info = 266849
DA_archetype = Equipment\models\commodities\crates\pod_red.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 3000
HP_child = HpConnect
hp_type = hp_fighter_shield_special_1
hit_pts = 6100
mass = 1000
volume = 5000
explosion_arch = explosion_pod_red
debris_type = debris_pod_red
lootable = false

[ShieldGenerator]
nickname = cargo_pod_grey
ids_name = 265539
ids_info = 266850
DA_archetype = Equipment\models\commodities\crates\pod_grey.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 3000
HP_child = HpConnect
hp_type = hp_fighter_shield_special_1
hit_pts = 6000
mass = 1000
volume = 5000
explosion_arch = explosion_pod_grey
debris_type = debris_pod_grey
lootable = false

[ShieldGenerator]
nickname = cargo_pod_white
ids_name = 265540
ids_info = 266851
DA_archetype = Equipment\models\commodities\crates\pod_white.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 3000
HP_child = HpConnect
hp_type = hp_fighter_shield_special_1
hit_pts = 6400
mass = 1000
volume = 5000
explosion_arch = explosion_pod_white
debris_type = debris_pod_white
lootable = false

[ShieldGenerator]
nickname = cargo_pod_drab
ids_name = 265541
ids_info = 266852
DA_archetype = Equipment\models\commodities\crates\pod_drab.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 3000
HP_child = HpConnect
hp_type = hp_fighter_shield_special_1
hit_pts = 6100
mass = 1000
volume = 5000
explosion_arch = explosion_pod_drab
debris_type = debris_pod_drab
lootable = false