[EffectLOD]
type = lod_type_small
max_lod_screen_size = 50
min_lod_screen_size = 10
min_screen_size = 5

[EffectLOD]
type = lod_type_medium
max_lod_screen_size = 50
min_lod_screen_size = 7
min_screen_size = 5

[EffectLOD]
type = lod_type_large
max_lod_screen_size = 100
min_lod_screen_size = 7
min_screen_size = 5

[EffectLOD]
type = lod_type_small_distant
max_lod_screen_size = 65
min_lod_screen_size = 10
min_screen_size = 3

[EffectLOD]
type = lod_type_trail
max_lod_screen_size = 400
min_lod_screen_size = 75
min_screen_size = 25

[EffectLOD]
type = lod_type_weapon
max_lod_screen_size = 100
min_lod_screen_size = 10
min_screen_size = 5

[Effect]
nickname = gf_ci_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_ci_shield01

[Effect]
nickname = gf_ci_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_ci_shield02

[Effect]
nickname = gf_ci_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_ci_shield03

[Effect]
nickname = gf_br_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_br01
vis_effect = gf_br_shield01

[Effect]
nickname = gf_pi_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield01

[Effect]
nickname = gf_ku_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_ku01
vis_effect = gf_ku_shield01

[Effect]
nickname = gf_li_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_li01
vis_effect = gf_li_shield01

[Effect]
nickname = gf_rh_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_rh01
vis_effect = gf_rh_shield01

[Effect]
nickname = gf_TLR_shield01
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_no01
vis_effect = gf_TLR_shield01

[Effect]
nickname = gf_br_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_br02
vis_effect = gf_br_shield01

[Effect]
nickname = gf_pi_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield02

[Effect]
nickname = gf_ku_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_ku02
vis_effect = gf_ku_shield01

[Effect]
nickname = gf_li_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_li02
vis_effect = gf_li_shield01

[Effect]
nickname = gf_rh_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_rh02
vis_effect = gf_rh_shield01

[Effect]
nickname = gf_br_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_br03
vis_effect = gf_br_shield01

[Effect]
nickname = gf_pi_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield03

[Effect]
nickname = gf_ku_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_ku03
vis_effect = gf_ku_shield01

[Effect]
nickname = gf_li_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_li03
vis_effect = gf_li_shield01

[Effect]
nickname = gf_rh_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_rh03
vis_effect = gf_rh_shield01

[Effect]
nickname = gf_sm_cruisedisruption
effect_type = EFT_DAMAGE_CRUISE
vis_effect = gf_sm_cruisedisruption

[Effect]
nickname = gf_br_csv_engine01
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_csv_engine01

[Effect]
nickname = gf_br_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_largeengine01

[Effect]
nickname = gf_br_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_largeengine02

[Effect]
nickname = gf_br_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_largeengine03

[Effect]
nickname = gf_br_lifter_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_lifter_engine01

[Effect]
nickname = gf_br_luxury_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_luxury_engine01

[Effect]
nickname = gf_br_miner_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_miner_engine01

[Effect]
nickname = gf_br_prison_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_prison_engine01

[Effect]
nickname = gf_br_repair_engine01
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_repair_engine01

[Effect]
nickname = gf_co_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_co_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_co_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine02_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_co_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_co_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_co_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_ku_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ku_largeengine01

[Effect]
nickname = gf_ku_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ku_largeengine02

[Effect]
nickname = gf_ku_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ku_largeengine03

[Effect]
nickname = gf_ku_largeengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_largeengine03_trail

[Effect]
nickname = gf_li_smallengine01
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine01

[Effect]
nickname = gf_li_smallengine02
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine02

[Effect]
nickname = gf_li_smallengine03
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine03

[Effect]
nickname = gf_rh_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_rh_largeengine01

[Effect]
nickname = gf_rh_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_rh_largeengine02

[Effect]
nickname = gf_rh_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_rh_largeengine03

[Effect]
nickname = gf_rh_largeengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_largeengine03_trail

[Effect]
nickname = li_contrail
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = li_contrail

[Effect]
nickname = gf_li_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_li_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine02_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_li_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine02_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_li_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_rh_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rh_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_rh_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rh_smallengine02_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_rh_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rh_smallengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_ku_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_ku_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_ku_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_ku_smallengine02_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_ku_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_ku_smallengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_li_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_li_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_ku_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine02_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_ku_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_ku_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_rh_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_rh_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine02_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_rh_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_csv_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_csv_engine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine02_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_csv_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_csv_engine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_br_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_br_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_smallengine02_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_br_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_smallengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_no_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_no_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_li_largeengine01_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_li_largeengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_li_largeengine01_trail
effect_type = EFT_ENGINE_LARGE_TRAIL
vis_effect = gf_li_largeengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_no_largeengine01
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_no_largeengine01

[Effect]
nickname = gf_li_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_li_largeengine02

[Effect]
nickname = gf_li_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_li_largeengine03

[Effect]
nickname = gf_li_largeengine03_trail
effect_type = EFT_ENGINE_LARGE_TRAIL
vis_effect = gf_li_largeengine03_trail

[Effect]
nickname = gf_no_largeengine02
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_no_largeengine02

[Effect]
nickname = gf_no_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_no_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_atransport_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_atransport_engine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_br_atransport_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_atransport_engine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_transport_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_transport_engine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_br_transport_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_transport_engine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_miner_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_miner_engine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_ku_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine01_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = gf_ku_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine02_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = gf_ku_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine03_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = gf_br_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine01_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = gf_br_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_br_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_tr_smallengine_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_tr_smallengine_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_co_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine01_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_co_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_co_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_li_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine01_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_li_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_li_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_rh_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine01_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_rh_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_rh_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = no_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = no_cruisedis01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = no_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
vis_effect = no_cruisedis01_impact

[Effect]
nickname = no_capgun01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_capgun01_impact

[Effect]
nickname = no_capgun01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_capgun01_proj
vis_beam = no_capgun_01_beam

[Effect]
nickname = no_capgun01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_capgun01_flash

[Effect]
nickname = no_gun01_rank01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_gun01_rank01_proj
vis_generic = no_gun01_rank01_proj

[Effect]
nickname = no_gun01_rank01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_gun01_rank01_flash

[Effect]
nickname = no_gun01_rank01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_gun01_rank01_impact

[Effect]
nickname = rtc_nomadtorpedo_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion2
vis_effect = rtc_nomadtorpedo_impact

[Effect]
nickname = rtc_nomadtorpedo_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rtc_nomadtorpedo_proj
vis_generic = rtc_nomadtorpedo_proj

[Effect]
nickname = rtc_nomadtorpedo_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rtc_nomadtorpedo_flash

[Effect]
nickname = ci_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_flakcannon01_impact

[Effect]
nickname = ci_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_capgun_01_flash

[Effect]
nickname = ci_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_capgun_01_impact

[Effect]
nickname = ci_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_capgun_01_proj
vis_beam = ci_capgun_01_beam
snd_effect = fire_capship

[Effect]
nickname = ci_laser_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_01_flash

[Effect]
nickname = ci_laser_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_01_impact

[Effect]
nickname = ci_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_01_beam

[Effect]
nickname = ci_laser_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_02_flash

[Effect]
nickname = ci_laser_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_02_impact

[Effect]
nickname = ci_laser_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_02_beam

[Effect]
nickname = ci_laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_03_flash

[Effect]
nickname = ci_laser_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_03_impact

[Effect]
nickname = ci_laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_03_beam

[Effect]
nickname = ci_laser_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_04_flash

[Effect]
nickname = ci_laser_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_04_impact

[Effect]
nickname = ci_laser_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_04_beam

[Effect]
nickname = ci_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_01_impact

[Effect]
nickname = ci_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_01_proj
vis_generic = ci_pulse_01_proj

[Effect]
nickname = ci_pulse_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_02_impact

[Effect]
nickname = ci_pulse_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_02_proj
vis_generic = ci_pulse_02_proj

[Effect]
nickname = ci_pulse_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_03_proj
vis_generic = ci_pulse_03_proj

[Effect]
nickname = ci_pulse_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_03_impact

[Effect]
nickname = ci_pulse_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_04_proj
vis_generic = ci_pulse_04_proj

[Effect]
nickname = ci_pulse_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_04_impact

[Effect]
nickname = ci_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_01_flash

[Effect]
nickname = ci_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_01_impact

[Effect]
nickname = ci_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_01_proj
vis_beam = ci_tachyon_01_beam

[Effect]
nickname = ci_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_02_flash

[Effect]
nickname = ci_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_02_impact

[Effect]
nickname = ci_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_02_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = ci_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_03_flash

[Effect]
nickname = ci_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_03_impact

[Effect]
nickname = ci_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_03_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = ci_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_04_flash

[Effect]
nickname = ci_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_04_impact

[Effect]
nickname = ci_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_04_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = ci_photon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_01_flash

[Effect]
nickname = ci_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_01_impact

[Effect]
nickname = ci_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_01_beam

[Effect]
nickname = ci_photon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_02_flash

[Effect]
nickname = ci_photon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_02_impact

[Effect]
nickname = ci_photon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_02_beam

[Effect]
nickname = ci_photon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_03_flash

[Effect]
nickname = ci_photon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_03_impact

[Effect]
nickname = ci_photon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_03_beam

[Effect]
nickname = ci_photon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_04_flash

[Effect]
nickname = ci_photon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_04_impact

[Effect]
nickname = ci_photon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_04_beam

[Effect]
nickname = br_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_capgun_01_flash

[Effect]
nickname = br_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_capgun_01_impact

[Effect]
nickname = br_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_capgun_01_proj
vis_beam = br_capgun_01_beam
snd_effect = fire_capship_forward_gun

[Effect]
nickname = br_capgun_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_capgun_01_proj
vis_beam = br_capgun_01_beam
snd_effect = fire_capship

[Effect]
nickname = br_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_flakcannon01_flash

[Effect]
nickname = br_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_flakcannon01_impact

[Effect]
nickname = br_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_flakcannon01_proj
vis_generic = br_flakcannon01_proj

[Effect]
nickname = br_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = br_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = br_missile01_impact

[Effect]
nickname = br_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_missile02_drive
vis_generic = min_missile01_drive

[Effect]
nickname = br_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = br_missile02_impact

[Effect]
nickname = br_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_empmissile_drive
vis_generic = min_missile01_drive

[Effect]
nickname = br_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = br_empmissile_impact

[Effect]
nickname = br_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = br_mine01_blast25

[Effect]
nickname = br_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = br_mine01

[Effect]
nickname = br_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = br_mine02_blast25

[Effect]
nickname = br_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = br_mine02

[Effect]
nickname = br_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = br_gunboat_maingun
vis_generic = br_gunboat_maingun
snd_effect = fire_capship_forward_gun

[Effect]
nickname = br_particle_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_01_flash

[Effect]
nickname = br_particle_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_01_impact

[Effect]
nickname = br_particle_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_01_proj
vis_beam = br_particle_01_beam

[Effect]
nickname = br_particle_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_02_flash

[Effect]
nickname = br_particle_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_02_impact

[Effect]
nickname = br_particle_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_02_proj
vis_beam = br_particle_02_beam

[Effect]
nickname = br_particle_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_03_flash

[Effect]
nickname = br_particle_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_03_impact

[Effect]
nickname = br_particle_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_03_proj
vis_beam = br_particle_03_beam

[Effect]
nickname = br_particle_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_04_flash

[Effect]
nickname = br_particle_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_04_impact

[Effect]
nickname = br_particle_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_04_proj
vis_beam = br_particle_04_beam

[Effect]
nickname = br_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_tachyon_01_flash

[Effect]
nickname = br_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_01_impact

[Effect]
nickname = br_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_01_proj
vis_beam = br_tachyon_01_beam

[Effect]
nickname = br_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_02_flash

[Effect]
nickname = br_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_02_impact

[Effect]
nickname = br_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_02_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = br_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_tachyon_03_flash

[Effect]
nickname = br_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_03_impact

[Effect]
nickname = br_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_03_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = br_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_tachyon_04_flash

[Effect]
nickname = br_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_04_impact

[Effect]
nickname = br_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_04_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = pi_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = pi_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = pi_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = pi_missile01_impact

[Effect]
nickname = pi_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = pi_missile02_drive
vis_generic = min_missile01_drive

[Effect]
nickname = pi_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
vis_effect = pi_missile02_impact

[Effect]
nickname = pi_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_capgun_01_flash

[Effect]
nickname = pi_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_capgun_01_impact

[Effect]
nickname = pi_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_capgun_01_proj
vis_beam = pi_capgun_01_beam

[Effect]
nickname = pi_laser_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_01_flash

[Effect]
nickname = pi_laser_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_01_impact

[Effect]
nickname = pi_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_01_beam

[Effect]
nickname = pi_laser_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_02_flash

[Effect]
nickname = pi_laser_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_02_impact

[Effect]
nickname = pi_laser_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_02_beam

[Effect]
nickname = pi_laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_03_flash

[Effect]
nickname = pi_laser_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_03_impact

[Effect]
nickname = pi_laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_03_beam

[Effect]
nickname = pi_laser_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_04_flash

[Effect]
nickname = pi_laser_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_04_impact

[Effect]
nickname = pi_laser_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_04_beam

[Effect]
nickname = pi_laser_05_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_05_beam

[Effect]
nickname = pi_neutron_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_01_flash

[Effect]
nickname = pi_neutron_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_01_impact

[Effect]
nickname = pi_neutron_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_01_proj
vis_beam = pi_neutron_01_beam

[Effect]
nickname = pi_neutron_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_02_flash

[Effect]
nickname = pi_neutron_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_02_impact

[Effect]
nickname = pi_neutron_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_02_proj
vis_beam = pi_neutron_02_beam

[Effect]
nickname = pi_neutron_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_03_flash

[Effect]
nickname = pi_neutron_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_03_impact

[Effect]
nickname = pi_neutron_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_03_proj
vis_beam = pi_neutron_03_beam

[Effect]
nickname = pi_neutron_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_04_flash

[Effect]
nickname = pi_neutron_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_04_impact

[Effect]
nickname = pi_neutron_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_04_proj
vis_beam = pi_neutron_04_beam

[Effect]
nickname = pi_particle_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_01_flash

[Effect]
nickname = pi_particle_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_01_impact

[Effect]
nickname = pi_particle_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_01_proj
vis_beam = pi_particle_01_beam

[Effect]
nickname = pi_particle_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_02_flash

[Effect]
nickname = pi_particle_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_02_impact

[Effect]
nickname = pi_particle_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_02_proj
vis_beam = pi_particle_02_beam

[Effect]
nickname = pi_particle_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_03_flash

[Effect]
nickname = pi_particle_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_03_impact

[Effect]
nickname = pi_particle_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_03_proj
vis_beam = pi_particle_03_beam

[Effect]
nickname = pi_particle_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_04_flash

[Effect]
nickname = pi_particle_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_04_impact

[Effect]
nickname = pi_particle_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_04_proj
vis_beam = pi_particle_04_beam

[Effect]
nickname = pi_photon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_01_flash

[Effect]
nickname = pi_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_01_impact

[Effect]
nickname = pi_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_01_beam

[Effect]
nickname = pi_photon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_02_flash

[Effect]
nickname = pi_photon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_02_impact

[Effect]
nickname = pi_photon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_02_beam

[Effect]
nickname = pi_photon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_03_flash

[Effect]
nickname = pi_photon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_03_impact

[Effect]
nickname = pi_photon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_03_beam

[Effect]
nickname = pi_photon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_04_flash

[Effect]
nickname = pi_photon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_04_impact

[Effect]
nickname = pi_photon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_04_beam

[Effect]
nickname = pi_plasma_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_plasma01_flash

[Effect]
nickname = pi_plasma_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_plasma01_impact

[Effect]
nickname = pi_plasma_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_plasma01_proj
vis_generic = pi_plasma01_proj

[Effect]
nickname = pi_plasma_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_plasma_02_flash

[Effect]
nickname = pi_plasma_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_plasma_02_impact

[Effect]
nickname = pi_plasma_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_plasma_02_proj
vis_generic = pi_plasma01_proj

[Effect]
nickname = pi_plasma_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_plasma_03_flash

[Effect]
nickname = pi_plasma_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_plasma_03_impact

[Effect]
nickname = pi_plasma_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_plasma_03_proj
vis_generic = pi_plasma01_proj

[Effect]
nickname = pi_plasma_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_plasma_04_flash

[Effect]
nickname = pi_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_plasma_04_impact

[Effect]
nickname = pi_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_plasma_03_proj
vis_generic = pi_plasma01_proj

[Effect]
nickname = pi_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_pulse_01_impact

[Effect]
nickname = pi_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_pulse_01_proj
vis_generic = pi_pulse_01_proj

[Effect]
nickname = pi_pulse_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_pulse_02_impact

[Effect]
nickname = pi_pulse_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_pulse_02_proj
vis_generic = pi_pulse_02_proj

[Effect]
nickname = pi_pulse_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_pulse_03_impact

[Effect]
nickname = pi_pulse_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_pulse_03_proj
vis_generic = pi_pulse_03_proj

[Effect]
nickname = pi_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_01_flash

[Effect]
nickname = pi_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_01_impact

[Effect]
nickname = pi_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_01_proj
vis_beam = pi_tachyon_01_beam

[Effect]
nickname = pi_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_02_flash

[Effect]
nickname = pi_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_02_impact

[Effect]
nickname = pi_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_02_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = pi_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_03_flash

[Effect]
nickname = pi_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_03_impact

[Effect]
nickname = pi_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_03_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = pi_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_04_flash

[Effect]
nickname = pi_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_04_impact

[Effect]
nickname = pi_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_04_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = pi_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = pi_mine01_blast25

[Effect]
nickname = pi_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = pi_mine01

[Effect]
nickname = pi_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = pi_mine02_blast25

[Effect]
nickname = pi_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = pi_mine02

[Effect]
nickname = ku_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_empmissile_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_empmissile_impact

[Effect]
nickname = ku_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_capgun_01_flash

[Effect]
nickname = ku_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_capgun_01_impact

[Effect]
nickname = ku_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_capgun_01_proj
vis_generic = ku_capgun_01_proj
snd_effect = fire_capship

[Effect]
nickname = ku_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = ku_gunboat_maingun
vis_generic = ku_gunboat_maingun

[Effect]
nickname = ku_neutron_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_01_flash

[Effect]
nickname = ku_neutron_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_01_impact

[Effect]
nickname = ku_neutron_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_01_proj
vis_beam = ku_neutron_01_beam

[Effect]
nickname = ku_neutron_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_02_flash

[Effect]
nickname = ku_neutron_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_02_impact

[Effect]
nickname = ku_neutron_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_02_proj
vis_beam = ku_neutron_02_beam

[Effect]
nickname = ku_neutron_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_03_flash

[Effect]
nickname = ku_neutron_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_03_impact

[Effect]
nickname = ku_neutron_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_03_proj
vis_beam = ku_neutron_03_beam

[Effect]
nickname = ku_neutron_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_04_flash

[Effect]
nickname = ku_neutron_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_04_impact

[Effect]
nickname = ku_neutron_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_04_proj
vis_beam = ku_neutron_04_beam

[Effect]
nickname = ku_photon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_01_flash

[Effect]
nickname = ku_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_01_impact

[Effect]
nickname = ku_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_01_beam

[Effect]
nickname = ku_photon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_02_flash

[Effect]
nickname = ku_photon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_02_impact

[Effect]
nickname = ku_photon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_02_beam

[Effect]
nickname = ku_photon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_03_flash

[Effect]
nickname = ku_photon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_03_impact

[Effect]
nickname = ku_photon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_03_beam

[Effect]
nickname = ku_photon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_04_flash

[Effect]
nickname = ku_photon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_04_impact

[Effect]
nickname = ku_photon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_04_beam

[Effect]
nickname = ku_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_missile01_impact

[Effect]
nickname = ku_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_missile02_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_missile02_impact

[Effect]
nickname = ku_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_cruisedis01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_cruisedis01_impact

[Effect]
nickname = ku_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_torpedo01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = ku_torpedo01_impact

[Effect]
nickname = ku_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = ku_mine01_blast25

[Effect]
nickname = ku_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = ku_mine01

[Effect]
nickname = ku_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = ku_mine02_blast25

[Effect]
nickname = ku_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = ku_mine02

[Effect]
nickname = ku_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_flakcannon01_impact

[Effect]
nickname = ku_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_flakcannon01_flash

[Effect]
nickname = ku_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_flakcannon01_proj
vis_generic = ku_flakcannon01_proj

[Effect]
nickname = li_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_capgun_01_flash

[Effect]
nickname = li_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_capgun_01_impact

[Effect]
nickname = li_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = li_capgun_01_beam
snd_effect = fire_capship

[Effect]
nickname = li_cruiser_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = li_cruiser_maingun
vis_generic = li_cruiser_maingun
snd_effect = fire_turret_dreadnought

[Effect]
nickname = li_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_flakcannon01_flash

[Effect]
nickname = li_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_flakcannon01_impact

[Effect]
nickname = li_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_flakcannon01_proj
vis_generic = li_flakcannon01_proj

[Effect]
nickname = li_laser_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_01_flash

[Effect]
nickname = li_laser_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_01_impact

[Effect]
nickname = li_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_01_beam

[Effect]
nickname = li_laser_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_02_flash

[Effect]
nickname = li_laser_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_02_impact

[Effect]
nickname = li_laser_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_02_beam

[Effect]
nickname = li_laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_03_flash

[Effect]
nickname = li_laser_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_03_impact

[Effect]
nickname = li_laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_03_beam

[Effect]
nickname = li_laser_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_04_flash

[Effect]
nickname = li_laser_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_04_impact

[Effect]
nickname = li_laser_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_04_beam

[Effect]
nickname = li_laser_05_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_05_beam

[Effect]
nickname = li_plasma_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_01_flash

[Effect]
nickname = li_plasma_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_01_impact

[Effect]
nickname = li_plasma_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = li_plasma_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_02_flash

[Effect]
nickname = li_plasma_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_02_impact

[Effect]
nickname = li_plasma_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = li_plasma_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_03_flash

[Effect]
nickname = li_plasma_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_03_impact

[Effect]
nickname = li_plasma_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = li_plasma_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_04_flash

[Effect]
nickname = li_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_04_impact

[Effect]
nickname = li_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_04_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = li_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = li_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_missile01_impact

[Effect]
nickname = li_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_missile02_drive
vis_generic = min_missile01_drive

[Effect]
nickname = li_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_missile02_impact

[Effect]
nickname = li_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_empmissile_drive
vis_generic = min_missile01_drive

[Effect]
nickname = li_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_empmissile_impact

[Effect]
nickname = li_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_cruisedis01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = li_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_cruisedis01_impact

[Effect]
nickname = li_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = li_mine01_blast25

[Effect]
nickname = li_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = li_mine01

[Effect]
nickname = li_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = li_mine02_blast25

[Effect]
nickname = li_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = li_mine02

[Effect]
nickname = li_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_torpedo01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = li_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = li_torpedo01_impact

[Effect]
nickname = rh_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = rh_empmissile_drive
vis_generic = min_missile01_drive

[Effect]
nickname = rh_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = rh_empmissile_impact

[Effect]
nickname = rh_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = rh_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = rh_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = rh_missile01_impact

[Effect]
nickname = rh_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rh_missile02_drive

[Effect]
nickname = rh_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = rh_missile02_impact

[Effect]
nickname = rh_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_capgun_01_flash

[Effect]
nickname = rh_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_capgun_01_impact

[Effect]
nickname = rh_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_capgun_01_proj
vis_beam = rh_capgun_01_beam
snd_effect = fire_capship

[Effect]
nickname = rh_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_flakcannon01_impact

[Effect]
nickname = rh_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_flakcannon01_flash

[Effect]
nickname = rh_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_flakcannon01_proj
vis_generic = rh_flakcannon01_proj

[Effect]
nickname = bh_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = rh_gunboat_maingun
vis_generic = rh_gunboat_maingun

[Effect]
nickname = bh_gunboat_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_capgun_01_proj
vis_beam = br_capgun_01_beam

[Effect]
nickname = bh_gunboat_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_capgun_01_proj
vis_beam = br_capgun_01_beam
snd_effect = fire_capship

[Effect]
nickname = rh_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = rh_gunboat_maingun
vis_generic = rh_gunboat_maingun
snd_effect = fire_capship_forward_gun

[Effect]
nickname = or_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = rh_gunboat_maingun
vis_generic = rh_gunboat_maingun
snd_effect = fire_capship_mp

[Effect]
nickname = rh_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_01_flash

[Effect]
nickname = rh_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_01_impact

[Effect]
nickname = rh_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_01_proj
vis_generic = rh_tachyon_01_proj

[Effect]
nickname = rh_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_02_flash

[Effect]
nickname = rh_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_02_impact

[Effect]
nickname = rh_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_01_proj
vis_generic = rh_tachyon_01_proj

[Effect]
nickname = rh_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_03_flash

[Effect]
nickname = rh_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_03_impact

[Effect]
nickname = rh_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_03_proj
vis_generic = rh_tachyon_03_proj

[Effect]
nickname = rh_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_04_flash

[Effect]
nickname = rh_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_04_impact

[Effect]
nickname = rh_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_04_proj
vis_generic = rh_tachyon_04_proj

[Effect]
nickname = rh_plasma_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_01_flash

[Effect]
nickname = rh_plasma_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_01_impact

[Effect]
nickname = rh_plasma_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = rh_plasma_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_02_flash

[Effect]
nickname = rh_plasma_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_02_impact

[Effect]
nickname = rh_plasma_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = rh_plasma_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_03_flash

[Effect]
nickname = rh_plasma_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_03_impact

[Effect]
nickname = rh_plasma_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = rh_plasma_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_04_flash

[Effect]
nickname = rh_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_04_impact

[Effect]
nickname = rh_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_04_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = rh_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = rh_mine01_blast25

[Effect]
nickname = rh_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = rh_mine01

[Effect]
nickname = rh_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = rh_mine02_blast25

[Effect]
nickname = rh_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = rh_mine02

[Effect]
nickname = sp_annihilator_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_annihilator_01_flash

[Effect]
nickname = sp_annihilator_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_annihilator_01_impact

[Effect]
nickname = sp_annihilator_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_annihilator_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_annihilator_02_flash

[Effect]
nickname = sp_annihilator_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_annihilator_02_impact

[Effect]
nickname = sp_annihilator_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_annihilator_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_annihilator_03_flash

[Effect]
nickname = sp_annihilator_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_annihilator_03_impact

[Effect]
nickname = sp_annihilator_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_bloodhound_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_01_flash

[Effect]
nickname = sp_bloodhound_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_01_impact

[Effect]
nickname = sp_bloodhound_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_bloodhound_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_02_flash

[Effect]
nickname = sp_bloodhound_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_02_impact

[Effect]
nickname = sp_bloodhound_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_bloodhound_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_03_flash

[Effect]
nickname = sp_bloodhound_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_03_impact

[Effect]
nickname = sp_bloodhound_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_destabilizer_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_destabilizer_01_flash

[Effect]
nickname = sp_destabilizer_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_destabilizer_01_impact

[Effect]
nickname = sp_destabilizer_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_destabilizer_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_destabilizer_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_destabilizer_02_flash

[Effect]
nickname = sp_destabilizer_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_destabilizer_02_impact

[Effect]
nickname = sp_destabilizer_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_destabilizer_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_destabilizer_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_destabilizer_03_flash

[Effect]
nickname = sp_destabilizer_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_destabilizer_03_impact

[Effect]
nickname = sp_destabilizer_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_destabilizer_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_distortion_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_distortion_01_flash

[Effect]
nickname = sp_distortion_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_distortion_01_impact

[Effect]
nickname = sp_distortion_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_distortion_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_distortion_02_flash

[Effect]
nickname = sp_distortion_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_distortion_02_impact

[Effect]
nickname = sp_distortion_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_distortion_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_distortion_03_flash

[Effect]
nickname = sp_distortion_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_distortion_03_impact

[Effect]
nickname = sp_distortion_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_doomsday_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_doomsday_01_flash

[Effect]
nickname = sp_doomsday_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_doomsday_01_impact

[Effect]
nickname = sp_doomsday_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_doomsday_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_doomsday_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_doomsday_02_flash

[Effect]
nickname = sp_doomsday_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_doomsday_02_impact

[Effect]
nickname = sp_doomsday_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_doomsday_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_doomsday_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_doomsday_03_flash

[Effect]
nickname = sp_doomsday_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_doomsday_03_impact

[Effect]
nickname = sp_doomsday_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_doomsday_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = miner_turret_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = miner_turret_flash

[Effect]
nickname = miner_turret_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = miner_turret_impact

[Effect]
nickname = miner_turret_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = miner_turret_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = min_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = min_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = small_hull_hit
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01

[Effect]
nickname = small_hull_hit_light01
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_light01

[Effect]
nickname = small_hull_hit_light02
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_light02

[Effect]
nickname = small_hull_hit_light03
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_light03

[Effect]
nickname = small_hull_hit_medium01
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_medium01

[Effect]
nickname = small_hull_hit_medium02
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_medium02

[Effect]
nickname = small_hull_hit_medium03
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_medium03

[Effect]
nickname = small_hull_hit_heavy01
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy01

[Effect]
nickname = small_hull_hit_heavy02
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy02

[Effect]
nickname = small_hull_hit_heavy03
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy03

[Effect]
nickname = gf_ge_s_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_01
vis_generic = gf_min_s_thruster_01

[Effect]
nickname = gf_ge_mk_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_mk_thruster_01
vis_generic = gf_min_mk_thruster_01

[Effect]
nickname = liga_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = liga_thruster_01

[Effect]
nickname = ku_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = ku_countermeasures

[Effect]
nickname = br_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = br_countermeasures

[Effect]
nickname = li_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = li_countermeasures

[Effect]
nickname = p_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = p_countermeasures

[Effect]
nickname = x_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = x_countermeasures

[Effect]
nickname = no_cloakeffect01
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect01
snd_effect = cloak_rh_fighter

[Effect]
nickname = no_cloakeffect02
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect02
snd_effect = cloak_rh_gunboat

[Effect]
nickname = no_cloakeffect03
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect03
snd_effect = cloak_rh_cruiser

[Effect]
nickname = no_cloakeffect04
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect04
snd_effect = cloak_rh_battleship

[Effect]
nickname = no_cloakeffect05
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect05
snd_effect = cloak_no_fighter

[Effect]
nickname = no_cloakeffect05srtc
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect05

[Effect]
nickname = no_cloakeffect06
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect06
snd_effect = cloak_osiris

[Effect]
nickname = no_cloakeffect_battleship
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect_battleship
snd_effect = cloak_no_battleship

[Effect]
nickname = no_cloakeffect_gunboat
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect_gunboat
snd_effect = cloak_no_gunboat

[Effect]
nickname = gf_explosion_debris_trail01
effect_type = EFT_DEBRIS_TRAIL
vis_effect = gf_continuous_damage
vis_generic = gf_min_continuous_damage

[Effect]
nickname = gf_explosion_debris_trail02
effect_type = EFT_DEBRIS_TRAIL
vis_effect = gf_continuous_damage
vis_generic = gf_min_continuous_damage

[Effect]
nickname = gf_explosion_smallship01
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship01

[Effect]
nickname = gf_explosion_smallship02
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship02

[Effect]
nickname = gf_prisonattack_bigsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_bigsmoke

[Effect]
nickname = gf_prisonattack_smallsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_smallsmoke
snd_effect = object_on_fire02

[Effect]
nickname = gf_prisonattack_worldsmoke_small
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_worldsmoke_small
snd_effect = object_on_fire02

[Effect]
nickname = gf_prisonattack_additive_bigsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_bigsmoke

[Effect]
nickname = gf_prisonattack_additive_smallsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_smallsmoke
snd_effect = object_on_fire02

[Effect]
nickname = gf_prisonattack_additive_worldsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_worldsmoke
snd_effect = object_on_fire02

[Effect]
nickname = gf_prisonattack_additive_worldsmoke_small
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_worldsmoke_small
snd_effect = object_on_fire02

[Effect]
nickname = gf_burningdoor
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_burningdoor
snd_effect = object_on_fire02

[Effect]
nickname = gf_piratestationexplode
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode

[Effect]
nickname = gf_piratestationexplode#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#1

[Effect]
nickname = gf_piratestationexplode#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#2

[Effect]
nickname = gf_piratestationexplodedoors#1
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodedoors#1

[Effect]
nickname = gf_piratestationexplodedoors
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodedoors

[Effect]
nickname = gf_piratestationexplodeend
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodeend

[Effect]
nickname = gf_piratestationexplodeend#1
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodeend#1

[Effect]
nickname = gf_piratestationexplodeend#2
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodeend#2

[Effect]
nickname = gf_piratestationexplode#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#3

[Effect]
nickname = atmosphere_burn
effect_type = EFT_EQUIP_ATTACHED
vis_effect = atmosphereburn
snd_effect = atmospheric_buffeting

[Effect]
nickname = dust
effect_type = EFT_MOTION_DUST
vis_effect = motionblur_dust

[Effect]
nickname = icedust
effect_type = EFT_MISC_DUST
vis_effect = icedust

[Effect]
nickname = leedsdust
effect_type = EFT_MISC_DUST
vis_effect = leedsdust

[Effect]
nickname = asteroiddust
effect_type = EFT_MISC_DUST
vis_effect = asteroiddust

[Effect]
nickname = debrisdust
effect_type = EFT_MISC_DUST
vis_effect = debrisdust

[Effect]
nickname = atmosphere_gray
effect_type = EFT_MISC_DUST
vis_effect = atmosphere_gray

[Effect]
nickname = radioactivedust
effect_type = EFT_MISC_DUST
vis_effect = radioactivedust

[Effect]
nickname = radioactivedust_red
effect_type = EFT_MISC_DUST
vis_effect = radioactivedust_red

[Effect]
nickname = lavaashdust
effect_type = EFT_MISC_DUST
vis_effect = lavaashdust

[Effect]
nickname = snowdust
effect_type = EFT_MISC_DUST
vis_effect = snowdust

[Effect]
nickname = waterdropdust
effect_type = EFT_MISC_DUST
vis_effect = waterdropdust

[Effect]
nickname = touristdust
effect_type = EFT_MISC_DUST
vis_effect = touristdust

[Effect]
nickname = touristdust_pink
effect_type = EFT_MISC_DUST
vis_effect = touristdust_pink

[Effect]
nickname = touristdust_sienna
effect_type = EFT_MISC_DUST
vis_effect = touristdust_sienna

[Effect]
nickname = organismdust
effect_type = EFT_MISC_DUST
vis_effect = organismdust

[Effect]
nickname = convergent_dust
effect_type = EFT_MISC_DUST
vis_effect = convergent_dust

[Effect]
nickname = attractdust
effect_type = EFT_MISC_DUST
vis_effect = attractdust

[Effect]
nickname = attractdust_orange
effect_type = EFT_MISC_DUST
vis_effect = attractdust_orange

[Effect]
nickname = attractdust_green
effect_type = EFT_MISC_DUST
vis_effect = attractdust_green

[Effect]
nickname = attractdust_purple
effect_type = EFT_MISC_DUST
vis_effect = attractdust_purple

[Effect]
nickname = oxygendust
effect_type = EFT_MISC_DUST
vis_effect = oxygendust

[Effect]
nickname = radioactivedust_blue
effect_type = EFT_MISC_DUST
vis_effect = radioactivedust_blue

[Effect]
nickname = golddust
effect_type = EFT_MISC_DUST
vis_effect = golddust

[Effect]
nickname = special_attractdust
effect_type = EFT_MISC_DUST
vis_effect = special_attractdust

[Effect]
nickname = rtc_mis5view
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_mis5view

[Effect]
nickname = gf_blhazard_01
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_blhazard_01

[Effect]
nickname = tiserakt_effect
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = tiserakt_effect

[Effect]
nickname = new_hole_effect
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = new_hole_effect

[Effect]
nickname = gf_wormhole_01
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_01

[Effect]
nickname = gf_wormhole_green
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_green

[Effect]
nickname = gf_wormhole_orange
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_orange

[Effect]
nickname = gf_wormhole_red
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_red

[Effect]
nickname = gf_wormhole_light
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_light

[Effect]
nickname = wormholeactivation
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = wormholeactivation

[Effect]
nickname = tiserakt_activation
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = tiserakt_activation

[Effect]
nickname = new_hole_activation
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = new_hole_activation

[Effect]
nickname = planetstorm
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = planetstorm

[Effect]
nickname = planetstorm_800
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = planetstorm_800

[Effect]
nickname = multi_sparks02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = multi_sparks02

[Effect]
nickname = gf_dyson_shieldgen
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_dyson_shieldgen

[Effect]
nickname = dyson_city_reactorglow
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_reactorglow

[Effect]
nickname = dyson_city_mainbeam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_mainbeam

[Effect]
nickname = dyson_city_beam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_beam

[Effect]
nickname = dyson_city_beam_fizzle
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_beam_fizzle

[Effect]
nickname = dyson_city_debris
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_debris

[Effect]
nickname = gf_nomadwormholeopening
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_nomadwormholeopening

[Effect]
nickname = dyson_city_explosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = dyson_city_explosion

[Effect]
nickname = dyson_city_platformglow
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_platformglow

[Effect]
nickname = dyson_city_shield
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_shield

[Effect]
nickname = dyson_city_creationbeam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_creationbeam

[Effect]
nickname = gf_dysonscape_shield
vis_effect = gf_dysonscape_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE

[Effect]
nickname = gf_nomadlair_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadlair_shield

[Effect]
nickname = gf_nomadlair_shieldgen
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadlair_shieldgen

[Effect]
nickname = gf_nomadlair_powersource
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadlair_powersource

[Effect]
nickname = gf_nomadwormhole
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_nomadwormhole

[Effect]
nickname = outer_sanctum_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield

[Effect]
nickname = outer_sanctum_lightning
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = outer_sanctum_lightning

[Effect]
nickname = outer_sanctum_shieldgen
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shieldgen

[Effect]
nickname = gf_neutronstar
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_neutronstar

[Effect]
nickname = gf_gasminer_intake
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_gasminer_intake

[Effect]
nickname = gf_gasminer_exhaust
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_gasminer_exhaust

[Effect]
nickname = gf_manufacturingplatformred
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformred

[Effect]
nickname = gf_manufacturingplatformgreen
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformgreen

[Effect]
nickname = gf_manufacturingplatformblack
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformblack

[Effect]
nickname = gf_manufacturingplatformwhite
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformwhite

[Effect]
nickname = gf_misc_gasexhaust
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_gasexhaust
snd_effect = rumble_solar_medium

[Effect]
nickname = GravityWell1020
effect_type = EFT_EQUIP_ATTACHED
vis_effect = GravityWell1020

[Effect]
nickname = gf_whiteflash
effect_type = EFT_MUZZLE_FLASH
vis_effect = gf_whiteflash

[Effect]
nickname = gf_derelictflash
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash

[Effect]
nickname = gf_derelictelectric
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictelectric

[Effect]
nickname = gf_derelictsparks#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictsparks#1

[Effect]
nickname = gf_derelictflash#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash#1
snd_effect = object_on_fire01

[Effect]
nickname = gf_derelictsmoke
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictsmoke

[Effect]
nickname = gf_derelictflash#2
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash#2
snd_effect = object_on_fire01

[Effect]
nickname = gf_derelictflash#3
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash#3

[Effect]
nickname = gf_derelict2_esparks
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelict2_esparks

[Effect]
nickname = gf_derelict2_tail_sparks
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelict2_tail_sparks

[Effect]
nickname = gf_derelict2_smallfires
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelict2_smallfires
snd_effect = object_on_fire01

[Effect]
nickname = gf_continuous_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_continuous_fire
vis_generic = gf_min_continuous_damage

[Effect]
nickname = gf_continuous_sparks
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_continuous_sparks
vis_generic = gf_min_continuous_damage

[Effect]
nickname = gf_rh_continuoussmoke
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_rh_continuoussmoke
vis_generic = gf_min_continuous_damage

[Effect]
nickname = gf_continuous_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_continuous_damage
vis_generic = gf_min_continuous_damage

[Effect]
nickname = gf_misc_miningship_electricity01
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_electricity01
snd_effect = chomp1

[Effect]
nickname = gf_misc_miningship_electricity02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_electricity02
snd_effect = chomp2

[Effect]
nickname = sgate_electricity
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_electricity01
vis_generic = gf_misc_miningship_electricity02

[Effect]
nickname = gf_misc_miningship_arms01
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_arms01

[Effect]
nickname = gf_misc_miningship_arms02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_arms02

[Effect]
nickname = gf_misc_miningship_exhaustsmoke
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_exhaustsmoke
snd_effect = atmospheric_buffeting

[Effect]
nickname = gf_misc_mining_exhaustsmoke
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_exhaustsmoke
snd_effect = on_fire_loop

[Effect]
nickname = gf_misc_miningship_sparks
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_sparks
snd_effect = chomp3

[Effect]
nickname = hab_mining_sparks
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_sparks

[Effect]
nickname = gf_misc_miningship_suck01
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_suck01
snd_effect = conveyor_operating

[Effect]
nickname = gf_misc_miningship_suck02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_suck02

[Effect]
nickname = basic_tl_ring_active
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_tradeinnerring

[Effect]
nickname = basic_tl_ring_shield
effect_type = EFT_LANE_TUBE
snd_effect = hum_tl_ring

[Effect]
nickname = gf_TLR_powerout
effect_type = EFT_DAMAGE_LARGE_SHIELD
vis_effect = gf_TLR_powerout

[Effect]
nickname = st_shield_powerout
effect_type = EFT_DAMAGE_LARGE_SHIELD
vis_effect = st_shield_powerout

[Effect]
nickname = space_arch_shield_powerout
effect_type = EFT_DAMAGE_LARGE_SHIELD
vis_effect = space_arch_shield_powerout

[Effect]
nickname = plasmoid_shell_powerout
effect_type = EFT_DAMAGE_LARGE_SHIELD
vis_effect = plasmoid_shell_powerout

[Effect]
nickname = basic_tl_ship_enter
effect_type = EFT_LANE_SHIP
snd_effect = jump_in

[Effect]
nickname = basic_tl_ship_travel
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneshipdebris01
snd_effect = tl_wind_ext

[Effect]
nickname = basic_tl_ship_successful
effect_type = EFT_LANE_SHIP
vis_effect = gf_tradelaneendsplash
snd_effect = jump_out

[Effect]
nickname = basic_tl_ship_traumatic
effect_type = EFT_LANE_SHIP
vis_effect = gf_tradelaneendsplash
snd_effect = jump_out_traumatic

[Effect]
nickname = basic_tl_player_travel
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01
snd_effect = tl_wind_int

[Effect]
nickname = basic_tl_player_splash
effect_type = EFT_LANE_SHIP
snd_effect = proj_ast_coll

[Effect]
nickname = jumpgatetest
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = jumpgatetest

[Effect]
nickname = jumpgate_tunnel
effect_type = EFT_JUMP_EFFECTS
vis_effect = gf_jumpgate_tunnel

[Effect]
nickname = jumpgate_rings
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_jumpgate_rings

[Effect]
nickname = jumpgate_end_rings
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_jumpgate_end_rings

[Effect]
nickname = jumpgate_end
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_jumpgate_end

[Effect]
nickname = jump_tunnel_interior_player
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01
snd_effect = tl_wind_int

[Effect]
nickname = jump_out_effect
effect_type = EFT_LANE_SHIP
snd_effect = jump_in

[Effect]
nickname = jump_in_effect
effect_type = EFT_LANE_SHIP
vis_effect = gf_tradelaneendsplash
snd_effect = jump_out

[Effect]
nickname = tractor_beam
effect_type = EFT_TRACTORBEAM
snd_effect = tractor_operating

[Effect]
nickname = gf_dynamiclavaast
vis_effect = gf_dynamiclavaast
effect_type = EFT_DEBRIS_TRAIL

[Effect]
nickname = gf_dynami_catalist
vis_effect = gf_dynami_catalist
effect_type = EFT_DEBRIS_TRAIL

[Effect]
nickname = gf_blsmallasteroid
vis_effect = gf_blsmallasteroid
effect_type = EFT_DEBRIS_TRAIL

[Effect]
nickname = gf_gasasteroid
vis_effect = gf_gasasteroid
effect_type = EFT_DEBRIS_TRAIL

[Effect]
nickname = gf_other_gas
vis_effect = gf_other_gas
effect_type = EFT_DEBRIS_TRAIL

[Effect]
nickname = black_hole
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = black_hole

[Effect]
nickname = black_hole_ring
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = black_hole_ring

[Effect]
nickname = thunderstorm
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = thunderstorm

[Effect]
nickname = volcan_storm
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = volcan_storm

[Effect]
nickname = destroy_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = destroy_sun

[Effect]
nickname = Intro_waterplanet_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = Intro_waterplanet_sun

[Effect]
nickname = Intro_volcanoplanet_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = Intro_volcanoplanet_sun

[Effect]
nickname = Intro_waterplanet_ring
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = Intro_waterplanet_ring

[Effect]
nickname = Intro_waterplanet_sun#1
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = Intro_waterplanet_sun#1

[Effect]
nickname = bigfire_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = bigfire_beam

[Effect]
nickname = bh_destroyer_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = bh_destroyer_01_flash

[Effect]
nickname = bh_destroyer_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = bh_destroyer_01_impact

[Effect]
nickname = bh_destroyer_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = bh_destroyer_01_proj
vis_beam = bh_destroyer_01_beam

[Effect]
nickname = gf_liga_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_liga01
vis_effect = gf_liga_shield01

[Effect]
nickname = gf_liga_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_liga02
vis_effect = gf_liga_shield02

[Effect]
nickname = gf_liga_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_liga03
vis_effect = gf_liga_shield02

[Effect]
nickname = gf_xid_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_xid_shield01

[Effect]
nickname = dr_laser_beam
effect_type = EFT_WEAPON_PROJ
vis_effect = rtc_nomadtorpedo_proj
vis_generic = rtc_nomadtorpedo_proj

[Effect]
nickname = fed_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = fed_beam

[Effect]
nickname = tr_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = tr_beam

[Effect]
nickname = kr_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = kr_beam

[Effect]
nickname = hs_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = hs_beam

[Effect]
nickname = bl_torpedo_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = gf_explosion_br_battleship_bigexp

[Effect]
nickname = gf_ge_s_thruster_33
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_33

[Effect]
nickname = nomad
effect_type = EFT_ENGINE_THRUSTER
vis_effect = nomad

[Effect]
nickname = gf_br_smallengine13_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine13_playtrail

[Effect]
nickname = nn_pi_shield01
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_bw01
vis_effect = nn_pi_shield01

[Effect]
nickname = nn_pi_shield02
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_bw01
vis_effect = nn_pi_shield02

[Effect]
nickname = nn_pi_shield03
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_bw01
vis_effect = nn_pi_shield03

[Effect]
nickname = no_shield01
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_no_shield01

[Effect]
nickname = no_cloakeffect
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = no_cloakeffect06

[Effect]
nickname = rtc_nnnw
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rtc_nnnw

[Effect]
nickname = jumpgate_new
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_gate01

[Effect]
nickname = sp_01_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_01_03_flash

[Effect]
nickname = sp_01_03_impact
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = sp_01_03_impact

[Effect]
nickname = sp_01_03_proj
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = sp_01_03_proj

[Effect]
nickname = ci_cruiser_forward_gun
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = ci_cruiser_forward_gun
snd_effect = fire_ci_forward_gun

[Effect]
nickname = tr_beam_b_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = tr_beam_b
snd_effect = fire_capship_forward_gun

[Effect]
nickname = liga_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = liga_missile_drive
vis_generic = min_missile01_drive

[Effect]
nickname = liga_missile_impact
effect_type = EFT_EXPLOSION_MISSILE
vis_effect = liga_missile_impact
snd_effect = asteroid_explosion

[Effect]
nickname = ciclon_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ciclon_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ciclon_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ciclon_impact

[Effect]
nickname = garpun_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = garpun_drive
vis_generic = min_missile01_drive

[Effect]
nickname = garpun_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = garpun_impact

[Effect]
nickname = cannonboll_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = cannonboll_drive
vis_generic = min_missile01_drive

[Effect]
nickname = cannonboll_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = cannonboll_impact

[Effect]
nickname = b_torped_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = b_torped_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_plasma_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_plasma_04_flash

[Effect]
nickname = ku_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_plasma_04_impact

[Effect]
nickname = ku_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_plasma_04_proj

[Effect]
nickname = art_gun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = art_gun_01_impact

[Effect]
nickname = art_gun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = art_gun_01_proj

[Effect]
nickname = art_gun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = art_gun_01_flash

[Effect]
nickname = art_gun_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = art_gun_02_impact

[Effect]
nickname = art_gun_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = art_gun_02_proj

[Effect]
nickname = art_gun_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = art_gun_02_flash

[Effect]
nickname = ci_jumpgate
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = ci_gate

[Effect]
nickname = ci_jumpgate_tunnel
effect_type = EFT_JUMP_EFFECTS
vis_effect = ci_jumpgate_tunnel

[Effect]
nickname = ci_jumpgate_rings
effect_type = EFT_LANE_ACTIVE
vis_effect = ci_jumpgate_rings

[Effect]
nickname = ci_jumpgate_end_rings
effect_type = EFT_LANE_ACTIVE
vis_effect = ci_jumpgate_end_rings

[Effect]
nickname = ci_jumpgate_end
effect_type = EFT_LANE_ACTIVE
vis_effect = ci_jumpgate_end

[Effect]
nickname = en_cruiser_gun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = en_cruiser_gun
vis_generic = en_cruiser_gun

[Effect]
nickname = en_capgun_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = en_capgun_flash

[Effect]
nickname = en_capgun_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = en_capgun_impact

[Effect]
nickname = en_capgun_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = en_capgun_proj
vis_beam = rh_capgun_01_beam
snd_effect = fire_capship

[Effect]
nickname = pred_laser_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pred_laser_beam

[Effect]
nickname = potop_gun_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = potop_gun_proj
vis_generic = potop_gun_proj

[Effect]
nickname = potop_gun_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = potop_gun_flash

[Effect]
nickname = potop_gun_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = potop_gun_impact

[Effect]
nickname = gf_explosion_no_battleship_verybig
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion3
vis_effect = gf_explosion_no_battleship_verybig

[Effect]
nickname = volcanoplanet
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = volcanoplanet

[Effect]
nickname = potop_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = potop_maingun
vis_generic = potop_maingun
snd_effect = fire_capship_forward_gun

[Effect]
nickname = crypton_laser_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = crypton_beam

[Effect]
nickname = gf_nem_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_nem_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_nem_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_nem_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_nem_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_nem_smallengine01_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = gf_blackhole
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_blackhole

[Effect]
nickname = no_wormhole
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = no_wormhole

[Effect]
nickname = pred_hole_beam
effect_type = EFT_JUMP_EFFECTS
vis_effect = pred_hole_beam

[Effect]
nickname = pred_tunnel_energy
effect_type = EFT_JUMP_EFFECTS
vis_effect = pred_tunnel_energy

[Effect]
nickname = pred_hole_tunnel
effect_type = EFT_JUMP_EFFECTS
vis_effect = pred_hole_tunnel

[Effect]
nickname = erde_portal
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = erde_portal

[Effect]
nickname = erde_portal_beam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = erde_portal_beam

[Effect]
nickname = planet_glass
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = planet_glass

[Effect]
nickname = requiem_gate_static
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = requiem_gate_static

[Effect]
nickname = requiem_gate
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = requiem_gate

[Effect]
nickname = requiem_gate_tunnel
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = requiem_gate_tunnel

[Effect]
nickname = dedact_criptum_mainbeam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dedact_criptum_mainbeam

[Effect]
nickname = dedact_criptum_shell
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dedact_criptum_shell

[Effect]
nickname = plasmoid_hole_shell
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = plasmoid_hole_shell

[Effect]
nickname = pred_corvet_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = pred_corvet_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = pred_corvet_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = pred_corvet_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = pred_plasma_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pred_plasma_flash

[Effect]
nickname = pred_plasma_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pred_plasma_impact

[Effect]
nickname = pred_plasma_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pred_plasma_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = pred_beam_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pred_beam_proj
vis_generic = pred_beam_proj

[Effect]
nickname = pred_beam_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pred_beam_flash

[Effect]
nickname = pred_beam_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pred_beam_impact

[Effect]
nickname = pr_elit_engine_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = pr_elit_engine_fire

[Effect]
nickname = pr_elit_engine_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = pr_elit_engine_trail

[Effect]
nickname = pred_shield01
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_bw01
vis_effect = pred_shield01

[Effect]
nickname = pred_shield02
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_bw01
vis_effect = pred_shield02

[Effect]
nickname = pred_shield03
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_bw01
vis_effect = pred_shield03

[Effect]
nickname = gf_scl_engine_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_scl_engine_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_scl_engine_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_scl_engine_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = tr_plasma_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = tr_plasma_flash

[Effect]
nickname = tr_plasma_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = tr_plasma_impact

[Effect]
nickname = tr_plasma_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = tr_plasma_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = gf_cry_smallengine_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_cry_smallengine_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_cry_smallengine_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_cry_smallengine_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_cry_smallengine_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_cry_smallengine_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = gf_cry_largeengine
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_cry_largeengine

[Effect]
nickname = gf_cry_largeengine_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_cry_largeengine_playtrail

[Effect]
nickname = gf_haks_engine
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_haks_engine
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_haks_engine_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_haks_engine_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_haks_engine_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_haks_engine_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = fed_laser_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = fed_laser_flash

[Effect]
nickname = fed_laser_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = fed_laser_impact

[Effect]
nickname = fed_laser_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = fed_laser_proj

[Effect]
nickname = ds_engine
effect_type = EFT_ENGINE_FIRE
vis_effect = ds_engine

[Effect]
nickname = ds_engine_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = ds_engine_playtrail

[Effect]
nickname = ds_engine_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = ds_engine_trail

[Effect]
nickname = fed_fr_engine
effect_type = EFT_ENGINE_FIRE
vis_effect = fed_fr_engine

[Effect]
nickname = fed_fr_engine_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = fed_fr_engine_playtrail

[Effect]
nickname = fed_fr_engine_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = fed_fr_engine_trail

[Effect]
nickname = kr_laser_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = kr_laser_flash

[Effect]
nickname = kr_laser_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = kr_laser_impact

[Effect]
nickname = or_prototype_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = or_prototype_flash

[Effect]
nickname = or_prototype_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = or_prototype_impact

[Effect]
nickname = or_prototype_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = or_prototype_proj
vis_generic = min_photon_01_proj
vis_beam = or_prototype_beam

[Effect]
nickname = tr_special_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = tr_special_flash

[Effect]
nickname = tr_special_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = tr_special_impact

[Effect]
nickname = tr_special_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = tr_special_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = exo_photon_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = exo_photon_beam

[Effect]
nickname = sed_laser_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sed_beam

[Effect]
nickname = li_neutron_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_neutron_flash

[Effect]
nickname = li_neutron_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_neutron_impact

[Effect]
nickname = li_neutron_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_neutron_proj
vis_beam = li_neutron_beam

[Effect]
nickname = ge_rv_engine_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = ge_rv_engine_fire

[Effect]
nickname = ge_rv_engine_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = ge_rv_engine_trail

[Effect]
nickname = relsat_mainbeam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = relsat_mainbeam

[Effect]
nickname = nomad_cupol
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = nomad_cupol

[Effect]
nickname = md_volcan_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = md_volcan_flash

[Effect]
nickname = md_volcan_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = md_volcan_impact

[Effect]
nickname = md_volcan_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = md_volcan_proj

[Effect]
nickname = anomal_holeactivation
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = anomal_holeactivation

[Effect]
nickname = portal_flash
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = portal_flash

[Effect]
nickname = land_point
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = land_point

[Effect]
nickname = horus_hole_effect
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = horus_hole_effect

[Effect]
nickname = horus_hole_activation
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = horus_hole_activation

[Effect]
nickname = nuklid_sphere
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = nuklid_sphere

[Effect]
nickname = con_gun_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = con_gun_flash

[Effect]
nickname = con_gun_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = con_gun_impact

[Effect]
nickname = con_gun_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = con_gun_proj